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Posted: Thu Aug 23, 2007 9:01 pm
by willis
Go complain to Random.org
Dice Favour Neutral Territories
Posted: Tue Jul 22, 2008 6:52 am
by Zarg78
There is definitely a bug with attacks on nuetral territories. Any attack on a neutral territory is bound to fail, unless your army ratio is something rediculous like 25 to 3. even so, you will find most of your armies demolished, leaving weak and powerless.
If the dice rolls are completely random, then a 6 to 3 attack should be fair odds of conquering the territory. Unfortunately it is not. You have a better chance of beating an opponenent's 3 over a neutral 3.
The dice rolls are favouring nuetral territories, and I'm tired of having my games ruined by it. If you agree with me, then comment on this. If you disagree or can disprove what I've said, then definietly do post a comment.
Re: Dice Favour Neutral Territories
Posted: Tue Jul 22, 2008 7:01 am
by lozzini
what the hell are you on about?
random=random
stop complaining
PS, there is no poll, so i cannot vote for 'what are you talking about ?'
Re: Dice Favour Neutral Territories
Posted: Tue Jul 22, 2008 4:21 pm
by cicero
Zarg78
Thanks for your post ...
This subject comes up quite a lot ... I hope you don't mind if I paste in a previous response I've made to similar suggestions and questions.
DiceNote that Conquer Club do not simply state their dice are random and ask users to take this on trust ...
If you click "Help" in the main CC menu ... to get to the
Conquer Club Frequently Asked Questions and look at the first question (Q17) under the heading "About Gameplay" you'll see "How do the dice work?"
Following the link there to
http://www.random.org I have browsed through the article
http://www.random.org/randomness/ which is helpful on why and how their numbers are truly random. Personally I find the evidence there (and elsewhere within the site as far as my maths allows me to understand it) enough to reassure me - beyond any frustrating experiences/strange observations of my own here at Conquer Club - that the numbers are truly random and our dice are truly random.
Their
FAQ question 2.1 is kinda relevant

And 2.2 is interesting given how our own FAQ explains how CC uses the random.org numbers.
One of my own takes on why we perceive the dice way we do is in
Can u believe this.
Twill's fairly technical assertion on why the dice must be random is in
Petition to Change the Dice.
I'd suggest reading those and the conversation surrounding them.
Cicero
Re: Dice Favour Neutral Territories
Posted: Tue Jul 22, 2008 4:27 pm
by bbqpenguin
oh hush cicero. we all know lack had the code jerry rigged so the white armies have better than average odds. he's a closet racist, you see...
Re: Dice Favour Neutral Territories
Posted: Wed Jul 23, 2008 1:18 am
by e_i_pi
Neutrals get to roll 4 dice, but only 2 are displayed. It's in the
Instructions. Somewhere near the bottom I think. No really. Kgo!

BTW, those dice in my sig were against a neutral territory. Neutral had 1 army. Honestly
Re: Dice Favour Neutral Territories
Posted: Wed Jul 23, 2008 6:03 am
by MrBenn
The dice in my sig suck more... they too were in a real game (although not sure if against neutrals)...
'all new' intensity cubes complaints (merged)
Posted: Mon Nov 03, 2008 5:21 pm
by eliteslayer7
[modedit]This post when originally made had the subject 'BS dice'. Please see post by cicero further down this page explaining the function of this renamed thread.[/modedit]
original post follows
___________The dice are completely bs and the website needs to find a better way to do a random number generator. Overall this website is just being lazy and not responsible for their crappy methods of running the site.(this includes the crappy classic map)
<DELETE ME>
PLACE A CONCISE DESCRIPTION OF THE SUGGESTION OR BUG IN THE SUBJECT LINE!!!
The dice ARE random, lots and lots of analysis has been done on them both internally and by community members.
Search for previous suggestion or bug reports and check stickies before posting something "new".
Delete or replace any xxxxxxx with the appropriate information.
Delete any entires which do not apply.
</DELETE ME>
Concise description:Specifics:This will improve the following aspects of the site:- xxxxxxx (you can obviously delete this for bug reports)
- xxxxxxx
Re: BS Dice
Posted: Mon Nov 03, 2008 5:24 pm
by BaldAdonis
eliteslayer7 wrote:The dice ARE random, lots and lots of analysis has been done on them both internally and by community members.
....
Re: BS Dice
Posted: Mon Nov 03, 2008 5:25 pm
by codeblue1018
BaldAdonis wrote:eliteslayer7 wrote:The dice ARE random, lots and lots of analysis has been done on them both internally and by community members.
....

