One more thing about the dice.

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willis
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Post by willis »

Go complain to Random.org
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Zarg78
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Dice Favour Neutral Territories

Post by Zarg78 »

There is definitely a bug with attacks on nuetral territories. Any attack on a neutral territory is bound to fail, unless your army ratio is something rediculous like 25 to 3. even so, you will find most of your armies demolished, leaving weak and powerless.

If the dice rolls are completely random, then a 6 to 3 attack should be fair odds of conquering the territory. Unfortunately it is not. You have a better chance of beating an opponenent's 3 over a neutral 3.

The dice rolls are favouring nuetral territories, and I'm tired of having my games ruined by it. If you agree with me, then comment on this. If you disagree or can disprove what I've said, then definietly do post a comment.
Last edited by Zarg78 on Tue Jul 22, 2008 10:14 am, edited 1 time in total.
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lozzini
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Re: Dice Favour Neutral Territories

Post by lozzini »

what the hell are you on about?

random=random

stop complaining

PS, there is no poll, so i cannot vote for 'what are you talking about ?'
Last edited by cicero on Tue Jul 22, 2008 4:33 pm, edited 1 time in total.
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Re: Dice Favour Neutral Territories

Post by cicero »

Zarg78

Thanks for your post ...
This subject comes up quite a lot ... I hope you don't mind if I paste in a previous response I've made to similar suggestions and questions.

Dice
Note that Conquer Club do not simply state their dice are random and ask users to take this on trust ...
If you click "Help" in the main CC menu ... to get to the Conquer Club Frequently Asked Questions and look at the first question (Q17) under the heading "About Gameplay" you'll see "How do the dice work?"
Following the link there to http://www.random.org I have browsed through the article http://www.random.org/randomness/ which is helpful on why and how their numbers are truly random. Personally I find the evidence there (and elsewhere within the site as far as my maths allows me to understand it) enough to reassure me - beyond any frustrating experiences/strange observations of my own here at Conquer Club - that the numbers are truly random and our dice are truly random.
Their FAQ question 2.1 is kinda relevant :)
And 2.2 is interesting given how our own FAQ explains how CC uses the random.org numbers.

One of my own takes on why we perceive the dice way we do is in Can u believe this.
Twill's fairly technical assertion on why the dice must be random is in Petition to Change the Dice.
I'd suggest reading those and the conversation surrounding them.

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Re: Dice Favour Neutral Territories

Post by bbqpenguin »

oh hush cicero. we all know lack had the code jerry rigged so the white armies have better than average odds. he's a closet racist, you see...
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Re: Dice Favour Neutral Territories

Post by e_i_pi »

Neutrals get to roll 4 dice, but only 2 are displayed. It's in the Instructions. Somewhere near the bottom I think. No really. Kgo! :twisted:

BTW, those dice in my sig were against a neutral territory. Neutral had 1 army. Honestly
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Re: Dice Favour Neutral Territories

Post by MrBenn »

The dice in my sig suck more... they too were in a real game (although not sure if against neutrals)...
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'all new' intensity cubes complaints (merged)

Post by eliteslayer7 »

[modedit]This post when originally made had the subject 'BS dice'. Please see post by cicero further down this page explaining the function of this renamed thread.[/modedit]

original post follows
___________


The dice are completely bs and the website needs to find a better way to do a random number generator. Overall this website is just being lazy and not responsible for their crappy methods of running the site.(this includes the crappy classic map)
<DELETE ME>
PLACE A CONCISE DESCRIPTION OF THE SUGGESTION OR BUG IN THE SUBJECT LINE!!!

The dice ARE random, lots and lots of analysis has been done on them both internally and by community members.

Search for previous suggestion or bug reports and check stickies before posting something "new".

Delete or replace any xxxxxxx with the appropriate information.
Delete any entires which do not apply.
</DELETE ME>

Concise description:
  • xxxxxxx

Specifics:
  • xxxxxxx

This will improve the following aspects of the site:
  • xxxxxxx (you can obviously delete this for bug reports)
  • xxxxxxx
Last edited by cicero on Fri Feb 20, 2009 3:29 pm, edited 3 times in total.
Reason: see modedit note at beginning of post
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Re: BS Dice

Post by BaldAdonis »

eliteslayer7 wrote:The dice ARE random, lots and lots of analysis has been done on them both internally and by community members.

