Classic Cities: Madrid [Quenched]
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- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Classic Cities Madrid [4/11] V13.3 Pg 1/9
I know, I only did it for spacing reasons to see if it all fits. Now that I know it does, I will continue with the large map only.
But how is the text? There is my official version:
[bigimg]http://img132.imageshack.us/img132/2365/madridnew.png[/bigimg]
or this one as Pamoa asked for it:
[bigimg]http://img84.imageshack.us/img84/8346/madridnew.jpg[/bigimg]
Which one in your opinion is better and I will do all text like that. Maps and legend texts.
But how is the text? There is my official version:
[bigimg]http://img132.imageshack.us/img132/2365/madridnew.png[/bigimg]
or this one as Pamoa asked for it:
[bigimg]http://img84.imageshack.us/img84/8346/madridnew.jpg[/bigimg]
Which one in your opinion is better and I will do all text like that. Maps and legend texts.

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sannemanrobinson
- Posts: 255
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- Gender: Male
Re: Classic Cities Madrid [4/11] V13.3 Pg 1/9
I prefer as Pamoa asked for it. The Barrio Azul bonus might have to be a bit darker for legitibility.
- RedBaron0
- Posts: 2657
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Re: Classic Cities Madrid [4/11] V13.3 Pg 1/9
Second version with the lighter drop shadow, for sure.


Re: Classic Cities Madrid [4/11] V13.3 Pg 1/9
in my opinion it is better
but your shadow has to be darker
for the violet text in presently illegible
maybe a thin black outline and the shadow
can you try it for the legend texts
specially the b/w impassable
sorry
thanks for listening to me
but your shadow has to be darker
for the violet text in presently illegible
maybe a thin black outline and the shadow
can you try it for the legend texts
specially the b/w impassable
thanks for listening to me
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Classic Cities Madrid [4/11] V13.3 Pg 1/9
No problem pamoa, will get it done today. As soon as a text is found that is good to go, all text will go like it. I will bung some different text up later with different shadows and let you lot decide for me.

- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Classic Cities Madrid [4/11] V13.3 Pg 1/9
Text in each bonus region is done differently with my desired font. Which looks the best. Do not worry about the colours as I can change/tweak them later after this is chosen. Not all are great but all use the bonus colours to facilitate game play.
[bigimg]http://img209.imageshack.us/img209/2365/madridnew.png[/bigimg]
[bigimg]http://img209.imageshack.us/img209/2365/madridnew.png[/bigimg]

Re: Madrid [4/11] Pg 1/9 [Territ name glow poll page 9]
I must say pink could be fun
else yellow is surely the best
else yellow is surely the best
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
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nolefan5311
- Posts: 1768
- Joined: Mon Nov 22, 2010 11:51 am
- Gender: Male
- Location: Florida
Re: Madrid [4/11] Pg 1/9 [Territ name glow poll page 9]
Bright yellow is easily the best, imo
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Madrid [4/11] Pg 1/9 [Territ name glow poll page 9]
Updated all text to be the same as the yellow one. Blue text is slightly different as it has a dark grey glow (colour blind test needed it).
Legend text done the same and rules have black text with the white glow.
Territ lines brought up to date with the new colours as well.
[bigimg]http://img832.imageshack.us/img832/2365/madridnew.png[/bigimg]
Legend text done the same and rules have black text with the white glow.
Territ lines brought up to date with the new colours as well.
[bigimg]http://img832.imageshack.us/img832/2365/madridnew.png[/bigimg]

Re: Classic Cities: Madrid [11/11] Pg 1/9
quick drop by
blue is illegible
and drop shadow doesn't work well on some borders
blue is illegible
and drop shadow doesn't work well on some borders
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Classic Cities: Madrid [11/11] Pg 1/9
Figured that. Any suggestions?
EDIT: Found a solution, a lighter blue.
[bigimg]http://img821.imageshack.us/img821/3545/madridnewm.png[/bigimg]
EDIT: Found a solution, a lighter blue.
[bigimg]http://img821.imageshack.us/img821/3545/madridnewm.png[/bigimg]

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sannemanrobinson
- Posts: 255
- Joined: Mon Dec 20, 2010 6:35 am
- Gender: Male
Re: Classic Cities: Madrid [11/11] Pg 1/10
Can Barrio Azul have a darker shade now that the blue is lighter? Especially in the legend it pops out.
Looks good for the rest!
Looks good for the rest!
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Classic Cities: Madrid [11/11] Pg 1/10
sannemanrobinson wrote:Can Barrio Azul have a darker shade now that the blue is lighter? Especially in the legend it pops out.
Looks good for the rest!
That is the blue, when it goes darker, the glow around it for the colour blind tests make it imposable to read. Will see if their is a shade darker that works though. Maybe tone the cyan one down a tad as well to give a better difference.

