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Re: Conquer 4. Page 1 + 8 [I]

Posted: Wed Jun 18, 2008 11:02 pm
by Ditocoaf
I have to say... that is some of the most subtle animation I have seen in a long time. Looking at the version at the top of page 8, I had to practically glue my eyeballs to my laptop to figure out what was going on there. Perhaps there's a slightly more contrasting way you can highlight those dots? Actually, now that I think about it, the problem would probably be solved if they were lit for a longer period of time; long enough for me to figure out exactly which ones are lit and which aren't.

Re: Conquer 4. Page 1 + 8 [I]

Posted: Thu Jun 19, 2008 1:15 am
by gimil
Ditocoaf wrote:I have to say... that is some of the most subtle animation I have seen in a long time. Looking at the version at the top of page 8, I had to practically glue my eyeballs to my laptop to figure out what was going on there. Perhaps there's a slightly more contrasting way you can highlight those dots? Actually, now that I think about it, the problem would probably be solved if they were lit for a longer period of time; long enough for me to figure out exactly which ones are lit and which aren't.


My idea was that if you where to read the legends you would see it while scanning over that area. Your not looking for the animation but you see it it the first time you read it. This means you know its their and can look back to it if you need to, without it annoying you while playing.

any else agree with me?

Re: Conquer 4. Page 1 + 8 [I]

Posted: Thu Jun 19, 2008 4:05 am
by cairnswk
gimil wrote:Here you go cairns hope your happy now :)

Image


thanks gimil...much better

Re: Conquer 4. Page 1 + 8 [I]

Posted: Thu Jun 19, 2008 4:08 am
by cairnswk
gimil wrote:
My idea was that if you where to read the legends you would see it while scanning over that area. Your not looking for the animation but you see it it the first time you read it. This means you know its their and can look back to it if you need to, without it annoying you while playing.

any else agree with me?


not only that it emphasises that there is somehting special tht players need to take notice of.
I agree with you.

Re: Conquer 4. Page 1 + 8 [I]

Posted: Thu Jun 19, 2008 4:22 am
by yeti_c
cairnswk wrote:
gimil wrote:
My idea was that if you where to read the legends you would see it while scanning over that area. Your not looking for the animation but you see it it the first time you read it. This means you know its their and can look back to it if you need to, without it annoying you while playing.

any else agree with me?


not only that it emphasises that there is somehting special tht players need to take notice of.
I agree with you.


Yeah I agree - you don't want it animated so that it jumps out at you when you know the rules.

C.

Re: Conquer 4. Page 1 + 8 [I]

Posted: Thu Jun 19, 2008 4:05 pm
by gimil
Image

tidy up of the legends before I reinstate the animation.

Re: Conquer 4. Page 1 + 8 [I]

Posted: Thu Jun 19, 2008 6:22 pm
by Ditocoaf
gimil wrote:
Ditocoaf wrote:I have to say... that is some of the most subtle animation I have seen in a long time. Looking at the version at the top of page 8, I had to practically glue my eyeballs to my laptop to figure out what was going on there. Perhaps there's a slightly more contrasting way you can highlight those dots? Actually, now that I think about it, the problem would probably be solved if they were lit for a longer period of time; long enough for me to figure out exactly which ones are lit and which aren't.


My idea was that if you where to read the legends you would see it while scanning over that area. Your not looking for the animation but you see it it the first time you read it. This means you know its their and can look back to it if you need to, without it annoying you while playing.

any else agree with me?

Perhaps you could draw it out so that they glow more slowly then? (so that they stay lit longer, and fade in and out more slowly) It would even be less distracting, but easier to see which dots are lit.

