[GP/UI] No Fortifications / Reinforcements

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amazzony
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Post by amazzony »

As I see it then no fortification means no fortification. The troops are stuck whereever they are until get released or killed :P You can't make a no fort option with a few exceptions IMO. But hey, I'm just a spammer :P
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Risktaker17
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Post by Risktaker17 »

options are fine
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Gozar
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Post by Gozar »

Those voting "no" must not be too strongly opposed, as none have voiced any concerns.
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timmytuttut88
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Post by timmytuttut88 »

everyone type in huge font to get the mods attention.

WE WANT THIS OPTION!!!
BeakerWMA
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Post by BeakerWMA »

timmytuttut88 wrote:everyone type in huge font to get the mods attention.

WE WANT THIS OPTION!!!
I am serious...and don't call me Shirley.
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Risktaker17
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Post by Risktaker17 »

BeakerWMA wrote:
timmytuttut88 wrote:everyone type in huge font to get the mods attention.

WE WANT THIS OPTION!!!
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Kaplowitz
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Post by Kaplowitz »

Risktaker17 wrote:
BeakerWMA wrote:
timmytuttut88 wrote:everyone type in huge font to get the mods attention.

WE WANT THIS OPTION!!!


i wouldnt use it but OK!
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Timminz
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Post by Timminz »

While I don't think the huge font is the best way to get noticed, I do think (as I've said before) that this is a good idea. The only negatives I've seen posted here, are part of the reasons why I think this is an option that should be available.
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keiths31
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Post by keiths31 »

It is just an option for gameplay...no one is being forced to use it. No one forces you to use Fog of War if you don't like it. Some people will try it and some may not. Will never know fi we don't have that as an option.
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Gozar
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Post by Gozar »

One of the disadvantages to this would be not being able to fortify.
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timmytuttut88
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Post by timmytuttut88 »

Gozar wrote:One of the disadvantages to this would be not being able to fortify.



:lol:
soka
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Post by soka »

i love the idea i dont know how many i would play because i need all the advantage i can get but sounds like a good and fun idea
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Timminz
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Post by Timminz »

What a great strategic variation this would be. People would have to be very careful when deploying and advancing after attacks.
timmytuttut88
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Post by timmytuttut88 »

where have the mods been in the last month?
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Gozar
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Post by Gozar »

Timminz wrote:What a great strategic variation this would be. People would have to be very careful when deploying and advancing after attacks.


It would make the game too easy.

If you cannot fortify, then I will know exactly where you can't fortify to!
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Timminz
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Post by Timminz »

I don't want to see this idea fall from the first page.

I want some recognition, that this has even been looked at.

C'mon now.

At least acknowledge it.
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BaldAdonis
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Post by BaldAdonis »

Just get keiths to edit the title so that it says [To-do], then lack will just implement it automatically.
Ditocoaf
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Post by Ditocoaf »

this seems so basic, it can't NOT be done! Do it already, why don't you?
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Herakilla
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Post by Herakilla »

at least say SOMETHING
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lackattack
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Post by lackattack »

I merged the duplicate suggestions and put it on my to-do list :)
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Timminz
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Post by Timminz »

lackattack wrote:I merged the duplicate suggestions and put it on my to-do list :)
Thanks Lack!!!
:lol: :lol: :lol:
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amazzony
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Post by amazzony »

Now this is cool :D
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Timminz
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Post by Timminz »

Just bumping this again, since it doesn't seem to have been added to the stickied list yet.
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Optimus Prime
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Post by Optimus Prime »

Stickied list doesn't get updated nearly as often. If Lack tagged it as To-Do he definitely has it on his personal list though.
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hideaway
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Suggestion: No Fortifications as a game option

Post by hideaway »

Concise description:
  • Allow No Fortifications as a Game Option when selecting Fortifications Type

Specifics:
  • Instead of having the option of selecting merely Unlimited Fortifications or Chained or Adjacent, what if you could NOT fortify! That's right, where you attack and where you advance is WHERE YOU LEAVE EM! As soon as you click 'end attacks' YOUR TURN IS OVER! It would drastically alter deployment strategy and I believe mathematics would take on a whole new role as dice odds would be come paramount in terms of deployment strategy. It would also reduce continent bonuses and allow for a more interesting psychological game, in my opinion.

This will improve the following aspects of the site:
  • it will give more options to select during game formation, and add a different aspect to deployment strategy
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