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Re: "Skip turn" button
Posted: Wed Apr 22, 2009 4:18 pm
by TruePurple
Well a skip turn button that could be used ahead of time might be useful. You click it, and when your turn comes up, it skips you. That way if you know you won't be there for your turn, or you want to skip your turn for strategic reasons *ugh* we won't have to wait 24 hours for that. We could even allow this for a couple turns a ahead of time (if your going to be gone for a few days)
This may or may not carry the same consequences as the 24 hour skip (effecting percentage of turns played in profile, dropped from game if you do this 3 times in a row) It would probably be good either way.
If it did carry the same consequences, it seems likely that there would be no drawbacks of any sort to it.
If it didn't, then maybe people would actually use it a bit, saving us 24 hour waits more. I don't really imagine much drawbacks if it didn't either. Yes people could use it to launch surprise attacks, but that might be interesting.
Re: "Skip turn" button
Posted: Wed Apr 22, 2009 4:27 pm
by FireStar
I think this would receive the same type of abuse as the forfeit game button...
Re: "Skip turn" button
Posted: Wed Apr 22, 2009 4:33 pm
by TruePurple
If they want to do that, they can already. They just let their turn go for 24 hours. This wouldn't be any different, except we don't have to wait 24 hours
The person skipping their turn hardly cares if we have to wait 24 hours. Unless it's a emergency or something out of the skipers control, then they wouldn't have a choice anyway, this would give them a choice
Re: "Skip turn" button
Posted: Wed Apr 22, 2009 4:35 pm
by FireStar
but how would a skip turn button be helpful?
Re: "Skip turn" button
Posted: Wed Apr 22, 2009 4:47 pm
by TruePurple
If they are going to skip a turn anyway, either because they won't be there or because they want to do it for "strategic reasons" they will just skip there turn with a 24 hour wait. This way we don't have to wait 24 hours for them.
We could increase the in game punishment against them. Maybe any player who would normally only get 3 troop during there turn and skips their turn(via the button or waiting), only builds up 2 troop to place during their next turn.
Please don't get me wrong, I am not exactly suggesting we do that. I am just saying if people want to be for sure that noone is abusing it. But since they can do it anyway now any abuse that can be used with it, will already be happening. This just saves us the 24 hour wait.
Or are some of you suggesting it is actually fun/good to have to wait 24 hours for someones turn to pass?!?
Re: "Skip turn" button
Posted: Wed Apr 22, 2009 5:03 pm
by TruePurple
Ok I have given it more thought. If you mean someone setting up a dummy account, then skipping turns on it to win against it, I suppose that would be a remote possibility. But they would have to be a multi, which is usually detectable(maybe not always) and that much skipping could be flagged in the system automatically if done.
Also, if someone loses a game from skipping, the winner could not get the points from the loser. Even though the loser, would still lose points.
That way, that abuse should be pointless and next to impossible to do without trouble anyway. Any other kind of abused can easily be done already by waiting out the 24, like I said before.
Re:
Posted: Wed Apr 22, 2009 5:22 pm
by oVo
kingwaffles wrote:Okay, no offense Banana but people who use this as a strategy really piss me off and I think it would be a really bad move to promote people using that strategy.
I actually like this idea...
if players looking for the deferred armies would actually us it and then waffles wouldn't have to wait 24 hours to get pissed off at them. My tendency is to attack players who miss turns... whenever possible.
At least the skipped turn tactic is not as ominous as it once was when a player received the "missed turn multiplier" to deploy at the start of their turn. Since that change was implimented I haven't seen intentionally missed turns nearly as much as before. This tactic us used to avoid "getting spoils" in an escalating game instead of bothering to even deploy armies.
Who knows, maybe klobber would accidently click this button too
and we can all have a good chuckle.
Re: kick players for missing turns quicker
Posted: Wed Apr 22, 2009 6:41 pm
by Thezzaruz
GenuineEarlGrey wrote:There is another way you can get around the problem - go premium.
GenuineEarlGrey wrote:Getting premium will get you around the problem by allowing you to start more games.
Neither being premium nor playing many games will make games move faster or make deadbeats disappear though.
Re: kick players for missing turns quicker
Posted: Wed Apr 22, 2009 6:49 pm
by Thezzaruz
Woodruff wrote:I don't use any sort of RSS feed, plug-in or any other add-on for a notifyer. Yet I DO INDEED get an email message for every single turn of every game I'm in. Believe me, I know...I'm usually in between 50-80 games at a time so it's a boatload of emails every day when I get home.
Yeez guys. Look to the left for your
Personal Menu and click on
Game Settings and there you have tick boxes for "Notify me" of my turn (casual), of my opening turn (casual) or of game start (speed) and a few other useful settings.
Re: kick players for missing turns quicker
Posted: Wed Apr 22, 2009 6:50 pm
by oVo
geko wrote:If you miss your first turn you should be out. This takes care of people who sign up and forget...
I like this thought, with the addition of
no points awarded for Round One deadbeatsto deter point hor's from covert farming activities.
Woodruff and ender... I do not receive email messages that it's my turn beyond the initial announcement that the game has started. Since the
Active Games List sequencially places
my waiting turns at the top, I find it redundant and unneccessary to fill my inbox with notices.
Re: kick players for missing turns quicker
Posted: Wed Apr 22, 2009 11:33 pm
by Woodruff
oVo wrote:geko wrote:If you miss your first turn you should be out. This takes care of people who sign up and forget...
I like this thought, with the addition of
no points awarded for Round One deadbeatsto deter point hor's from covert farming activities.
Woodruff and ender... I do not receive email messages that it's my turn beyond the initial announcement that the game has started. Since the
Active Games List sequencially places
my waiting turns at the top, I find it redundant and unneccessary to fill my inbox with notices.
Oh, no argument. I understand that you can SET it that way. My understanding of what was being said was that it WASN'T that way, which simply isn't true.
Re: kick players for missing turns quicker
Posted: Wed Apr 22, 2009 11:34 pm
by Woodruff
Thezzaruz wrote:Woodruff wrote:I don't use any sort of RSS feed, plug-in or any other add-on for a notifyer. Yet I DO INDEED get an email message for every single turn of every game I'm in. Believe me, I know...I'm usually in between 50-80 games at a time so it's a boatload of emails every day when I get home.
Yeez guys. Look to the left for your
Personal Menu and click on
Game Settings and there you have tick boxes for "Notify me" of my turn (casual), of my opening turn (casual) or of game start (speed) and a few other useful settings.
Yes, I know. I wasn't complaining...I choose to have it set that way.
Re: kick players for missing turns quicker
Posted: Thu Apr 23, 2009 3:06 am
by Thezzaruz
Woodruff wrote:Yes, I know. I wasn't complaining...I choose to have it set that way.
Yea sorry, probably should have addressed it at oVo directly. If you get those e-mails then you clearly know about the setting.

