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Re: GM Script: chatglove - a floating game chat - v 1.6.4
Posted: Mon Aug 30, 2010 11:33 pm
by iamkoolerthanu
wisemanpsemc wrote:Turns out this is not true either. It is only happening in team games. Maybe it is picking up that the other team is chatting?
That was my first guess as well, only team games for me too.. Could that be it?
Re: GM Script: chatglove - a floating game chat - v 1.6.4
Posted: Tue Aug 31, 2010 2:11 am
by Dako
Re my script - I told you to put it below chatglove in the script menu. Then no problems should occur.
Re: GM Script: chatglove - a floating game chat - v 1.6.4
Posted: Tue Aug 31, 2010 4:07 am
by darth emperor
Congrats for the script, and answering to your question
No, I just have one tab (if I have more I check it again) for example today itself has happen a random game chat! twice in the same map (5 min after) and wan't a team game... but has fog... maybe is a chat fog
And I like also that appears new chat! in new games is perfect when you have many games, to have a control. Also I agree that pressing game chat would be awesome to put you in the next new game chat!
I've got a sug... what about to put new game chat! in recenlty finished games (the ones are in your finished games list) as sometimes people continue to talk in that games....just as when you are eliminated
Re: GM Script: chatglove - a floating game chat - v 1.6.4
Posted: Tue Aug 31, 2010 7:25 am
by ender516
That last suggestion has some merit. If someone woke up and made a comment after a game had finished, I would withdraw the Silent tag that s/he had earned, and adjust the Attitude rating accordingly.
Re: GM Script: chatglove - a floating game chat - v 1.6.4
Posted: Tue Aug 31, 2010 2:13 pm
by nikola_milicki
Dako wrote:Re my script - I told you to put it below chatglove in the script menu. Then no problems should occur.
oh oh
woks fine now

Re: GM Script: chatglove - a floating game chat - v 1.6.4
Posted: Wed Sep 15, 2010 3:11 am
by amazzony
I haven't used it a lot but the one game where I did use, I loved it

Re: GM Script: chatglove - a floating game chat - v 1.6.4
Posted: Wed Sep 15, 2010 3:21 pm
by wisemanpsemc
wisemanpsemc wrote:wisemanpsemc wrote:Foxglove wrote:wisemanpsemc wrote:Foxy, the game chat is lighting up again when there is no new chat. Kind of like the bug when it was broke the last time. It is not just from games that were active at that time. I have some newer games doing it as well.
I do love the script though. Keep up the great work.
Question for you (and others who are having erroneous chat notifications): do you have CC games open in multiple firefox tabs?
Sorry for the delayed response. No, I know that causes some errors but I double check in those instances. I would have to agree with Nicky though that it seems to only be on beta maps.
Turns out this is not true either. It is only happening in team games. Maybe it is picking up that the other team is chatting?
I know it has been a little while. But, I have been watching this more. It happens on nearly every map. I have a feeling it shows new chat when someone posts a chat no matter if it is team chat, note to self or public chat. I am in a term esc on classic map and it keeps showing up there too. I asked if anyone is making a note to self to see if this is the case, but got no response. But this is the only thing that makes sense. Hope it helps you fix it.
Re: GM Script: chatglove - a floating game chat - v 1.6.4
Posted: Sun Sep 19, 2010 11:10 pm
by phantomzero
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=127150&p=2786485#p2786338I'm not sure if this is something that could be done with GM? Or if it's something that could be an option in chatglove.
Love the script BTW.
Re: GM Script: chatglove - a floating game chat - v 1.6.4
Posted: Mon Sep 20, 2010 1:03 am
by ender516
I would think that this would be feasible, since BOB analyzes the Game Log to produce the Terminator Points Summary, which requires recognizing when each round begins and ends. Although I like the idea in the suggestion, and it would likely be easy for the site to implement, I would rather be able to call up a merged Game Chat and Game Log (the chat could perhaps be in italics).
Re: GM Script: chatglove - a floating game chat - v 1.6.4
Posted: Thu Oct 14, 2010 9:09 am
by dwilhelmi
This script does not seem to be working anymore for me. Did the site update with the hidden chat logs break this?
Re: GM Script: chatglove - a floating game chat - v 1.6.4
Posted: Thu Oct 14, 2010 10:11 am
by Foxglove
dwilhelmi wrote:This script does not seem to be working anymore for me. Did the site update with the hidden chat logs break this?
Yes - any game with more than 50 lines of chat will no longer register new chat lines.
I have updated the script with a fix that I'm testing out now - you can try it here (
http://userscripts.org/scripts/show/64532) if you'd like to be an early-adopter.

Once I feel confident that it's functioning properly I'll trigger the update notice for everyone.
Re: GM Script: chatglove - a floating game chat - v 1.6.4
Posted: Thu Oct 14, 2010 11:17 am
by dwilhelmi
Foxglove wrote:dwilhelmi wrote:This script does not seem to be working anymore for me. Did the site update with the hidden chat logs break this?
Yes - any game with more than 50 lines of chat will no longer register new chat lines.
I have updated the script with a fix that I'm testing out now - you can try it here (
http://userscripts.org/scripts/show/64532) if you'd like to be an early-adopter.

