The Texan Wars [Quenched]
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- Aerial Attack
- Posts: 1132
- Joined: Mon Jun 04, 2007 7:59 pm
- Location: Generation One: The Clan
Go ahead and put the legend in Mexico - so we can see what your ideas are for bonuses.
Without any other information, a +3 for holding 3 terrs (that 1 person could be dropped on) is fairly generous. I guess if you started them neutral.
In the map making tips and tools thread there are excel spreadsheets with sample bonus calculators.
Without any other information, a +3 for holding 3 terrs (that 1 person could be dropped on) is fairly generous. I guess if you started them neutral.
In the map making tips and tools thread there are excel spreadsheets with sample bonus calculators.
TEXAS
spiesr wrote:I still think that you need to justify this maps exsistance somehow. We don't need (and should not have) a map for every state. If we let you, won't we have to let everyone? Change something so this isn't just a simple Texas map...
Texas is the most recognized piece of land known around the
world. When you say cowboys everyone thinks of Texas. Plus this land mass has more resources than any other states like oil, corn, orchards, cattle and more. And how can you match the state in having an assortment of land texture, from the west desert to the south beaches to the north mountains to the east Trees and lakes. AND REMEMBER THE ALAMO. You have what the whole nation has in one state. I believe Texas can stand as it’s own country if it came to it. Yes people my start other state maps but it will not match up with a well known places as TEXAS.
I will try to change some things I'm look on the theme of the old west. If you look at my lastest maps you can see that I have been working hard to make it one of the best ones you can play.
Thanks for the advice.
Aerial Attack wrote:Go ahead and put the legend in Mexico - so we can see what your ideas are for bonuses.
Without any other information, a +3 for holding 3 terrs (that 1 person could be dropped on) is fairly generous. I guess if you started them neutral.
In the map making tips and tools thread there are excel spreadsheets with sample bonus calculators.
It's just a thought on a bonus Idea.
Aerial Attack wrote:Go ahead and put the legend in Mexico - so we can see what your ideas are for bonuses.
Without any other information, a +3 for holding 3 terrs (that 1 person could be dropped on) is fairly generous. I guess if you started them neutral.
In the map making tips and tools thread there are excel spreadsheets with sample bonus calculators.
Shure thing Give me some time to work on it.
Re: TEXAS
And your map relfects all of that how? (Other than simply being of Texas.)rgbubba wrote:Texas is the most recognized piece of land known around the
world. When you say cowboys everyone thinks of Texas. Plus this land mass has more resources than any other states like oil, corn, orchards, cattle and more. And how can you match the state in having an assortment of land texture, from the west desert to the south beaches to the north mountains to the east Trees and lakes. AND REMEMBER THE ALAMO. You have what the whole nation has in one state. I believe Texas can stand as it’s own country if it came to it. Yes people my start other state maps but it will not match up with a well known places as TEXAS.
I will try to change some things I'm look on the theme of the old west. If you look at my lastest maps you can see that I have been working hard to make it one of the best ones you can play.
spiesr wrote:I still think that you need to justify this maps exsistance somehow. We don't need (and should not have) a map for every state. If we let you, won't we have to let everyone? Change something so this isn't just a simple Texas map...
I completely disagree.
Maps should be judged by their merit in graphics and gameplay.
This map, to me, proves intriguing on both!
My one suggestion would be allowing Oklahoma to attack. It seems only fitting, seeing as how they kick the Longhorn's butts whenever they play!
Just a suggestion!
Re: TEXAS
And your map relfects all of that how? (Other than simply being of Texas.)
I'm working on it! I'm making ajustments alittle at a time. Like the wagon Wheel theme. I know that you my not like it, but others would like to see it as one of the game boards.
Thanks for bring up the questions. It will help me look for better ways in making the game play great. If you have any ideas please share.
Elijah S wrote:spiesr wrote:I still think that you need to justify this maps exsistance somehow. We don't need (and should not have) a map for every state. If we let you, won't we have to let everyone? Change something so this isn't just a simple Texas map...
I completely disagree.
Maps should be judged by their merit in graphics and gameplay.
This map, to me, proves intriguing on both!
My one suggestion would be allowing Oklahoma to attack. It seems only fitting, seeing as how they kick the Longhorn's butts whenever they play!
Just a suggestion!
Thank you!!!It should be about playing and having fun with building a map. That's whats great about the map making ideas. I'll keep it in mind about the Oklahoma idea.
- Aerial Attack
- Posts: 1132
- Joined: Mon Jun 04, 2007 7:59 pm
- Location: Generation One: The Clan
LonrStar = LoneStar
You definitely need to put something with the actual color of the bonus area in the legend (isn't exactly easy to read the continent names under the terr names and army circles). Put a picture of a wheel in there too (and the LoneStar).
