Page 7 of 30
Posted: Wed Mar 21, 2007 7:51 pm
by Gozar
This map just keeps getting better and better.
This in turn gets me more and more excited to play.
Good work! Keep it coming.
Gozar
Posted: Wed Mar 21, 2007 8:40 pm
by hulmey
im not sure if im getting this but the outer castle wall has 7 borders!!!!!
How much bonus does it get?
Posted: Wed Mar 21, 2007 8:58 pm
by Evil Pope
hulmey wrote:im not sure if im getting this but the outer castle wall has 7 borders!!!!!
How much bonus does it get?
No.. I think it has 3 borders..
If i'm not mistaken.
Posted: Wed Mar 21, 2007 9:11 pm
by Gozar
Count again!
Did you remember:
The tunnel?
The wards?
The gate and bridges?
Posted: Wed Mar 21, 2007 9:45 pm
by hulmey
yep to many borders...it should have a higher bonus for sure...it will be very difficult with the current bonus....
I myself wouldnt even bother going for it and would much prefer to go for the fields or midlands...
I will have a proper look at the bonuses and give you my suggestions later

Posted: Wed Mar 21, 2007 10:40 pm
by mibi
yes the outer wall has 7 borders. but 5 of those borders are only on two territories which can be held rather easily. the other two borders are out of the way, especially the one in the tunnel. If you were planning holding just the outerwall and leaving the rest of the territories to your enemies then that would not be a good way to play this map. However if you held the walls and the thrown well then thats 5+1 bonus, the highest bonus only rivaled by the midlands which will be very difficult to hold.
also the gate cannot attack the outer wall but it can be attacked by the outer wall.
there are many strategic reasons to hold the outer wall, they dont need a bonus unto themselves.
a bonus change i think might be worth while is to have the wards be +3 each, this would solidify the fortress a bit.
sharper borders

Posted: Wed Mar 21, 2007 11:39 pm
by Pro_Snowboarder
oaktown wrote:i understand the tunnel change and I agree that something needs to be done, but i liked the simplicity of one entrance on either end. And you have to figure the game won't be as simple as whoever has the great hall has the outer walls - now whoever has teh out wall can just by-pass the inner walls to get there, if they even care to get there. This change just does to the inner walls what the original tunnel design did for the entire castle.
What if the tunnel didn't go as far as the great hall at all? What if it only went to the east ward? Then you'd have your tunnel to break in/out, it would have a single entrance and exit, and it wouldn't compromise the defenses of the great hall.
I agree with this
Posted: Wed Mar 21, 2007 11:46 pm
by sfhbballnut
I'm gonna have to agree with that too, I see what you're trying to do as far as situations go, but the rarly work out like tht, still lovin the map

Posted: Wed Mar 21, 2007 11:46 pm
by hulmey
i also agree with this....can we make a poll onthis bit of game play pls
Posted: Wed Mar 21, 2007 11:47 pm
by hulmey
so thats 5 for taking off access to the throne from the secret tunnel...
Can we remove it mibi
Posted: Wed Mar 21, 2007 11:48 pm
by sfhbballnut
what if the secret passage was one way out of the throne room, and both ways at the wall, that would solve the problem, while keeping the idea intact
Posted: Wed Mar 21, 2007 11:51 pm
by sfhbballnut
I don't like the idea of the passage leading to the east ward, I believe it can stay as is if you can't get in to the throne room through the secret passage, but you can get out
Posted: Wed Mar 21, 2007 11:52 pm
by KEYOGI
21th Update?
Posted: Wed Mar 21, 2007 11:53 pm
by mibi
sfhbballnut wrote:I don't like the idea of the passage leading to the east ward, I believe it can stay as is if you can't get in to the throne room through the secret passage, but you can get out
i think thats a good idea.
Posted: Wed Mar 21, 2007 11:54 pm
by sfhbballnut
so who agree's with putting a oneway boundary at Secret passage 1?
Posted: Wed Mar 21, 2007 11:58 pm
by mibi
sfhbballnut wrote:so who agree's with putting a oneway boundary at Secret passage 1?
i am

