Page 7 of 9
Re: Zombie Mafia - (8/9 alive) Short-circuited Start
Posted: Thu Feb 15, 2018 3:37 am
by DirtyDishSoap
So wait...A no lynch, but we lynched the Zombie leader?! And our detective gets mod killed?! AW COME ON!
Re: Zombie Mafia - (8/9 alive) Short-circuited Start
Posted: Thu Feb 15, 2018 4:00 am
by BuJaber
Totally understandable that you want to leave. I think about leaving CC every few months but so far I've continued. Motivation comes and goes. I enjoy team games. If there were only solo settings I would left CC years ago.
Just take a break for a while and see how it goes.
Re: Zombie Mafia - (8/9 alive) Short-circuited Start
Posted: Thu Feb 15, 2018 4:34 am
by madmitch
WTF ?
](./images/smilies/eusa_wall.gif)
GLAD I am the town drunk ,going to keep drinking
Re: Zombie Mafia - (8/9 alive) Short-circuited Start
Posted: Thu Feb 15, 2018 12:23 pm
by Ragian
Stop claiming, you imbecile.
Re: Zombie Mafia - (8/9 alive) Short-circuited Start
Posted: Thu Feb 15, 2018 2:37 pm
by dakky21
Ragian wrote:Stop claiming, you imbecile.
Tell him... lol.....
Re: Zombie Mafia - (8/9 alive) Short-circuited Start
Posted: Thu Feb 15, 2018 2:54 pm
by madmitch
it's the alcohol talking, you know what I mean don't you Rags ?

I don't think it will matter much in this game anyhow

Re: Zombie Mafia - (8/9 alive) Short-circuited Start
Posted: Thu Feb 15, 2018 3:54 pm
by Ragian
Okay. Stop drinking, then! Stupid drunk

Re: Zombie Mafia - (8/9 alive) Short-circuited Start
Posted: Fri Feb 16, 2018 5:31 am
by madmitch
Re: Zombie Mafia - (8/9 alive) Short-circuited Start
Posted: Fri Feb 16, 2018 3:46 pm
by madmitch
JESUS talk about slow zombies