Re: Classic Cities: Madrid [11/11] Pg 1/10
you're on a good way
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Classic Cities: Madrid [11/11] Pg 1/10
Colours and glows tweaked. All CB friendly.
Changed the names of the bonuses. Now compass points. This allows freedom to move away from some colours as the cyan never really looked like that anyway. Barrio=neighbourhood.
[bigimg]http://img707.imageshack.us/img707/2365/madridnew.png[/bigimg]
Changed the names of the bonuses. Now compass points. This allows freedom to move away from some colours as the cyan never really looked like that anyway. Barrio=neighbourhood.
[bigimg]http://img707.imageshack.us/img707/2365/madridnew.png[/bigimg]

Re: Classic Cities: Madrid [11/11] Pg 1/10
spelling please
norte
oeste
centro
nordeste
este
sur (instead of suroeste)
sudeste (instead of sur)
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Classic Cities: Madrid [11/11] Pg 1/10
pamoa, why centro over what I have? What does my one mean if you know? Will change all today. Anything else you spotted?

Re: Classic Cities: Madrid [11/11] Pg 1/10
céntrico is downtownkoontz1973 wrote:pamoa, why centro over what I have? What does my one mean if you know? Will change all today. Anything else you spotted?
which is usage description not corresponding to your zones
and used cardinals directions for the others
so it should be more generic geographical name
centro is more like middle
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Classic Cities: Madrid [11/11] Pg 1/10
pamoa, big thanks for that.
All names have been corrected as per pamoa instructions. Large map and small map done. Can anyone spot anything that needs to be fixed or changed?
[bigimg]http://img835.imageshack.us/img835/3606/madridnewt.png[/bigimg]
[bigimg]http://img210.imageshack.us/img210/7128/madridsmall.png[/bigimg]
[spoiler=888 maps][bigimg]http://img690.imageshack.us/img690/8346/madridnew.jpg[/bigimg]
[bigimg]http://img267.imageshack.us/img267/786/madridsmall.jpg[/bigimg][/spoiler]
[spoiler=Colour blind maps][bigimg]http://img835.imageshack.us/img835/3164/madcb1.jpg[/bigimg]
[bigimg]http://img42.imageshack.us/img42/7655/madcb2.jpg[/bigimg]
[bigimg]http://img811.imageshack.us/img811/5310/madcb3.jpg[/bigimg][/spoiler]
All names have been corrected as per pamoa instructions. Large map and small map done. Can anyone spot anything that needs to be fixed or changed?
[bigimg]http://img835.imageshack.us/img835/3606/madridnewt.png[/bigimg]
[bigimg]http://img210.imageshack.us/img210/7128/madridsmall.png[/bigimg]
[spoiler=888 maps][bigimg]http://img690.imageshack.us/img690/8346/madridnew.jpg[/bigimg]
[bigimg]http://img267.imageshack.us/img267/786/madridsmall.jpg[/bigimg][/spoiler]
[spoiler=Colour blind maps][bigimg]http://img835.imageshack.us/img835/3164/madcb1.jpg[/bigimg]
[bigimg]http://img42.imageshack.us/img42/7655/madcb2.jpg[/bigimg]
[bigimg]http://img811.imageshack.us/img811/5310/madcb3.jpg[/bigimg][/spoiler]

- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Classic Cities: Madrid [12/11] Pg 1/10
Did a clean up of all the map.
Added shadows to all buildings, trees, animals and people.
[bigimg]http://img231.imageshack.us/img231/2599/madridnews.png[/bigimg]
[bigimg]http://img13.imageshack.us/img13/7128/madridsmall.png[/bigimg]
Added shadows to all buildings, trees, animals and people.
[bigimg]http://img231.imageshack.us/img231/2599/madridnews.png[/bigimg]
[bigimg]http://img13.imageshack.us/img13/7128/madridsmall.png[/bigimg]

- x-raider
- Posts: 248
- Joined: Tue Nov 17, 2009 5:32 am
- Location: Lost in the Complexities of the Undiscovered Universe
Re: Classic Cities: Madrid [15/11] Pg 1/10 Graphics?
Looking great Koontz. Is it just me, or does the park in the north just look wrong?
I understand it might be depicting something specific, but it doesn't look right.
I understand it might be depicting something specific, but it doesn't look right.
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Classic Cities: Madrid [15/11] Pg 1/10 Graphics?
x-raider wrote:Looking great Koontz. Is it just me, or does the park in the north just look wrong?
I understand it might be depicting something specific, but it doesn't look right.
The water in the north is man made which is why it has the appearance like that. I understand you objection but every territ has a specific building feature and that is what is in that area.

- x-raider
- Posts: 248
- Joined: Tue Nov 17, 2009 5:32 am
- Location: Lost in the Complexities of the Undiscovered Universe
Re: Classic Cities: Madrid [15/11] Pg 1/10 Graphics?
OK, Just wanted to check.
Plus I really need to increase my presence in the foundry
Plus I really need to increase my presence in the foundry
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Classic Cities: Madrid [15/11] Pg 1/10 Graphics?
x-raider wrote:OK, Just wanted to check.
Plus I really need to increase my presence in the foundry
No problem. And yes you do. Come on x, we hardly bite and only leave minor wounds.
