The Third Crusade [Quenched] Revamping

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
Post Reply
User avatar
AndrewB
Posts: 1814
Joined: Mon Jun 12, 2006 5:02 pm
Location: Edmonton, Canada, MST

Re: The Third Crusade Version 8 A or B - please choose - Pg7

Post by AndrewB »

thenobodies80 wrote: +1 each poland,etc,etc is a strange call, in this way some players will have a +1 bonus in the first turn, Appealing? ;)


It is not for each region in Poland.

In Poland country, there are 3 regions. U need to hold all 3 to get +1
Image
User avatar
AndrewB
Posts: 1814
Joined: Mon Jun 12, 2006 5:02 pm
Location: Edmonton, Canada, MST

Re: The Third Crusade Version 8 A or B - please choose - Pg7

Post by AndrewB »

thenobodies80 wrote:
England +2? is too easy (and if i think about a lucky drop), and it isn't fair compared with norman kingdom. +1 england/+2 norman?
Saladin, 4 regions, 3 to defend=6 and almohads, 4 regions, 4 to defend=4 ? i think they are both +4.
iberian, 7 regions, 3 borders, maybe only +4?


England should not be compared to the norman kingdom. England is part of the objectives, Norman countries are not.

And as per other bonuses, please understand that this is a conquest map, and it is desired a victory by the objectives. So the higher the usual bonuses are justified.
Image
User avatar
Fireside Poet
Posts: 2671
Joined: Mon Apr 24, 2006 1:49 pm

Re: The Third Crusade Version 8 A or B - please vote!

Post by Fireside Poet »

The font, the subtlety - map B is the choice.
Image
Click this logo for more information on joining!
Kabanellas
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal

Version 8 decided.

Post by Kabanellas »

Ok, I guess we have a winner!

We'll be keeping option C with the bonus marks appearing on regions.
I’ve done some extra art on Version 8 as well, hope you like it.

I’ll be making a poll concerning the Eastern Europe bonus that we all so much talk about.
User avatar
thenobodies80
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Gender: Male
Location: Milan

Re: The Third Crusade Ver. 8 (Eastern Euro. bonus in discussion)

Post by thenobodies80 »

No reason to hold this map in the drafting room. We have a good map, but certainly the gameplay guys will help you with the big neutral zone and other small tweaks ;)

I am pleased to issue this map the draft stamp on behalf of the foundry community
Image

Welcome to the foundry proper! =D>

thenobodies80
Kabanellas
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal

Re: The Third Crusade V.8 (Great-We got ourselves a stamp!!!!)

Post by Kabanellas »

Yupiiii (drinks are on me) :)

Thanks!!!

Now getting back to work - people don't forget the European Bonus discussion.

Concerning the gray Eastern European regions, we’re stuck with the following options:

a) Leave it as it is – an out of map area though passable for strategic purposes
b) Keep them with those 2 neutrals but giving a 1 troop bonus for each 3 regions
c) Make all them assignable to be distributed by all players, giving the same bonus as in option (b)
User avatar
AndrewB
Posts: 1814
Joined: Mon Jun 12, 2006 5:02 pm
Location: Edmonton, Canada, MST

Re: The Third Crusade V.8 (Great-We got ourselves a stamp!!!!)

Post by AndrewB »

Great job, Kanabellas! Congratulations!
Image
User avatar
barterer2002
Posts: 6311
Joined: Mon Jul 02, 2007 11:51 am
Gender: Male
Contact:

Re: The Third Crusade V.8 [D] (Great-We got ourselves a stamp!!)

Post by barterer2002 »

I kind of like A since you really don't want the crusades to be fighting in Poland as much.
Image
Image
Kabanellas
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal

Re: The Third Crusade V.8 [D] (Great-We got ourselves a stamp!!)