Re: Zombie Mafia - (7/9 alive) Silent Night
Posted: Tue Feb 20, 2018 3:40 am
by Samlen
The next day began as wary villagers came to gather again. After a quick head count, they found that noone else was dead.
Could it be that there is no Zombie threat and that the only threat to themselves is their own lack of activity?
It is now Day 2. With 7 alive, it takes 4 to lynch or no-lynch.
Re: Zombie Mafia - (8/9 alive) Short-circuited Start
Posted: Tue Feb 20, 2018 4:15 am
by DirtyDishSoap
Vote Buj
Re: Zombie Mafia - (8/9 alive) Short-circuited Start
Posted: Tue Feb 20, 2018 4:25 am
by ZaBeast
Hopefully mitch roleblocked him
Vote BuJ
Re: Zombie Mafia - (7/9 alive) Silent Night
Posted: Tue Feb 20, 2018 4:47 am
by Ragian
Nope. BuJ visited DDS last night. Anything to say, DDS?
Re: Zombie Mafia - (7/9 alive) Silent Night
Posted: Tue Feb 20, 2018 5:00 am
by DirtyDishSoap
Only that I was visited by a mysterious stranger that involved a private chat that I am not willing to divulge.
I can 100% guarantee you though, judging by the strangers writing style, it was not Buj.
Re: Zombie Mafia - (7/9 alive) Silent Night
Posted: Tue Feb 20, 2018 8:26 am
by BuJaber
So you caught me. Obviously I'm not zombie leader. Unlynchable zombie leader is unwinnable for town. And if town had a vig I would have been shot.
So anyway since y'all will ignore everything I say or do I will blindly sheep any wagon.
[Vote]buj [/vote]
Re: Zombie Mafia - (7/9 alive) Silent Night
Posted: Tue Feb 20, 2018 8:28 am
by BuJaber
BuJaber wrote:So you caught me. Obviously I'm not zombie leader. Unlynchable zombie leader is unwinnable for town. And if town had a vig I would have been shot.
So anyway since y'all will ignore everything I say or do I will blindly sheep any wagon.
[Vote]buj [/vote]
Vote Buj
Re: Zombie Mafia - (8/9 alive) Short-circuited Start
Posted: Tue Feb 20, 2018 8:56 am
by DirtyDishSoap
BuJaber wrote:Well this was inevitable because I would have played the same way even as vanilla town. So I guess I would have been day 1 lynch even if we played 100 times same setup. I looked at my posts and I wouldn't change any of them. Also this would be my tactic as VT.
Conflict of strategy I guess.
I'm zombie leader.
I feel sorry for sam.
Re: Zombie Mafia - (7/9 alive) Silent Night
Posted: Tue Feb 20, 2018 9:05 am
by ZaBeast
I don't see any role that might have a lynchproof ability. Though, even 1-shot lynchproof is pretty OP for the zombie lord.
Anyways, this is getting pretty close to a lynch very quick, maybe the best course of action would be to discuss the matter a little before we lynch someone unvote
Re: Zombie Mafia - (7/9 alive) Silent Night
Posted: Tue Feb 20, 2018 11:13 am
by dakky21
Since BuJ confessed being zombie leader, I believe the "unlynchable" part was added by the mod after the lynch came. Otherwise BuJ wouldn't be so straight about his role and even say his feelings about Sam. Also, if the town had a vig as he says, he would probably get shot. Unless he is also x-shot unkillable. I'd vote him again but if he is unlynchable forever, then we waste another night and that will mean another recruit so the next day is LYLO.
Re: Zombie Mafia - (7/9 alive) Silent Night
Posted: Tue Feb 20, 2018 2:04 pm
by DirtyDishSoap
I don't see the point in debating or drawing it out any further when we have someone who derpedly admitted that they were the ZL. We can eliminate the ZL now and focus on the recruits later.
Re: Zombie Mafia - (7/9 alive) Silent Night
Posted: Tue Feb 20, 2018 2:26 pm
by dakky21
DirtyDishSoap wrote:I don't see the point in debating or drawing it out any further when we have someone who derpedly admitted that they were the ZL. We can eliminate the ZL now and focus on the recruits later.
Exactly, but what if the ZL is not lynchable forever and not x-shot. Then todays lynch will be again in vain and by tomorrow, there will already be two zombies who know each other. I guess the town has the power of the night kill and was blocked last night and that is the only way this game can go.
Otherwise if ZL is 1-shot lynchproof then the game will continue against 1 zombie tomorrow without new recruits which seems unbalanced to me.
As I said before, if BuJ is on L-1, I will hammer, but I don't think that's really smart. Unless ZL picks me so I win with the zombies

Re: Zombie Mafia - (7/9 alive) Silent Night
Posted: Tue Feb 20, 2018 2:51 pm
by ZaBeast
Actually, no one is a zombie yet (and if BuJ is the zombie lord, that means DDS is his recruit)
I'd rather have him claim before though, just in case.
Re: Zombie Mafia - (7/9 alive) Silent Night
Posted: Tue Feb 20, 2018 2:52 pm
by ZaBeast
To clarify, I mean, no townie know he'll turn in a zombie, because there's a one-turn buffer.
Re: Zombie Mafia - (8/9 alive) Short-circuited Start
Posted: Wed Feb 21, 2018 12:31 am
by BuJaber
Remember pika in my game?
He played weird as shit
Was he scum?
Exactly.
Re: Zombie Mafia - (7/9 alive) Silent Night
Posted: Wed Feb 21, 2018 12:36 am
by BuJaber
Ragian is soft claiming zombie hunter but instead of killing who he thought was ZL he tracked me.
Lol in what universe does that make sense from town pov?