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Re: Cyprus v6.1

Posted: Thu Aug 19, 2010 6:45 pm
by porkenbeans
natty_dread wrote:About the military bases: how about colouring the entire territories with the flag colours - just making them a bit faded so army numbers will show.
I would like to see this.

Re: Cyprus v6.1

Posted: Thu Aug 19, 2010 9:26 pm
by ender516
In that same vein, the mini-map could use the Greek and Turkish flags to indicate the faction bonuses.

Re: Cyprus v6.1

Posted: Thu Aug 19, 2010 9:50 pm
by thenobodies80
natty_dread wrote:About the military bases: how about colouring the entire territories with the flag colours - just making them a bit faded so army numbers will show.

ender516 wrote:In that same vein, the mini-map could use the Greek and Turkish flags to indicate the faction bonuses.


Already tried during an earlier stage of development, i don't like the results because they push the map into a different graphical direction.

porkenbeans wrote:
natty_dread wrote:About the military bases: how about colouring the entire territories with the flag colours - just making them a bit faded so army numbers will show.
I would like to see this.


When i find it i'll send you a PM. ;)

Version 6.4
[bigimg]http://www.fileden.com/files/2009/3/21/2373685/Cyprus/Cypro6.4.png[/bigimg]
ManBungalow wrote:Also, I'd like to see an update to the British Military Bases legend as such, just for the sake of being a perfectionist:

"...and revert to neutral if held."
:arrow:
"...and revert to neutral 888 if held."


Done.

ManBungalow wrote:And if it's not too difficult to adjust at this stage, the narrow Kythrea-Dhekelia border could be made to look a little more obvious.


No it isn't.

ManBungalow wrote:I feel that the map border could be improved slightly - made to look more natural. Perhaps take a look at Peloponnesian War, which uses a very similar border, but looks more natural due to areas of slightly darker, almost grungy texture.


Something like this? ( i don't like it so much)
[spoiler=different_frame][bigimg]http://www.fileden.com/files/2009/3/21/2373685/Cyprus/Cypro6.5.png[/bigimg][/spoiler]

Re: Cyprus v6.1

Posted: Thu Aug 19, 2010 10:06 pm
by ender516
The clean frame is better.

Re: Cyprus v6.1

Posted: Thu Aug 19, 2010 10:10 pm
by natty dread
I don't know... if you lower the opacity of that grunge texture until it's barely noticeable it could work.

Re: Cyprus v6.1

Posted: Thu Aug 19, 2010 10:13 pm
by porkenbeans
ender516 wrote:The clean frame is better.
Yup.

Re: Cyprus v6.1

Posted: Wed Aug 25, 2010 1:20 am
by lostatlimbo
Another excellent map being c0ckblocked by nitpicking. Hope to see this in play in 2012.

Re: Cyprus v6.1

Posted: Wed Aug 25, 2010 3:25 am
by natty dread
lostatlimbo wrote:Another excellent map being c0ckblocked by nitpicking. Hope to see this in play in 2012.


WTF are you on about. This map has went through the foundry faster than many others :-s

Mapmaking requires patience though, this is just a fact of the foundry.

V6.4 or V6.6?

Posted: Thu Aug 26, 2010 4:47 am
by thenobodies80
Current Version (V6.4)

[bigimg]http://www.fileden.com/files/2009/3/21/2373685/Cyprus/Cypro6.4.png[/bigimg]

Version 6.6 - frame texture with more trasparency
natty_dread wrote:I don't know... if you lower the opacity of that grunge texture until it's barely noticeable it could work.


[bigimg]http://www.fileden.com/files/2009/3/21/2373685/Foundry/Cypro6.6.png[/bigimg]

Gilligan will post the xml asap.
Meanwhile please tell me which version do you prefer. V6.4 or V.6.6 ?
I'm happy with both them so i'll leave to you all the final choice. ;)

Re: Cyprus v6.4

Posted: Thu Aug 26, 2010 6:06 am
by natty dread
66 for me - the frame looks more natural in that one. Kinda like it was made of some kind of metal, I like that.

6.4 is too plain.

Re: Cyprus v6.4

Posted: Fri Aug 27, 2010 11:15 pm
by RedBaron0
I honestly don't see any difference between the two versions.

