Page 7 of 18
Re: Trench warfare1917 V17. 07/2 Graphics pg.1/10
Posted: Thu Feb 09, 2012 1:29 pm
by natty dread
Why are the mechanics lying on their backs?
Re: Trench warfare1917 V17. 07/2 Graphics pg.1/10
Posted: Thu Feb 09, 2012 1:51 pm
by Flapcake
natty dread wrote:Why are the mechanics lying on their backs?
To get a sun tan
every thing is seen from on top, maby they shal be tilted more forward, or ereased
Re: Trench warfare1917 V17. 07/2 Graphics pg.1/10
Posted: Thu Feb 09, 2012 1:55 pm
by isaiah40
To be honest I really don't think that you need to add them in. Just my $0.02 worth.
Re: Trench warfare1917 V17. 07/2 Graphics pg.1/10
Posted: Thu Feb 09, 2012 7:59 pm
by Flapcake
isaiah40 wrote:To be honest I really don't think that you need to add them in. Just my $0.02 worth.
You are 100% rigth, its just of insperation from the redbaron to try something else
the idea was fun but not needed. considered removed on next update.
Re: Trench warfare1917 V17. 07/2 Graphics pg.1/10
Posted: Fri Feb 10, 2012 9:27 am
by Flapcake
Update: silly cartoons removed. fine polishing (colors, pixels ect.)
BIG
[bigimg]http://a.imageshack.us/img51/4161/trenchmap1002840x840.png[/bigimg]
SMALL
[bigimg]http://a.imageshack.us/img849/5206/trenchmap1002630x630.png[/bigimg]
Re: Trench warfare1917 V17. 07/2 Graphics pg.1/10
Posted: Fri Feb 10, 2012 9:35 am
by koontz1973
You guns are pointing the wrong way. Make the artillery face the centre territ it can hit.
So...
AC1-Fox 8
AC2-Fox 11
GC1-Fox 3
GC2-Fox 5
Next to S2, is that a horse because it looks like a dead cat.

Re: Trench warfare1917 V17. 07/2 Graphics pg.1/10
Posted: Fri Feb 10, 2012 9:41 am
by Flapcake
koontz1973 wrote:You guns are pointing the wrong way. Make the artillery face the centre territ it can hit.
So...
AC1-Fox 8
AC2-Fox 11
GC1-Fox 3
GC2-Fox 5
Next to S2, is that a horse because it looks like a dead cat.

Il order my troop to turn the canons against the enemy.
It is a deat cat, silly

Re: Trench warfare1917 V17. 07/2 Graphics pg.1/10
Posted: Fri Feb 10, 2012 9:42 am
by AndyDufresne
koontz1973 wrote:Next to S2, is that a horse because it looks like a dead cat.

I like it. It's fine from my eyes.

--Andy
Re: Trench warfare1917 V17. 07/2 Graphics pg.1/10
Posted: Fri Feb 10, 2012 9:44 am
by Flapcake
AndyDufresne wrote:koontz1973 wrote:Next to S2, is that a horse because it looks like a dead cat.

I like it. It's fine from my eyes.

--Andy
Thx Andy

Re: Trench warfare1917 V17. 07/2 Graphics pg.1/10
Posted: Fri Feb 10, 2012 9:47 am
by koontz1973
AndyDufresne wrote:koontz1973 wrote:Next to S2, is that a horse because it looks like a dead cat.

I like it. It's fine from my eyes.

--Andy
So you like to see dead cats then.
It is fine flap but I will forever see a dead cat on this map. Like the doggy and man parts on Rorke's Drift .

Re: Trench warfare1917 V17. 07/2 Graphics pg.1/10
Posted: Fri Feb 10, 2012 9:53 am
by Flapcake
koontz1973 wrote:AndyDufresne wrote:koontz1973 wrote:Next to S2, is that a horse because it looks like a dead cat.

I like it. It's fine from my eyes.

--Andy
So you like to see dead cats then.
It is fine flap but I will forever see a dead cat on this map. Like the doggy and man parts on Rorke's Drift .

well you have your enjoyment there then
many animals was used at ww1 (poor things) dogs, pigeons, horses, and maby a cat strayed in to no mans land somehow and stepped on a landmine(1 in a million)

Re: Trench warfare1917 V18. 02/10 Graphics pg.1/11
Posted: Fri Feb 10, 2012 9:59 am
by koontz1973
Here kitty kitty, come and have a nice bowl of milk.

