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Posted: Wed May 02, 2007 8:14 am
by mibi
Coleman wrote:We were play testing but everyone got tired and quit. Anyway I think we were doing something wrong. Can East German Division 4 attack West German Division 4, 8, Central German Division 6, and East German Division 6 or is it just East German Division 6?

We were doing the former...

Also, trying to take the turrets first doesn't seem to work, because everyone hates you when you do that. :lol:

I'm keeping track of how things look before each round via power point, I'll upload it when we finish sometime later today.

Oh, and it is my Birthday Today. I'm officially 20 as of roughly 2 hours ago. :roll:


The trenches are linear, you cant warp to other trenches so east german 4 can attack east german 6, east german 6 can attack central german 6.

Why do people hate when you take the turrets (batteries)? too powerful? i should also mention that the trees that separate the divisions are passable. they are just graphic borders.

and happy birthday! i've been savign a beer for the occasion, cheers.

Posted: Wed May 02, 2007 8:18 am
by mibi
Wisse wrote:i think the turrets don't belong to the map, i don't like the graphics of them
and i think you need to change the font of the numbers that are red


are you saying the batteries dont below from a game play standpoint or a graphical standpoint? and I like the red number font, its small, legible, and german gothic, what more could you want.

Posted: Wed May 02, 2007 8:22 am
by Wisse
mibi wrote:
Wisse wrote:i think the turrets don't belong to the map, i don't like the graphics of them
and i think you need to change the font of the numbers that are red


are you saying the batteries dont below from a game play standpoint or a graphical standpoint? and I like the red number font, its small, legible, and german gothic, what more could you want.

graphically

mayby something i can see better at my 1920 x 1200 resolution screen XD
nah make it a little bit bigger and its fine, or keep it as you like if no-one complains

Posted: Wed May 02, 2007 9:12 am
by mibi
Wisse wrote:
mibi wrote:
Wisse wrote:i think the turrets don't belong to the map, i don't like the graphics of them
and i think you need to change the font of the numbers that are red


are you saying the batteries dont below from a game play standpoint or a graphical standpoint? and I like the red number font, its small, legible, and german gothic, what more could you want.

graphically

mayby something i can see better at my 1920 x 1200 resolution screen XD
nah make it a little bit bigger and its fine, or keep it as you like if no-one complains


ok its a little bit bigger, as well as have some extension inside the battery so its obvious that only battery 3 can attack using the big gun. also added a small ammo box.

Image

Posted: Wed May 02, 2007 9:13 am
by Wisse
mibi wrote:
Wisse wrote:
mibi wrote:
Wisse wrote:i think the turrets don't belong to the map, i don't like the graphics of them
and i think you need to change the font of the numbers that are red


are you saying the batteries dont below from a game play standpoint or a graphical standpoint? and I like the red number font, its small, legible, and german gothic, what more could you want.

graphically

mayby something i can see better at my 1920 x 1200 resolution screen XD
nah make it a little bit bigger and its fine, or keep it as you like if no-one complains


ok its a little bit bigger, as well as have some extension inside the battery so its obvious that only battery 3 can attack using the big gun. also added a small ammo box.

Image

size is good :)

Posted: Wed May 02, 2007 10:19 am
by Coleman
mibi wrote:
Coleman wrote:I think you are still going to have a tough fight ahead of you over the bonus arguments. People don't like directed game play, they think that what a place may be 'worth' is what it should give. I disagree and it makes me wonder how Alexander's Empire made it without giving the seas a bonus. I think the Division bonus is the incredibly easy to defend 18 territories, and I'll love winning against people who doubt it.

I actually quite like the map exactly as it is right now, unless you have some graphical updates planned. I feel that quenching this map would be a good step in the right direction for the rights of the map author to create their own visions. I look forward to play testing this soon.

EDIT: One complaint for when you have me doing the xml. Centering a lot of those circles is going to be hell. Do you think you could give me a version with numbers pasted in centered? That really helps speed up the centering process.


Are you saying there should be a division bonus or not? And yes i can give you a versio with the army numbers pasted on there... but no two army circles are identicle so centering wont be a big deal i thinks.