....
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Re: BS Dice

Post by codeblue1018 »

BaldAdonis wrote:
eliteslayer7 wrote:The dice ARE random, lots and lots of analysis has been done on them both internally and by community members.

....


:lol:
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Re: BS Dice

Post by eliteslayer7 »

Don't .... me the website lies
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Re: BS Dice

Post by hecter »

The website lies? Show me proof, kthxbai.
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Re: BS Dice

Post by jnd94 »

Somebody is just pissed that they lost.....

It happens, suck it up and move it on. If you can't stand the heat, get out the kitchen.
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Re: BS Dice

Post by spiesr »

Unless you have an idea for HOW to improve the dice, you may be better suited to flame wars.
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Re: BS Dice

Post by e_i_pi »

Not this again :roll:
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Re: BS Dice

Post by cicero »

e_i_pi wrote:Not this again :roll:

Yes :)

Longer term members of Conquer Club will remember the infamous "all dice complaints (merged)" thread which ran to 50 or more pages. Unfortunately at some stage that thread has been lost. I have informed the site administrators.

Whilst we wait for that to be found I have renamed this thread the "'all new' intensity cubes complaints (merged)" to serve the same function.

The authoritative post on dice/intensity cubes and their randomness can be found in the Final analysis of CC Dice. Streaks, distribution, win/loss thread.

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dice

Post by Tripod Leg »

fix the dice they are way to lenient on the weaker army
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Re: dice

Post by Kotaro »

Not really.. they're random. Quit complaining.
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Re: dice

Post by cicero »

Merged with the existing 'all new' intensity cubes complaints (merged) thread.
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ustus
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Re: 'all new' intensity cubes complaints (merged)

Post by ustus »

While we're at the complaining about CC's intensity cubes not being random enough, can i complain about my dice in the board game, Risk? I have the same problems with dice that you guys are complaining about here... if that doesn't prove randomness.....
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Re: 'all new' intensity cubes complaints (merged)

Post by RADAGA »

Battle Outcomes Actual Stats Ideal Stats
3v2 █████████████████████████ 129 / 111 / 112 (36.65% / 31.53% / 31.82%) (37.17% / 33.58% / 29.26%)
3v1 █████████████████████████ 140 / 58 (70.71% / 29.29%) (65.97% / 34.03%)
2v2 █████████████████████████ 6 / 5 / 1 (50% / 41.67% / 8.33%) (22.76% / 32.41% / 44.83%)
2v1 █████████████████████████ 9 / 9 (50% / 50%) (57.87% / 42.13%)
1v2 █████████████████████████ 3 / 3 (50% / 50%) (25.46% / 74.54%)
1v1 █████████████████████████ 3 / 8 (27.27% / 72.73%) (41.67% / 58.33%)

Battle Outcomes Actual Stats Ideal Stats
3v2 █████████████████████████ 129 / 111 / 112 (36.65% / 31.53% / 31.82%) (37.17% / 33.58% / 29.26%)

How many more until it reaches something fair? Another 350 rolls? 3.500? 7.000?

And don´t say they will even out.. Double defence reached the wonderfil 30.7%, 5% above the expected and now they are increasing again. Now they are over 8% the expected, favoring, of course, defence, due to the streaky non-random tie-loving dice we have here. Have lost 8x3 , 6x2, 5x3 and 7x3 today.

Games:
184 completed, 43 (23%) won

the FUN thing is, I won ALL those 43 games over TWO MONTHS ago. Since then, I have won none... I have UNLEARNED how to play the game. And I have NOT changed the type of game I play. Always the same settings, nearly the same maps, but I simply cannot beat the dice anymore.
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Re: 'all new' intensity cubes complaints (merged)

Post by Nickbaldwin »