As for the bonuses
West Texas - 4 terrs, 3 defense points (including wheel in El Paso) = 2 bonus
The Panhandle - 8 terrs, 3 defense points = 4 bonus
East Texas - 5 terrs, 2 defense points = 2 bonus
South Texas - 6 terrs, 4 defense points = 4 bonus
Central Texas - 9 terrs, 8 defense points (including wheel on DFW) = 6 or 7 bonus
The Gulf - 7 terrs, 4 defense points (Houston has wheel but is already a defense point) = 4 or 5 bonus
Hill Country - 10 terrs, 5 defense points = 6 bonus
LoneStar - I assume this is Austin (which would be additional to the Hill Country bonus)? = 1
Wagon Wheels - 3 terrs, 3 defense points = 2 bonus
You definitely need to put something with the actual color of the bonus area in the legend (isn't exactly easy to read the continent names under the terr names and army circles). Put a picture of a wheel in there too (and the LoneStar).
As for the bonuses
West Texas - 4 terrs, 3 defense points (including wheel in El Paso) = 2 bonus
The Panhandle - 8 terrs, 3 defense points = 4 bonus
East Texas - 5 terrs, 2 defense points = 2 bonus
South Texas - 6 terrs, 4 defense points = 4 bonus
Central Texas - 9 terrs, 8 defense points (including wheel on DFW) = 6 or 7 bonus
The Gulf - 7 terrs, 4 defense points (Houston has wheel but is already a defense point) = 4 or 5 bonus
Hill Country - 10 terrs, 5 defense points = 6 bonus
LoneStar - I assume this is Austin (which would be additional to the Hill Country bonus)? = 1
Wagon Wheels - 3 terrs, 3 defense points = 2 bonus
Aerial Attack wrote:LonrStar = LoneStar
You definitely need to put something with the actual color of the bonus area in the legend (isn't exactly easy to read the continent names under the terr names and army circles). Put a picture of a wheel in there too (and the LoneStar).
As for the bonuses
West Texas - 4 terrs, 3 defense points (including wheel in El Paso) = 2 bonus
The Panhandle - 8 terrs, 3 defense points = 4 bonus
East Texas - 5 terrs, 2 defense points = 2 bonus
South Texas - 6 terrs, 4 defense points = 4 bonus
Central Texas - 9 terrs, 8 defense points (including wheel on DFW) = 6 or 7 bonus
The Gulf - 7 terrs, 4 defense points (Houston has wheel but is already a defense point) = 4 or 5 bonus
Hill Country - 10 terrs, 5 defense points = 6 bonus
LoneStar - I assume this is Austin (which would be additional to the Hill Country bonus)? = 1
Wagon Wheels - 3 terrs, 3 defense points = 2 bonus
Thanks that give me more of an idea on how things work. I can make the names of the areas darker. Would that work?
NEW MAP
I added Bounse!!!


- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
i like the addition of the indian tents. it fills that empty space nicely and adds a new continent.
regarding the gameplay i think the map is ok (if austin starts as neutral)
regarding the graphics i think it's really nice with a few exceptions.
1. impassables. the mountains are kinda strange and dont really stand out. make them a bit more mountainy
the forest line is good. and the barbed wire is also good in it's form but not so good in color and texture. make it a bit more metalic using a nice texture or gradient and make it stand out better.
2. army circles. those white circles are nasty and i don't like them at all. you should either keep the round shape and make it more transparent because right now it's too eye catching or better yet try using something specific to the map. like use sheriff badges as army circles or use cowboy hats or something like that. they will blend better and add flavor.
3. dual color names. those like galveston. make them entirely black not black and white.
regarding the gameplay i think the map is ok (if austin starts as neutral)
regarding the graphics i think it's really nice with a few exceptions.
1. impassables. the mountains are kinda strange and dont really stand out. make them a bit more mountainy
2. army circles. those white circles are nasty and i don't like them at all. you should either keep the round shape and make it more transparent because right now it's too eye catching or better yet try using something specific to the map. like use sheriff badges as army circles or use cowboy hats or something like that. they will blend better and add flavor.
3. dual color names. those like galveston. make them entirely black not black and white.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- wcaclimbing
- Posts: 5598
- Joined: Fri May 12, 2006 10:09 pm
- Location: In your quantum box....Maybe.
- Contact:
Fantastic map!
only thing is, while its not "ugly", the barbed wire is a bit difficult to see, and doesn't really look like barbed wire (IMHO).
Perhaps contrasting them a bit more from the background and making them look more metallic or something would help. Right now its just a bit difficult to see on the map, and i think that could be improved some.
only thing is, while its not "ugly", the barbed wire is a bit difficult to see, and doesn't really look like barbed wire (IMHO).
Perhaps contrasting them a bit more from the background and making them look more metallic or something would help. Right now its just a bit difficult to see on the map, and i think that could be improved some.

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