[Vacation until Dec] Knights & Warlocks - V15 - page 1&12

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Victor Sullivan
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Re: Knights & Warlocks [30.Dec.11] - V14 - page 1&8

Post by Victor Sullivan »

DiM wrote:
Victor Sullivan wrote:Hm, do you suppose there's any way to improve the readability of the blue text? It is a bit dark, though not unreadable.


is it an issue? i'm not too keen on changing it, considering i've been tweaking it for a while and the general consensus was that all is well. i'm afraid that if i tweak it for you then the people that are happy now might start complaining and demand another change. and so on and so forth.

Nah, it's fine. I hadn't really been following the graphics discussion, so I wasn't sure if how much it had been discussed.

-Sully
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Re: Knights & Warlocks [30.Dec.11] - V14 - page 1&8

Post by lostatlimbo »

Congrats. Looking forward to this one. I'm curious if the Griffins/Monkeys will factor into gameplay.
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Re: Knights & Warlocks [30.Dec.11] - V14 - page 1&8

Post by thenobodies80 »

Very nice map DiM, this one is really a piece of art. I really like the graphics. But I have two minor suggestions.
The first one is the title, it seems there's a pixel fest on it, for example the W of warlocks. But in general the whole title could be refined a bit. I know it's a boring thing to do when you have to work on pixels but I think that the final result is worth the effort. ;)
The second thing is about the icons, some are very hard to see...to name a couple of them: Gurad, Jolk, tulangeo. I see this issue mostly where they are "faded" with a darker background.

Another small thing, it's possible to move zlogy a bit to north to have the connection with Jugi more clear and visible? Maybe the same can be done between Milogy and Costelul.

And again (sorry I know i said just 2 things :mrgreen: ) The roads that connect Gurad and Jangos and Jangos and Sorle (?) [I hate that blue color] look weird, like there was a sort of earthquake there! lol

Image

As said a very nice map, looking forward to play it. =D>

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Re: Knights & Warlocks [30.Dec.11] - V14 - page 1&8

Post by DiM »

thenobodies80 wrote:Very nice map DiM, this one is really a piece of art. I really like the graphics.


thanks.

thenobodies80 wrote:The first one is the title, it seems there's a pixel fest on it, for example the W of warlocks. But in general the whole title could be refined a bit. I know it's a boring thing to do when you have to work on pixels but I think that the final result is worth the effort. ;)


i've tweaked it more i hope it's ok now

thenobodies80 wrote:The second thing is about the icons, some are very hard to see...to name a couple of them: Gurad, Jolk, tulangeo. I see this issue mostly where they are "faded" with a darker background.


added a light glow to the icons. it should make the icons more visible.

thenobodies80 wrote:Another small thing, it's possible to move zlogy a bit to north to have the connection with Jugi more clear and visible? Maybe the same can be done between Milogy and Costelul.


moved zlogy and costelul and gave some distance there.

thenobodies80 wrote:And again (sorry I know i said just 2 things :mrgreen: ) The roads that connect Gurad and Jangos and Jangos and Sorle (?) [I hate that blue color] look weird, like there was a sort of earthquake there!


fixed the roads.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Knights & Warlocks [30.Dec.11] - V14 - page 1&8

Post by DiM »

lostatlimbo wrote:Congrats. Looking forward to this one. I'm curious if the Griffins/Monkeys will factor into gameplay.


i think they will. and if they don't we'll just tweak it in the xml to make them more attractive.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Knights & Warlocks [30.Dec.11] - V14 - page 1&8

Post by DiM »

V15:
*i've tweaked it more i hope it's ok now
*added a light glow to the icons. it should make the icons more visible.
*moved zlogy and costelul and gave some distance there.
*fixed the roads.
large:
[bigimg]http://img20.imageshack.us/img20/4748/knightswarlockslv15.jpg[/bigimg]
small:
[bigimg]http://img708.imageshack.us/img708/4250/knightswarlockssv15.jpg[/bigimg]
Last edited by DiM on Fri Feb 17, 2012 9:49 am, edited 3 times in total.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Knights & Warlocks [02.Jan.12] - V15 - page 1&9

Post by thenobodies80 »

Gurad anchor on teh big is still very hidden, add a bit of glow also there. ;)

Evrything else look much better now, thanks :)
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Re: Knights & Warlocks [02.Jan.12] - V15 - page 1&9

Post by DiM »

thenobodies80 wrote:Gurad anchor on teh big is still very hidden, add a bit of glow also there. ;)

Evrything else look much better now, thanks :)



none of the anchors on the big image had glow. forgot to do it :)
but i replaced the image with a corrected one.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Knights & Warlocks [02.Jan.12] - V15 - page 1&9

Post by Victor Sullivan »

Wow! That glow on the icons is really nice!

