Page 6 of 15
Re: CLASSIC CITIES: Moscow [15.8.12] V14-P9 GFX
Posted: Tue Aug 14, 2012 8:21 pm
by isaiah40
Get rid of the street veins, it is making the map look really "un"cairns like. a.k.a. messy, cluttered, busy, etc.

Re: CLASSIC CITIES: Moscow [15.8.12] V14-P9 GFX
Posted: Wed Aug 15, 2012 5:19 pm
by cairnswk
isaiah40 wrote:Get rid of the street veins, it is making the map look really "un"cairns like. a.k.a. messy, cluttered, busy, etc.

Ooooh! I thought most of my maps were cluttered

Re: CLASSIC CITIES: Moscow [15.8.12] V14-P9 GFX
Posted: Sat Aug 18, 2012 4:42 am
by ManBungalow
The streets do make it very difficult to work out where the borders are.
I'm looking forward to seeing what it's like with a complete mosaic. Keep in mind also that it may be difficult to work out where the Inner suburbs bonus starts and ends, as the mosaic as it is really highlights those bonuses.
Re: CLASSIC CITIES: Moscow [15.8.12] V14-P9 GFX
Posted: Sat Aug 18, 2012 5:03 am
by Oneyed
ManBungalow wrote:The streets do make it very difficult to work out where the borders are.
maybe streets could be a little more lighter?
the bonuses look clear, but I have question for 100% patency: +13 Inner suburbs (so +8 for suburbs and +5 for Inner ring), so not +13 for Inner suburbs and +5 for Inner ring which gives +18?
Oneyed
Re: CLASSIC CITIES: Moscow [15.8.12] V14-P9 GFX
Posted: Sat Aug 18, 2012 5:33 am
by cairnswk
Oneyed wrote:... +13 Inner suburbs (so +8 for suburbs and +5 for Inner ring)...
that's what it says

Re: CLASSIC CITIES: Moscow [15.8.12] V14-P9 GFX
Posted: Sat Aug 18, 2012 5:35 am
by cairnswk
ManBungalow wrote:The streets do make it very difficult to work out where the borders are.
I'm looking forward to seeing what it's like with a complete mosaic. Keep in mind also that it may be difficult to work out where the Inner suburbs bonus starts and ends, as the mosaic as it is really highlights those bonuses.
Yes, it will take some time now to pull those layers out but perhaps the streets were the wrong direction....i wasn't 100% totally happy with them
Oneyed wrote:...
maybe streets could be a little more lighter?
...
yes they're coming out completely

Re: CLASSIC CITIES: Moscow [19.8.12] V15-P9 GFX
Posted: Sat Aug 18, 2012 6:52 pm
by cairnswk
Version 15.
1. all regions in mosaic
2. text colour changed for constrast against the background
3. text size increased from 2.454 to 3pt
4. there is an 70% opacity black oval across the top of the regions to dampened down the colours

Re: CLASSIC CITIES: Moscow [19.8.12] V15-P9 GFX
Posted: Sat Aug 18, 2012 7:12 pm
by nolefan5311
Very cool looking cairns.
Re: CLASSIC CITIES: Moscow [19.8.12] V15-P9 GFX
Posted: Sat Aug 18, 2012 8:01 pm
by cairnswk
nolefan5311 wrote:Very cool looking cairns.
Thank-you...
Did you see this post?
cairnswk wrote:Version 14...
Because i chose to update the map inline with the google map, the river has moved.
This caused a change in the layout of the olive regions below Yaramanka and also to the Ochakovo border.
I'm wondering if nolefan5311 will re-examine those regions to ensure to bonuses are correct, please.

...
Re: CLASSIC CITIES: Moscow [19.8.12] V15-P9 GFX
Posted: Sun Aug 19, 2012 3:47 am
by Oneyed
very nice.
what about to do mosaic also for legend? with larger squares maybe?
Oneyed
Re: CLASSIC CITIES: Moscow [19.8.12] V15-P9 GFX
Posted: Sun Aug 19, 2012 4:45 pm
by cairnswk
Oneyed wrote:very nice.
what about to do mosaic also for legend? with larger squares maybe?
Oneyed
Thank-you Oneyed...
which part of legend...the entire legend, background or only those parts indicating regions?
I'll keep this in mind.

