sorry but i don't like this map.
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- DiM
- Posts: 10415
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- Location: making maps for scooby snacks
t.e.c wrote:sorry but i don't like this map.
no problem mate. love can't be done by force. if you don't like it it's your choice. at least you gave it a try before deciding you don't like it. i appreciate that.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- OnlyAmbrose
- Posts: 1797
- Joined: Fri Oct 20, 2006 10:53 pm
This is definitely my favorite map now. It took awhile to get all the instructions clear, but wow, this is awesome. Great concept, I love it! Keep up the good work 
"The Nation that makes a great distinction between its scholars and its warriors will have its thinking done by cowards and its fighting done by fools."
- DiM
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OnlyAmbrose wrote:This is definitely my favorite map now. It took awhile to get all the instructions clear, but wow, this is awesome. Great concept, I love it! Keep up the good work
thanks for the kind words mate.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
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civver wrote:This map is great! The strategy is to hold ports, markets and factories spread all over the map. You can take over a continet and have a few territories not taken and still get a bonus.
i'm glad you like it mate.
yep the map allows many strategies and bonuses can be held with few terits.
it's not like the classic type map where you have strict terits you must own for you to get a bonus. in this map if somebody takes your market simply go and take another one.
also one of the things i'm really glad i did was the freedom of movement. there are plenty of ways to move around the map and this makes a very open gameplay. there are no bottlenecks and no small or large continents. you can have the crappiest deployment and still have a chance of getting a bonus.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- Pain Killer
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- DiM
- Posts: 10415
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fireedud wrote:I really think this is the best map yet, and its amazing you got it done with all that opposition.
people are reluctant to new and radical changes. it took a lot of talking to convince them. but it was totally worth it.
fireedud wrote:
P.S. even though its your map, your gonna lose that game.
i hope not
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
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gimil wrote:DiM wrote:fireedud wrote:
P.S. even though its your map, your gonna lose that game.
i hope not
With your luck . . .
it's a triple game. so hopefully my team mates aren't as unlucky as me
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
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gimil wrote:you influence tends to rub off onto people
shhh. don't tell anybody or i'll never find decent partners
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
if anybody is interested i have started several 6 player games terminator sequential no cards chained on AoM:
621555
621556
621558
621560
621562
621555
621556
621558
621560
621562
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
I made the exact same post in "bugs/suggestion" perhaps someone can do something about this (not about the game that's already started.. because i know it's too late.. but for future AoM games)
first i wanna say AoM is my favorite map because if armies are placed FAIRLY, there's always oppurtunities for comeback or strategies... however.......
-------------
Take a look at Game 637594, Round 1 and what green has...
Starts off the game with +6 bonus, I realized the matches are extremely random but starting off the game with +6 bonus without doing anything hm... its not necesarily a bug but perhaps something can be done a little more to prevent such an unfair start.
perhaps having at least one of the two resource on each country/island owned by a neutral country from the start.... i rather start a 3 player game with more neutral countries to beat up and less men to deploy compared to having the chance of an extremely unfair start
-LAU
first i wanna say AoM is my favorite map because if armies are placed FAIRLY, there's always oppurtunities for comeback or strategies... however.......
-------------
Take a look at Game 637594, Round 1 and what green has...
Starts off the game with +6 bonus, I realized the matches are extremely random but starting off the game with +6 bonus without doing anything hm... its not necesarily a bug but perhaps something can be done a little more to prevent such an unfair start.
perhaps having at least one of the two resource on each country/island owned by a neutral country from the start.... i rather start a 3 player game with more neutral countries to beat up and less men to deploy compared to having the chance of an extremely unfair start
-LAU
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
LAU wrote:I made the exact same post in "bugs/suggestion" perhaps someone can do something about this (not about the game that's already started.. because i know it's too late.. but for future AoM games)
first i wanna say AoM is my favorite map because if armies are placed FAIRLY, there's always oppurtunities for comeback or strategies... however.......
-------------
Take a look at Game 637594, Round 1 and what green has...
Starts off the game with +6 bonus, I realized the matches are extremely random but starting off the game with +6 bonus without doing anything hm... its not necesarily a bug but perhaps something can be done a little more to prevent such an unfair start.
perhaps having at least one of the two resource on each country/island owned by a neutral country from the start.... i rather start a 3 player game with more neutral countries to beat up and less men to deploy compared to having the chance of an extremely unfair start
-LAU
this is a common problem in all maps there's actually nothing that can be done about it.
lately while browsing games i saw a guy start with africa and south america in a 1vs1 game. and to top that he has the start. so imagine he has 5 extra troops 2 continents put together and the fortifications are set on unlimited. so after his turn ends he'll have at least 10 in each of his borders plus a bonus 3-4 times bigger than the next guy. game over in 2 rounds.
so it's all about luck.
back to AoM map. the pirate cove starts as neutral the rest are up for grabs. let's say i decide to make all the resources neutral. this won't be a solution because people will start complaining that a guy got an entire continent (except for the 2 resources) and by the end of his turn he had a stronghold there.
when i build the AoM idea i wanted to make way for lots of oportunities to get bonuses because i knew the initial deployment is really important especially in 1vs1. so if you have the skill you can actually come back from a bad starting point and turn the game around. a few days ago on AoM 1vs1 the other guy started with 11 bonus. but by taking key terits i managed to break that bonus and actually get in the lead of the game for a while with me having 12 bonus and him just 6. in the end i lost because my dice were crap but a game can be turned because you have so many ways to get a bonus.
edit// i guess the only way to deal with the initial deployment is if the option to select starting terits is introduced. this way there will be an initial round where people select their terits and place troops and then the game starts as normal.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
6 games on AoM: standard sequential no cards chained
6 players:
640353
640356
5 players:
640358
640362
4 players:
640363
640366
6 players:
640353
640356
5 players:
640358
640362
4 players:
640363
640366
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
KEYOGI wrote:There's a Callouts forum for this sort of thing DiM.
yeah i know but if i also post here i know for sure it will be seen by an AoM fan.
wanna join?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
KEYOGI wrote:DiM wrote:yeah i know but if i also post here i know for sure it will be seen by an AoM fan.
Not if I start deleting your posts.
don't force me to use my keyogi voodoo doll you evil panda
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
