[Abandoned] - Official Feudal War Revamp

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
Post Reply
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

edbeard wrote:I've said this before, but I don't think there was a response from you to it so I'll say it again.


On the previous version, the borders between Kingdoms were easily distinguishable from other borders. Now, they are essentially the same so figuring out where a kingdom ends and the other one starts is a bit difficult. It's not terribly bad, but before I could just look and know right away that the kingdom ended at that border. Now, I have to think about it and possibly look towards the mini-map and territory numbers for help.


I did in deed take your point in and attempted to fix it (failure lol), Ill give it another bash for hte next update :)

As for teh gamepaly changes, Id like a little more discussion but if theres real opposition ill put it back ;)

Id like detailed discussion on each change I made to see wether its good or bad etc
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
CoolC
Posts: 105
Joined: Tue May 01, 2007 10:10 am

Post by CoolC »

This last version is awesome, except for still pretty ugly header/logo. I think it's better then the original both visually and gameplay wise!
I don't need a 500px image in my signature because I don't have anything to compensate for.
User avatar
Unit_2
Posts: 1834
Joined: Sun Jan 14, 2007 12:59 pm
Gender: Male
Location: Pennsylvania, U.S.A, North America, Earth, Milky Way, Universe.

Post by Unit_2 »

What do you do if you play a 8 player game?
Image
User avatar
InkL0sed
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Gender: Male
Location: underwater
Contact:

Post by InkL0sed »

Unit_2 wrote:What do you do if you play a 8 player game?


You can't. It won't let you create one.
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

CoolC wrote:This last version is awesome, except for still pretty ugly header/logo. I think it's better then the original both visually and gameplay wise!


I need more information than this is you want me to fix it . . .
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
sfhbballnut
Posts: 1687
Joined: Fri May 05, 2006 3:01 pm

Post by sfhbballnut »

lookin good, I'm sold on the revamp now
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

Image

Edbeard I hope this is good enought for you :)
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
edbeard
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Post by edbeard »

Well it does the job, but I'm all about making you do more work.

Honestly, I think it's a bit too much. You have to walk that fine line. You want it to stand out enough where it is noticeable (didn't happen in your previous version), but not so much that it's becomes too much of a focus (as it is now).

Maybe other people disagree about this one though. But, I'd like to see it slightly less intense.
User avatar
wcaclimbing
Posts: 5598
Joined: Fri May 12, 2006 10:09 pm
Location: In your quantum box....Maybe.
Contact:

Post by wcaclimbing »

I like it.
it really has some atmosphere. feels like its sunset.

Leave it as it is now.
Image
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

Image

How about now edbeard?
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
edbeard
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Post by edbeard »

I'd give it a graphics stamp
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

edbeard wrote:I'd give it a graphics stamp


magic :D
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
oaktown
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Post by oaktown »

I've never been wild about the language of the legend, as it leaves room for misinterpretation. Plus the text is just kinda fuzzy.

Let's nit-pick it...
• "Every two kingdom territories gives an additional bonus of +1." Additional to what? That's the first thing you read, so it's not in addition to anything. But this is less important than the fact that i don't know what you mean. Are you trying to say that you receive one army for every two territories within a kingdom? If so, say so. And does this include the castle in the kingdom, because the castle is a territory.
• Start with the victory conditions. I'd say this is more important than anything else in the legend. Don't bury the lead.
• the next two lines are clear, but auto-deploy should be hyphenated (i think). And I'd put these in the fist column under the Victory conditions.
• "Castles can bombard non adjacent kingdom areas" - again, hyphenate "non-adjacent." And we saw a complaint about this line in general discussions - does this mean you can bombard territories that aren't adjacent to the castle, or kingdoms that aren't adjacent to it?

I think what may be needed here is a term to describe a territory that is neither a castle nor a village. Plains? Grassland? Battlefield? Field?
Last edited by oaktown on Sat Feb 23, 2008 12:57 pm, edited 1 time in total.
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

oaktown wrote:I've never been wild about the language of the legend, as it leaves room for misinterpretation. Plus the text is just kinda fuzzy.

Let's nit-pick it...
• "Every two kingdom territories gives an additional bonus of +1." Additional to what? That's the first thing you read, so it's not in addition to anything. But this is less important than the fact that i don't know what you mean. Are you trying to say that you receive one army for every two territories within a kingdom? If so, say so. And does this include the castle in the kingdom, because the castle is a territory.
• Start with the victory conditions. I'd say this is more important than anything else in the legend. Don't bury the lead.
• the next two lines are clear, but I auto-deploy should be hyphenated (i think). And I'd put these in the fist column under the Victory conditions.
• "Castles can bombard non adjacent kingdom areas" - again, hyphenate "non-adjacent." And we saw a complaint about this line in general discussions - does this mean you can bombard territories that aren't adjacent to the castle, or kingdoms that aren't adjacent to it?

I think what may be needed here is a term to describe a territory that is neither a castle nor a village. Plains? Grassland? Battlefield? Field?


Thank you oaktown ill will look into this later today :)
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

Just for you oaktown :)

Image
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
edbeard
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Post by edbeard »

fyi the correct language is, "within their kingdom"

their is possessive so it's used to describe ownership.
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

Image
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
edbeard
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Post by edbeard »

qwert brought this up in another thread, as you might know. I don't think this map needs the 630px width.

If this map gets it, I think his roman map should get it as well. Honestly, I don't think either needs it, but if this one has it then certainly his should.
User avatar
snapdoodle
Posts: 190
Joined: Tue Jul 10, 2007 1:40 pm

Post by snapdoodle »

gimil wrote:
edbeard wrote:I'd give it a graphics stamp


magic :D


Lol! How does that work? Do you stamp yourself?
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

edbeard wrote:qwert brought this up in another thread, as you might know. I don't think this map needs the 630px width.

If this map gets it, I think his roman map should get it as well. Honestly, I don't think either needs it, but if this one has it then certainly his should.


I know, this is still set from the base image of te old map that has 630px width, It will be resized closer to the end of production so that I can remeber the pixel dimension etc of boarder and thinks like that :)
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
oaktown
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Post by oaktown »

Legend is better... the line about two kingdom territories getting +1 could still use a tweak, because if you hold four terits in a kingdom you get +4, right? So it's +1 for EVERY two territories.

Graphically, I'd say the villages could use a little something extra to set them apart. It would be sweet to see this as an animated map, with smoke rising from the villages. :)
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

oaktown wrote:Legend is better... the line about two kingdom territories getting +1 could still use a tweak, because if you hold four terits in a kingdom you get +4, right? So it's +1 for EVERY two territories.

Graphically, I'd say the villages could use a little something extra to set them apart. It would be sweet to see this as an animated map, with smoke rising from the villages. :)


I would love to animate the smoke put the GIF quality wouldnt be able to handle the color variations in my map :(


OH and you want the legends changed to "+1 for every two kingdom territories"

??
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
oaktown
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Post by oaktown »

gimil wrote:OH and you want the legends changed to "+1 for every two kingdom territories"

technically it would be best to say "+1 for every two territories within a kingdom" since you don't get a +1 for holding any two non-aligned kingdom territories, right?
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

oaktown wrote:
gimil wrote:OH and you want the legends changed to "+1 for every two kingdom territories"

technically it would be best to say "+1 for every two territories within a kingdom" since you don't get a +1 for holding any two non-aligned kingdom territories, right?


Any two terrs within a single kingdom, so your wording is probably better.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

Here you go oaktown :)

Image
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
Post Reply

Return to “Recycling Box”