The Dungeon of Draknor [Vacation]

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
strike wolf
Posts: 8345
Joined: Fri May 19, 2006 11:03 pm
Gender: Male
Location: Sandy Springs, GA (just north of Atlanta)

Post by strike wolf »

well seeing as Jota's on vacation, there won't be for a while.
User avatar
Sikkram
Posts: 42
Joined: Thu Jul 06, 2006 3:17 am
Location: The valley of the Sun
Contact:

Post by Sikkram »

Way to many posts to read them all...
This is the first time I've seen this thread and it has been here since Jun?

Can someone please finish this board so I can play it... And the creator can make more like this one!
strike wolf
Posts: 8345
Joined: Fri May 19, 2006 11:03 pm
Gender: Male
Location: Sandy Springs, GA (just north of Atlanta)

Post by strike wolf »

Sikkram wrote:Way to many posts to read them all...
This is the first time I've seen this thread and it has been here since Jun?

Can someone please finish this board so I can play it... And the creator can make more like this one!


Okay just to handle andy's job (or maybe its his old job now). The creator will get back to it when he gets back from his vacation. Secondly the creator of this map has already created several maps and will probably have many more in the future.
User avatar
happysadfun
Posts: 1251
Joined: Mon Jul 10, 2006 9:06 pm
Location: Haundin at DotSco, Being Sad that Mark Green Lost in Suburban Wisconsin

Post by happysadfun »

strike wolf wrote:well seeing as Jota's on vacation, there won't be for a while.

I correctingly wrote:You guys keep repeating the same thing. Jota is on a trans-continental voyage in which he does not have proper access to a computer. Be patient.

I would hardly call a trans-continental voyage a vacation unless you were in a car and slept at a hotel where they give you free Russian mints and a continental breakfast. Get it, continental breakfast, trans-continental voyage, huh? heh heh heh?
ImageChildren, this is what happens to hockey players, druggies, and Hillary Clinton.

Rope. Tree. Hillary. Some assembly required.
User avatar
Enigma
Posts: 367
Joined: Mon Jul 03, 2006 10:23 pm
Location: Classified

Post by Enigma »

heh heh heh...
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
Terry Pratchet
Nous-irons
Posts: 110
Joined: Sun Oct 01, 2006 4:33 pm

Post by Nous-irons »

Okay, I very much like the idea - how long did it take you to set up the arrows?

However, I think there's a lot of things to capitalise upon. We probably need to run this as a sort of "beta map" - ie. prone to change and balance issues. Due to the complex nature of the map there might be unforeseen balance issues - ie. starting at the wrong side of the board might be to your disadvantage.

There should be more continents or more continent bonuses, and more rooms in general - because there of the one way routes this compensates for that. We want a fun game of chasing each other around, as opposed to a dull stalemate/closed game. More rooms would solve that. I'm concerned there will be more bottlenecks than usual (intentional), but we don't want too many either.

Make a minority of the passages two-way - it will add an element into the game.

Teleportals - more than just between rooms, there should be portals across the map, perhaps? Perhaps some will be one-way, some two-way. Or perhaps portal that also converge at some center region of the map (one-way) - holding that region has a bonus while facing all the onslaught, in addition to the Halls.

The edge of the map - I think this would be the best place to place the portals. Part of the problem, methinks, is that it feels too two-dimensional - hence, there isn't just a dead-end by being at the edge of the map.

I think people are going to spend long hours on their turns just thinking of the best route to think. Congratulations, you've created a risk form of chess! ;-)
User avatar
Hoff
Posts: 861
Joined: Thu Mar 16, 2006 1:46 am
Location: Philadelphia, PA

Post by Hoff »

i like it, i guess i'm probably late with this tho. The only thing that i would change is to make the colors a bit darker, or make them stand out more so it is a bit clearer. But other than that it looks great
User avatar
joeyjordison
Posts: 1170
Joined: Wed Apr 19, 2006 9:10 am

Post by joeyjordison »

sorry if i hav missed a big update but havin seen the first pic there is no way i could play that. its just too confusing! its a nice idea but don't know how it would play
User avatar
Kayla
Posts: 409
Joined: Wed Mar 01, 2006 2:43 am
Location: Sedalia Missouri
Contact:

Post by Kayla »

i dont have time to read 9 pages of things to see if its been mentioned but maybe the arrows going out could be green, and in could be red???????? if that would work, not sure
User avatar
fluffybunnykins
Posts: 385
Joined: Tue May 02, 2006 6:43 am
Location: Liverpool, UK

Post by fluffybunnykins »

in and out of what/where???
Superman wears 'Fluffybunnykins' pyjamas
cattrain
Posts: 36
Joined: Tue Oct 03, 2006 1:19 am

Post by cattrain »

woot :twisted: :-({|= :-^
User avatar
RjBeals
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA
Contact:

Post by RjBeals »

I really like this map. I wonder if bumping it up will get it more attention???
Image
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Post by AndyDufresne »

The original cartographer is currently away for some time.


