North America 2.0 [Quenched]
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kevinc wrote:It hinders legibility.
That's an opinion in my book
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Positive: Mr D is the golden child of CC, if we had to elect a king he'd get my vote! Game 76700 [player]silus[/player]
Positive: Mr D is the golden child of CC, if we had to elect a king he'd get my vote! Game 76700 [player]silus[/player]
kevinc wrote:Also, I would ditch the graphic behind the legend too. It hinders legibility. That area should be clear and uncluttered. The graphic behind it adds nothing ot the overall design. Your map is nice and well made, the focus should be on that, and the legend should as clear as possible.
I think that the white behind it actually improve legibility, at least to my eyes.
- Banana Stomper
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spiesr wrote:This map just seems too big.
Also i dislike the way that some teritories have only one border. Ex: South Greenland
Thats actually a feature i like a lot. One thing i like to see in maps are difficult routes to follow. Something that could potentially make it difficult for one person to just roll through the entire map with a large force. A decent sized army on south greenland could foil an entire onslaught.
- reverend_kyle
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haha, this is one of those rare occasions where i agree with you to the fullest. and I believe it's a good thing.haha wrote:spiesr wrote:This map just seems too big.
Also i dislike the way that some teritories have only one border. Ex: South Greenland
most of the cc maps have some contries that have only one border
- DublinDoogey
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In reference to the 'dead end' countries:
That's the same reasoning I used, and to be frank, they're staying.
Thats actually a feature i like a lot. One thing i like to see in maps are difficult routes to follow. Something that could potentially make it difficult for one person to just roll through the entire map with a large force. A decent sized army on south greenland could foil an entire onslaught.
That's the same reasoning I used, and to be frank, they're staying.
- reverend_kyle
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YAY! dont let him thug you into doing nothing.DublinDoogey wrote:In reference to the 'dead end' countries:Thats actually a feature i like a lot. One thing i like to see in maps are difficult routes to follow. Something that could potentially make it difficult for one person to just roll through the entire map with a large force. A decent sized army on south greenland could foil an entire onslaught.
That's the same reasoning I used, and to be frank, they're staying.
- DublinDoogey
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Large version with numbers, I believe it's ready.
The xml is done also, marv helped with refining it and then I corrected errors in it.
I'll work on the small version after this, but I'm not sure a small version will be legible.
If anyone has anything else to say, please go right ahead.
edit: I suppose we should have a vote on the graphic behind the legend. I honestly doubt I'll be changing the text from center-justification though.
Last edited by DublinDoogey on Wed Jun 07, 2006 3:50 pm, edited 1 time in total.
- AndyDufresne
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I must say...
---Take care, and make sure all numbers are centralized in the army shadows. It makes the map look more professional. Lack and I have decided that there should be centralization in all new maps, and in respect to the old ones they will eventually be asked to fix the minor errors.
--Andy
---Take care, and make sure all numbers are centralized in the army shadows. It makes the map look more professional. Lack and I have decided that there should be centralization in all new maps, and in respect to the old ones they will eventually be asked to fix the minor errors.
--Andy
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garionoldwolf
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- DublinDoogey
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---Take care, and make sure all numbers are centralized in the army shadows. It makes the map look more professional. Lack and I have decided that there should be centralization in all new maps, and in respect to the old ones they will eventually be asked to fix the minor errors.
Will do. I fixed some glaringly bad ones, but I can go fine tune the rest.
the blue numbers are hard for me to read in the circles, dunno if there's anything you can do about it.
I'll try doing something about it. I can see that they might be hard to read because of darkness.
- reverend_kyle
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I dont think you can do anything about it.DublinDoogey wrote:---Take care, and make sure all numbers are centralized in the army shadows. It makes the map look more professional. Lack and I have decided that there should be centralization in all new maps, and in respect to the old ones they will eventually be asked to fix the minor errors.
Will do. I fixed some glaringly bad ones, but I can go fine tune the rest.the blue numbers are hard for me to read in the circles, dunno if there's anything you can do about it.
I'll try doing something about it. I can see that they might be hard to read because of darkness.
As for my vote the key lookes better centralized with the white behind it.
- AndyDufresne
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- DublinDoogey
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