Page 6 of 10
Posted: Tue Mar 13, 2007 10:08 am
by symbolboy44
how does money take into effect this version of the game?
Posted: Tue Mar 13, 2007 10:28 am
by boberz
it is used to connect different connections
Posted: Tue Mar 13, 2007 3:05 pm
by EvilOtto
symbolboy44 wrote:how does money take into effect this version of the game?
Each piece of money is a territory that can attack neighboring spaces. Is that what you're asking? For example, the $5 bill can attack Virginia Ave., States Ave. or the pink War Chest space. Is there confusion about this?
awesome!
Posted: Tue Mar 13, 2007 11:56 pm
by Kawg of war
love it
but
you should call it conque-ropoly
Re: awesome!
Posted: Wed Mar 14, 2007 4:06 am
by yeti_c
Kawg of war wrote:love it
but
you should call it conque-ropoly
We've had a poll on the name - Riskopoly was preferred by 70% of the voting public...
C.
Re: awesome!
Posted: Wed Mar 14, 2007 1:52 pm
by EvilOtto
yeti_c wrote:Kawg of war wrote:love it
but
you should call it conque-ropoly
We've had a poll on the name - Riskopoly was preferred by 70% of the voting public...
The poll is on-going, but these posts could bias any further results... Riskopoly actually fell below 50%, but then climbed back up, so it is still the favorite. "Conqueropoly" is 2nd with 17% and then "Conquer Clubopoly" with 13%.
Posted: Sat Mar 17, 2007 9:48 am
by Kawg of war
sully800 wrote:I would also like to see you rename all of the territories to reflect conquer club ideas.
Here's a thought- there are 22 'regular' properties. But 4 railroads and 2 utilities which gives 28 total properties, correct? If you played the game there would be 28 property cards?
Well at this moment there happens to be exactly 28 maps. So you could rename each property after a map.
Other switches (some were mentioned in the other thread)
Go to jail = Busted for multi
Jail = Inactive account
Chance = roll dice
Luxury Tax = Buy Premium
Free Parking = Win Battle Royale
Community Chest = Club forum (though war chest is an okay thought)
etc- you have added a bit of a war theme but I think making it more of a CC theme is even more appealing.
Also- your title is Riskopoly...shouldn't that be ConquerClubopoly?
that is one of the best idead ive heard yet
Posted: Sat Mar 17, 2007 10:31 am
by boberz
i dont like that idea just because it is on CC doesnt mean it has to be based onCC
Posted: Sun Mar 18, 2007 10:42 am
by Pro_Snowboarder
agreed. If you made a map for that idea it could work, but this map is based on monopaly, not CC
Posted: Sun Mar 18, 2007 4:38 pm
by boberz
progress seems to be slow or is that me being impatient
Posted: Sun Mar 18, 2007 9:35 pm
by EvilOtto
boberz wrote:progress seems to be slow or is that me being impatient
A little of both! I haven't had much free time to work on it this past week. But just to hold you over, here is the current state of the new 'larger' small map:
This is IN PROGRESS and I'm aware there is still some work to do on the slanted text, the money, the arrows, the rules and the dice... but it is far more readable than the previous size!
Old small map:

Posted: Mon Mar 19, 2007 10:38 am
by boberz
thanx just checking that it wasnt forgotten not trying to rush you
Posted: Mon Mar 19, 2007 10:44 am
by yeti_c
Great work Otto - it's coming on a treat...
C.
Posted: Sun Apr 08, 2007 6:47 pm
by freezie
Keep it up, I really like that map

.
Posted: Sun Apr 08, 2007 7:19 pm
by ClessAlvein
There's the same problem that Eight Thoughts had - if you hold War Tax from the beginning, no one will attack that territory for a good few rounds, and you'll get -1 for those rounds. With the War Chest and Chance paths offering ways to go around War Tax, there's not much incentive to attack there until very late, at least.
Posted: Sun Apr 08, 2007 7:29 pm
by freezie
Good point..I just saw that..but this board offer less solution than what eight thoughts could. So unless we remove it...
Posted: Sun Apr 08, 2007 7:44 pm
by vakEirn79
Perhaps -1 only if the player holds Free Parking? i.e. its main purpose would be to negate the "free" bonus?
Posted: Sun Apr 08, 2007 11:34 pm
by EvilOtto
ClessAlvein wrote:There's the same problem that Eight Thoughts had - if you hold War Tax from the beginning, no one will attack that territory for a good few rounds, and you'll get -1 for those rounds. With the War Chest and Chance paths offering ways to go around War Tax, there's not much incentive to attack there until very late, at least.
It does suck to start with War Tax (as I did in play testing), BUT it is also very easy to defend this territory since no one wants to attack it; you can just leave 1 army on it and still consider it pretty well defended. So if you do start with it, you can launch an attack on the first round and move "all in" without worrying about giving someone else an easy card... it makes a good block for the baltic/med continent or the railroads.
I'm not sold on the idea of negating the -1 by holding some other space... but I'm willing to ponder that a bit more...
I should be able to get semi-final small/large maps posted in the next week.
Posted: Wed Apr 11, 2007 12:29 am
by ffgamer9
i like it the way it is. i'd definitely play it.
Posted: Wed Apr 11, 2007 4:23 am
by max is gr8
I still don't like the names of properties use names of maps the unpopular ones being the cheapest the favourites being last
Posted: Wed Apr 11, 2007 6:43 am
by nagerous
thats a good idea max, Indochina and Crossword could be like Old Kent Road
Posted: Wed Apr 11, 2007 6:56 am
by max is gr8
No they'ld be mayfair and Park Lane
I've created a thread and if you really want you can use those results as a ranking system
Posted: Wed Apr 11, 2007 7:33 am
by nagerous
mayfair and park lane are meant to be the best and most popular maps and would therefore be classic and world 2.0
Posted: Wed Apr 11, 2007 9:42 am
by max is gr8
Indochina and Crossword Are The Best Anyway the poll in GD will show the true opinions
Posted: Wed Apr 11, 2007 10:48 am
by fireedud
I think jail should be like alcatraz in ths S.F. map, you can only attack into it, but not out. And You get +1 for having attack jail, and jail.