Once I feel confident that it's functioning properly I'll trigger the update notice for everyone.
I have installed it, and so far it seems to work great. I will let you know if I run into any problems with it. Thanks!
Re: GM Script: chatglove - a floating game chat - v 1.6.4
Posted: Fri Oct 15, 2010 11:07 am
by Foxglove
Hey everyone - I updated chatsniffer to work correctly now that the new site update limits the chat log to 50 lines by default.
The first time you load CC after getting the latest version of chatglove all of your games will be marked as having new chat. This is because I'm using a new method of determining whether there is new chat or not - so all the saved game chat indicators need to be reset. You can just click the "Mark all chat as read" option in the menu though, and you should be good to go!
Re: GM Script: chatglove - a floating game chat - v 1.6.4
Posted: Sat Oct 16, 2010 4:22 pm
by Leehar
I've realised with the new bob feature for seeing snapshots in chat that I might actually need this feature now. I usually use msn for game discussions, but this seems like it'll come really handy for analyzing snapshots in-between rounds
Edit: Btw, that GM guy makes an interesting point:
Dolomite13 wrote:Any chance of Making the Chat Glove more of a alternative way of viewing most all of the info in the page beneath the map?
For instance making it tabbed with a tab for chat, another for the player info (right side of map), another tab for the game log, and another for the Action area would allow you to play the map without having to ever scroll down on high def monitors.
Just my 2 cents worth.
=D=
I for one would think it'd be cool if the log could be another tab on the glove, since I do sometimes still need to scroll down to see what the opponent did exactly..
And even seeing bob or normal stats there would be cool
But anyway, from the little I've been using this, it seems really awesome, great work fox

Edit2: Also, is there any connection between this add-on and live chat? For some reason I seem to be disconnecting fairly regularly from live chat since I installed this

Re: GM Script: chatglove - a floating game chat - v 1.6.4
Posted: Mon Oct 18, 2010 9:16 pm
by Incandenza
Hmmm, I'm up to date, and it seemed to be working fine, but every so often it'll freak out and think I have a ton of new chat in games where I don't have chat...
Re: GM Script: chatglove - a floating game chat - v 1.6.4
Posted: Wed Oct 20, 2010 2:14 pm
by Foxglove
Incandenza wrote:Hmmm, I'm up to date, and it seemed to be working fine, but every so often it'll freak out and think I have a ton of new chat in games where I don't have chat...
Sigh!

Sorry for creating the finickiest add-on ever. I will look into it.
Re: GM Script: chatglove - a floating game chat - v 1.6.4
Posted: Wed Oct 20, 2010 5:33 pm
by iamkoolerthanu
Although it does occasionally say that there is new chat when in fact, there isn't, it is an extremely small inconvenience for the pro's of this add-on!! I constantly recommend it to everyone.. made an entire thread about it in the-clan-that-I-am-in's forum page.. It is the best add-on in CC in my opinion

Thanks again Foxglove!
Re: GM Script: chatglove - a floating game chat - v 1.6.4
Posted: Thu Oct 21, 2010 1:44 pm
by Incandenza
Foxglove wrote:Incandenza wrote:Hmmm, I'm up to date, and it seemed to be working fine, but every so often it'll freak out and think I have a ton of new chat in games where I don't have chat...
Sigh!

Sorry for creating the finickiest add-on ever. I will look into it.
I think I've found the potential problem: I usually have several different tabs open, and if I go to My Games from a different tab, that's when chatglove things everything has new chat.
And don't apologize, chatglove rules and has positively impacted my CC experience.

Re: GM Script: chatglove - a floating game chat - v 1.6.4
Posted: Mon Nov 01, 2010 12:47 pm
by Chuuuuck
Same problem as posted above. Every couple of hours or so it tells me I have new chat in 1 game or another that there is no new chat in.
I don't have the problem that Inc has, it never does all of them, but every once in a while it just says there is new chat in 1 game where there isn't.
As you already know, I think your script is amazing and I can live with this little problem if you don't get to it. I just thought I would point it out. Thanks Fizzy!
Re: GM Script: chatglove - a floating game chat - v 1.6.4
Posted: Mon Nov 01, 2010 1:31 pm
by darth emperor
I'm not sure if it was mentioned... if it was sorry... I found that if firefox is not closed rightly all the chat you have visited come again as new chat (maybe it was something obvious for many people, at least for me it wasn't

)
Also I found that the new games don't appear as new chat! anymore... I don't know if you changed (at least i don't see it in the updates changes) if you did, please forget this part

Re: GM Script: chatglove - a floating game chat - v 1.6.4
Posted: Tue Dec 07, 2010 1:19 pm
by Eyestone
"New chat"-messages won't go away

Re: GM Script: chatglove - a floating game chat - v 1.6.4
Posted: Tue Dec 07, 2010 3:18 pm
by Chuuuuck
Eyestone wrote:"New chat"-messages won't go away

Yes, I am having the same problem starting today. As well as my "detached chat box" isn't starting detached like it is set to. I think all around chatglove just quit working today and is reading you have however many new chats that you had when it quit working.
Re: GM Script: chatglove - a floating game chat - v 1.6.4
Posted: Tue Dec 07, 2010 4:14 pm
by Incandenza
Big ten-four on the broken chatglove.

Re: GM Script: chatglove - a floating game chat - v 1.6.4
Posted: Tue Dec 07, 2010 4:39 pm
by dwilhelmi
Same here. Also noticed that it does not appear that the script is even activating inside games. The "Game Chat" line goes away completely, and detach chat is gone as well.
Re: GM Script: chatglove - a floating game chat - v 1.6.4
Posted: Tue Dec 07, 2010 4:57 pm
by silverking8
same here, chatglove is more like chatbug today :/