Re: CLASSIC CITIES: Moscow [19.8.12] V15-P9 GFX
Posted: Sun Aug 19, 2012 4:59 pm
by nolefan5311
cairnswk wrote:nolefan5311 wrote:Very cool looking cairns.
Thank-you...
Did you see this post?
cairnswk wrote:Version 14...
Because i chose to update the map inline with the google map, the river has moved.
This caused a change in the layout of the olive regions below Yaramanka and also to the Ochakovo border.
I'm wondering if nolefan5311 will re-examine those regions to ensure to bonuses are correct, please.

...
I did not. I will take a look.
Re: CLASSIC CITIES: Moscow [19.8.12] V15-P9 GFX
Posted: Mon Aug 20, 2012 1:55 am
by Oneyed
cairnswk wrote:which part of legend...the entire legend, background or only those parts indicating regions?
I'll keep this in mind.

it looks that legend want be emboss. all frame want be from metal (this is my feeling). so what about to do white background mosaic (with larger squares) and frame realy metallic? maybe as ring and title?
Oneyed
Re: CLASSIC CITIES: Moscow [19.8.12] V15-P9 GFX
Posted: Mon Aug 20, 2012 4:23 pm
by cairnswk
Oneyed wrote:cairnswk wrote:which part of legend...the entire legend, background or only those parts indicating regions?
I'll keep this in mind.

it looks that legend want be emboss. all frame want be from metal (this is my feeling). so what about to do white background mosaic (with larger squares) and frame realy metallic? maybe as ring and title?
Oneyed
Frame - metal as ring and title - yes...possible
white background - not sure where you mean here...are you talking about the areas in between the curly frame pieces and behind the title?
Re: CLASSIC CITIES: Moscow [19.8.12] V15-P9 GFX
Posted: Mon Aug 20, 2012 4:45 pm
by Oneyed
cairnswk wrote:Frame - metal as ring and title - yes...possible
looking forward
cairnswk wrote:white background - not sure where you mean here...are you talking about the areas in between the curly frame pieces and behind the title?
yes.
Oneyed
Re: CLASSIC CITIES: Moscow [19.8.12] V15-P9 GFX
Posted: Tue Aug 21, 2012 2:53 am
by koontz1973
cairnswk wrote:Frame - metal as ring and title - yes...possible
Good idea, but make it look more distressed so as not to take away from the title.
white background - not sure where you mean here...are you talking about the areas in between the curly frame pieces and behind the title?
The white has to go. A couple of ideas would be to add a photo of Moscow behind the image (to simulate looking through the frame itself) or use the grey from the game page (again so you get to look behind the frame as such).
Not sure adding the tiles to this area would be a good idea. might make it look to fussy IMO, but you could always give it a go.
Re: CLASSIC CITIES: Moscow [19.8.12] V15-P9 GFX
Posted: Tue Aug 21, 2012 3:29 am
by cairnswk
koontz1973 wrote:cairnswk wrote:Frame - metal as ring and title - yes...possible
Good idea, but make it look more distressed so as not to take away from the title.
white background - not sure where you mean here...are you talking about the areas in between the curly frame pieces and behind the title?
The white has to go. A couple of ideas would be to add a photo of Moscow behind the image (to simulate looking through the frame itself) or use the grey from the game page (again so you get to look behind the frame as such).
Not sure adding the tiles to this area would be a good idea. might make it look to fussy IMO, but you could always give it a go.
Oh goodness how i hate this.....to fussy....should be too fussy...when are all you guys gonna get this correct
Yes i am a spelling nazi on this one in particular, and koontz you've put me in the mood just for it.