Post by Kabanellas »

yes, that makes perfect sense... Well I'm just waiting on the mods to end the last poll so I can start a new one.
User avatar
captainwalrus
Posts: 1018
Joined: Sun Nov 11, 2007 3:19 pm
Location: Finnmark

Re: The Third Crusade V.8 [D] debating Eastearn Europe bonus

Post by captainwalrus »

If you just change the question and options a new poll comes up.
~ CaptainWalrus
User avatar
Industrial Helix
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Gender: Female
Location: Ohio

Re: The Third Crusade V.8 [D] debating Eastearn Europe bonus

Post by Industrial Helix »

I'm in favor of leaving Eastern Europe open to random deployment... eastern Europe has little relevance to the game objective and not a terribly good position towards gaining an advantage of the game objective. I can't see any reason to use it if it's all neutrals because if it was a good option towards getting to the mid east, the amount of men needed would be better used working on defeating a player directly.

I think in keeping it open to random deployment, the area will come into more use and have some potential as a base from which to work with and also to attack the mid east from. As for no bonus for it, I say keep it that way as it wasn't terribly important to the Third Crusade but was still present; the no bonus reflects that. And being able to use it to get your 1 man for every three terrs expresses the usefulness of controlling the region, just like it would be useful to control the same amount of terrs in any other part of Europe.

So, random deployment, no bonus, regular reward system for holding those territories and I hope my explanations made sense :P
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
whitestazn88
Posts: 3128
Joined: Mon Feb 05, 2007 2:59 pm
Gender: Male
Location: behind you
Contact:

Re: The Third Crusade V.8 [D] debating Eastearn Europe bonus

Post by whitestazn88 »

Industrial Helix wrote:I'm in favor of leaving Eastern Europe open to random deployment... eastern Europe has little relevance to the game objective and not a terribly good position towards gaining an advantage of the game objective. I can't see any reason to use it if it's all neutrals because if it was a good option towards getting to the mid east, the amount of men needed would be better used working on defeating a player directly.

I think in keeping it open to random deployment, the area will come into more use and have some potential as a base from which to work with and also to attack the mid east from. As for no bonus for it, I say keep it that way as it wasn't terribly important to the Third Crusade but was still present; the no bonus reflects that. And being able to use it to get your 1 man for every three terrs expresses the usefulness of controlling the region, just like it would be useful to control the same amount of terrs in any other part of Europe.

So, random deployment, no bonus, regular reward system for holding those territories and I hope my explanations made sense :P


thats what i was thinking as well. there's no point in saying "it can be used as a counter attack route" because there would be too many neutrals to go thru to even be worth it... most people will go straight in.
User avatar
Incandenza
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Gender: Male
Location: Playing Eschaton with a bucket of old tennis balls

Re: The Third Crusade V.8 [D] debating Eastearn Europe bonus

Post by Incandenza »

I agree with most of Helix's thinking, tho I think that there should be a +1 for every 3 EE terits held. Unless you're playing 1v1, if you end up with a bunch of EE terits, you're going to be very very weak elsewhere, and that extra bonus could keep you in the game after such a basically shitty drop.
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
Kabanellas
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal

Re: The Third Crusade V.8 [D] (Great-We got ourselves a stamp!!)

Post by Kabanellas »

barterer2002 wrote:I kind of like A since you really don't want the crusades to be fighting in Poland as much.


Barterer made a point there... and that was indeed my original intention - passable for strategic reasons, but of small importance for the game-play itself. And I'm not feeling very comfortable on someone being over deployed in that area...

But, I'm completely whiling to change it. I'd just like to put it up to vote, but first the last poll needs to be reset.
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Re: The Third Crusade V.8 [D] debating Eastearn Europe bonus

Post by AndyDufresne »

Poll issues may be fixed now, give it a try.


--Andy
whitestazn88
Posts: 3128
Joined: Mon Feb 05, 2007 2:59 pm
Gender: Male
Location: behind you
Contact:

Re: The Third Crusade V.8 [D] (Great-We got ourselves a stamp!!)

