North America 2.0 [Quenched]

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kevinc
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Post by kevinc »

How can you disagree with a fact? :) Having something underneath text is going to conflict it, and make it inherantly less readable. Now you may for personal preference ignore that loss of readability in certain circumstances, but that's an issue of taste and overall design.
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mrdexter
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Post by mrdexter »

kevinc wrote:It hinders legibility.


That's an opinion in my book :wink:
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spiesr
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Post by spiesr »

This map just seems too big.
Also i dislike the way that some teritories have only one border. Ex: South Greenland
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spiesr
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Post by spiesr »

kevinc wrote:Also, I would ditch the graphic behind the legend too. It hinders legibility. That area should be clear and uncluttered. The graphic behind it adds nothing ot the overall design. Your map is nice and well made, the focus should be on that, and the legend should as clear as possible.


I think that the white behind it actually improve legibility, at least to my eyes.
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haha
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Post by haha »

spiesr wrote:This map just seems too big.
Also i dislike the way that some teritories have only one border. Ex: South Greenland

most of the cc maps have some contries that have only one border
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Banana Stomper
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Post by Banana Stomper »

spiesr wrote:This map just seems too big.
Also i dislike the way that some teritories have only one border. Ex: South Greenland


Thats actually a feature i like a lot. One thing i like to see in maps are difficult routes to follow. Something that could potentially make it difficult for one person to just roll through the entire map with a large force. A decent sized army on south greenland could foil an entire onslaught.
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spiesr
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Post by spiesr »

haha wrote:most of the cc maps have some contries that have only one border


That dosen't mean that it is good. Also all of greenland is like that!
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haha
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Post by haha »

so astralia like that
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reverend_kyle
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Post by reverend_kyle »

haha wrote:
spiesr wrote:This map just seems too big.
Also i dislike the way that some teritories have only one border. Ex: South Greenland

most of the cc maps have some contries that have only one border
haha, this is one of those rare occasions where i agree with you to the fullest. and I believe it's a good thing.
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DublinDoogey
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Post by DublinDoogey »

In reference to the 'dead end' countries:

Thats actually a feature i like a lot. One thing i like to see in maps are difficult routes to follow. Something that could potentially make it difficult for one person to just roll through the entire map with a large force. A decent sized army on south greenland could foil an entire onslaught.


That's the same reasoning I used, and to be frank, they're staying.
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reverend_kyle
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Post by reverend_kyle »

DublinDoogey wrote:In reference to the 'dead end' countries:

Thats actually a feature i like a lot. One thing i like to see in maps are difficult routes to follow. Something that could potentially make it difficult for one person to just roll through the entire map with a large force. A decent sized army on south greenland could foil an entire onslaught.


That's the same reasoning I used, and to be frank, they're staying.
YAY! dont let him thug you into doing nothing.
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DublinDoogey
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Post by DublinDoogey »

Image

Large version with numbers, I believe it's ready.

The xml is done also, marv helped with refining it and then I corrected errors in it.

I'll work on the small version after this, but I'm not sure a small version will be legible.

If anyone has anything else to say, please go right ahead.

:D

edit: I suppose we should have a vote on the graphic behind the legend. I honestly doubt I'll be changing the text from center-justification though.
Last edited by DublinDoogey on Wed Jun 07, 2006 3:50 pm, edited 1 time in total.
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AndyDufresne
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Post by AndyDufresne »

I must say...


---Take care, and make sure all numbers are centralized in the army shadows. It makes the map look more professional. Lack and I have decided that there should be centralization in all new maps, and in respect to the old ones they will eventually be asked to fix the minor errors.


--Andy
garionoldwolf
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Post by garionoldwolf »

it's something I've noticed on other maps but never really say anything cuz they're already being used, but seeing as you posted using the numbers in it, the blue numbers are hard for me to read in the circles, dunno if there's anything you can do about it.
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haha
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Post by haha »

get glasses i see them fin
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DublinDoogey
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Post by DublinDoogey »

---Take care, and make sure all numbers are centralized in the army shadows. It makes the map look more professional. Lack and I have decided that there should be centralization in all new maps, and in respect to the old ones they will eventually be asked to fix the minor errors.


Will do. I fixed some glaringly bad ones, but I can go fine tune the rest.

the blue numbers are hard for me to read in the circles, dunno if there's anything you can do about it.


I'll try doing something about it. I can see that they might be hard to read because of darkness.
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reverend_kyle
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Post by reverend_kyle »

DublinDoogey wrote:
---Take care, and make sure all numbers are centralized in the army shadows. It makes the map look more professional. Lack and I have decided that there should be centralization in all new maps, and in respect to the old ones they will eventually be asked to fix the minor errors.


Will do. I fixed some glaringly bad ones, but I can go fine tune the rest.

the blue numbers are hard for me to read in the circles, dunno if there's anything you can do about it.


I'll try doing something about it. I can see that they might be hard to read because of darkness.
I dont think you can do anything about it.

As for my vote the key lookes better centralized with the white behind it.
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AndyDufresne
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Post by AndyDufresne »

As for the dark on dark, if you increased the lightness of the army shadows a hair, that would do it I think. Look on many other maps, most needn't anything as dark as you've got. Now how much work that all might be, depends on how you went about putting the army shadows on the map.


--Andy
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Jota
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Post by Jota »

The legend looks legible enough to me, and it's a lot better than the whirlpool. As for the circles, I wonder if a slightly more neutral shade of grey (dark, but not near black) might do the trick.
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haha
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Post by haha »

it looks fin i just want to play this game
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DublinDoogey
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Post by DublinDoogey »

haha, i appreciate your enthusiasm, it'll be up as soon as possible, just be patient.
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reverend_kyle
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Post by reverend_kyle »

haha wrote:it looks fin i just want to play this game
He CAN'T put it up until andy marks it with the foundry brand.
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DublinDoogey
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Post by DublinDoogey »

Image

Do the numbers look centered? They seem good to me.

What d'you guys think of the white circles, versus the usual blackish ones?
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reverend_kyle
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Post by reverend_kyle »

DublinDoogey wrote:Image

Do the numbers look centered? They seem good to me.

What d'you guys think of the white circles, versus the usual blackish ones?
I dont like them much but if it makes more people able to read it i'm all for it.
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AndyDufresne
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Post by AndyDufresne »

---The white is more legible, but you could always try a nice medium gray.

---The numbers look more centralized, thanks for that.


--Andy
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