Re: Conquer 4. Page 1 + 8 [I]

Posted: Fri Jun 20, 2008 1:28 am
by gimil
Ditocoaf wrote:
gimil wrote:
Ditocoaf wrote:I have to say... that is some of the most subtle animation I have seen in a long time. Looking at the version at the top of page 8, I had to practically glue my eyeballs to my laptop to figure out what was going on there. Perhaps there's a slightly more contrasting way you can highlight those dots? Actually, now that I think about it, the problem would probably be solved if they were lit for a longer period of time; long enough for me to figure out exactly which ones are lit and which aren't.


My idea was that if you where to read the legends you would see it while scanning over that area. Your not looking for the animation but you see it it the first time you read it. This means you know its their and can look back to it if you need to, without it annoying you while playing.

any else agree with me?

Perhaps you could draw it out so that they glow more slowly then? (so that they stay lit longer, and fade in and out more slowly) It would even be less distracting, but easier to see which dots are lit.


Sure thing! why not :)

Re: Conquer 4. Page 1 + 9 [I]

Posted: Sat Jun 21, 2008 4:39 am
by gimil
Image

with animation reinstalled

Re: Conquer 4. Page 1 + 8 [I]

Posted: Sun Jun 22, 2008 3:26 am
by cicero
gimil wrote:
yeti_c wrote:It's a shame the new wording knocks the layout off what was previously spot on.

C.


hoo hum.

It seems to me that this is the only issue remaining ...

Perhaps this could be addressed by reconsidering which/how many of the 'rule 1' examples to include.
At the moment we, somewhat arbitrarily, include one or more example of 2, 4, 6, 8, 10 & 20.
We already exclude 12, 14 & 16.

If we were to exclude one further row of examples the layout could be restored to its former glory.
Perhaps exclude the 20?
Or combine the 10 and the 20 on one line?

Re: Conquer 4. Page 1 + 8 [I]

Posted: Sun Jun 22, 2008 3:49 am
by yeti_c
cicero wrote:
gimil wrote:
yeti_c wrote:It's a shame the new wording knocks the layout off what was previously spot on.

C.


hoo hum.

It seems to me that this is the only issue remaining ...

Perhaps this could be addressed by reconsidering which/how many of the 'rule 1' examples to include.
At the moment we, somewhat arbitrarily, include one or more example of 2, 4, 6, 8, 10 & 20.
We already exclude 12, 14 & 16.

If we were to exclude one further row of examples the layout could be restored to its former glory.
Perhaps exclude the 20?
Or combine the 10 and the 20 on one line?


It's OK Cic - we already adjusted it to fit pixel perfectly - see image above!!!

C.

Re: Conquer 4. Page 1 + 9 [I]

Posted: Sun Jun 22, 2008 3:59 am
by cicero
Seems to me it's still a little cramped, but that's fine as long as everyone else is happy.

Does that mean we're just waiting for stamps now?

Re: Conquer 4. Page 1 + 9 [I]

Posted: Sun Jun 22, 2008 6:24 am
by gimil
cicero wrote:Seems to me it's still a little cramped, but that's fine as long as everyone else is happy.

Does that mean we're just waiting for stamps now?


Oaktowns away for the weekend (again) for a job interview. Wish him luck everyone =D>

Re: Conquer 4. Page 1 + 8 [I]

Posted: Tue Jun 24, 2008 12:28 am
by Blitzaholic
Image



this looks a lot better

Re: Conquer 4. Page 1 + 9 [I]

Posted: Tue Jun 24, 2008 12:53 am
by oaktown
gimil wrote:Oaktowns away for the weekend (again) for a job interview. Wish him luck everyone =D>

I got me a job for next year, so now I can relax and stamp maps... I'll have a long look at this one tomorrow. :D

Re: Conquer 4. Page 1 + 9 [I]

Posted: Tue Jun 24, 2008 10:19 am
by oaktown
I've looked, and i liked. The only thing I would want to see changed is in the legend text, change the working to "Spaces can attack all adjacent spaces" because that's really what you mean.

Hmm, and I see you are calling a Conquer 4 a "Row" - maybe sets is better? Anyway, that's ticky-tack stuff...