-Sully
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Re: Knights & Warlocks [02.Jan.12] - V15 - page 1&9

Post by MrBenn »

:(

Image
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
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Re: Knights & Warlocks [02.Jan.12] - V15 - page 1&9

Post by DiM »

MrBenn wrote::(

Image



i'm popular \:D/ :mrgreen:

i edited the previous message with new links. you should be able to see the images now.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Knights & Warlocks [02.Jan.12] - V15 - page 1&9

Post by natty dread »

MrBenn wrote::(

Image


http://imageshack.us
Image
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Re: Knights & Warlocks [02.Jan.12] - V15 - page 1&9

Post by DiM »

natty_dread wrote:
MrBenn wrote::(

Image


http://imageshack.us



imageshack's UI sucks big time.
photobucket offers a 10GB monthly bandwidth which is more than enough for CC use, so i've created an account especially for CC.
my other bandwidth consuming projects will have their own accounts separated from CC and this way i won't exceed the 10GB pe month :)
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Knights & Warlocks [02.Jan.12] - V15 - page 1&9

Post by natty dread »

DiM wrote:imageshack's UI sucks big time.


Not as much as photobuckets.

DiM wrote:photobucket offers a 10GB monthly bandwidth


Imageshack offers unlimited bandwidth for free.
Image
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Re: Knights & Warlocks [02.Jan.12] - V15 - page 1&9

Post by DiM »

natty_dread wrote:
DiM wrote:imageshack's UI sucks big time.


Not as much as photobuckets.



de gustibus non est disputandum.
and that's that.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Knights & Warlocks [02.Jan.12] - V15 - page 1&9

Post by Victor Sullivan »

Working on this... :-$

-Sully
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Re: Knights & Warlocks [02.Jan.12] - V15 - page 1&9

Post by koontz1973 »

How is the xml coming for this? Really want to play this one, one day.
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Re: Knights & Warlocks [02.Jan.12] - V15 - page 1&9

Post by AndyDufresne »

Man, I almost forgot about this map!


--Andy
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Re: Knights & Warlocks [02.Jan.12] - V15 - page 1&9

Post by DiM »

AndyDufresne wrote:Man, I almost forgot about this map!


--Andy



i think sully is trying to figure out a way to insert some world domination viruses into the xml code and that's why it's taking so long. :roll:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Knights & Warlocks [02.Jan.12] - V15 - page 1&9

Post by Victor Sullivan »

It's well on it's way ;)

-Sully
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Re: Knights & Warlocks [02.Jan.12] - V15 - page 1&9

Post by koontz1973 »

Victor Sullivan wrote:It's well on it's way ;)

-Sully

We have been hearing this for a month now. Come on Sully, stop your yapping and start your tapping. ;)

Dying here to play this one.
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Re: Knights & Warlocks [02.Jan.12] - V15 - page 1&9

Post by DiM »

koontz1973 wrote:
Victor Sullivan wrote:It's well on it's way ;)

-Sully

We have been hearing this for a month now. Come on Sully, stop your yapping and start your tapping. ;)

Dying here to play this one.


for 3 months not 1 :evil:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Knights & Warlocks [02.Jan.12] - V15 - page 1&9

Post by koontz1973 »

DiM wrote:
koontz1973 wrote:
Victor Sullivan wrote:It's well on it's way ;)

-Sully

We have been hearing this for a month now. Come on Sully, stop your yapping and start your tapping. ;)

Dying here to play this one.


for 3 months not 1 :evil:

Sorry DiM, did not mean to make that mistake. This map was the first of the current crop into the FF and it looks like that last one out into beta.

Now this is what I propose you do to Sully.
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Re: Knights & Warlocks [02.Jan.12] - V15 - page 1&9

Post by DiM »

Image
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Re: Knights & Warlocks [02.Jan.12] - V15 - page 1&9

Post by AndyDufresne »

I might have to take back my thumbs. :(


--Andy
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