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Re: London [7.9.11]

Posted: Sun Sep 11, 2011 5:28 pm
by thenobodies80
natty_dread wrote:If you can't see the latest update on the last page, then it's on the first page. Why should you want to dig through the thread for an arbitrary page number when you can just as easily click page 1?


Add the page natty...how much hard or long could be do that? :roll:

Re: London [7.9.11]

Posted: Sun Sep 11, 2011 5:45 pm
by Bruceswar
MrBenn wrote:
natty_dread wrote:If you can't see the latest update on the last page, then it's on the first page. Why should you want to dig through the thread for an arbitrary page number when you can just as easily click page 1?

Stop being an ass.

For what it's worth, I think a map of London deserves something better than the standard natty treatment, and would (as others have done) encourage you to raise your game.



While you might think so, I bet you are in the minority.

Re: London [7.9.11]

Posted: Mon Sep 12, 2011 6:25 am
by natty dread
gimil wrote:Because if I have the page number of the last update then I can ready a thread from that update onward so I an follow the latest development. Sure I can look at page 1 and still leave feedback, but what if what I suggest something that has already seem suggested? or someone brings up an issue that I can give an opinion about?

I wouldn't ask for page numbers if they weren't necessary to help me keep track of the map maps that are in the foundry. They are useful and have been embedded in the foundry for years.


Look, I'm not trying to be difficult here. Just that my last 2 maps went through the foundry with no problems without any page numbers. The thing is, I usually make so many updates that I usually have at least one update on every page... which makes the page number on the title nothing but a de-facto thread page counter.

But whatever, there's a page number in the title now.

Re: London [7.9.11] *** PAGE 9 ***

Posted: Mon Sep 12, 2011 8:37 am
by TaCktiX
Illustrating that in this case, it's 2 pages ago. See, while 90% of the time it might be the last page, sometimes comments outstrip your ability to update. The page number is to definitely know where to go to see both the latest version, and any discussion since that version has been posted. It's been standard practice, if not policy, for the entire time I've been in the Foundry (going on 3 years).

As for Bruceswar's comment, the minority so far seems to be a bunch of people with established reputations, so I'd say it's a strong one even if there are a bunch of other supporters.

Re: London [7.9.11] *** PAGE 9 ***

Posted: Mon Sep 12, 2011 12:28 pm
by Telvannia
Just my thoughts but i always felt when london was ever done it would be really good done in the sort of style of a cartoon map, sort of thing you get on postcards... See the picture below for what i mean. (sorry about quality done with my phone from the front of a jigsaw).

image

Re: London [7.9.11] *** PAGE 9 ***

Posted: Mon Sep 12, 2011 4:07 pm
by AndyDufresne
Telvannia wrote:Just my thoughts but i always felt when london was ever done it would be really good done in the sort of style of a cartoon map, sort of thing you get on postcards... See the picture below for what i mean. (sorry about quality done with my phone from the front of a jigsaw).

image


I like the guy diving off land's end. Thumbs up.

I'm not sure I'd go that way with this map, but I think this map can go somewhere pretty cool from where it is.

Best of luck natty_dread, trying to please yourself and a number of others!


--Andy

Re: London [7.9.11] *** PAGE 9 ***

Posted: Sun Sep 25, 2011 4:18 am
by firsal901
Looks good. graphics are fine and gameplay seems good too. Tiny tweak - make the Southwest bonus 5. Reasons - 1. lots of border territories. 2. kinda big, with 6 territories.

PS : love the big ben in the background

Re: London [30.8.11]

Posted: Mon Sep 26, 2011 7:05 pm
by Victor Sullivan
Here's what I proposed earlier, Elmo:
Victor Sullivan wrote:
  • Southwest: +3 or +4
      4 borders, but Lambeth does bring it down to 3. With no real great expansion opportunities (aside from Lambeth), I could see this going either way.

A good rule of thumb in my book is # of border territories = bonus. Obviously there are many other things to consider, but it's a good starting point.

-Sully

Re: London [7.9.11] *** PAGE 9 ***

Posted: Tue Sep 27, 2011 7:32 pm
by firsal901
Yeah. Now that I have thought of it more, I think it should stay the same, since if you take Lambeth, the borders are reduced to 3, making Lambeth a key spot if you want to take hold of the Southwest. That element should make for some interesting games ( and diplomacy) !!

Re: London [7.9.11] *** PAGE 9 ***

Posted: Sat Oct 01, 2011 3:19 am
by natty dread
I think Southwest bonus is good as is. 5 would seem a bit excessive.

Re: London [7.9.11] *** PAGE 9 ***

Posted: Sat Oct 01, 2011 9:15 pm
by firsal901
natty_dread wrote:I think Southwest bonus is good as is. 5 would seem a bit excessive.



Agreed

Re: London [7.9.11] *** PAGE 9 ***

Posted: Fri Oct 14, 2011 3:31 am
by natty dread
Any other gameplay concerns here?