Re: BS Dice
Posted: Mon Nov 03, 2008 5:36 pm
by eliteslayer7
Don't .... me the website lies
Re: BS Dice
Posted: Mon Nov 03, 2008 7:15 pm
by hecter
The website lies? Show me proof, kthxbai.
Re: BS Dice
Posted: Mon Nov 03, 2008 7:17 pm
by jnd94
Somebody is just pissed that they lost.....
It happens, suck it up and move it on. If you can't stand the heat, get out the kitchen.
Re: BS Dice
Posted: Mon Nov 03, 2008 10:57 pm
by spiesr
Unless you have an idea for HOW to improve the dice, you may be better suited to flame wars.
Re: BS Dice
Posted: Mon Nov 03, 2008 11:10 pm
by e_i_pi
Not this again

Re: BS Dice
Posted: Tue Nov 04, 2008 6:10 pm
by cicero
e_i_pi wrote:Not this again

Yes

Longer term members of Conquer Club will remember the infamous "all dice complaints (merged)" thread which ran to 50 or more pages. Unfortunately at some stage that thread has been lost. I have informed the site administrators.
Whilst we wait for that to be found I have renamed this thread the "'all new' intensity cubes complaints (merged)" to serve the same function.
The authoritative post on dice/intensity cubes and their randomness can be found in the
Final analysis of CC Dice. Streaks, distribution, win/loss thread.
Cicero
dice
Posted: Sat Nov 15, 2008 9:13 pm
by Tripod Leg
fix the dice they are way to lenient on the weaker army
Re: dice
Posted: Sat Nov 15, 2008 9:16 pm
by Kotaro
Not really.. they're random. Quit complaining.
Re: dice
Posted: Sun Nov 16, 2008 3:12 am
by cicero
Merged with the existing 'all new' intensity cubes complaints (merged) thread.
Re: 'all new' intensity cubes complaints (merged)
Posted: Mon Nov 24, 2008 12:07 pm
by ustus
While we're at the complaining about CC's intensity cubes not being random enough, can i complain about my dice in the board game, Risk? I have the same problems with dice that you guys are complaining about here... if that doesn't prove randomness.....
Re: 'all new' intensity cubes complaints (merged)
Posted: Wed Nov 26, 2008 2:20 pm
by RADAGA
Battle Outcomes Actual Stats Ideal Stats
3v2 █████████████████████████ 129 / 111 / 112 (36.65% / 31.53% / 31.82%) (37.17% / 33.58% / 29.26%)
3v1 █████████████████████████ 140 / 58 (70.71% / 29.29%) (65.97% / 34.03%)
2v2 █████████████████████████ 6 / 5 / 1 (50% / 41.67% / 8.33%) (22.76% / 32.41% / 44.83%)
2v1 █████████████████████████ 9 / 9 (50% / 50%) (57.87% / 42.13%)
1v2 █████████████████████████ 3 / 3 (50% / 50%) (25.46% / 74.54%)
1v1 █████████████████████████ 3 / 8 (27.27% / 72.73%) (41.67% / 58.33%)
Battle Outcomes Actual Stats Ideal Stats
3v2 █████████████████████████ 129 / 111 / 112 (36.65% / 31.53% / 31.82%) (37.17% / 33.58% / 29.26%)
How many more until it reaches something fair? Another 350 rolls? 3.500? 7.000?
And don´t say they will even out.. Double defence reached the wonderfil 30.7%, 5% above the expected and now they are increasing again. Now they are over 8% the expected, favoring, of course, defence, due to the streaky non-random tie-loving dice we have here. Have lost 8x3 , 6x2, 5x3 and 7x3 today.
Games:
184 completed, 43 (23%) won
the FUN thing is, I won ALL those 43 games over TWO MONTHS ago. Since then, I have won none... I have UNLEARNED how to play the game. And I have NOT changed the type of game I play. Always the same settings, nearly the same maps, but I simply cannot beat the dice anymore.
Re: 'all new' intensity cubes complaints (merged)
Posted: Wed Nov 26, 2008 2:42 pm
by Nickbaldwin
RADAGA wrote:Battle Outcomes Actual Stats Ideal Stats
3v2 █████████████████████████ 129 / 111 / 112 (36.65% / 31.53% / 31.82%) (37.17% / 33.58% / 29.26%)