Post by whitestazn88 »

Kabanellas wrote:
barterer2002 wrote:I kind of like A since you really don't want the crusades to be fighting in Poland as much.


Barterer made a point there... and that was indeed my original intention - passable for strategic reasons, but of small importance for the game-play itself. And I'm not feeling very comfortable on someone being over deployed in that area...

But, I'm completely whiling to change it. I'd just like to put it up to vote, but first the last poll needs to be reset.


it doesn't matter what the intentions are, and what the historical significance is. if it makes gameplay imbalanced it should either be removed or have a bonus added to it.
Kabanellas
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal

Re: The Third Crusade V.8 [D] debating E. E. bonus - PLEASE VOTE

Post by Kabanellas »

ok... then they could start neutral but keeping those 3 regions/1 Troop bonus that we've been talking about, up to total of 4 troops (being a total of 12 grey regions)....

well Stazn don't forget to vote :)
User avatar
AndrewB
Posts: 1814
Joined: Mon Jun 12, 2006 5:02 pm
Location: Edmonton, Canada, MST

Re: The Third Crusade V.8 [D] debating E. E. bonus - PLEASE VOTE

Post by AndrewB »

voted C for me, agree with Incan reasoning...
Image
User avatar
00iCon
Posts: 257
Joined: Wed Apr 29, 2009 4:42 am
Gender: Male
Location: Sydney NSW

Re: The Third Crusade V.8 [D] debating E. E. bonus - PLEASE VOTE

Post by 00iCon »

I voted for A&B because it should start neutral and also maybe +1 for 4 regions.
OH! stroke of genius. make East E some large territories with excellent tactical advantages(like good routes on ships from the coastal terits) but you lose troops for holding too many.
wait... I'll draw something
User avatar
00iCon
Posts: 257
Joined: Wed Apr 29, 2009 4:42 am
Gender: Male
Location: Sydney NSW

Re: The Third Crusade V.8 [D] debating E. E. bonus - PLEASE VOTE

Post by 00iCon »

My suggestion was to penalise the players for using Russia, perhaps -1 for holding 2, because there's 8. Then perhaps reduced to -3 for holding all 8.

Ok. here's an idea:
Image
Cossack Communities are impassable.

I left some country names so there are 2 in some territiories

I dont' know what I could name the added yellow country, I'm not a historian.

Some suggestions for sea routes were drawn in red. Actually, the one between Angora and Kassogs should change to one way, attacking Angora from Kassogs. The one to somewhere would probably end near the holy cities themselves.

NOW YOU APPRECIATE THIS! All I did was waste precious study time half a week before my EFFING HSC TRIALS! (please pity me and pm me some luck)

This is a just suggestion and I expect the country sizes, sea routes and Cossack placements to change, and the Bulgaria suggestion I don't mind if it's ignored.
Kabanellas
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal

Re: The Third Crusade V.8 [D] debating E. E. bonus - PLEASE VOTE

Post by Kabanellas »

Icon – good luck for your trials!

About the map -remember that everything further (including rules /concepts and even art) that we make concerning Eastern European regions, would be giving to much importance to that area of the map. And that’s the opposite from what I want. Like I said before: The Third Crusade is not meant to be fought there (as it was not)

I must say that I do incline for option B after much thinking: neutral area but giving a 1 tr. per 3 regions bonus. People won’t have to fight in those areas, so it could just be left there ‘forgotten’ and ignored. But if by any strategic reason you need to go through them, you can do it. And get a bonus for it. Plus we have already 58 regions to be distributed by players. i.e. in a 3 player game you'll get a starting bonus of 7 troops [(58/3) + 2 (starting positions x 2 for each player) = 21. 21/3 = 7 that's seems enough.

Also, we need to think about the number of starting troops in the fixed positions. 3 is way too low; a player would be able to, in the first round, wipe another player from his home land (starting position). I’m considering an initial 5 troops for every starting position, except London that should remain with 3 but with Wales starting with 3 neutrals.