--Andy
User avatar
cowshrptrn
Posts: 838
Joined: Thu Aug 17, 2006 1:15 pm
Location: wouldn't YOU like to know....

Post by cowshrptrn »

if jota needs someone to work on the code and stuff i'm sure we can find some volunteers just so this map doesn't stagnate and lose interest.
Image
Nikolai
Posts: 423
Joined: Wed Jun 28, 2006 9:11 pm

Post by Nikolai »

Andy, do you have any idea how long Jota was planning to be on vacation? I'd really like to see this map advancing, and I think a lot of others feel the same way.
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Post by AndyDufresne »

Jota hasn't been in contact for some time.


--Andy
User avatar
SkyCaptain
Posts: 92
Joined: Sat Jun 10, 2006 12:06 pm
Location: The World of Tomorrow

Post by SkyCaptain »

Would it be alright for someone to take over then? Because this was shaping up to be a really cool map and then Jota just died.
User avatar
spinwizard
Posts: 5016
Joined: Sun Dec 10, 2006 9:52 am

Post by spinwizard »

if i tryed 2 take this over would it b ok with every1, i made a basic image and it looks good, any objections?
User avatar
antjo
Posts: 262
Joined: Mon Dec 04, 2006 3:40 pm

x

Post by antjo »

all one way, what a great tought
but im missing a spermdonationroom
User avatar
spinwizard
Posts: 5016
Joined: Sun Dec 10, 2006 9:52 am

Post by spinwizard »

spinwizard wrote:if i tryed 2 take this over would it b ok with every1, i made a basic image and it looks good, any objections?


edit- it would all b my own work of cause, i will only use the concept of this map but make it my self, any objections?
User avatar
Risktaker17
Posts: 1495
Joined: Sun Apr 01, 2007 8:09 am

Post by Risktaker17 »

I really like that idea it looks real good
User avatar
Ruben Cassar
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Gender: Male
Location: Civitas Invicta, Melita, Evropa

Post by Ruben Cassar »

spinwizard wrote:
spinwizard wrote:if i tryed 2 take this over would it b ok with every1, i made a basic image and it looks good, any objections?


edit- it would all b my own work of cause, i will only use the concept of this map but make it my self, any objections?


Yes, don't start any new maps before you finish the ones you have in development.
ImageImageImageImageImage
User avatar
Enigma
Posts: 367
Joined: Mon Jul 03, 2006 10:23 pm
Location: Classified

Post by Enigma »

i would love to see this map/concept revived :D
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
Terry Pratchet
User avatar
spinwizard
Posts: 5016
Joined: Sun Dec 10, 2006 9:52 am

Post by spinwizard »

Ruben Cassar wrote:
spinwizard wrote:
spinwizard wrote:if i tryed 2 take this over would it b ok with every1, i made a basic image and it looks good, any objections?


edit- it would all b my own work of cause, i will only use the concept of this map but make it my self, any objections?


Yes, don't start any new maps before you finish the ones you have in development.


all the others, well france and CCduku are bwing worked on casuly but they r not going any where...
User avatar
Ruben Cassar
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Gender: Male
Location: Civitas Invicta, Melita, Evropa

Post by Ruben Cassar »

spinwizard wrote:
Ruben Cassar wrote:
spinwizard wrote:
spinwizard wrote:if i tryed 2 take this over would it b ok with every1, i made a basic image and it looks good, any objections?


edit- it would all b my own work of cause, i will only use the concept of this map but make it my self, any objections?


Yes, don't start any new maps before you finish the ones you have in development.


all the others, well france and CCduku are bwing worked on casuly but they r not going any where...


I'd rather see 1 map finished than 3 in development which never see the light of day. Focus on your France map first...it has the most potential.
ImageImageImageImageImage
Post Reply

Return to “Melting Pot: Map Ideas”