Re: London [7.9.11] *** PAGE 9 ***

Posted: Fri Oct 14, 2011 8:29 am
by TaCktiX
Oh, there have actually been updates? I really couldn't tell due to them not being posted to the tail end of the thread, the topic title changing, or for that matter any notation of latest update date in the first post.

Re: London [7.9.11] *** PAGE 9 ***

Posted: Fri Oct 14, 2011 10:17 am
by natty dread
TaCktiX wrote:Oh, there have actually been updates? I really couldn't tell due to them not being posted to the tail end of the thread, the topic title changing, or for that matter any notation of latest update date in the first post.


This is what we get from the cartos these days?

:roll:

Re: London [7.9.11] *** PAGE 9 ***

Posted: Fri Oct 14, 2011 2:01 pm
by MrBenn
natty_dread wrote:Any other gameplay concerns here?

So you're just ignoring the discussion that has taken place over the past couple of pages?

Re: London [7.9.11] *** PAGE 9 ***

Posted: Fri Oct 14, 2011 2:53 pm
by ManBungalow
Natty, I like the style you've adopted for this map. However, without the title of 'London', the background and the region names, it really wouldn't look like a major city. Remember that it's one of the most overcrowded, depressing, expensive and dirty cities of modern times, and consider having your image reflect that a little...without causing widespread upset among people who happen to play this map.

And as for gameplay, I think the bonuses are all okay as they are. Perhaps City could be an autodeploy, and you could adjust the region number bonus to spice things up, but it's alright as it is.

Re: London [7.9.11] *** PAGE 9 ***

Posted: Fri Oct 14, 2011 11:25 pm
by TaCktiX
It's what you get from a carto who was convinced that there was zero updating going on the map and thus he couldn't make any further comments until there was...then sees an "any more comments" post. I literally had no way to tell that you were updating at all, barring checking the first post every day to see if it changed a little (and looking at the current one...it hasn't changed very much).

Re: London [7.9.11] *** PAGE 9 ***

Posted: Fri Oct 14, 2011 11:31 pm
by natty dread
ManBungalow wrote:Natty, I like the style you've adopted for this map. However, without the title of 'London', the background and the region names, it really wouldn't look like a major city. Remember that it's one of the most overcrowded, depressing, expensive and dirty cities of modern times,


Yes, indeed... most cities are pretty depressing (except Helsinki, we have blueberries here) but then again, do people really want to play a depressing map?

So I'm trying to strike a balance between representing the urban culture of the place, and not making the map totally downer for the players.

TaCktiX wrote:It's what you get from a carto who was convinced that there was zero updating going on the map and thus he couldn't make any further comments until there was...then sees an "any more comments" post. I literally had no way to tell that you were updating at all, barring checking the first post every day to see if it changed a little (and looking at the current one...it hasn't changed very much).


Why would I need to make updates to get the right to ask if anyone has any further gameplay input? Please explain.

Re: London [7.9.11] *** PAGE 9 ***

Posted: Sat Oct 15, 2011 11:22 am
by TaCktiX
Because I've seen feedback by other people, feedback to which you have agreed. However, I never saw an update to accompany that feedback. Ergo, my confusion when you said "anything else?"

Re: London [7.9.11] *** PAGE 9 ***

Posted: Sat Oct 15, 2011 12:37 pm
by natty dread
TaCktiX wrote:Because I've seen feedback by other people, feedback to which you have agreed. However, I never saw an update to accompany that feedback. Ergo, my confusion when you said "anything else?"


Which feedback is that? Refresh my memory. I haven't had much time to work on things lately.

Re: London [7.9.11] *** PAGE 9 ***

Posted: Sun Oct 16, 2011 10:00 am
by TaCktiX
Excuse me while I bite my tongue on this one. Misinterpreted a comment as being a bonus value change when it was actually an agreement on the present value. I'll ask MarshalNey about the gameplay.

Re: London [7.9.11] *** PAGE 9 ***

Posted: Wed Oct 19, 2011 4:58 am
by Gillipig
Instead of having the city white maybe you could colour it as the British flag or something? Or London's coat of arms? Something to make it stand out a little.

Re: London [7.9.11] *** PAGE 9 ***

Posted: Wed Oct 19, 2011 8:32 am
by natty dread
It will have something: army numbers.

Re: London [7.9.11] *** PAGE 9 ***

Posted: Tue Oct 25, 2011 2:50 am
by natty dread
TaCktiX wrote:Excuse me while I bite my tongue on this one. Misinterpreted a comment as being a bonus value change when it was actually an agreement on the present value. I'll ask MarshalNey about the gameplay.


*cough* *cough*

ahem

Re: London [7.9.11] *** PAGE 9 ***

Posted: Tue Nov 01, 2011 5:40 pm
by Victor Sullivan
natty_dread wrote:
TaCktiX wrote:Excuse me while I bite my tongue on this one. Misinterpreted a comment as being a bonus value change when it was actually an agreement on the present value. I'll ask MarshalNey about the gameplay.


*cough* *cough*

ahem

*cough* [player]MarshalNey[/player] *cough*

ahem

-Sully