K
whitestazn88
Posts: 3128
Joined: Mon Feb 05, 2007 2:59 pm
Gender: Male
Location: behind you
Contact:

Re: The Third Crusade V.8 [D] debating E. E. bonus - PLEASE VOTE

Post by whitestazn88 »

Kabanellas wrote:Icon – good luck for your trials!

About the map -remember that everything further (including rules /concepts and even art) that we make concerning Eastern European regions, would be giving to much importance to that area of the map. And that’s the opposite from what I want. Like I said before: The Third Crusade is not meant to be fought there (as it was not)

I must say that I do incline for option B after much thinking: neutral area but giving a 1 tr. per 3 regions bonus. People won’t have to fight in those areas, so it could just be left there ‘forgotten’ and ignored. But if by any strategic reason you need to go through them, you can do it. And get a bonus for it. Plus we have already 58 regions to be distributed by players. i.e. in a 3 player game you'll get a starting bonus of 7 troops [(58/3) + 2 (starting positions x 2 for each player) = 21. 21/3 = 7 that's seems enough.

Also, we need to think about the number of starting troops in the fixed positions. 3 is way too low; a player would be able to, in the first round, wipe another player from his home land (starting position). I’m considering an initial 5 troops for every starting position, except London that should remain with 3 but with Wales starting with 3 neutrals.

K


if you make eastern europe open for all players, then in a 2 player game, peoples bonuses won't be broken as easily. you'd have to take 3 territs from someone to drop them to 6 if there were 23 starting territs per person...
Kabanellas
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal

Re: The Third Crusade V.8 [D] debating E. E. bonus - PLEASE VOTE

Post by Kabanellas »

Well stazn, in a 2 player game you’ll have 58 terts. divided by 2, which would be 29 plus 8 starting points divided by 2, making a total of 29+4= 33 regions each player. Holding a bonus of 11 troops…. With the EE terits(we’re talking of 12 terits here). You would have 11 + 2 (from 6 more regions) + 2 (from EE bonus – 1 for each 3 terts), making a total of 15 troops – Way too many I think.

Of course this map is better suited to be played by 4 or more players, but anyway…..
whitestazn88
Posts: 3128
Joined: Mon Feb 05, 2007 2:59 pm
Gender: Male
Location: behind you
Contact:

Re: The Third Crusade V.8 [D] debating E. E. bonus - PLEASE VOTE

Post by whitestazn88 »

Kabanellas wrote:Well stazn, in a 2 player game you’ll have 58 terts. divided by 2, which would be 29 plus 8 starting points divided by 2, making a total of 29+4= 33 regions each player. Holding a bonus of 11 troops…. With the EE terits(we’re talking of 12 terits here). You would have 11 + 2 (from 6 more regions) + 2 (from EE bonus – 1 for each 3 terts), making a total of 15 troops – Way too many I think.

Of course this map is better suited to be played by 4 or more players, but anyway…..


actually, in a 2 player game, there are 58 terrrits divided by 3 because 1/3 of them are neutrals. plus 8 starting points divided by 3 which is 2 each w/ 2 more neutral. that leaves you at the 7 you stated would be put in a 3 player game. if you have 12 EE terits, yeah, that might be a little much, but you could make it into 8 or 9 territs which would even things out a bit.
User avatar
AndrewB
Posts: 1814
Joined: Mon Jun 12, 2006 5:02 pm
Location: Edmonton, Canada, MST

Re: The Third Crusade V.8 [D] debating E. E. bonus - PLEASE VOTE

Post by AndrewB »

If the Third Crusade were not fought in Eastern Europe, then remove them altogether.

Your point about strategic path is a bit flawed.

The only person who could use it as a strategic path is HRE trying to break in some one holding the objectives.

But HRE have already several paths to do that...
Image
Post Reply

Return to “The Atlas”