Image

Re: Conquer 4. Page 1 + 9 [I]

Posted: Tue Jun 24, 2008 10:33 am
by yeti_c
Cheers Oaktown...

oaktown wrote:Hmm, and I see you are calling a Conquer 4 a "Row" - maybe sets is better? Anyway, that's ticky-tack stuff...


"Set "or "Line" could work.

(first usage of row works though)

C.

Re: Conquer 4. Page 1 + 9 [I] [GP]

Posted: Tue Jun 24, 2008 1:33 pm
by cairnswk
Image

Gimil, could you just indulge me with a slight adjustment as suggested in the above graphic and space that bonus area out a fraction just so the whole thing doesn't look quite so squashed...each section squashed on top of each other.

Then I can recommend stamping. Thanks. :)

Re: Conquer 4. Page 1 + 9 [I] [GP]

Posted: Tue Jun 24, 2008 1:39 pm
by yeti_c
cairnswk wrote:Image

Gimil, could you just indulge me with a slight adjustment as suggested in the above graphic and space that bonus area out a fraction just so the whole thing doesn't look quite so squashed...each section squashed on top of each other.

Then I can recommend stamping. Thanks. :)


You're a hard man to please Cairns... you were asking for those to be aligned with the other bits earlier on in the thread!!?!

C.

Re: Conquer 4. Page 1 + 9 [I] [GP]

Posted: Tue Jun 24, 2008 1:48 pm
by cairnswk
yeti_c wrote:.....
You're a hard man to please Cairns... you were asking for those to be aligned with the other bits earlier on in the thread!!?!

C.

Yes and i feel this hasn't quite accomplished it and can be bettered. It's only a small movement change and would make it look so much better.
And beside, Gimil does it to me.....Revenge is sweat Hahahaha! JK. :)

Re: Conquer 4. Page 1 + 9 [I] [GP]

Posted: Tue Jun 24, 2008 1:51 pm
by yeti_c
cairnswk wrote:
yeti_c wrote:.....
You're a hard man to please Cairns... you were asking for those to be aligned with the other bits earlier on in the thread!!?!

C.

Yes and i feel this hasn't quite accomplished it and can be bettered. It's only a small movement change and would make it look so much better.
And beside, Gimil does it to me.....Revenge is sweat Hahahaha! JK. :)


Fair doos!!

C.

(PS I'd rather be not having sweat tasting revenge... I prefer sweet versions!)

Re: Conquer 4. Page 1 + 9 [I] [GP]

Posted: Tue Jun 24, 2008 1:55 pm
by ZeakCytho
yeti_c wrote:
cairnswk wrote:
yeti_c wrote:.....
You're a hard man to please Cairns... you were asking for those to be aligned with the other bits earlier on in the thread!!?!

C.

Yes and i feel this hasn't quite accomplished it and can be bettered. It's only a small movement change and would make it look so much better.
And beside, Gimil does it to me.....Revenge is sweat Hahahaha! JK. :)


Fair doos!!

C.

(PS I'd rather be not having sweat tasting revenge... I prefer sweet versions!)


And I prefer sweet ice cream ;)

I agree with what Cairns is suggesting, though.

Re: Conquer 4. Page 1 + 9 [I] [GP]

Posted: Tue Jun 24, 2008 1:57 pm
by cairnswk
yeti_c wrote:Fair doos!!

C.

(PS I'd rather be not having sweat tasting revenge... I prefer sweet versions!)

Oh did i make a typo. Silly me. :twisted:

Re: Conquer 4. Page 1 + 9 [I] [GP]

Posted: Wed Jun 25, 2008 11:12 am
by cairnswk
Gimil....just one other request before stamping this....could we also have the large version please. :)

Re: Conquer 4. Page 1 + 9 [I] [GP]

Posted: Wed Jun 25, 2008 12:14 pm
by gimil
Image

Image