Page 6 of 14
Posted: Tue Jun 06, 2006 4:17 pm
by kevinc
How can you disagree with a fact?

Having something underneath text is going to conflict it, and make it inherantly less readable. Now you may for personal preference ignore that loss of readability in certain circumstances, but that's an issue of taste and overall design.
Posted: Tue Jun 06, 2006 5:44 pm
by mrdexter
kevinc wrote:It hinders legibility.
That's an opinion in my book

Posted: Tue Jun 06, 2006 6:20 pm
by spiesr
This map just seems too big.
Also i dislike the way that some teritories have only one border. Ex: South Greenland
Posted: Tue Jun 06, 2006 6:22 pm
by spiesr
kevinc wrote:Also, I would ditch the graphic behind the legend too. It hinders legibility. That area should be clear and uncluttered. The graphic behind it adds nothing ot the overall design. Your map is nice and well made, the focus should be on that, and the legend should as clear as possible.
I think that the white behind it actually improve legibility, at least to my eyes.
Posted: Tue Jun 06, 2006 7:06 pm
by haha
spiesr wrote:This map just seems too big.
Also i dislike the way that some teritories have only one border. Ex: South Greenland
most of the cc maps have some contries that have only one border
Posted: Tue Jun 06, 2006 10:09 pm
by Banana Stomper
spiesr wrote:This map just seems too big.
Also i dislike the way that some teritories have only one border. Ex: South Greenland
Thats actually a feature i like a lot. One thing i like to see in maps are difficult routes to follow. Something that could potentially make it difficult for one person to just roll through the entire map with a large force. A decent sized army on south greenland could foil an entire onslaught.
Posted: Wed Jun 07, 2006 12:21 pm
by spiesr
haha wrote:most of the cc maps have some contries that have only one border
That dosen't mean that it is good. Also all of greenland is like that!
Posted: Wed Jun 07, 2006 12:28 pm
by haha
so astralia like that
Posted: Wed Jun 07, 2006 2:12 pm
by reverend_kyle
haha wrote:spiesr wrote:This map just seems too big.
Also i dislike the way that some teritories have only one border. Ex: South Greenland
most of the cc maps have some contries that have only one border
haha, this is one of those rare occasions where i agree with you to the fullest. and I believe it's a good thing.
Posted: Wed Jun 07, 2006 2:34 pm
by DublinDoogey
In reference to the 'dead end' countries:
Thats actually a feature i like a lot. One thing i like to see in maps are difficult routes to follow. Something that could potentially make it difficult for one person to just roll through the entire map with a large force. A decent sized army on south greenland could foil an entire onslaught.
That's the same reasoning I used, and to be frank, they're staying.
Posted: Wed Jun 07, 2006 2:53 pm
by reverend_kyle
DublinDoogey wrote:In reference to the 'dead end' countries:
Thats actually a feature i like a lot. One thing i like to see in maps are difficult routes to follow. Something that could potentially make it difficult for one person to just roll through the entire map with a large force. A decent sized army on south greenland could foil an entire onslaught.
That's the same reasoning I used, and to be frank, they're staying.
YAY! dont let him thug you into doing nothing.
Posted: Wed Jun 07, 2006 3:45 pm
by DublinDoogey
Large version with numbers, I believe it's ready.
The xml is done also, marv helped with refining it and then I corrected errors in it.
I'll work on the small version after this, but I'm not sure a small version will be legible.
If anyone has anything else to say, please go right ahead.
edit: I suppose we should have a vote on the graphic behind the legend. I honestly doubt I'll be changing the text from center-justification though.
Posted: Wed Jun 07, 2006 3:49 pm
by AndyDufresne
I must say...
---Take care, and make sure all numbers are centralized in the army shadows. It makes the map look more professional. Lack and I have decided that there should be centralization in all new maps, and in respect to the old ones they will eventually be asked to fix the minor errors.
--Andy
Posted: Wed Jun 07, 2006 4:22 pm
by garionoldwolf
it's something I've noticed on other maps but never really say anything cuz they're already being used, but seeing as you posted using the numbers in it, the blue numbers are hard for me to read in the circles, dunno if there's anything you can do about it.
Posted: Wed Jun 07, 2006 4:35 pm
by haha
get glasses i see them fin
Posted: Wed Jun 07, 2006 4:54 pm
by DublinDoogey
---Take care, and make sure all numbers are centralized in the army shadows. It makes the map look more professional. Lack and I have decided that there should be centralization in all new maps, and in respect to the old ones they will eventually be asked to fix the minor errors.
Will do. I fixed some glaringly bad ones, but I can go fine tune the rest.
the blue numbers are hard for me to read in the circles, dunno if there's anything you can do about it.
I'll try doing something about it. I can see that they might be hard to read because of darkness.
Posted: Wed Jun 07, 2006 5:37 pm
by reverend_kyle
DublinDoogey wrote:---Take care, and make sure all numbers are centralized in the army shadows. It makes the map look more professional. Lack and I have decided that there should be centralization in all new maps, and in respect to the old ones they will eventually be asked to fix the minor errors.
Will do. I fixed some glaringly bad ones, but I can go fine tune the rest.
the blue numbers are hard for me to read in the circles, dunno if there's anything you can do about it.
I'll try doing something about it. I can see that they might be hard to read because of darkness.
I dont think you can do anything about it.
As for my vote the key lookes better centralized with the white behind it.
Posted: Wed Jun 07, 2006 5:53 pm
by AndyDufresne
As for the dark on dark, if you increased the lightness of the army shadows a hair, that would do it I think. Look on many other maps, most needn't anything as dark as you've got. Now how much work that all might be, depends on how you went about putting the army shadows on the map.
--Andy
Posted: Wed Jun 07, 2006 5:56 pm
by Jota
The legend looks legible enough to me, and it's a lot better than the whirlpool. As for the circles, I wonder if a slightly more neutral shade of grey (dark, but not near black) might do the trick.
Posted: Wed Jun 07, 2006 5:58 pm
by haha
it looks fin i just want to play this game
Posted: Wed Jun 07, 2006 6:22 pm
by DublinDoogey
haha, i appreciate your enthusiasm, it'll be up as soon as possible, just be patient.
Posted: Wed Jun 07, 2006 6:31 pm
by reverend_kyle
haha wrote:it looks fin i just want to play this game
He CAN'T put it up until andy marks it with the foundry brand.
Posted: Wed Jun 07, 2006 6:39 pm
by DublinDoogey
Do the numbers look centered? They seem good to me.
What d'you guys think of the white circles, versus the usual blackish ones?
Posted: Wed Jun 07, 2006 6:42 pm
by reverend_kyle
DublinDoogey wrote:
Do the numbers look centered? They seem good to me.
What d'you guys think of the white circles, versus the usual blackish ones?
I dont like them much but if it makes more people able to read it i'm all for it.
Posted: Wed Jun 07, 2006 7:49 pm
by AndyDufresne
---The white is more legible, but you could always try a nice medium gray.
---The numbers look more centralized, thanks for that.
--Andy