First Nations Americas.

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natty dread
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Re: First Nations Americas. 888's Pg. 10

Post by natty dread »

that works.
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Tisha
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Re: First Nations Americas. 888's Pg. 10

Post by Tisha »

jakewilliams wrote:approved. Get the XML ready, lets beta this puppy.

did the xml yesterday (:
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BenKenobie
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Re: First Nations Americas. 888's Pg. 10

Post by BenKenobie »

Looks awesome! A most EPIC map!
:mrgreen:
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natty dread
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Re: First Nations Americas. 888's Pg. 10

Post by natty dread »

Post it for XML check then...
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Tisha
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Re: First Nations Americas. 888's Pg. 10

Post by Tisha »

XML- http://h1.ripway.com/Tisha1276/Cmbined.xml
[bigimg]http://i29.photobucket.com/albums/c282/Tisha1276/COMBINEDLARGE-1.jpg[/bigimg]
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icehack
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Re: First Nations Americas. Update Pg. 11

Post by icehack »

Oh man I'm excited to play this one.
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Tisha
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Re: First Nations Americas. Update Pg. 11

Post by Tisha »

icehack wrote:Oh man I'm excited to play this one.

so am I. =D>
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elfish_lad
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Re: First Nations Americas. Update Pg. 11

Post by elfish_lad »

Tisha, was there any talk of the ships reverting back to neutral after the round? Just wondering how it will play with two very strong access points from North to South on each sea? Guess we'll find out.

Awesome job. It will be fun to play this as a large team map or as an 8 player killer esc game!

Cheers.
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The Bison King
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Re: First Nations Americas. Update Pg. 11

Post by The Bison King »

was there any talk of the ships reverting back to neutral after the round?

There was, but they went a different route with it.
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Hi, my name is the Bison King, and I am COMPLETELY aware of DaFont!
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Risky_Stud
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Re: First Nations Americas. Update Pg. 11

Post by Risky_Stud »

why has this stalled, the xml has been delivered correct?
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Tisha
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Re: First Nations Americas. Update Pg. 11

Post by Tisha »

what else do I need to do to get this moving?
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natty dread
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Re: First Nations Americas. Update Pg. 11

Post by natty dread »

Nothing, just wait. You should know the "drill" by now... ;)
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Risky_Stud
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Re: First Nations Americas. Update Pg. 11

Post by Risky_Stud »

natty_dread wrote:Nothing, just wait. You should know the "drill" by now... ;)


I think you guy's should get a Bosch, cause whatever "drill" your using. It's to slow. ;) back at ya.
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Tisha
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Re: First Nations Americas. Update Pg. 11

Post by Tisha »

natty_dread wrote:Nothing, just wait. You should know the "drill" by now... ;)

=;
your xml got checked like the next day, mines been sitting there a week.
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natty dread
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Re: First Nations Americas. Update Pg. 11

Post by natty dread »

Tisha wrote:
natty_dread wrote:Nothing, just wait. You should know the "drill" by now... ;)

=;
your xml got checked like the next day, mines been sitting there a week.


Hey, Antarctica has been waiting for 4 days now... so don't you give me that "talk to the hand" crap! ;)


I share your pain, sister! Hang in there!
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MrBenn
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Re: First Nations Americas. Update Pg. 11

Post by MrBenn »

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PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
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MrBenn
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Re: First Nations Americas. Update Pg. 11

Post by MrBenn »

And this:

          Beta - Quenching

---The Final Forge period has concluded for the FIrst Nations Americas Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

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While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. Please update the Map Information Portal with details of your map
    3. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.


--MrBenn
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Victor Sullivan
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Re: First Nations Americas. Update Pg. 11

Post by Victor Sullivan »

OMG YOU GOTTA INVITE ME TO THE FIRST FIRST NATIONS OF THE AMERICAS GAME!!!!!!!! Congrats, btw ;) Not only on the Beta Brand, but the speed record through the Foundry :P
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
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Tisha
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Re: First Nations Americas. Update Pg. 11

Post by Tisha »

Victor Sullivan wrote:OMG YOU GOTTA INVITE ME TO THE FIRST FIRST NATIONS OF THE AMERICAS GAME!!!!!!!! Congrats, btw ;) Not only on the Beta Brand, but the speed record through the Foundry :P

well, both maps had been through already. ;)

I need to know when lacks gonna be online so I can stalk the Start A Game page.. 8-[
invite me.
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Bruceswar
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Re: First Nations Americas. Update Pg. 11

Post by Bruceswar »

YES! lets play this map! WOOT!
Highest Rank: 26 Highest Score: 3480
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Tisha
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Re: First Nations Americas. Update Pg. 11

Post by Tisha »

somethings wrong.


2011-03-01 09:05:42 - Pixar received 5 troops for 15 regions

should have got three
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natty dread
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Re: First Nations Americas. Update Pg. 11

Post by natty dread »

Your XML seems correct... there has to be some other problem.

Ok, the xml on the site seems to be missing the "reinforcements" part, for some reason:

http://www.conquerclub.com/maps/First_N ... ericas.xml

Maybe someone uploaded the wrong xml?
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Tisha
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Re: First Nations Americas. Update Pg. 11

Post by Tisha »

natty_dread wrote:Your XML seems correct... there has to be some other problem.

Ok, the xml on the site seems to be missing the "reinforcements" part, for some reason:

http://www.conquerclub.com/maps/First_N ... ericas.xml

Maybe someone uploaded the wrong xml?

they did.

correct one is http://h1.ripway.com/Tisha1276/Combined.xml

which is on the first page.
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MrBenn
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Re: First Nations Americas. Update Pg. 11

Post by MrBenn »

http://h1.ripway.com/Tisha1276/Cmbined.xml - This is the XML file I sent to lackattack.... which explains the problem :oops:

I've now sent the correct file ;-)
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natty dread
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Re: First Nations Americas. Update Pg. 11

Post by natty dread »

To prevent mistakes like this, I usually try to overwrite the previous xml whenever I update it.
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