Surrender [Previously Rejected]
Posted: Thu May 07, 2009 11:56 am
by Colemanus
there should be an option for people to quit so they dont have to waste time losing.
This also would slow down people walking away from games.
Re: Suerender
Posted: Thu May 07, 2009 2:56 pm
by AndyDufresne
Ahoy Colemanus,
Your suggestion of a Surrender Button comes up from time to time. Back in the very early days of Conquer Club, we had one, but after abuse (and general inclination towards poor sportsmanship), it was removed, and we've been without one ever since. I don't forsee a Surrender Button coming back in the near the future either. As we say on the FAQ, there are two ways to finish a game. Winning and Losing---and we suggest Winning.

--Andy
Re: Surrender [Previously Rejected]
Posted: Thu May 07, 2009 4:08 pm
by sinctheassasin
perhaps if the button gave the other players the option to kick out the player early. it would have to be a majority rule though. for example. in an 8 player game. if player 2 decided that playing on would be wasteing time, he could press the "propose surrendur" button. on the turns of the other players, they would have the option of selecting yes or no to his surrendur. if it turned out with the majority saying yes, the player would be auto kicked, and it would count as a loss, and he would lose the points. if majority said no, he would have to stay and live out the punishment
SURRENDERING
Posted: Mon May 11, 2009 3:06 am
by cue_daddy06
How about a 'white flag' button? It's understandable that players get disheartened and want to quit. Why make them waste their time and suffer? A 'white flag' button would also free the winning player to move on to another game.
Kindest Rearguards,
Cue
SURRENDERING 2
Posted: Mon May 11, 2009 3:09 am
by cue_daddy06
How about a 'white flag' button? It's understandable that players get disheartened and want to quit. Why make them waste their time and suffer? A 'white flag' button would also free the winning player to move on to another game.
Kindest Rearguards,
Cue
PS: I suggest a white flag button. In case it is pressed accidentally maybe a another prompt screen, just to make sure.
Re: SURRENDERING
Posted: Mon May 11, 2009 3:12 am
by Thezzaruz
Do a search ffs, it's not that hard...
Here I've done it for you... -> [url=http://www.conquerclub.com/forum/search.php?fid[]=4]using the search box[/url]
Also here is a link to the "to-do" list ->
check its "rejected" list
Re: SURRENDERING
Posted: Mon May 11, 2009 3:43 am
by Thezzaruz
Thezzaruz wrote:Here I've done it for you... -> [url=http://www.conquerclub.com/forum/search.php?fid[]=4]using the search box[/url]
Seems I didn't do it as the page that is auto generated by the search box isn't possible to link to.
Anyway the search bix is right besides the "new topic" button, shouldn't be too hard to find.

Re: SURRENDERING 2
Posted: Mon May 11, 2009 4:30 am
by lozzini
and why have you suggested this twice?
see Thezzaruz's post in your other thread... this will never happen i believe it was around for a while when thsi site was pretty new, but it was too easily open for abuse
a surrender botton
Posted: Sat May 23, 2009 10:32 pm
by campbell555
This button would allow someone to quit a game he or she could not win or compete in. They would still lose points at the end of the game, but this way the game would continue faster. The old way would make the player wait around till the timer runs out, for 3 rounds. This way the game move ahead and the other player don't have to wait for the timer to run out or 3 rounds. Making the game faster and less time lose.
Re: a surrender botton
Posted: Sat May 23, 2009 10:47 pm
by oaktown
this forum is for new maps... you should have posted this in suggestions and bug reports. (flagged)
Re: a surrender botton
Posted: Sun May 24, 2009 11:12 am
by the.killing.44
lol you're a bit off in your forums. In any case:
the.killing.44 wrote:Plus [the button] probably wouldn't be allowed as it creates a large opening for throwing games and point dumping.
.44
Resign Button
Posted: Thu Jun 04, 2009 6:08 am
by brett2000
I agree, even as a relative newbie, I have been involved inspeed games that have lasted in excess of 4 hours!
Also in regards to speed games where I start a game at 8.00pm UK time (Expecting an 11.00 finish at the latest) and they go on the players in other time zones may not need to go to bed at the same time!
I think that the option to nominate for a draw should only come into play after say turn 40 or 3 hours of play and be a position where all players involved lose no points (This would avoid abuse) and must be a unanimous decision from the remainng players within the game.
Brett