Page 6 of 69
Posted: Sat Dec 15, 2007 5:16 pm
by yeti_c
Yeah the problem is that there are a lot of loops involved when determining what continents people hold...
Especially with partial and overriden ones...
The code works out what continents are ownedby who - and then it loops through the ones that are overriden... this is what takes the time on ConquerMan...
The problem is that this is done for every load of the info... - it's not done if Stats is off - which is probably an oversight - because I assumed that 99% of people would always have the stats...
I could recode it so that if stats display is off - then we don't do some of the stuff...
C.
Re: Help File / FAQ?
Posted: Sat Dec 15, 2007 9:02 pm
by Stoney229
yeti_c wrote:a) Strength is a calculation based on number or armies and number of territories (I can't remember the exact workings)
C.
In my Game 1355699, Optimus Prime has a contitnent AND more territories AND more armies than me, but BOB is saying that I am 2 2/3 points stronger than him!?
A/T/C/S
OP: 27/14/+2/23.67
Me: 26/4/0/26.33
Re: Help File / FAQ?
Posted: Sat Dec 15, 2007 9:29 pm
by Herakilla
Stoney229 wrote:yeti_c wrote:a) Strength is a calculation based on number or armies and number of territories (I can't remember the exact workings)
C.
In my Game 1355699, Optimus Prime has a contitnent AND more territories AND more armies than me, but BOB is saying that I am 2 2/3 points stronger than him!?
A/T/C/S
OP: 27/14/+2/23.67
Me: 26/4/0/26.33
it has something to do with the fact you have a much higher number of armies per territory
Re: Help File / FAQ?
Posted: Sat Dec 15, 2007 10:52 pm
by Aerial Attack
Stoney229 wrote:yeti_c wrote:a) Strength is a calculation based on number or armies and number of territories (I can't remember the exact workings)
C.
In my Game 1355699, Optimus Prime has a contitnent AND more territories AND more armies than me, but BOB is saying that I am 2 2/3 points stronger than him!?
A/T/C/S
OP: 27/14/+2/23.67
Me: 26/4/0/26.33
Here is the strength calculation:
Armies - (2/3 * Territories) + MAX(FLOOR(1/3 * Territories), 3) + Continent Bonus + Card Estimate [which is always zero for no cards or less than 3 cards]
27 - (2/3* 14) + Max(Floor(14/3), 3) + 2 = 27 - 9.33 + Max(Floor(4.67), 3) + 2 = 17.67 + Max(4, 3) + 2 = 17.67 + 4 + 2 = 23.67
26 - (2/3 * 4) + Max(Floor(4/3), 3) + 0 = 26 - 2.67 + Max(Floor(1.33), 3) + 0 = 23.33 + Max(1,3) = 23.33 + 3 = 26.33
Obviously if you both sit there and do nothing for several turns, his higher per armies/turn will increase his strength at a higher rate than yours does. But for right now you are slightly stronger.
Re: Help File / FAQ?
Posted: Sun Dec 16, 2007 12:25 pm
by Stoney229
Aerial Attack wrote:Stoney229 wrote:yeti_c wrote:a) Strength is a calculation based on number or armies and number of territories (I can't remember the exact workings)
C.
In my Game 1355699, Optimus Prime has a contitnent AND more territories AND more armies than me, but BOB is saying that I am 2 2/3 points stronger than him!?
A/T/C/S
OP: 27/14/+2/23.67
Me: 26/4/0/26.33
Here is the strength calculation:
Armies - (2/3 * Territories) + MAX(FLOOR(1/3 * Territories), 3) + Continent Bonus + Card Estimate [which is always zero for no cards or less than 3 cards]
27 - (2/3* 14) + Max(Floor(14/3), 3) + 2 = 27 - 9.33 + Max(Floor(4.67), 3) + 2 = 17.67 + Max(4, 3) + 2 = 17.67 + 4 + 2 = 23.67
26 - (2/3 * 4) + Max(Floor(4/3), 3) + 0 = 26 - 2.67 + Max(Floor(1.33), 3) + 0 = 23.33 + Max(1,3) = 23.33 + 3 = 26.33
Obviously if you both sit there and do nothing for several turns, his higher per armies/turn will increase his strength at a higher rate than yours does. But for right now you are slightly stronger.
cool, thanks
Posted: Mon Dec 17, 2007 6:25 am
by nathansamson
Hi,
I do have a problem with this plugin (which was reported before)
Sometimes the time counter stands on 0:30, when their is more left (for example 9:30).
It seems that this is always when the time is 8, or 9 hours (I'm not sure of that 8, but it seems logical)
It has something to do with hexadecimal. (It happens also in python for example)
Code: Select all
>>> 09
File "<stdin>", line 1
09
^
SyntaxError: invalid token
>>> 08
File "<stdin>", line 1
08
^
SyntaxError: invalid token
>>> 07
7
>>> 10
10
A solution seems to be to split the first 0 of the time (if one). But it seems that this already happens.
Since I'm not a javascript/greasemonkey guru I can't help any further (besides testing)
BOB incompatible with new server
Posted: Tue Dec 18, 2007 11:41 pm
by evster
If I go to the IP address for the new server - which i must do, since the buttons don't work at the url,
Bob disappears.
If I go back to the URL, I am ok with BOB (but the site is disfunctional)..
ARG
E
Posted: Tue Dec 18, 2007 11:59 pm
by Aerial Attack
Go To
Tools/Grease Monkey/Manage User Scripts
Click on "Conquer Club - BOB"
Click on "http://*conquerclub.com*" on the right hand side (Included Pages pane)
Click Edit - change it to the IP address for the new server
http://www.conquerclub.com/*
Click OK
You should be fixed
NOTE: I will update the IP address in this post to reflect the new Server IP - but right now, that's just a sample IP.
Posted: Wed Dec 19, 2007 12:09 am
by Night Strike
Interestingly, mine worked without changing this, but I now get that undefined action notice.
Nevermind, it actually worked when I used
http://www.conquerclub.com with that undefined message.
Posted: Wed Dec 19, 2007 8:00 pm
by dacey
Now that there is a letter next to the player name to the right of the map, you can't hover over them to highlight all of there territories with the map inspect on.
Is this only happening to me, or is it something that needs to be fixed?
EDIT: If you click remove color codes, the map inspect will work for that again, but is there any way to have them both on?
Posted: Wed Dec 19, 2007 8:37 pm
by hwhrhett
bob map inspect doesnt work with 8 player games?
Posted: Wed Dec 19, 2007 8:47 pm
by Stoney229
yes, this happens to me too, and should be fixed. but if that map inspect feature is more important to you than the colorblind/colorcoed feature, then just click the "[remove colour codes]" link above the player list in-game. However, hovering over a player 7 and player 8 will still not do anything, and this needs to be fixed/updated too.
Posted: Wed Dec 19, 2007 10:00 pm
by bedub1
Stoney229 wrote:hovering over a player 7 and player 8 will still not do anything, and this needs to be fixed/updated too.
Thanks Stoney229! I agree!
Posted: Thu Dec 20, 2007 2:03 am
by yeti_c
8 player games!?!?!?!?!?
C.
Posted: Thu Dec 20, 2007 2:42 am
by Coleman
yeti_c wrote:8 player games!?!?!?!?!?
C.
You've been weird all day...
Posted: Thu Dec 20, 2007 3:59 am
by yeti_c
Cheers...
I hadn't noticed til I read that this morning...
I'll see if I can code up some changes - I'm not sure I've got time...
C.
EDIT - In fact that was the first thing I read this morning - I signed off at 11:30 GMT - and Lack did the update at 12:05 GMT...
C.
Posted: Thu Dec 20, 2007 4:46 am
by yeti_c
VERSION : 3.00
FIXED :
8 Player Support
C.
Posted: Thu Dec 20, 2007 5:03 am
by Incandenza
It's been said quite often, but can't be said often enough:
Thank you for all the work you put into this.
In honor of your contribution to this site, I have decided to name my first child Yeti XML Mylastname. Yeah, the kids might tease poor young Yeti on the playground, but I shall dry his tears knowing that his social ostracism is a small price to pay for the joy of having detailed in-game information.