Re: Cyprus v6.4

Posted: Fri Aug 27, 2010 11:43 pm
by thenobodies80
There's a sort of texture instead of a flat light gray, nothing else RB ;)

Going to fix some small imperfection in the legend...i'll post a - i think :oops: - final version tomorrow

Re: Cyprus v6.4

Posted: Sat Aug 28, 2010 12:01 am
by ender516
The difference is so slight as to be unimportant. V6.6 is 35 Kbytes larger to very little advantage. And, as always, there is the question of what will happen once lackattack loads and possibly recompresses the image.

Re: Cyprus v6.4

Posted: Sat Aug 28, 2010 5:37 am
by natty dread
But then, the 35kB won't matter either...

Re: Cyprus v6.4

Posted: Sat Aug 28, 2010 3:16 pm
by ender516
True, but the nice metal effect may just end up looking odd. It would be nice to know just what process and criteria go into that recompression, so we could check the results out here in the Foundry ahead of time.

Re: Cyprus v6.4

Posted: Sat Aug 28, 2010 3:17 pm
by natty dread
ender516 wrote:True, but the nice metal effect may just end up looking odd. It would be nice to know just what process and criteria go into that recompression, so we could check the results out here in the Foundry ahead of time.


Well, lack converts to JPG and compresses them so they are below a certain size... one could estimate this size by checking out existing maps.

Cyprus v7

Posted: Sat Aug 28, 2010 5:31 pm
by thenobodies80
Just some minor improvements in the legends
Year added in the top right corner

Version 7
Big Version
[bigimg]http://www.fileden.com/files/2009/3/21/2373685/Cyprus/Cyprus.7L.png[/bigimg]

Small Version
Image

ender516 wrote:The difference is so slight as to be unimportant. V6.6 is 35 Kbytes larger to very little advantage. And, as always, there is the question of what will happen once lackattack loads and possibly recompresses the image.


I did a test; with a 177kB jpg file i don't see substantial differences of quality ;)
[spoiler=jpgtest][bigimg]http://www.fileden.com/files/2009/3/21/2373685/Cyprus/jpgtest.jpg[/bigimg][/spoiler]

Nobodies

p.s. I've noticed that i forgot to refine the T letter in the faction bonus title on the large version... :roll: ](*,) i'll do it tomorrow.

Re: Cyprus v7

Posted: Sun Aug 29, 2010 1:24 pm
by RedBaron0
Looking good there kiddo, alright folks, lets see those final concerns, if there are any. ;)

Re: Cyprus v7

Posted: Sun Aug 29, 2010 1:25 pm
by Gilligan
XML half done at this point!

Re: Cyprus v7

Posted: Sun Aug 29, 2010 4:53 pm
by MrBenn
The legend text is quite hard to read on the small map - particularly the bit about British Military Bases . I'd suggest using a different typeface for the legend.

Re: Cyprus v7

Posted: Sun Aug 29, 2010 6:20 pm
by thenobodies80
ok, i'd like to keep the same font if possible O:)
Anyway, after playing with it for some minutes i think i've found an optimal solution.
i've removed part of the text (probably redundant), in this way the text is bigger and more redeable on the small version.
Since the (BMB) part of text was deleted now, in the xml, the bases will be listed without the abbreviation (e.g. akrotiri (British Military Bases))

Version 7.1
[bigimg]http://www.fileden.com/files/2009/3/21/2373685/Cyprus/Cypro7.1B.png[/bigimg]
Image

Re: Cyprus v7

Posted: Sun Aug 29, 2010 6:30 pm
by MrBenn
Instead of "aren't", I think it would be better to use "are not" :P

Re: Cyprus v7

Posted: Sun Aug 29, 2010 11:24 pm
by ender516
I think this map is ready for the Final Forge, where the johnnie-come-latelys (and janie-come-latelys) can pose all the questions and suggestions that they should have posed in the Workshops.

Re: Cyprus v7

Posted: Mon Aug 30, 2010 6:57 am
by natty dread
MrBenn wrote:Instead of "aren't", I think it would be better to use "are not" :P


I think it would be best to just use "not", like this:

BRITISH MILITARY BASES
(flag) Not part of any bonus,
assault each other and revert
to neutral 2 if held.


(also change attack to assault, before Andy comes complaining about it... :P )

Cyprus v7.2

Posted: Tue Aug 31, 2010 4:35 pm
by thenobodies80
Cyprus V7.2

Large Version
[bigimg]http://www.fileden.com/files/2009/3/21/2373685/Cyprus/Cyprus7.2B.png[/bigimg]

Small Version
Image