Re: CLASSIC CITIES: Moscow [19.8.12] V15-P9 GFX
Posted: Tue Aug 21, 2012 4:12 am
by koontz1973
I know it is too fussy. just typing too quickly and being too lazy to check it.
Re: CLASSIC CITIES: Moscow [19.8.12] V15-P9 GFX
Posted: Thu Aug 23, 2012 1:34 am
by iancanton
danilovsky is on the wrong side of the river. the correct location is where u have the text of
severroe chernatova, while
donskoy appears to extend all the way east to the river.
nagomyy ought to be
nagornyy.
chertanovo severnoye (not
severroe chernatova) is actually off the map, well to the south of
nagornyy, so it's sensible to reduce the number of regions by 1, bringing down the number of non-neutral regions to 35.
ian.

Re: CLASSIC CITIES: Moscow [19.8.12] V15-P9 GFX
Posted: Thu Aug 23, 2012 2:46 am
by cairnswk
iancanton wrote:danilovsky is on the wrong side of the river. the correct location is where u have the text of
severroe chernatova, while
donskoy appears to extend all the way east to the river.
nagomyy ought to be
nagornyy.
chertanovo severnoye (not
severroe chernatova) is actually off the map, well to the south of
nagornyy, so it's sensible to reduce the number of regions by 1, bringing down the number of non-neutral regions to 35.
ian.

ian, where is your reference for this please, as i have them in a roughly correct place according to
this map.
Re: CLASSIC CITIES: Moscow [19.8.12] V15-P9 GFX
Posted: Thu Aug 23, 2012 4:13 am
by Oneyed
look here cairnswk. I can help you a little with cyrilic.
[bigimg]http://img507.imageshack.us/img507/4456/mapmosday.jpg[/bigimg]
Oneyed
Re: CLASSIC CITIES: Moscow [19.8.12] V15-P9 GFX
Posted: Thu Aug 23, 2012 11:38 am
by cairnswk
^^^ Oneyed. as much as i can appreciate you helping, helping me with cyrillic map is like speaking Japanese or Mandarin to me.
I cannot read it. We have already been down a cyrillic road before and i don't intend to travel that path again. So for goodness sake - get off it.
So give me some other reference please if want to assist.
Re: CLASSIC CITIES: Moscow [19.8.12] V15-P9 GFX
Posted: Thu Aug 23, 2012 2:19 pm
by Oneyed
cairnswk wrote:^^^ Oneyed. as much as i can appreciate you helping, helping me with cyrillic map is like speaking Japanese or Mandarin to me.
I cannot read it. We have already been down a cyrillic road before and i don't intend to travel that path again. So for goodness sake - get off it.
So give me some other reference please if want to assist.
go here. it seems that for this is wiki accurate...
http://en.wikipedia.org/wiki/Administra ... _of_MoscowOneyed
Re: CLASSIC CITIES: Moscow [19.8.12] V15-P9 GFX
Posted: Fri Aug 24, 2012 12:32 am
by iancanton
i'm going by this map and zooming in as appropriate. use the kink in the river as a reference point to locate
danilovskiy.
http://24timezones.com/mapa/moscow.phpon the yellow pages map to which u link, yellow district 10 is
nagornyy, which is long and narrow from north to south. south of this is yellow district 14, which is
severnoe chertanovo.
i believe that
severnoe (or
severnoye) means north ([player]oneyed[/player], is it similar in ur language?). for slavic languages, i'm unsure whether directions normally go before or after the main part of the name. we've just found out that it appears both ways on different maps of moscow.
yakamanka ought to be
yakimanka.
ian.

Re: CLASSIC CITIES: Moscow [19.8.12] V15-P9 GFX
Posted: Sat Aug 25, 2012 1:00 am
by Oneyed
yes, severnoe is northern. We use latin alphabet while russians cyrillic, but our languages are a little similar. I also learn russian for ten years, but I was not good student

.
I am on hollydays for three days, have bad connection here and using just gf mobile phone...
I will look at names more when I will come home.
Oneyed