3v1 █████████████████████████ 140 / 58 (70.71% / 29.29%) (65.97% / 34.03%)
2v2 █████████████████████████ 6 / 5 / 1 (50% / 41.67% / 8.33%) (22.76% / 32.41% / 44.83%)
2v1 █████████████████████████ 9 / 9 (50% / 50%) (57.87% / 42.13%)
1v2 █████████████████████████ 3 / 3 (50% / 50%) (25.46% / 74.54%)
1v1 █████████████████████████ 3 / 8 (27.27% / 72.73%) (41.67% / 58.33%)
Battle Outcomes Actual Stats Ideal Stats
3v2 █████████████████████████ 129 / 111 / 112 (36.65% / 31.53% / 31.82%) (37.17% / 33.58% / 29.26%)
How many more until it reaches something fair? Another 350 rolls? 3.500? 7.000?
And don´t say they will even out.. Double defence reached the wonderfil 30.7%, 5% above the expected and now they are increasing again. Now they are over 8% the expected, favoring, of course, defence, due to the streaky non-random tie-loving dice we have here. Have lost 8x3 , 6x2, 5x3 and 7x3 today.
Games:
184 completed, 43 (23%) won
the FUN thing is, I won ALL those 43 games over TWO MONTHS ago. Since then, I have won none... I have UNLEARNED how to play the game. And I have NOT changed the type of game I play. Always the same settings, nearly the same maps, but I simply cannot beat the dice anymore.
You've rolled bugger all dice. Shut up and stop complaining.
Re: 'all new' intensity cubes complaints (merged)
Posted: Wed Nov 26, 2008 2:50 pm
by nagerous
I just don't find my cubes intense enough.
Re: 'all new' intensity cubes complaints (merged)
Posted: Thu Nov 27, 2008 9:14 am
by RADAGA
Nickbaldwin wrote:RADAGA wrote:Battle Outcomes Actual Stats Ideal Stats
3v2 █████████████████████████ 129 / 111 / 112 (36.65% / 31.53% / 31.82%) (37.17% / 33.58% / 29.26%)
3v1 █████████████████████████ 140 / 58 (70.71% / 29.29%) (65.97% / 34.03%)
2v2 █████████████████████████ 6 / 5 / 1 (50% / 41.67% / 8.33%) (22.76% / 32.41% / 44.83%)
2v1 █████████████████████████ 9 / 9 (50% / 50%) (57.87% / 42.13%)
1v2 █████████████████████████ 3 / 3 (50% / 50%) (25.46% / 74.54%)
1v1 █████████████████████████ 3 / 8 (27.27% / 72.73%) (41.67% / 58.33%)
Battle Outcomes Actual Stats Ideal Stats
3v2 █████████████████████████ 129 / 111 / 112 (36.65% / 31.53% / 31.82%) (37.17% / 33.58% / 29.26%)
How many more until it reaches something fair? Another 350 rolls? 3.500? 7.000?
And don´t say they will even out.. Double defence reached the wonderfil 30.7%, 5% above the expected and now they are increasing again. Now they are over 8% the expected, favoring, of course, defence, due to the streaky non-random tie-loving dice we have here. Have lost 8x3 , 6x2, 5x3 and 7x3 today.
Games:
184 completed, 43 (23%) won
the FUN thing is, I won ALL those 43 games over TWO MONTHS ago. Since then, I have won none... I have UNLEARNED how to play the game. And I have NOT changed the type of game I play. Always the same settings, nearly the same maps, but I simply cannot beat the dice anymore.
You've rolled bugger all dice. Shut up and stop complaining.
Make me.
1v1 █████████████████████████ 3 / 10 (23.08% / 76.92%) (41.67% / 58.33%)
Laughable. 1x1 is where you see the TIES happen MUCH MORE than they should. 41%-58% my ass.... The real odds are much more like mine 23%-76%
Re: 'all new' intensity cubes complaints (merged)
Posted: Thu Nov 27, 2008 9:35 am
by Timminz
[quote="RADAGA]1v1 █████████████████████████ 3 / 10 (23.08% / 76.92%) (41.67% / 58.33%)
Laughable. 1x1 is where you see the TIES happen MUCH MORE than they should. 41%-58% my ass.... The real odds are much more like mine 23%-76%[/quote]
13 times? seriously?