Page 7 of 21

Posted: Thu May 31, 2007 7:23 pm
by Ruben Cassar
The only thing that I don't like (visually) is the sea routes right now. Can you make a dotted line for example?

Posted: Sat Jun 02, 2007 7:06 am
by gimil
DiM wrote:sorry to burst your bubble about the sea routes but i don't quite like them. they are very pixelated. try some blur or some antialiasing on them. the idea is good and they would look very good if it hadn't been for that pixelization.


you know what its like when comppresion bends you over and sticks pixalation up your ass

Posted: Sat Jun 02, 2007 8:12 am
by Gilligan
gimil wrote:
DiM wrote:sorry to burst your bubble about the sea routes but i don't quite like them. they are very pixelated. try some blur or some antialiasing on them. the idea is good and they would look very good if it hadn't been for that pixelization.


you know what its like when comppresion bends you over and sticks pixalation up your ass


That was uncalled for. He is trying to help.

Posted: Sat Jun 02, 2007 9:52 am
by gimil
i was being sarcastic and funny : \

Posted: Sat Jun 02, 2007 11:30 am
by vascodagama
I think the map is very good.

Posted: Sat Jun 02, 2007 11:54 am
by gimil
vascodagama wrote:I think the map is very good.


need more feedback than that

Posted: Sat Jun 02, 2007 12:04 pm
by gimil
Image

Posted: Sat Jun 02, 2007 12:42 pm
by DiM
the new connectors are better. :D

Posted: Sat Jun 02, 2007 12:44 pm
by Ruben Cassar
gimil wrote:
vascodagama wrote:I think the map is very good.


need more feedback than that


Perfect. There is nothing more to add or fix in my book.

Posted: Sat Jun 02, 2007 3:17 pm
by AndyDufresne
Would you consider maybe bolding the font a little for the country names, so there is extra clarity?

And perhaps moving your signature to the top left corner, as there is ample space, and then you could up the size of the 'note'.


--Andy

Posted: Sun Jun 03, 2007 2:10 am
by gimil
Ill do that and have the uplod later on today.

Andy i better see final forge before the weekends out :wink:

lol

Posted: Sun Jun 03, 2007 6:27 am
by gimil
Image

Posted: Sun Jun 03, 2007 6:31 am
by DiM
gimil wrote:Ill do that and have the uplod later on today.

Andy i better see final forge before the weekends out :wink:

lol


small version, large version, xml and test results :roll:

Posted: Sun Jun 03, 2007 6:44 am
by gimil
teh xml jsut need a few changed coordinates ill get to it

Posted: Sun Jun 03, 2007 6:47 am
by gimil
Image

Image

Posted: Sun Jun 03, 2007 7:04 am
by DiM
make the text a tad larger on the small map.

Posted: Sun Jun 03, 2007 11:04 am
by gimil
Image

Image

Posted: Sun Jun 03, 2007 11:22 am
by DiM
the text in small looks good. maybe move alentejo norte a bit to the right. the A is overlapping the border and move leiria a bit down.

Posted: Sun Jun 03, 2007 11:24 am
by sam_levi_11
the points seem a bit random to me, how is blue worth as much as red, red has nine teritorys and three broders, blue has 6 teritorys and 3 borders yet both are worth 5. blue must be worth 4.

Posted: Sun Jun 03, 2007 4:00 pm
by AndyDufresne
Would it be possible to make the names even more bolder on at least the small map? Maybe even the large, just to add the extra clarity.

Regarding bonus issue in the above post, Blue looks identical to Green. 6 Countries with 3 borders. So 5 is too much, and I think 4 might even be pushing it. If you are going with consistency, 3 seems like a real value for it.

Also, would you maybe consider adding a border to red or yellow? In red currently... they can expand pretty easily without creating more borders, since the borders are in pairs of two's. Two in the red continent, and 2 in each of the neighboring. It seems like it might make for some better gameplay to add a border of Porto, Aviero, or Esterlo, from the Islands. It would also help increase flow, around the map, and make that value of 6 seem truer. Yellow also maybe feels like it needs something.

Consider maybe a few more attack routes, though where, I'm not sure at the moment. Perhaps they aren't needed, but this map feels like it is missing something in that department.


--Andy

Posted: Sun Jun 03, 2007 4:31 pm
by sam_levi_11
maybe add ports, so all ports can attack other ports, so in big cities by the sea a port is there

Posted: Mon Jun 04, 2007 3:11 am
by gimil
AndyDufresne wrote:Would it be possible to make the names even more bolder on at least the small map? Maybe even the large, just to add the extra clarity.


Ive already increased the size in the small map and added a slight bold to it. If i do anymore some of teh territiy names will no longer fit territories. As for the large they have been bolded, any more and the letters will start fusing with each other.

AndyDufresne wrote:Regarding bonus issue in the above post, Blue looks identical to Green. 6 Countries with 3 borders. So 5 is too much, and I think 4 might even be pushing it. If you are going with consistency, 3 seems like a real value for it.


It was DiM that gave me the estimates in page 10 i think :wink: i never notices blue and green were sumilar lol. Ill change that ASAP.

AndyDufresne wrote:Also, would you maybe consider adding a border to red or yellow? In red currently... they can expand pretty easily without creating more borders, since the borders are in pairs of two's. Two in the red continent, and 2 in each of the neighboring. It seems like it might make for some better gameplay to add a border of Porto, Aviero, or Esterlo, from the Islands. It would also help increase flow, around the map, and make that value of 6 seem truer. Yellow also maybe feels like it needs something.


There was at one point a sea connection between beja and maderia ill reistate that.

AndyDufresne wrote:Consider maybe a few more attack routes, though where, I'm not sure at the moment. Perhaps they aren't needed, but this map feels like it is missing something in that department.


I can ad noe between azores norte and aveiro and maby azore sul and lisboa


sam_levi_11 wrote:maybe add ports, so all ports can attack other ports, so in big cities by the sea a port is there


Sea port was an idea i had earlier to open up the gameplay. However teh islands and sea routes were implimented. I feel that sea ports arnt needed as teh gameplay has been opened up enought

Posted: Mon Jun 04, 2007 6:35 am
by DiM
these are the bonuses provided by me on page 10 but they were based on a previous map with other connections.
norte 3,17
centro 5,42
lisboa 4,42
alentejo 5,17
algarve 2,42
islands 3,17


here are the newly calculated bonuses:
norte 3,17
centro 4,58
lisboa 3,58
alentejo 4,33
algarve 2,42
islands 2,92


but take note the formula is very rigid and does not treat the map as a whole but rather as individual continents so after calculating the bonuses you have to adjust them according to your gut.

for example alentejo and algarve can be held with just 2 borders.

Posted: Mon Jun 04, 2007 6:42 am
by gimil
well im about to add a bunch of new connections so jsut hold your horses DiM :wink:

Posted: Mon Jun 04, 2007 7:23 am
by DiM
here is the formula:

{[(Number of Territories)*1.5 + (Number of Territories to Defend entire Continent)*4 + (Number of Territories that can Attack Continent)*1 + (Number of Different Continent Neighbors )*0.5] / 6} - 1 = :?:

easy as pie. :D