Posted: Thu Mar 22, 2007 12:21 am
by KEYOGI
LOL, twenty-turd.
Maybe some more variation in colour between East and West Ward?
Posted: Thu Mar 22, 2007 12:53 am
by hulmey
i like new idea of one way secret passage from the throne...good idea.........
Posted: Thu Mar 22, 2007 2:06 am
by KEYOGI
There's been something bugging me about this map for some time, but I hadn't been able to put my finger on it. Maybe it's just me being pedantic, but I don't like the trees, fences and tent. These objects don't really go with the rest of the map that is represented from a birds eye perspective.
Onto army numbers, yellow's clashing pretty bad in Plains, so is green in Forest and Swamp (if Swamp is the territory on the far right that borders Tunnel? That legend needs work, it's quite hard to tell what is what.) Some darker sheilds?
I like what you're trying to do with the numbers in the Wards, but I find these a little hard on the eye. Meanwhile the numbers on the gate are hard to see.
Do you get a bonus for holding just the walls, or must you hold the throne as well?
Posted: Thu Mar 22, 2007 3:13 am
by hulmey
i had a look at the bonus structure and each so called continenthas few countries but alot of borders...Here are my following recommendations
Tunnel ( 3 borders 7 territories) = bonus of 2
Great hall ( 1 border 5 territories) = bonus of 2
Throne = bonus of 1
Inner walls ( 3 borders 3 territories) = bonus of 2
outer walls ( 6 borders 3 territories) = bonus of 3
BOTH walls = extra bonus of 1 or 2 (undecided)
East ward ( 5 borders 4 territories) = bonus of 3
West ward ( 5 borders 4 territories) = bonus of 3
Midlands (6 borders 6 territories) = bonus of 6 (difficult to hold this 1)
Plains ( 4 borders 7 territories) = bonus of 4
Swamps ( 5 borders 5 territories) = bonus of 4
Forest ( 6 borders 4 territories) = bonus of 3 or 4 (undecided)
Woods camp = 1 bonus
river camp = 2 bonus
What do you think mibi???
Posted: Thu Mar 22, 2007 3:58 am
by Nerrimus
Now that there's a one-way border at the hall... the bonus there needs to be changed. I think a +1 for great hall is enough. That would make it a +2 bonus, with 6 territories and 1 (one!) border.
+4 for one border is...

Posted: Thu Mar 22, 2007 5:03 am
by hulmey
for throne and hall you should get 3
Posted: Thu Mar 22, 2007 8:40 am
by mibi
KEYOGI wrote:There's been something bugging me about this map for some time, but I hadn't been able to put my finger on it. Maybe it's just me being pedantic, but I don't like the trees, fences and tent. These objects don't really go with the rest of the map that is represented from a birds eye perspective.
people like seem to like them, as do i. it goes from a 75 degree veiw to a 90 degree view which gives the impression of forward motion.
KEYOGI wrote:Onto army numbers, yellow's clashing pretty bad in Plains, so is green in Forest and Swamp (if Swamp is the territory on the far right that borders Tunnel? That legend needs work, it's quite hard to tell what is what.) Some darker sheilds?
i dont think the 'clashing' is bad at all. I'm currently the blue player on a classic map and im not even sure if Im still in the game or now, i mean, im not eliminated but i can't find my armies. But i may darken some shields.
KEYOGI wrote:I like what you're trying to do with the numbers in the Wards, but I find these a little hard on the eye. Meanwhile the numbers on the gate are hard to see.
hard on the eye?... i dont think so, there are torches after all. and the gate numbers see very legible to me. maybe your monitor needs adjustment, or maybe mine does.
KEYOGI wrote:Do you get a bonus for holding just the walls, or must you hold the throne as well?
no bonus for holding a wall, you must hold the throne as well.
Posted: Thu Mar 22, 2007 8:55 am
by mibi
hulmey wrote:i had a look at the bonus structure and each so called continenthas few countries but alot of borders...Here are my following recommendations
Tunnel ( 3 borders 7 territories) = bonus of 2
i think this would work
hulmey wrote:Great hall ( 1 border 5 territories) = bonus of 2
well the GH has many more borders if you include the throne. but i think 2 would work
hulmey wrote:Throne = bonus of 1
agreed
hulmey wrote:Inner walls ( 3 borders 3 territories) = bonus of 2
Im not a fan of the walls having any bonus, they should just be for strategic use, as they are designed, not to mention with the walls and the gate thats 15 'continents' add that to various multiple bonuses and the key would be best offered in PDF format.
hulmey wrote:outer walls ( 6 borders 3 territories) = bonus of 3
see above
hulmey wrote:BOTH walls = extra bonus of 1 or 2 (undecided)
the wall bonus are wrapped up with the throne which is +6, i think it works, and gives a strategy bonus for the throne rather than just being a 1 territory 1 bonus thing.
hulmey wrote:East ward ( 5 borders 4 territories) = bonus of 3
West ward ( 5 borders 4 territories) = bonus of 3
yes i was thinking this.
hulmey wrote:Midlands (6 borders 6 territories) = bonus of 6 (difficult to hold this 1)
yes, and difficult to holed for sure
hulmey wrote:Plains ( 4 borders 7 territories) = bonus of 4
Swamps ( 5 borders 5 territories) = bonus of 4
i can see how this would work
hulmey wrote:Forest ( 6 borders 4 territories) = bonus of 3 or 4 (undecided)
the forest can be defend with only two territories, i think 3 is good
hulmey wrote:Woods camp = 1 bonus
river camp = 2 bonus
works, and dont forget the camp + gate
Posted: Thu Mar 22, 2007 9:20 am
by sully800
KEYOGI wrote:There's been something bugging me about this map for some time, but I hadn't been able to put my finger on it. Maybe it's just me being pedantic, but I don't like the trees, fences and tent. These objects don't really go with the rest of the map that is represented from a birds eye perspective.
I like the trees, fences, tent, etc. but I agree that it doesn't fit with the castle. I'd prefer to see a bit of dimension added to the castle before those other objects are removed.