The Dungeon of Draknor [Vacation]
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strike wolf
- Posts: 8345
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- Location: Sandy Springs, GA (just north of Atlanta)
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strike wolf
- Posts: 8345
- Joined: Fri May 19, 2006 11:03 pm
- Gender: Male
- Location: Sandy Springs, GA (just north of Atlanta)
Sikkram wrote:Way to many posts to read them all...
This is the first time I've seen this thread and it has been here since Jun?
Can someone please finish this board so I can play it... And the creator can make more like this one!
Okay just to handle andy's job (or maybe its his old job now). The creator will get back to it when he gets back from his vacation. Secondly the creator of this map has already created several maps and will probably have many more in the future.
- happysadfun
- Posts: 1251
- Joined: Mon Jul 10, 2006 9:06 pm
- Location: Haundin at DotSco, Being Sad that Mark Green Lost in Suburban Wisconsin
strike wolf wrote:well seeing as Jota's on vacation, there won't be for a while.
I correctingly wrote:You guys keep repeating the same thing. Jota is on a trans-continental voyage in which he does not have proper access to a computer. Be patient.
I would hardly call a trans-continental voyage a vacation unless you were in a car and slept at a hotel where they give you free Russian mints and a continental breakfast. Get it, continental breakfast, trans-continental voyage, huh? heh heh heh?
Children, this is what happens to hockey players, druggies, and Hillary Clinton.
Rope. Tree. Hillary. Some assembly required.
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Nous-irons
- Posts: 110
- Joined: Sun Oct 01, 2006 4:33 pm
Okay, I very much like the idea - how long did it take you to set up the arrows?
However, I think there's a lot of things to capitalise upon. We probably need to run this as a sort of "beta map" - ie. prone to change and balance issues. Due to the complex nature of the map there might be unforeseen balance issues - ie. starting at the wrong side of the board might be to your disadvantage.
There should be more continents or more continent bonuses, and more rooms in general - because there of the one way routes this compensates for that. We want a fun game of chasing each other around, as opposed to a dull stalemate/closed game. More rooms would solve that. I'm concerned there will be more bottlenecks than usual (intentional), but we don't want too many either.
Make a minority of the passages two-way - it will add an element into the game.
Teleportals - more than just between rooms, there should be portals across the map, perhaps? Perhaps some will be one-way, some two-way. Or perhaps portal that also converge at some center region of the map (one-way) - holding that region has a bonus while facing all the onslaught, in addition to the Halls.
The edge of the map - I think this would be the best place to place the portals. Part of the problem, methinks, is that it feels too two-dimensional - hence, there isn't just a dead-end by being at the edge of the map.
I think people are going to spend long hours on their turns just thinking of the best route to think. Congratulations, you've created a risk form of chess!
However, I think there's a lot of things to capitalise upon. We probably need to run this as a sort of "beta map" - ie. prone to change and balance issues. Due to the complex nature of the map there might be unforeseen balance issues - ie. starting at the wrong side of the board might be to your disadvantage.
There should be more continents or more continent bonuses, and more rooms in general - because there of the one way routes this compensates for that. We want a fun game of chasing each other around, as opposed to a dull stalemate/closed game. More rooms would solve that. I'm concerned there will be more bottlenecks than usual (intentional), but we don't want too many either.
Make a minority of the passages two-way - it will add an element into the game.
Teleportals - more than just between rooms, there should be portals across the map, perhaps? Perhaps some will be one-way, some two-way. Or perhaps portal that also converge at some center region of the map (one-way) - holding that region has a bonus while facing all the onslaught, in addition to the Halls.
The edge of the map - I think this would be the best place to place the portals. Part of the problem, methinks, is that it feels too two-dimensional - hence, there isn't just a dead-end by being at the edge of the map.
I think people are going to spend long hours on their turns just thinking of the best route to think. Congratulations, you've created a risk form of chess!
- joeyjordison
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- fluffybunnykins
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- Location: Liverpool, UK
- AndyDufresne
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- Location: A Banana Palm in Zihuatanejo
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- cowshrptrn
- Posts: 838
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- Location: wouldn't YOU like to know....
- AndyDufresne
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- SkyCaptain
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- Location: The World of Tomorrow
- spinwizard
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x
all one way, what a great tought
but im missing a spermdonationroom
but im missing a spermdonationroom
originele maps ? zie
http://www.conquerclub.com/forum/viewtopic.php?t=15500
http://www.conquerclub.com/forum/viewtopic.php?t=15500
- spinwizard
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- Risktaker17
- Posts: 1495
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- Ruben Cassar
- Posts: 2160
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- Location: Civitas Invicta, Melita, Evropa
spinwizard wrote:spinwizard wrote:if i tryed 2 take this over would it b ok with every1, i made a basic image and it looks good, any objections?
edit- it would all b my own work of cause, i will only use the concept of this map but make it my self, any objections?
Yes, don't start any new maps before you finish the ones you have in development.
- spinwizard
- Posts: 5016
- Joined: Sun Dec 10, 2006 9:52 am
Ruben Cassar wrote:spinwizard wrote:spinwizard wrote:if i tryed 2 take this over would it b ok with every1, i made a basic image and it looks good, any objections?
edit- it would all b my own work of cause, i will only use the concept of this map but make it my self, any objections?
Yes, don't start any new maps before you finish the ones you have in development.
all the others, well france and CCduku are bwing worked on casuly but they r not going any where...
- Ruben Cassar
- Posts: 2160
- Joined: Thu Nov 16, 2006 6:04 am
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- Location: Civitas Invicta, Melita, Evropa
spinwizard wrote:Ruben Cassar wrote:spinwizard wrote:spinwizard wrote:if i tryed 2 take this over would it b ok with every1, i made a basic image and it looks good, any objections?
edit- it would all b my own work of cause, i will only use the concept of this map but make it my self, any objections?
Yes, don't start any new maps before you finish the ones you have in development.
all the others, well france and CCduku are bwing worked on casuly but they r not going any where...
I'd rather see 1 map finished than 3 in development which never see the light of day. Focus on your France map first...it has the most potential.








