oaktown wrote:I know I am only one opinion, but I love the white versions. I actually preferred version 12 to the current version (14), and as a color-blind user myself I appreciate the use of texture along the borders in addition to the color...
...Visually I'm not a fan of the boat - it looks a bit too grey-scaled and not line-art enough to fit the 18th century theme of the map. Maybe drive it to line a bit more, or at least do something about the perfectly flat bottom...
At least someone did understand what I tried to do, thanks oaktown.
I'll work on the ship, the flat bottom is the keel of that type of ship.
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
I preferred the unplayable land and ocean without the hatching. I'd still prefer a different color, though - something more cream or beige than what you have now.
Bounus structure is based on oaktown spreadsheet with a correction lower all regions by 1 except for Central due to it's position which very hard to hold. You can find it in the map making tools thread. The spreadsheet use the following factors to determine the bonus structure: Number of Territories, Number of Defending Territories, Number of Attacking Territories, Number of Neighbor Regions and Size of Smallest Neighbor.
So the bonus structure is: 3 north 2 west 6 centre 1 east 4 south west 4 south east
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
it seems very similar to the france map we already have, except less territs? i mean, i understand that it is a representation of how the borders within the country were set back then, but it doesn't offer much difference in gameplay IMO...
but maybe i'm posting this too late, youve already got 2 stamps. so keep it up. i'll definitely give it a try if it gets quenched, and maybe you'll prove me wrong
oaktown wrote:... pammy (I may call you pammy, yes?).
actually my name is patrick and my nick name is a contraction of my name and family name. It is also a play on words in french "pas moi" ( not me). If you want to make it shorter just use pat.
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
oaktown wrote:... pammy (I may call you pammy, yes?).
actually my name is patrick and my nick name is a contraction of my name and family name. It is also a play on words in french "pas moi" ( not me). If you want to make it shorter just use pat.
"pat" can we drop the foot pic? Makes me unfomfortable.
p.s. im not really sure how the rivers work, some have bridges, some have outlines and some have no outlines.
gimil wrote:I'm not really sure how the rivers work, some have bridges, some have outlines and some have no outlines.
What is unclear for you, river runs till ocean, the ones between to territories are unpassable except where bridge cross them. I admit a bit complicated but geography is complicated!
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
gimil wrote:I'm not really sure how the rivers work, some have bridges, some have outlines and some have no outlines.
What is unclear for you, river runs till ocean, the ones between to territories are unpassable except where bridge cross them. I admit a bit complicated but geography is complicated!
I suggested this a few months ago and I'm going to bring it up again.
For the sake of making the map easier to play I suggest you remove the parts of the rivers which do not act as impassable borders. I think they just create confusion and look odd when compared to the parts of the rivers that actually act as an impassable border.
Sometimes you have to sacrifice geographic accuracy for gameplay.
gimil wrote:I'm not really sure how the rivers work, some have bridges, some have outlines and some have no outlines.
The only way I can solve it for you is to remove impassable rivers make it mere decoration
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
The only river that is more disturbing by its presence in the Seine river. The other rivers are sometimes unpassable, not the Seine river. But what is France without its Seine river? Is it possible to make the frontiers between 2 territories bolder? This way, the Loire river crossing Anjou (foe example) won't be taken for a frontier.
Friskies wrote:Is it possible to make the frontiers between 2 territories bolder? This way, the Loire river crossing Anjou (foe example) won't be taken for a frontier.
You mean making the border lines thicker all over the map ?
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Friskies wrote:Yes, that's what I mean. Is it allowed ? Just a few points larger would help.
I'm really sorry but it make the graphics ugly and unelegant. If you don't mind, and nothing personnal, I'll leave it as it is. But if you have orther suggestion about how to improve the problem it seem there is with borders, please tell me.
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
gimil wrote:p.s. im not really sure how the rivers work, some have bridges, some have outlines and some have no outlines.
The rivers are pretty obvious - they're outlined where they are borders - and bridges thus create the connections...
They are background where they run through a single territory...
I guess what you could do to make it a little easier for Gimiy to understand - is change the opacity of the "background" rivers a bit - to fade them more into the - background?
ZeakCytho wrote:I preferred the unplayable land and ocean without the hatching. I'd still prefer a different color, though - something more cream or beige than what you have now.
I also think bg paper effeczt is a bit strong but I'm not a cream fan as I think it's not white enough.
gimil wrote:... I'm not really sure how the rivers work, some have bridges, some have outlines and some have no outlines.
yeti_c wrote: The rivers are pretty obvious - they're outlined where they are borders - and bridges thus create the connections... They are background where they run through a single territory...
Thanks ... I'll try with rivers lighter
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
gimil wrote:I'm not really sure how the rivers work, some have bridges, some have outlines and some have no outlines.
What is unclear for you, river runs till ocean, the ones between to territories are unpassable except where bridge cross them. I admit a bit complicated but geography is complicated!
I suggested this a few months ago and I'm going to bring it up again.
For the sake of making the map easier to play I suggest you remove the parts of the rivers which do not act as impassable borders. I think they just create confusion and look odd when compared to the parts of the rivers that actually act as an impassable border.
Sometimes you have to sacrifice geographic accuracy for gameplay.
gimil wrote:I'm not really sure how the rivers work, some have bridges, some have outlines and some have no outlines.
What is unclear for you, river runs till ocean, the ones between to territories are unpassable except where bridge cross them. I admit a bit complicated but geography is complicated!
I suggested this a few months ago and I'm going to bring it up again.
For the sake of making the map easier to play I suggest you remove the parts of the rivers which do not act as impassable borders. I think they just create confusion and look odd when compared to the parts of the rivers that actually act as an impassable border.
Sometimes you have to sacrifice geographic accuracy for gameplay.
What about my suggestion?
Personally I disagree with it - it would be nice to be able to get the rivers in.
It would look stupid if there are bits of river popping up all over the place.
yeti_c wrote: Personally I disagree with it - it would be nice to be able to get the rivers in.
It would look stupid if there are bits of river popping up all over the place.
C.
But what's the use of having half a river with a black border and half of it without border? You don't see that in any of the other mps. Besides from looking weird, rivers that cross through territories but do not act as impassables are also confusing when you are playing the map...
yeti_c wrote: Personally I disagree with it - it would be nice to be able to get the rivers in.
It would look stupid if there are bits of river popping up all over the place.
C.
But what's the use of having half a river with a black border and half of it without border? You don't see that in any of the other mps. Besides from looking weird, rivers that cross through territories but do not act as impassables are also confusing when you are playing the map...
Not if we they can be faded more into the background. - Your solution just wouldn't work though - as there would be a couple of random pieces of river - and then nothing - it would look bizarre.
yeti_c wrote: Personally I disagree with it - it would be nice to be able to get the rivers in.
It would look stupid if there are bits of river popping up all over the place.
C.
But what's the use of having half a river with a black border and half of it without border? You don't see that in any of the other mps. Besides from looking weird, rivers that cross through territories but do not act as impassables are also confusing when you are playing the map...
Not if we they can be faded more into the background. - Your solution just wouldn't work though - as there would be a couple of random pieces of river - and then nothing - it would look bizarre.
C.
Maybe it would...but it looks even more bizarre as it is with half a river using a border and the other faded out. Once again no other map on CC uses this bizarre formula. And pamoa still hasn't answered my post after months.
Also the parts of the rivers which are passable will create confusion once people start playing on the map.