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Re: Quad Cities Map
Posted: Thu Mar 10, 2011 11:12 am
by natty dread
Ah. But you have the territories as a separate layer? I mean the coloured part of the territories, not the territory borders?
Re: Quad Cities Map
Posted: Thu Mar 10, 2011 11:18 am
by ironsij0287
natty_dread wrote:Ah. But you have the territories as a separate layer? I mean the coloured part of the territories, not the territory borders?
Borders and colors are together on the same layer.
I could beef up the relief a bit more. Like this.

Re: Quad Cities Map
Posted: Thu Mar 10, 2011 11:26 am
by ironsij0287
But now that you mentioned it, making the borders and polygons separate layers is a smart idea in the future.
Re: Quad Cities Map
Posted: Thu Mar 10, 2011 11:49 am
by natty dread
Ok, it doesn't matter that the borders are on the same layer actually. But yeah, in the future it would be a good rule of thumb to put everything, I mean everything, on it's own layer. That way if you have to make changes to one element it will be much easier for you.
Anyway, go to the layer where you have the territories. Since you use photoshop, you should be able to use layer styles to bevel them. I'm not sure but I think they're somewhere in the layer options... From the layer styles, select inner bevel, and play with the settings until it looks good. Set the angle of light to 135 or 45 so that the light comes from either upper left or upper right...
Re: Quad Cities Map
Posted: Thu Mar 10, 2011 2:12 pm
by isaiah40
If want to add a bevel to the bonus regions, right click on the layer and select Blending options, then select Bevel and Emboss. Then play around with the settings!
Re: Quad Cities Map
Posted: Thu Mar 10, 2011 5:22 pm
by ironsij0287
Yeah, I really don't like using the bevel and emboss tool. What about this to make things pop more?
[bigimg]http://i11.photobucket.com/albums/a193/ironsij0287/qcrisk630whiteborder.png[/bigimg]
Re: Quad Cities Map
Posted: Thu Mar 10, 2011 5:43 pm
by natty dread
ironsij0287 wrote:Yeah, I really don't like using the bevel and emboss tool.
You don't "like" using it?
Those white things don't work, sorry. They stick out too much, but do nothing to pop out the land area from the background.
Try the bevel and let us see how it looks.
Re: Quad Cities Map
Posted: Thu Mar 10, 2011 5:50 pm
by RjBeals
i don't really like bevel either, unless it's very very subtle.
Re: Quad Cities Map
Posted: Thu Mar 10, 2011 6:02 pm
by natty dread
Yes, subtlety is the key to succesful beveling.
Re: Quad Cities Map
Posted: Thu Mar 10, 2011 7:44 pm
by Riskismy
WTH?! They stick out too much, but don't pop enough? That doesn't make sense at all.
Re: Quad Cities Map
Posted: Thu Mar 10, 2011 8:23 pm
by ironsij0287
Light beveling with darker boundary lines.
[bigimg]http://i11.photobucket.com/albums/a193/ironsij0287/qcriskblackborderbevel.png[/bigimg]
Re: Quad Cities Map
Posted: Thu Mar 10, 2011 8:32 pm
by isaiah40
Is each territory its own separate layer?
Re: Quad Cities Map
Posted: Thu Mar 10, 2011 8:34 pm
by Riskismy
meh. I see the difference, but I could take it either way. I'll admit it does look better than the previous map with black border, but it doesn't matter at all to me.
Lemme save someone else the post: Next up is bevel of the rivers.
Re: Quad Cities Map
Posted: Thu Mar 10, 2011 8:39 pm
by natty dread
Are the territories detached from each other? Because it seems each territory has it's own bevel now... It would probably look better to have one bevel per bonus area...
And no, rivers don't need bevels, that's just silly.
Re: Quad Cities Map
Posted: Thu Mar 10, 2011 8:55 pm
by ironsij0287
isaiah40 wrote:Is each territory its own separate layer?
No I went back and created a separate layer for just borders and then set the bevel to that.
Re: Quad Cities Map
Posted: Thu Mar 10, 2011 8:56 pm
by ironsij0287
natty_dread wrote:Are the territories detached from each other? Because it seems each territory has it's own bevel now... It would probably look better to have one bevel per bonus area...
And no, rivers don't need bevels, that's just silly.
I can try to do just the bonus regions. I'll need to go back into ArcMap and do some stuff so it'll take me a little bit before I have something ready.
Re: Quad Cities Map
Posted: Thu Mar 10, 2011 9:10 pm
by natty dread
Here: I took the earlier version, and added a bevel to North Davenport only, to show you how I think the bevel should look.
[bigimg]http://img857.imageshack.us/img857/6850/quax.png[/bigimg]
Re: Quad Cities Map
Posted: Thu Mar 10, 2011 9:24 pm
by ironsij0287
Attempt at duplicating that.
[bigimg]http://i11.photobucket.com/albums/a193/ironsij0287/beveltest.png[/bigimg]
Re: Quad Cities Map
Posted: Thu Mar 10, 2011 9:41 pm
by ironsij0287
Actually I think I got it better than that now. I'm going to do the rest and submit a full draft.
Re: Quad Cities Map
Posted: Thu Mar 10, 2011 10:07 pm
by ironsij0287
Beveled
[bigimg]http://i11.photobucket.com/albums/a193/ironsij0287/qcbevel.png[/bigimg]
Re: Quad Cities Map
Posted: Thu Mar 10, 2011 10:18 pm
by jefjef
Looks nice. Arsenal Island is noticeably darker on the map vs the Legend. Could you match it to the shade on the legend.
Re: Quad Cities Map
Posted: Thu Mar 10, 2011 11:14 pm
by ironsij0287
jefjef wrote:Looks nice. Arsenal Island is noticeably darker on the map vs the Legend. Could you match it to the shade on the legend.
It is the same shade. The beveling just made it look darker.
Re: Quad Cities Map
Posted: Fri Mar 11, 2011 12:07 am
by jefjef
ironsij0287 wrote:jefjef wrote:Looks nice. Arsenal Island is noticeably darker on the map vs the Legend. Could you match it to the shade on the legend.
It is the same shade. The beveling just made it look darker.
Well it is no longer the same shade.
Re: Quad Cities Map
Posted: Fri Mar 11, 2011 2:24 am
by natty dread
Tune the bevel down on Arsenal.
Also, in Moline, change the bevel so that it follows the Rock river. It looks odd when it does what it does now.
Re: Quad Cities Map
Posted: Fri Mar 11, 2011 9:39 am
by ironsij0287
natty_dread wrote:Tune the bevel down on Arsenal.
Also, in Moline, change the bevel so that it follows the Rock river. It looks odd when it does what it does now.
OK. Yeah Moline is all one contiguous piece that is just layered underneath the river right now. That's why the bevel doesn't follow the river properly. I'll fix that.