The problem is just that the new script isn't linked, for whatever reason. While this needs to be fixed, y'all can get the latest script right now, if you want.
Then, you can just copy-and-paste from the plain text version <http://userscripts.org/scripts/review/13076?format=txt> into your Greasemonkey script manager over the old BOB script (by clicking on the "edit" button).
Skittles! wrote:Downloaded it, but there isn't a 'global' thing for the number alignments, so I'm guessing you didn't have time to put that in or something.
I'll live.
Nope - it's on the *long* list of suggestions...
But it's minor - due to the fact that you *can* already change it at the moment.
Thanks for the continual stream of BoB improvements! I'd have a hard time playing w/o it!
Just installed 4.3.2, and it looks like there's a whole new submenu for snapshots. Is there any info available for this? I took a snapshot, then selected Analyse Snapshot, but it doesn't seem to do anything.
Thanks for the continual stream of BoB improvements! I'd have a hard time playing w/o it!
Just installed 4.3.2, and it looks like there's a whole new submenu for snapshots. Is there any info available for this? I took a snapshot, then selected Analyse Snapshot, but it doesn't seem to do anything.
Tips or suggestions?
FreeMan10
VERSION : 4.3.1
New Features Snapshots...
If you click "Snapshots" you will be presented with the following options… "Take Snapshot" - Takes and saves a Snapshot “Analyse Snapshot” - If you have a Snapshot – this shows you what has changed between the selected Snapshot and Live “Revert to Live” - Returns the user to the current state. A list of available snapshots will be displayed by showing the Round Number & the Date & Time the snapshot was taken. - The snapshot will go BOLD when selected. “Delete Game Snapshots” - Deletes all Snapshots for this game. “Delete All Snapshots” - Deletes all stored Snapshots.
Click on one of the newly displayed snapshots - and this will load up your snapshot...
What does this involve? The "Army Image" is swapped out for the old image. The "Army Array" is swapped out for the old army array. And the log is only processed upto the date of the snapshot.
Why? This will then allow you to see all the stats... all the map how it was - and use Map Inspect, Text map etc with the old stats...
How to return? Click Refresh, Press an action Button or Click “Revert to Live” in the snapshots menu.
Limitations...
The image save will ONLY save what you saw at the time - what do I mean by this? This means you will save a small or large image - with or without colour codes...
So if you're one of these weird people (like me) who uses different sizes all the time - then the snapshot will be in the original size.
Also – if you visit a finished game – the script will ask you if you wish to delete all snapshots for that game.
C.
PS - you need to have your snapshot loaded for the analysis to do anything... and of course - if you have no changes then nothing will happen either!!
yeti_c wrote:If you want correct stats for a number of things - you will have to always click the "Load Full Log" button...
I will attempt to code up a way round this shortly...
C.
I'm finding that this isn't actually the case in at least one of my escalating games--the redemption value's wrong, and the elimination summary is now missing ... so is there something wrong with me, or BOB?
EDIT: Ah, just saw your previous post. Just to clarify, I see the elimination summary before loading the full log, but then it disappears. But I'm guessing you're already aware of that problem.
yeti_c wrote:If you want correct stats for a number of things - you will have to always click the "Load Full Log" button...
I will attempt to code up a way round this shortly...
C.
I'm finding that this isn't actually the case in at least one of my escalating games--the redemption value's wrong, and the elimination summary is now missing ... so is there something wrong with me, or BOB?
EDIT: Ah, just saw your previous post. Just to clarify, I see the elimination summary before loading the full log, but then it disappears. But I'm guessing you're already aware of that problem.
I am getting bizarre behaviour on the new update you just made. Everytime i click refresh map the redemption value for the next set of cards goes up by 10 and the number of territories everyone has changes. One of the players i am playing against apparently has -37 territories at the moment
Updated, full game logs loaded. The calculated # of territores for opponents in fog games is ... well, let's just say it's way wrong, and leave it at that.
Showing one team with -8 and -5 territories, and another with a player owning more than the map HAS.
Checked that 4.3.3 is loaded, refreshed the game, reloaded the full game log, same results.
-----
I went back and re-looked at everything. Now, it's giving different results, some still wrong (like the -4 calculated territories of one player).
The problem seems to exist only for players who haven't taken a turn since the log was truncated, so it should fix itself in one round... but still VERY odd.
Game 1923439, case in point.
Currently Running Tourneys: -none- Tourney Winner: "You're Eliminated" III; Keep It Simple Quads - Team Generation One
when I click "load full log" the elimination summary repeats itself. ie. it says i eliminated someone and then it says i eliminated that same person again in the future: ( the first one is correct the 2nd one is like 5 rounds in the future)
also the redemption value practically doubles what it should be. (after clicking load full log)