Re: Trench warfare1917 V18. 02/10 Graphics pg.1/11
Posted: Fri Feb 10, 2012 3:56 pm
by Flapcake
koontz1973 wrote:Here kitty kitty, come and have a nice bowl of milk.

what a waiste of good milk
back to track I think

Re: Trench warfare1917 V18. 02/10 Graphics pg.1/11
Posted: Fri Feb 10, 2012 5:28 pm
by natty dread
I am opposed to dead cats on maps. Cats are cute and funny.
Re: Trench warfare1917 V18. 02/10 Graphics pg.1/11
Posted: Fri Feb 10, 2012 7:49 pm
by Flapcake
natty dread wrote:I am opposed to dead cats on maps. Cats are cute and funny.
hmm a cat map

nahhh I dont think so

to your comfort, its a horse

Re: Trench warfare1917 V18. 02/10 Graphics pg.1/11
Posted: Sun Feb 12, 2012 3:19 am
by RedBaron0
On the subject of the map... T'would have been nice to add those lil guys to the airfields, but eh, probably ends up being better not being there.
Something has been bugging me though, you know what it is, it's the dotted lines. They are a lil too simple. Could you try ditching them and do something like a worn foot path?
And for uniformity, brick trench tops around both the airfields, or not, not one each. I'd suggest without the bricks on both sides.
Re: Trench warfare1917 V18. 02/10 Graphics pg.1/11
Posted: Sun Feb 12, 2012 7:20 am
by Flapcake
RedBaron0 wrote:On the subject of the map... T'would have been nice to add those lil guys to the airfields, but eh, probably ends up being better not being there.
Something has been bugging me though, you know what it is, it's the dotted lines. They are a lil too simple. Could you try ditching them and do something like a worn foot path?
And for uniformity, brick trench tops around both the airfields, or not, not one each. I'd suggest without the bricks on both sides.
About the dotted lines, I think they need to be simple, thers many details already in NM land and adding more deatails will disguise/confuse the now clear picture of atack ways.
I get the idea of a foot path, but there was not any path through NM land, it was mud and dirt all over.
The airfields, its sandbags, not briks

and your rigth, I already had the thought that it looks to clean on the ally side, they will be removed so its more simmilar to the german side.
Re: Trench warfare1917 V18. 02/10 Graphics pg.1/11
Posted: Sun Feb 12, 2012 7:45 am
by natty dread
I think it would be good enough just to shape the lines a bit more organicly... instead of just straight lines.

Re: Trench warfare1917 V18. 02/10 Graphics pg.1/11
Posted: Sun Feb 12, 2012 7:55 am
by koontz1973
natty dread wrote:I think it would be good enough just to shape the lines a bit more organicly... instead of just straight lines.

Agree with this, also make them a dark brown instead of black. That might be a good compromise between you and RedBaron0. If you space them out some more, you should be able to get a double line like footprints.

Re: Trench warfare1917 V18. 02/10 Graphics pg.1/11
Posted: Sun Feb 12, 2012 8:10 am
by Flapcake
koontz1973 wrote:natty dread wrote:I think it would be good enough just to shape the lines a bit more organicly... instead of just straight lines.

Agree with this, also make them a dark brown instead of black. That might be a good compromise between you and RedBaron0. If you space them out some more, you should be able to get a double line like footprints.

That could work, Il give it a try on next update.
Re: Trench warfare1917 V19. 02/12 Graphics pg.1/12
Posted: Sun Feb 12, 2012 2:38 pm
by Flapcake
Changes: dotted lines in NM land are now footsteps/path, ally airfield got removed sandbags
BIG
[bigimg]http://a.imageshack.us/img46/1830/trenchmap1202840x840.png[/bigimg]
SMALL
[bigimg]http://a.imageshack.us/img843/5153/trenchmap1202630x630.png[/bigimg]
Re: Trench warfare1917 V19. 02/12 Graphics pg.1/12
Posted: Sun Feb 12, 2012 3:04 pm
by natty dread
Re: Trench warfare1917 V19. 02/12 Graphics pg.1/12
Posted: Sun Feb 12, 2012 5:49 pm
by Flapcake
Thx Natty

Re: Trench warfare1917 V19. 02/12 Graphics pg.1/12
Posted: Wed Feb 15, 2012 8:33 pm
by Flapcake
so, do we have a stamp on the move ?

Re: Trench warfare1917 V19. 02/12 Graphics pg.1/12
Posted: Thu Feb 16, 2012 11:31 pm
by RedBaron0
First things first... what say you Foundry peps? ready??