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Re: Clandemonium-(V.71, P.73) [GP,GX]

Posted: Wed Jan 05, 2011 6:26 pm
by Bruceswar
Gilligan wrote:Did someone send out a mass PM or something? There's like 4 pages of posts just from today :shock:



I assume blitz did in an effort to see this map pushed out.

Re: Clandemonium-(V.71, P.73) [GP,GX]

Posted: Wed Jan 05, 2011 6:34 pm
by ManBungalow
Gilligan wrote:Did someone send out a mass PM or something? There's like 4 pages of posts just from today :shock:

It's just because I'm posting in this thread.

Image

I'm not 100% sure how a map goes to the Beta phase, but I daresay that MrBenn has to give Lack a nudge.

Re: Clandemonium-(V.71, P.73) [GP,GX]

Posted: Wed Jan 05, 2011 6:39 pm
by Gilligan
Bruceswar wrote:
Gilligan wrote:Did someone send out a mass PM or something? There's like 4 pages of posts just from today :shock:



I assume blitz did in an effort to see this map pushed out.


It's got nothing to do with the community, it's all on the Cartos and lack now :)

Re: Clandemonium-(V.71, P.73) [GP,GX]

Posted: Wed Jan 05, 2011 6:59 pm
by thenobodies80
Double checked the xml, it looks fine :)

Just two small things to fix:

Big version:
Empire 12 -move armies 1px down
Small version:
Black Sheep Squadron 05 try to move armies a couple of pixels down and left. With 888 it overlaps with Black Sheep Squadron 03

I'll be happy to stamp to this one as soon as those listed above will be fixed. ;)

Re: Clandemonium-(V.71, P.73) [GP,GX]

Posted: Wed Jan 05, 2011 7:58 pm
by JoshyBoy
[player]Blitzaholic[/player]... :lol:

I fully support this map and look forward to playing on it. =D>

Re: Clandemonium-(V.71, P.73) [GP,GX]

Posted: Wed Jan 05, 2011 8:31 pm
by Snowgun
DO IT BABY!

Re: Clandemonium-(V.71, P.73) [GP,GX]

Posted: Wed Jan 05, 2011 10:23 pm
by ptlowe
want it beta

Re: Clandemonium-(V.71, P.73) [GP,GX]

Posted: Wed Jan 05, 2011 10:27 pm
by beersurfer
make it beta ... whats the hold up?

Re: Clandemonium-(V.71, P.73) [GP,GX]

Posted: Wed Jan 05, 2011 10:39 pm
by peanutsdad
beta beta beta beta beta beta beta......

Re: Clandemonium-(V.71, P.73) [GP,GX]

Posted: Thu Jan 06, 2011 12:33 am
by artur1
Yes why is this map taking so long to get playble

Re: Clandemonium-(V.71, P.73) [GP,GX]

Posted: Thu Jan 06, 2011 1:20 am
by MTIceman41
I like it!

Re: Clandemonium-(V.71, P.73) [GP,GX]

Posted: Thu Jan 06, 2011 2:14 am
by usernamer
nice idea. i definitely like it even tho i really dont like feudal :-)

Re: Clandemonium-(V.71, P.73) [GP,GX]

Posted: Thu Jan 06, 2011 4:46 am
by sniffie
Very nice map, should be Beta soon.

Re: Clandemonium-(V.71, P.73) [GP,GX]

Posted: Thu Jan 06, 2011 6:16 am
by natty dread
thenobodies80 wrote:Double checked the xml, it looks fine :)

Just two small things to fix:

Big version:
Empire 12 -move armies 1px down
Small version:
Black Sheep Squadron 05 try to move armies a couple of pixels down and left. With 888 it overlaps with Black Sheep Squadron 03

I'll be happy to stamp to this one as soon as those listed above will be fixed. ;)


Just quoting this so it won't get drowned in the sea of blitzabots ...


Seriously guys, stop flooding the thread with meaningless "put it in beta" posts. You're only hurting your cause, by drowning out any real input anyone might have for the map.

Re: Clandemonium-(V.71, P.73) [GP,GX]

Posted: Thu Jan 06, 2011 11:41 am
by Kabanellas
c'mon Natty don't be so hard on Blitz... you have to understand that he's been waiting patiently for a long time to test this map and he's eager to do it (as most of us are) ;)

Re: Clandemonium-(V.71, P.73) [GP,GX]

Posted: Thu Jan 06, 2011 4:44 pm
by Blitzaholic
it is also great for the map foundry

Re: Clandemonium-(V.71, P.73) [GP,GX]

Posted: Fri Jan 07, 2011 3:34 am
by lord voldemort
I fully supporty this map after getting a pm requestiong my support :roll:
nah serials...its been a long time coming

Re: Clandemonium-(V.71, P.73) [GP,GX]

Posted: Fri Jan 07, 2011 11:17 am
by thenobodies80
I know ManB has fixed the xml, but it seems to me that Kabanellas hasn't yet updated the link. Waiting you to recheck/stamp this one... ;)

Re: Clandemonium-(V.71, P.73) [GP,GX]

Posted: Fri Jan 07, 2011 11:54 am
by Kabanellas
Bungalow didn't send me nothing yet...... :? :? :? :?

I'll PM him

Re: Clandemonium-(V.71, P.73) [GP,GX]

Posted: Fri Jan 07, 2011 11:56 am
by Kabanellas
wait!! sorry my bad ! He did sent me by email yesterday. I'm uploading it now

Re: Clandemonium-(V.71, P.73) [GP,GX]

Posted: Fri Jan 07, 2011 12:05 pm
by Kabanellas

Re: Clandemonium-(V.71, P.73) [GP,GX]

Posted: Fri Jan 07, 2011 12:22 pm
by Mageplunka
thenobodies80 wrote:Double checked the xml, it looks fine :)

Just two small things to fix:

Big version:
Empire 12 -move armies 1px down
Small version:
Black Sheep Squadron 05 try to move armies a couple of pixels down and left. With 888 it overlaps with Black Sheep Squadron 03

I'll be happy to stamp to this one as soon as those listed above will be fixed. ;)

what does this mean, and what or who can help you ?

Re: Clandemonium-(V.71, P.73) [GP,GX]

Posted: Fri Jan 07, 2011 12:23 pm
by Mageplunka
damn thats alot of gold isnt it ...what do you say blitz haha

Re: Clandemonium-(V.71, P.73)

Posted: Fri Jan 07, 2011 1:08 pm
by thenobodies80

Re: Clandemonium-(V.71, P.73) [GP,GX]

Posted: Fri Jan 07, 2011 1:39 pm
by Kabanellas
Thank you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Party time at my place =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D>