RADAGA wrote:Battle Outcomes Actual Stats Ideal Stats
3v2 █████████████████████████ 129 / 111 / 112 (36.65% / 31.53% / 31.82%) (37.17% / 33.58% / 29.26%)
3v1 █████████████████████████ 140 / 58 (70.71% / 29.29%) (65.97% / 34.03%)
2v2 █████████████████████████ 6 / 5 / 1 (50% / 41.67% / 8.33%) (22.76% / 32.41% / 44.83%)
2v1 █████████████████████████ 9 / 9 (50% / 50%) (57.87% / 42.13%)
1v2 █████████████████████████ 3 / 3 (50% / 50%) (25.46% / 74.54%)
1v1 █████████████████████████ 3 / 8 (27.27% / 72.73%) (41.67% / 58.33%)

Battle Outcomes Actual Stats Ideal Stats
3v2 █████████████████████████ 129 / 111 / 112 (36.65% / 31.53% / 31.82%) (37.17% / 33.58% / 29.26%)

How many more until it reaches something fair? Another 350 rolls? 3.500? 7.000?

And don´t say they will even out.. Double defence reached the wonderfil 30.7%, 5% above the expected and now they are increasing again. Now they are over 8% the expected, favoring, of course, defence, due to the streaky non-random tie-loving dice we have here. Have lost 8x3 , 6x2, 5x3 and 7x3 today.

Games:
184 completed, 43 (23%) won

the FUN thing is, I won ALL those 43 games over TWO MONTHS ago. Since then, I have won none... I have UNLEARNED how to play the game. And I have NOT changed the type of game I play. Always the same settings, nearly the same maps, but I simply cannot beat the dice anymore.


You've rolled bugger all dice. Shut up and stop complaining.
LOCK THIS FUCKING THREAD.
LOCK THIS FUCKING THREAD.
LOCK THIS FUCKING THREAD.
LOCK THIS FUCKING THREAD.
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nagerous
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Re: 'all new' intensity cubes complaints (merged)

Post by nagerous »

I just don't find my cubes intense enough.
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RADAGA
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Re: 'all new' intensity cubes complaints (merged)

Post by RADAGA »

Nickbaldwin wrote:
RADAGA wrote:Battle Outcomes Actual Stats Ideal Stats
3v2 █████████████████████████ 129 / 111 / 112 (36.65% / 31.53% / 31.82%) (37.17% / 33.58% / 29.26%)
3v1 █████████████████████████ 140 / 58 (70.71% / 29.29%) (65.97% / 34.03%)
2v2 █████████████████████████ 6 / 5 / 1 (50% / 41.67% / 8.33%) (22.76% / 32.41% / 44.83%)
2v1 █████████████████████████ 9 / 9 (50% / 50%) (57.87% / 42.13%)
1v2 █████████████████████████ 3 / 3 (50% / 50%) (25.46% / 74.54%)
1v1 █████████████████████████ 3 / 8 (27.27% / 72.73%) (41.67% / 58.33%)

Battle Outcomes Actual Stats Ideal Stats
3v2 █████████████████████████ 129 / 111 / 112 (36.65% / 31.53% / 31.82%) (37.17% / 33.58% / 29.26%)

How many more until it reaches something fair? Another 350 rolls? 3.500? 7.000?

And don´t say they will even out.. Double defence reached the wonderfil 30.7%, 5% above the expected and now they are increasing again. Now they are over 8% the expected, favoring, of course, defence, due to the streaky non-random tie-loving dice we have here. Have lost 8x3 , 6x2, 5x3 and 7x3 today.

Games:
184 completed, 43 (23%) won

the FUN thing is, I won ALL those 43 games over TWO MONTHS ago. Since then, I have won none... I have UNLEARNED how to play the game. And I have NOT changed the type of game I play. Always the same settings, nearly the same maps, but I simply cannot beat the dice anymore.


You've rolled bugger all dice. Shut up and stop complaining.


Make me.

1v1 █████████████████████████ 3 / 10 (23.08% / 76.92%) (41.67% / 58.33%)

Laughable. 1x1 is where you see the TIES happen MUCH MORE than they should. 41%-58% my ass.... The real odds are much more like mine 23%-76%
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Re: 'all new' intensity cubes complaints (merged)

Post by Timminz »

[quote="RADAGA]1v1 █████████████████████████ 3 / 10 (23.08% / 76.92%) (41.67% / 58.33%)

Laughable. 1x1 is where you see the TIES happen MUCH MORE than they should. 41%-58% my ass.... The real odds are much more like mine 23%-76%[/quote]

13 times? seriously?
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