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Re: Stronghold [4/12] Page 7
Posted: Wed Jan 08, 2014 2:22 am
by Dukasaur
RedBaron0 wrote:I like green for sure, however you are going to need to keep an eye on the color blind test since green in a part of the most common type of color blindness.
Could he use different shades of green and use textures to make it visible for the colour blind? The black/white contrasts in the textures should be visible even to those who are 100% colour-blind, no?
Re: Stronghold [3/1] Page 9
Posted: Wed Jan 08, 2014 5:18 am
by ManBungalow
I ran it through a colourblind filter a few days ago, and it looks okay.
Lake Rebels/Salty Coast are quite similar.
But on the whole, I think having such thick borders to mark the edges of the bonuses makes it pretty unambiguous. Will go over it again though.
Re: Stronghold [3/1] Page 9
Posted: Mon Jan 13, 2014 10:28 am
by RedBaron0
That's fine MB, we all need to see these tests too though, the more people that can judge, the better.
Re: Stronghold [3/1] Page 9
Posted: Sun Feb 02, 2014 5:56 pm
by ManBungalow
Just an FYI....I'll update this map very soon. Real life is pretty hectic right now.
Re: Stronghold [3/1] Page 9
Posted: Wed Feb 05, 2014 4:52 am
by koontz1973
ManBungalow wrote:Just an FYI....I'll update this map very soon. Real life is pretty hectic right now.
A little one is better than nothing. Try to get one done this week for us.
Re: Stronghold [3/1] Page 9
Posted: Wed Feb 05, 2014 5:08 pm
by RedBaron0
koontz1973 wrote:ManBungalow wrote:Just an FYI....I'll update this map very soon. Real life is pretty hectic right now.
A little one is better than nothing. Try to get one done this week for us.
What he said.
Re: Stronghold [3/1] Page 9
Posted: Thu Feb 13, 2014 10:20 am
by RedBaron0
[moved]
Seems the progress of this map has stalled. Should the mapmaker choose to continue the production of this map, all they need do is contact any CA and ask it be moved back to the Foundry, once an update has been made. Be aware that the vacation this map will be put on will be for a period of no longer than 6 months. Should that time period pass without update this map will be consided abandoned, meaning its various gameplay elements will be free to used by any other mapmaker. Even if this map returns to the Foundry it may be reevaluated for gameplay worthyness due to possible changes in Foundry standards that may occur in the meantime. At that time the gameplay stamp may be recinded temperarily to denote its status.
Re: [Vaction valid until August 2014] Stronghold
Posted: Thu Feb 13, 2014 10:28 am
by ManBungalow
I've got this. Should have some time soon.
Re: [Vaction valid until August 2014] Stronghold
Posted: Sun Jun 29, 2014 5:02 pm
by dakky21
Anything new about this? Like, almost 5 months passed?
Re: [Vaction valid until August 2014] Stronghold
Posted: Tue Jan 20, 2015 7:08 pm
by ManBungalow
Hi, I'm hoping to revive this map!
Does anyone still visit the foundry? Mods?
Here's an update. Can I get it back in the main foundry please?
[bigimg]http://i495.photobucket.com/albums/rr317/ManBungalow/GCCM/v11_zps39986467.png[/bigimg]
Summary of update:
*New trees
*New connection between Crown Plains and Cobble to eliminate the bottleneck which was there before
*Neutral 2 moved from Trout Bay to Minty Fields so nobody starts next to the Sun Rebels, as that can only be attacked by one region
*Minor tweaks
Re: [Vaction valid until August 2014] Stronghold
Posted: Wed Jan 21, 2015 12:56 pm
by sempaispellcheck
ManBungalow wrote:Hi, I'm hoping to revive this map!
IT'S ALIIIIIIIIIIIIVE!!!!!
I support this being revived.
Good to see you back, ManB.
sempai
Re: Stronghold - updated 21/01/2015
Posted: Wed Jan 21, 2015 3:37 pm
by waauw
great map.
Though one question, why are the bonuses for Crown plains and Gargoyle different? They both have the same number of territories and borders and they both stand on equally dangerous positions.
Re: Stronghold - updated 21/01/2015
Posted: Thu Jan 22, 2015 3:54 am
by iancanton
glad to see an update! moved to the main foundry workshop!
ian.

Re: Stronghold - updated 21/01/2015
Posted: Thu Jan 22, 2015 5:27 am
by ManBungalow
waauw wrote:great map.
Though one question, why are the bonuses for Crown plains and Gargoyle different? They both have the same number of territories and borders and they both stand on equally dangerous positions.
I guess because the Cobble <-> Crown Plains border wasn't there until the last update, so Crown Plains was easier to defend!