Posted: Wed May 02, 2007 10:23 am
by spinwizard
WOW, it looks great! how did u make the legend...(sorry if i ask this alot)

Posted: Wed May 02, 2007 10:24 am
by mibi
Coleman wrote:
mibi wrote:
Coleman wrote:I think you are still going to have a tough fight ahead of you over the bonus arguments. People don't like directed game play, they think that what a place may be 'worth' is what it should give. I disagree and it makes me wonder how Alexander's Empire made it without giving the seas a bonus. I think the Division bonus is the incredibly easy to defend 18 territories, and I'll love winning against people who doubt it.

I actually quite like the map exactly as it is right now, unless you have some graphical updates planned. I feel that quenching this map would be a good step in the right direction for the rights of the map author to create their own visions. I look forward to play testing this soon.

EDIT: One complaint for when you have me doing the xml. Centering a lot of those circles is going to be hell. Do you think you could give me a version with numbers pasted in centered? That really helps speed up the centering process.


Are you saying there should be a division bonus or not? And yes i can give you a versio with the army numbers pasted on there... but no two army circles are identicle so centering wont be a big deal i thinks.


yeah i couldnt quite make sense of this sentence "I think the Division bonus is the incredibly easy to defend 18 territories, and I'll love winning against people who doubt it. "

Posted: Wed May 02, 2007 11:43 am
by Coleman
mibi wrote:
Coleman wrote:
mibi wrote:
Coleman wrote:I think you are still going to have a tough fight ahead of you over the bonus arguments. People don't like directed game play, they think that what a place may be 'worth' is what it should give. I disagree and it makes me wonder how Alexander's Empire made it without giving the seas a bonus. I think the Division bonus is the incredibly easy to defend 18 territories, and I'll love winning against people who doubt it.

I actually quite like the map exactly as it is right now, unless you have some graphical updates planned. I feel that quenching this map would be a good step in the right direction for the rights of the map author to create their own visions. I look forward to play testing this soon.

EDIT: One complaint for when you have me doing the xml. Centering a lot of those circles is going to be hell. Do you think you could give me a version with numbers pasted in centered? That really helps speed up the centering process.


Are you saying there should be a division bonus or not? And yes i can give you a versio with the army numbers pasted on there... but no two army circles are identicle so centering wont be a big deal i thinks.


yeah i couldnt quite make sense of this sentence "I think the Division bonus is the incredibly easy to defend 18 territories, and I'll love winning against people who doubt it. "


If you own all the division territories (of which there are 24, which is what I should have said) you will probably also have the bunkers and the batteries which makes the divisions really easy to hold.

I finished my game, not sure how useful this will be:
http://members.cox.net/gyrigo/CC/D-Day.ppt

I was pink. I made the colors go along with the way CC does things, I was really my metallic silver guys, but that isn't important.

Posted: Wed May 02, 2007 12:26 pm
by mibi
Coleman wrote:
If you own all the division territories (of which there are 24, which is what I should have said) you will probably also have the bunkers and the batteries which makes the divisions really easy to hold.

I finished my game, not sure how useful this will be:
http://members.cox.net/gyrigo/CC/D-Day.ppt

I was pink. I made the colors go along with the way CC does things, I was really my metallic silver guys, but that isn't important.


wow that ppt was really helpful! .. seriously.. thanks for effort you put into that. It appears that players were warping from trench to trench, instead of following the line.. is this correct? also I was surprised at how easily you were able to take and hold the beach from the get go. you had a good start three for sure, but im surprised they let you get away with it. also it was silly for teal not to take his ships back, the +7 is the highest in the game for that. It also seems people didnt man battery 3 at all.. just the out side trench. you guys knew you could attack through the blasted out walls right?

im not sure i would make any changes based on your game but you know what happened better than I, so what are your thoughts?

thanks coleman, you are taking play testing to a new level!

Posted: Wed May 02, 2007 2:54 pm
by fluffybunnykins
it's a picky little point really, but if this is a beach on the Normandy coast then North is down, and therefore, east & west divisions are the wrong way round!
great looking map

Posted: Wed May 02, 2007 3:17 pm
by mibi
spinwizard wrote:WOW, it looks great! how did u make the legend...(sorry if i ask this alot)


the base is a stone type texture. the flags are off wikipedia with some subtle shadows brushed on. flags have a drop shadow layer effect. splatter brushes were used to dirty the flags. all this goes under a solid black layer at 64% opacity. all text goes on top of that. splatter bushes use to dirty the title.