Posted: Thu Dec 20, 2007 5:06 am
by yeti_c
Incandenza wrote:It's been said quite often, but can't be said often enough:
Thank you for all the work you put into this.
In honor of your contribution to this site, I have decided to name my first child Yeti XML Mylastname. Yeah, the kids might tease poor young Yeti on the playground, but I shall dry his tears knowing that his social ostracism is a small price to pay for the joy of having detailed in-game information.

Alternatively - you could just call him Bob!!!!
C.
Posted: Thu Dec 20, 2007 5:12 am
by Incandenza
Eh, what fun would that be?

Posted: Thu Dec 20, 2007 7:23 am
by Windparson
Bob and CC have been kinda weird since the server upgrade. Having to hit refresh after every type of move in the game. Is that CC or BOB, or both? I know the 8 player inspect didn't work and that has been upgraded. Thanks by the way, BOB is an OUTSTANDING add on.
I did just uninstall the old BOB and put in 3.0
Just wondering if there is any pointers etc.
II have tried using the other http address that was given for help with CC, but it doesn't seem to help.
ANy help appreciated.
Wind
Posted: Thu Dec 20, 2007 8:29 am
by ogr8cdd
Windparson wrote:Bob and CC have been kinda weird since the server upgrade. Having to hit refresh after every type of move in the game. Is that CC or BOB, or both? I know the 8 player inspect didn't work and that has been upgraded. Thanks by the way, BOB is an OUTSTANDING add on.
I did just uninstall the old BOB and put in 3.0
Just wondering if there is any pointers etc.
II have tried using the other http address that was given for help with CC, but it doesn't seem to help.
ANy help appreciated.
Wind
Yea, I have the same problem, but just thought I was thick and tried re-installing. Still didn't work though. And I still think I am thick
and I agree BOB Is OUTSTANDING.
Posted: Thu Dec 20, 2007 8:33 am
by ogr8cdd
Strange things is I don't seem to get the BOB menu anymore either

Posted: Thu Dec 20, 2007 9:24 am
by Frop
I haven't tried 3.0 yet, but just in cause I do run into problems - is there actually an archive of older versions somewhere? Would come in handy if the newest version won't function properly (and I
need BOB

).
Posted: Thu Dec 20, 2007 9:27 am
by xmaveric
Problems seem to be related to the addition of the [add colour codes] to the page... if you click this, with BoB enabled, it will not let you click any of the linkes (refresh, large map, add colour codes). Then if you refresh the page manually, the bob menu disappears.