Island of Doom
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- DiM
- Posts: 10415
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Re: Island of Doom [27.Dec.11] - V11 - p1&8
V12:
*glow to terit names
large:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/islandofdoom-L-V12.jpg[/bigimg]
small:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/islandofdoom-S-V12.jpg[/bigimg]
*glow to terit names
large:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/islandofdoom-L-V12.jpg[/bigimg]
small:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/islandofdoom-S-V12.jpg[/bigimg]
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- natty dread
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Re: Island of Doom [30.Dec.11] - V12 - p1&9
I think you could try a different font for the territory names... Or at the very least, you could smooth out that stroke and make it a bit more like a dark outer glow.
The same with the coloured text in the legend, btw.
The same with the coloured text in the legend, btw.

- DiM
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Re: Island of Doom [30.Dec.11] - V12 - p1&9
natty_dread wrote:I think you could try a different font for the territory names... Or at the very least, you could smooth out that stroke and make it a bit more like a dark outer glow.
The same with the coloured text in the legend, btw.
the font stays. i really like it.
the stroke will be tweaked.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
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Re: Island of Doom [30.Dec.11] - V12 - p1&9
V13:
*tweaked stroke
large
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/islandofdoom-L-V13.jpg[/bigimg]
small
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/islandofdoom-S-V13-2.jpg[/bigimg]
*tweaked stroke
large
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/islandofdoom-L-V13.jpg[/bigimg]
small
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/islandofdoom-S-V13-2.jpg[/bigimg]
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: Island of Doom [30.Dec.11] - V12 - p1&9
DiM wrote:the font stays. i really like it.
It's too hard to read as it is now.
If you're using PS and Stroke, do you have the stroke effect on "position: centered"? If so, changing it to "position: outside" would probably help.
- DiM
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Re: Island of Doom [30.Dec.11] - V12 - p1&9
ndrs wrote:DiM wrote:the font stays. i really like it.
It's too hard to read as it is now.
If you're using PS and Stroke, do you have the stroke effect on "position: centered"? If so, changing it to "position: outside" would probably help.
it's outside
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- natty dread
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- DiM
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Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?
natty_dread wrote:You could try a drop shadow instead.
it has a drop shadow, an outer glow and an outside stroke. aside from an inner shadow and an inner glow there's nothing else i can add, and the inner effects won't help. in fact they'll make the text illegible.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- natty dread
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Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?
That's the problem with dynamic filters (ie. layers styles and such)... lack of precision. They're convenient and all, but you're limited with the settings that are coded to the filters...
Anyway, there's got to be something you can do to them. Maybe you can try a thicker glow or shadow, or maybe you can try to find a similar font that is a little bolder, unless there's a bold version of your current font available? I don't know, I'm sure you'll figure something out.
Anyway, there's got to be something you can do to them. Maybe you can try a thicker glow or shadow, or maybe you can try to find a similar font that is a little bolder, unless there's a bold version of your current font available? I don't know, I'm sure you'll figure something out.

- DiM
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Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?
natty_dread wrote:That's the problem with dynamic filters (ie. layers styles and such)... lack of precision. They're convenient and all, but you're limited with the settings that are coded to the filters...
Anyway, there's got to be something you can do to them. Maybe you can try a thicker glow or shadow, or maybe you can try to find a similar font that is a little bolder, unless there's a bold version of your current font available? I don't know, I'm sure you'll figure something out.
that's already bolded. unbolded looks like crap
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- natty dread
- Posts: 12877
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Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?
Maybe you could try one of these:
http://www.dafont.com/jlee.font?
http://www.dafont.com/marker-sd.font?
http://www.dafont.com/jlee.font?
http://www.dafont.com/marker-sd.font?

- DiM
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Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?
various fonts and settings:
1. current one

2.

3.

4.

5.

1. current one

2.

3.

4.

5.

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- natty dread
- Posts: 12877
- Joined: Fri Feb 08, 2008 8:58 pm
- Location: just plain fucked
- DiM
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Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?
i like 3 and 5.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- natty dread
- Posts: 12877
- Joined: Fri Feb 08, 2008 8:58 pm
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Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?
3 is nice, but it's a bit thin-lined, it could present the same problems as the current font... I'd say 5 is a safer bet.

- DiM
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Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?
safer bet it is then:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/islandofdoom-L-V14.jpg[/bigimg]
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/islandofdoom-L-V14.jpg[/bigimg]
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- IcePack
- Multi Hunter

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Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?
Ya i liked 4 & 5.

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
- gimil
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Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?
I am satisfied with the new choice of font as well. It look alot clear. Nice one.
The only thing I don't really like now is the arrangement of the legend icons n the right hand side. I think they could be better arranged... utilising the space better. Other than that I think we are about there.
The only thing I don't really like now is the arrangement of the legend icons n the right hand side. I think they could be better arranged... utilising the space better. Other than that I think we are about there.
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
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Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?
gimil wrote:The only thing I don't really like now is the arrangement of the legend icons n the right hand side. I think they could be better arranged... utilising the space better. Other than that I think we are about there.
utilising the space better is a very vague suggestion.
could you be a bit more specific?
are the icons too close? too far apart? too to the right? should they be smaller/larger?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- gimil
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Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?
DiM wrote:gimil wrote:The only thing I don't really like now is the arrangement of the legend icons n the right hand side. I think they could be better arranged... utilising the space better. Other than that I think we are about there.
utilising the space better is a very vague suggestion.
could you be a bit more specific?
are the icons too close? too far apart? too to the right? should they be smaller/larger?
To...untidy. Not immediately understandable. I would go for an arrangement where 'radio antenna' is above 'village'. 'Temples' next to 'village' and then fit the bigger 'military base' and 'one way' in the remaining space.
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
- DiM
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- Joined: Wed Feb 14, 2007 6:20 pm
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Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?
gimil wrote:DiM wrote:gimil wrote:The only thing I don't really like now is the arrangement of the legend icons n the right hand side. I think they could be better arranged... utilising the space better. Other than that I think we are about there.
utilising the space better is a very vague suggestion.
could you be a bit more specific?
are the icons too close? too far apart? too to the right? should they be smaller/larger?
To...untidy. Not immediately understandable. I would go for an arrangement where 'radio antenna' is above 'village'. 'Temples' next to 'village' and then fit the bigger 'military base' and 'one way' in the remaining space.
i can't place them that way. one way and the military base are the biggest icons so they both need to be on the same line.
the best i can do for you is move the one way and military base icons to fit and follow the line of the legend space.

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- gimil
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Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?
That is actually much better than what I suggested. The legends look much better like that. One more minor suggestion from me...if you could put some more space between;
1. radio antenna text and village icon, and,
2.village text and temples icons.
Just to separate those bits a little more. Know what I mean?
1. radio antenna text and village icon, and,
2.village text and temples icons.
Just to separate those bits a little more. Know what I mean?
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
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- Location: making maps for scooby snacks
Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?
gimil wrote:That is actually much better than what I suggested. The legends look much better like that. One more minor suggestion from me...if you could put some more space between;
1. radio antenna text and village icon, and,
2.village text and temples icons.
Just to separate those bits a little more. Know what I mean?
like so?

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- gimil
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Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?
Perfect 
48 hours for people to raise any further graphical concerns before I stamp this.
[Stickied]
48 hours for people to raise any further graphical concerns before I stamp this.
[Stickied]
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?
then i'll wait 47 hours and 50 minutes to reply
nah i think it's fine.
nah i think it's fine.
[bigimg]http://sense4seo.nl/signatures/sig-zimmah.jpg[/bigimg]