Age of Merchants - [Quenched]
Moderator: Cartographers
Forum rules
Please read the Community Guidelines before posting.
Please read the Community Guidelines before posting.
what i meant was DIM was to put this map you have made on this board.....See link below.
What do you think?
http://www.conquerclub.com/forum/viewtopic.php?t=14349
What do you think?
http://www.conquerclub.com/forum/viewtopic.php?t=14349
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
hulmey wrote:what i meant was DIM was to put this map you have made on this board.....See link below.
What do you think?
http://www.conquerclub.com/forum/viewtopic.php?t=14349
i understand. nope sorry but the bill of rights map is not abandoned. it's just on vacation so the board will be used on that map not on this one. and i don't want to use it in both
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: Age of Merchants - update 14.03.2007 - new poll
AWSOME!!!!

(\__/)
(='.'=)
(")_(")
This is Bunny. Copy and paste him into your signature to help him gain world domination
(\__/) (\ (\
(='.'=) (^_^)
(")_(") (_(")(")
Everyone is likeing my bunny, so I got him a friend.
(='.'=)
(")_(")
This is Bunny. Copy and paste him into your signature to help him gain world domination
(\__/) (\ (\
(='.'=) (^_^)
(")_(") (_(")(")
Everyone is likeing my bunny, so I got him a friend.
DiM - a quick check on how the bonuses work...
Point 1
========
All Resources on one island plus market =
+2 for one resource and market
+2 for other resource and market
+2 for both resources and market
= +6 for holding 3 territories?
I think you shouldn't get the +2 for holding both so it only equates to +4?
========
Point 2
========
Resource on 1 island, Market on another plus connecting harbours
= +4.
If you have both resources on that island then this doubles to plus 8.
If you have both resources and the market on the resource island this equals
+4 +4 +2 +2 +2 = +14... (See point 1)
Thus +14 bonus for holding 6 territories?
I think that the foreign markets should only be Plus 2 again?
+14 turns to +10... (with above suggestion +8)
========
C.
Point 1
========
All Resources on one island plus market =
+2 for one resource and market
+2 for other resource and market
+2 for both resources and market
= +6 for holding 3 territories?
I think you shouldn't get the +2 for holding both so it only equates to +4?
========
Point 2
========
Resource on 1 island, Market on another plus connecting harbours
= +4.
If you have both resources on that island then this doubles to plus 8.
If you have both resources and the market on the resource island this equals
+4 +4 +2 +2 +2 = +14... (See point 1)
Thus +14 bonus for holding 6 territories?
I think that the foreign markets should only be Plus 2 again?
+14 turns to +10... (with above suggestion +8)
========
C.

Highest score : 2297
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
Molacole wrote:Dim have you tried making the whole territory of each resource shaded? If you use really light colors and blend it from light to lighter it might look better than just the outline you've got now
i thought of doing that but after looking at various old maps i never saw this done. they either had outlines on the territories (like i have on the continents) or they had outlines on the important stuff (like i have on the resources) or they had no outlines (the way i really like it). and i only want to use one of these three options.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
JCRuffino wrote:DiM wrote:i too prefer the map without colours around the symbols but people complain they can't see them
maybe do it for the next poll, if the two maps are side by side hopefully everyone will see how much better the icons are without colours.
yes. i'll ask a mod to remove the poll. i think it's clear people don't want continent bonuses
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
yeti_c wrote:DiM - a quick check on how the bonuses work...
Point 1
========
All Resources on one island plus market =
+2 for one resource and market
+2 for other resource and market
+2 for both resources and market
= +6 for holding 3 territories?
I think you shouldn't get the +2 for holding both so it only equates to +4?
========
Point 2
========
Resource on 1 island, Market on another plus connecting harbours
= +4.
If you have both resources on that island then this doubles to plus 8.
If you have both resources and the market on the resource island this equals
+4 +4 +2 +2 +2 = +14... (See point 1)
Thus +14 bonus for holding 6 territories?
I think that the foreign markets should only be Plus 2 again?
+14 turns to +10... (with above suggestion +8)
========
C.
yes i guess you're right. also there will be the default bonus for holding territories so i guess you have a valid point. remove the bonus for holding all resources and market from one continent. but i think for the foreign market there should still be an advantage. maybe +3 instead of +4, afterall you still have to bother conquering 2 more harbours.
or maybe something like this.
R+M on same continent +1
R+M on different conts +connecting harbours +2
all R + M on same continent +1
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
DiM wrote:yeti_c wrote:DiM - a quick check on how the bonuses work...
Point 1
========
All Resources on one island plus market =
+2 for one resource and market
+2 for other resource and market
+2 for both resources and market
= +6 for holding 3 territories?
I think you shouldn't get the +2 for holding both so it only equates to +4?
========
Point 2
========
Resource on 1 island, Market on another plus connecting harbours
= +4.
If you have both resources on that island then this doubles to plus 8.
If you have both resources and the market on the resource island this equals
+4 +4 +2 +2 +2 = +14... (See point 1)
Thus +14 bonus for holding 6 territories?
I think that the foreign markets should only be Plus 2 again?
+14 turns to +10... (with above suggestion +8)
========
C.
yes i guess you're right. also there will be the default bonus for holding territories so i guess you have a valid point. remove the bonus for holding all resources and market from one continent. but i think for the foreign market there should still be an advantage. maybe +3 instead of +4, afterall you still have to bother conquering 2 more harbours.
or maybe something like this.
R+M on same continent +1
R+M on different conts +connecting harbours +2
all R + M on same continent +1
+3 sounds much better...
I know how to code this up now by the way - I've deduced the logic - the updated xml will be with you either later or tomorrow.
C.