Posted: Wed May 02, 2007 3:19 pm
by mibi
fluffybunnykins wrote:it's a picky little point really, but if this is a beach on the Normandy coast then North is down, and therefore, east & west divisions are the wrong way round!
great looking map


yeah this was brought up early on. I could flip the map but it would give the whole thing a different feel. I could also just flip the compass and west would be east, but this might also be confusing. if more people bring it up i can post an image of the map flipped and people can vote on it.

Posted: Wed May 02, 2007 3:30 pm
by edbeard
shouldn't the legend say

-1 plane and its parachute

I realize it doesn't fit, but isn't that what you mean?

Posted: Wed May 02, 2007 4:06 pm
by Coleman
I'll do it again, we were warping a bit which wasn't correct and changed a lot of things. I don't recall anyone attacking through the blasted out walls but I think everyone knew they could. The batteries were used to attack a lot actually, I couldn't show every move but my beach was taken repetatively by blue when he was still alive, but my rolls were good enough that I could take them back in my own turn.

As far as changes I thought it was too easy to get both turrets, but now that I know the way the line is supposed to work that shouldn't be happening anymore. I'll have to have another game before I know for sure. The person I had playing green doesn't want to play again so I might not get another 6 person game. I'll have to see how things go. Everyone was really cool about me entering stuff in after every round, so that helped.

Posted: Wed May 02, 2007 4:36 pm
by mibi
Vote in the poll.

1. Original. Incorrect historical polarity.

Image

2.Vertically flipped. Correct historical polarity, North is up.

Image

3. Horizontally flipped. Correct historical polarity. North is down. (East/west references reversed)

Image

Omaha Beach map, correct historical polarity, north is up.

Posted: Wed May 02, 2007 4:42 pm
by Wisse
i don't see any difference in 1 and 3

Posted: Wed May 02, 2007 4:43 pm
by mibi
Wisse wrote:i don't see any difference in 1 and 3


east and west test are reversed.

Posted: Wed May 02, 2007 4:44 pm
by RobinJ
^The East and West divisions have been reversed to make it more accurate.

Edit: damn - fastposted

Personally, I hate the 2nd option - makes me feel like one of the bad guys. Chose 3rd for historical accuracy but just don't use the second 1!

Posted: Wed May 02, 2007 4:51 pm
by Guiscard
Option 3 is by far the best.

Just wanted to complement you on really top noth graphics again here Mibi.

Also, you've spelt closest wrong in a couple of places :D

Posted: Wed May 02, 2007 4:52 pm
by Wisse
i voted 2

Posted: Wed May 02, 2007 11:15 pm
by sully800
Well, I've missed out on this map until right now, but I must say I am quite impressed again mibi. Top notch design for sure.

I prefer version 2, though some things about it would need to be fixed if you actually chose that layout. Since it was originally designed from the other perspective and then flipped, some of the shadows/effects seem off. Anyway, they all look good, but I think it should at least change to version 2 or 3. Between the two it doesn't really matter (I don't feel that I'm the Germans in version 2, I would feel a part of which ever group my armies lie in- same argument I made in Siege! Then again, I've always said that North doesn't need to be directed upward, as long as its indicated properly on the map, so either version works for me).

Posted: Thu May 03, 2007 2:40 am
by Wisse
you say "+7 for each ship" but much people forget the tiny ships then

Posted: Thu May 03, 2007 7:02 am
by Coleman
Wisse wrote:you say "+7 for each ship" but much people forget the tiny ships then

... I think you messed up what you were trying to say, that doesn't make any sense.

Posted: Thu May 03, 2007 7:30 am
by Wisse
Coleman wrote:
Wisse wrote:you say "+7 for each ship" but much people forget the tiny ships then

... I think you messed up what you were trying to say, that doesn't make any sense.

i meant much people would not mind the tiny ships they would think that they only need the big ships for the bonus