I'll have a good look at and review the bonus values this evening. Hopefully I'm allowed to tweak them a little bit even though I already have the gameplay stamp?
Cheers guys!
Re: Stronghold - updated 21/01/2015
Posted: Fri Jan 23, 2015 1:46 pm
by Endgame422
Looks great.
Love a map with an objective(esp with fog)
Im glad you stuck with the green i much prefer it.
Are the 3 neutrals next to stronghold killer?
Re: Stronghold - updated 21/01/2015
Posted: Fri Jan 23, 2015 3:21 pm
by ManBungalow
Endgame422 wrote:Looks great.
Love a map with an objective(esp with fog)
Im glad you stuck with the green i much prefer it.
Are the 3 neutrals next to stronghold killer?
Thank you kindly!
Those neutrals are NOT killer neutrals. They would be a good candidate for killer neutrals, but there are 2 reasons why they sadly cannot be:
1) I'm aiming to have this map be as simple as possible, such that you don't have to check the legend more than once - so many other maps have me reading ancient texts to work out how to attack now
2) As this map was the product of a competition - the competition determined specific gameplay criteria which I'm not allowed to deviate from (eg by introducing killer neutrals)
Thanks for your interest!
Re: Stronghold - updated 21/01/2015
Posted: Sun Jan 25, 2015 1:55 am
by Dukasaur
Good to see you back, ManB!
I still love this map!
Re: Stronghold - updated 21/01/2015
Posted: Thu Jan 29, 2015 3:21 pm
by ManBungalow
Small update:
[bigimg]http://i495.photobucket.com/albums/rr317/ManBungalow/v11b_zpsrvw3lxwd.png~original[/bigimg]
Summary:
More balanced bonus values - @cartographers, sorry about this change, I don't think I'm supposed to change gameplay after getting the stamp? I think it's for the best though!
Slightly changed colours to make some kingdoms more distinct
Re: Stronghold - updated 21/01/2015
Posted: Sun Feb 15, 2015 4:10 pm
by iancanton
now that u've bumped up the easier bonuses, the harder ones in the middle are looking unattractive. to fix that, try sherwood +5, gargoyle +6, crown plains +6 and darwin +4. expanding the western forest to separate raven from coven rebels will help to bring the latter into play, as its the only rebel region adjacent to 3 other regions. on an open map such as this, players usually try to avoid wasting their troops on attacking neutrals, so reducing the rebel starting neutrals to n2 will encourage players to attack the rebels (cut the auto-deploy from +2 to +1 to compensate).
from what i can see, the new greens make each bonus zone stand out well from its neighbours.
ian.

Re: Stronghold - updated 29/01/2015
Posted: Sat Mar 14, 2015 11:03 am
by Balsiefen
On a graphical note, perhaps a subtle backglow to the names of the territories that share names with the continents? (Sherwood, Gargoyle etc.) Just to make them a little easier to pick out when skimming over the bonus values. Nice map btw.
Also, if your software supports it, it might be good to add an extra pixel or so to the letter spacing for the yellow bonuses text. a couple of them look a little crammed together at the moment and you have extra space to spread them out into.
Re: Stronghold - updated 29/01/2015
Posted: Thu May 28, 2015 5:16 am
by macbone
I like the distinctive fonts used for this map. We don't have any other maps that look like that. Nice!
I like the simple achievement. It looks rather easy to take, though.
Re: Stronghold - updated 29/01/2015
Posted: Tue Sep 15, 2015 6:55 am
by iAmCaffeine
Is this still being worked on? It occurred to me that someone who's colour blind may have an absolute nightmare on this map.
Re: Stronghold [3/1] Page 9
Posted: Tue Sep 15, 2015 7:53 am
by WingCmdr Ginkapo
ManBungalow wrote:I ran it through a colourblind filter a few days ago, and it looks okay.
Lake Rebels/Salty Coast are quite similar.
But on the whole, I think having such thick borders to mark the edges of the bonuses makes it pretty unambiguous. Will go over it again though.
Not sure if this comment is relevant Caff
Re: Stronghold [3/1] Page 9
Posted: Tue Sep 15, 2015 7:58 am
by iAmCaffeine
WingCmdr Ginkapo wrote:ManBungalow wrote:I ran it through a colourblind filter a few days ago, and it looks okay.
Lake Rebels/Salty Coast are quite similar.
But on the whole, I think having such thick borders to mark the edges of the bonuses makes it pretty unambiguous. Will go over it again though.
Not sure if this comment is relevant Caff
Well, fair enough then! I would assume if the shades of green differed enough then there wouldn't be an issue.
Re: Stronghold - updated 29/01/2015
Posted: Tue Sep 15, 2015 11:16 am
by Aleena
just curious.
what % of our players are actually color blind?