Highest score : 2297
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
yeti_c wrote:DiM wrote:yeti_c wrote:DiM - a quick check on how the bonuses work...
Point 1
========
All Resources on one island plus market =
+2 for one resource and market
+2 for other resource and market
+2 for both resources and market
= +6 for holding 3 territories?
I think you shouldn't get the +2 for holding both so it only equates to +4?
========
Point 2
========
Resource on 1 island, Market on another plus connecting harbours
= +4.
If you have both resources on that island then this doubles to plus 8.
If you have both resources and the market on the resource island this equals
+4 +4 +2 +2 +2 = +14... (See point 1)
Thus +14 bonus for holding 6 territories?
I think that the foreign markets should only be Plus 2 again?
+14 turns to +10... (with above suggestion +8)
========
C.
yes i guess you're right. also there will be the default bonus for holding territories so i guess you have a valid point. remove the bonus for holding all resources and market from one continent. but i think for the foreign market there should still be an advantage. maybe +3 instead of +4, afterall you still have to bother conquering 2 more harbours.
or maybe something like this.
R+M on same continent +1
R+M on different conts +connecting harbours +2
all R + M on same continent +1
+3 sounds much better...
I know how to code this up now by the way - I've deduced the logic - the updated xml will be with you either later or tomorrow.
C.
great, you have the updated xml? i think i sent it to you.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
yup. i've sent it. it's on your mail.
previous poll:
Do you want bonuses for continents? (besides those for resources)
Yes 37% [ 6 ]
No 62% [ 10 ]
previous poll:
Do you want bonuses for continents? (besides those for resources)
Yes 37% [ 6 ]
No 62% [ 10 ]
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
OK people - I'm pretty sure I've got this correct... but let me know if I haven't
The logic behind the bonuses for foreign markets is as follows...
You get +4 for every combination of... (4 combinations)
Resource
Foreign market
Local Harbour
Foreign Harbour
You get -4 for every combination of (2 combintations)
Resource
Foreign market
2 local harbours
1 foreign harbour
You get -4 for every combination of (2 combintations)
Resource
Foreign market
1 local harbour
2 foreign harbours
You get +4 for every combination of
Resource
Foreign market
2 local harbours
2 foreign harbours
C.
PS Note "+4" is subject to change to "+3" probably - dependant on what people reckon...
PPS this example is for one specific resource to one specific market.
i.e. Ricola's Iron to Fajone's market.
The logic behind the bonuses for foreign markets is as follows...
You get +4 for every combination of... (4 combinations)
Resource
Foreign market
Local Harbour
Foreign Harbour
You get -4 for every combination of (2 combintations)
Resource
Foreign market
2 local harbours
1 foreign harbour
You get -4 for every combination of (2 combintations)
Resource
Foreign market
1 local harbour
2 foreign harbours
You get +4 for every combination of
Resource
Foreign market
2 local harbours
2 foreign harbours
C.
PS Note "+4" is subject to change to "+3" probably - dependant on what people reckon...
PPS this example is for one specific resource to one specific market.
i.e. Ricola's Iron to Fajone's market.

Highest score : 2297
With regards to outlines or not...
It depends on what icon it is...
Treasure shouldn't have an outline.
Cattle should. Or a better icon... A single Cow instead of a Herd?
Market needs the outline closer.
Shells and Iron Ore work with the outline
Harbour needs a better icon - the lines are too bitty.
C.
PS There is no outline on Falta's X... however X's look way better without outline!!
PPS Also I think the Islands should have names themselves... will make the theme fit even tighter...
It depends on what icon it is...
Treasure shouldn't have an outline.
Cattle should. Or a better icon... A single Cow instead of a Herd?
Market needs the outline closer.
Shells and Iron Ore work with the outline
Harbour needs a better icon - the lines are too bitty.
C.
PS There is no outline on Falta's X... however X's look way better without outline!!
PPS Also I think the Islands should have names themselves... will make the theme fit even tighter...

Highest score : 2297
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
you got the bonuses right
PS: i'm waiting for more feedback on outlines.
PPS: i could write the island names on the background of each island.
i'll post an image soon. right now i'm cooking something
PS: i'm waiting for more feedback on outlines.
PPS: i could write the island names on the background of each island.
i'll post an image soon. right now i'm cooking something
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
done with cooking and eating. here are the names. they may not be clear to some but they are really only for decorative reasons because continents have no bonus


“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
bedplay wrote:bloody complicated![]()
![]()
![]()
what's so complicated??
you're a young merchant that inherited an old ship from his dearly beloved (but dead) uncle. so you decide to go to remote far away lands to seek fame and fortune. you get a hold of this map and travel with good winds. now because money just does not flow into your pockets by itself you have to sweat a little. conquer resource teritories and market territories and transport the goods. after you've established a good base on an island, there's no point in stopping there, conquer harbours and transport resources to neighbouring markets but everything goes well until you see there are other adventurers on this area, fight with them and defeat them and if you feel like playing dirty get friendly with local pirates, there's allways some booty waiting to be looted. in an Age of Merchents you must become the King of Merchants
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

