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Posted: Tue Apr 04, 2006 5:57 pm
by qeee1
Whatever about speed games... I think there should be a limit on "holding", it's been discussed thoroughly in the "holding" thread in complaints section (too lazy to post link), and few are in favour, most of those who are say they'll continue to use it as long as it's permitted but don't disagree with a ban. Anyway yeah... please implement Lack if you have any spare time.

Posted: Tue Apr 04, 2006 6:13 pm
by Jota
qeee1 wrote:Anyway yeah... please implement Lack if you have any spare time.


Now that's a great idea. If someone could implement lackattack in software, then the real lack could take a vacation and let the artificial version do all his coding work for him. Anyone feel up to the task?

Posted: Wed Apr 05, 2006 5:44 am
by qeee1
Damn, foiled by my own bad grammar. Nice idea all the same.

Multiplier for missed turns

Posted: Thu Apr 13, 2006 6:56 pm
by EdG
Please remove this feature. If a person does not play for 24 hours they should not be rewarded. Some are using this as a strategy, which would not happen in real life.

Team games de-facto double turns

Posted: Wed May 03, 2006 11:17 am
by wicked
I'd like to suggest that players within the same team cannot take double turns (in a non-double turn game of course). As it is now, teammates can hold until everyone else has gone to create a double-turn for themselves. Now, if I'd have wanted to play in a double-turn game, then I would've selected that option. It takes no skill to wait out your opponent and get in a double turn, which is why I avoid those games. Having a freestyle, non-double turn games tricks people into thinking double turns aren't allowed, when in actuality they are.

end of rant

Posted: Wed May 03, 2006 11:21 am
by qeee1
... agrees. I've noticed that too... but I've always felt I could turn it to my advantage so I never complained. You're right though, in a non double turns game there should be no team double turns.

Posted: Wed May 03, 2006 12:22 pm
by rocksolid
I'm afraid I've unwittingly been the source of poor Wicked's ire...it seems to me that if a team wants to prevent a team game from having this happen, they can always wait to play last in each round. Problem solved? Though it is true that making this a game option would make it unnecessary.

Posted: Wed May 03, 2006 2:48 pm
by lackattack
Fixing this is on my to-do list

Posted: Wed May 03, 2006 2:49 pm
by wicked
thanks

Posted: Wed May 03, 2006 8:23 pm
by SMITH197
i think in the situation wick was in (4 person game, 2 teams) its very difficult for a situation like that to be avoided. That begin said, i feel that the whole "Freestyle" game play system is flawed, and creates more problems than its worth.

Also, wicked, just wanted to let you know, that from my point of view, i logged on and the game had started, and both of you were playing. (i assumed that your team mate and you had agreed upon it to occur that way). I made my move and went off to do something else. I came back and rocksolid happened to be online, making his moves. From my point of view (please keep in my that this is only my opinion) making my move was perfectly fine. I'm sry wicked. By no means did we intend to come across as unfair players or cheaters....

Posted: Wed May 03, 2006 10:11 pm
by KoolBak
Poor, poor wicked...shall we give a group hug?? (flame expected..)

Posted: Thu May 04, 2006 1:59 am
by Pristella
On the other hand, preventing that would again slow the games. I have often done that "double team turn" thing, but usually unintentionally, and it's happened to me, too. No problem, really, in my opinion.

Posted: Thu May 04, 2006 6:58 am
by wicked
Smithy, it's how the game is set up, not how it turned out. it's ok, it's being taken care of.

ok i cant find any other discussions about it (rd time)

Posted: Sat May 20, 2006 6:08 pm
by craig84
I think itd be fair if In doubles games or triples that say theres 3 ppl left 2 on the same team and 1 faceing them, the 2 on a team has taken the last turn so thier next turn is locked until the 1 person plays. i purpose that after half the round time that the teamate that didnt take the last turn can start his turn.
this seems fair to me and you wouldnt have to wait for the person if he or she decides to take longer..

Resolved: Freestyle with double turners are jerkoffs.

Posted: Wed May 24, 2006 2:40 pm
by Joe McCarthy
Could we put a note by these games, something like "This game is only for jerk-offs that dont really want to play a game of Risk but rather just want to see if they can time there turns when their opponents arent around so they can get in a nice double turn because thats the only way they could ever get some points, they will never win a real game so there has to be something for them and this is it."? Would be helpful, because I keep accidentally joining these things and get held on and double-turned to death and Id rather not play with people that even like freestyle/double turns, as they are all jerk-offs. K, tks big guy.

Posted: Wed May 24, 2006 2:49 pm
by Scorba
Perhaps you should pay more attention when joining games?

Posted: Wed May 24, 2006 2:50 pm
by thegrimsleeper
:lol:

Posted: Wed May 24, 2006 3:11 pm
by Joe McCarthy
Yeah I could pay more attention but screw that Id like to just point out that freestyle/double turn game-starters are jerkoffs. Thats what Im driving at here.

Posted: Wed May 24, 2006 3:41 pm
by Fieryo
why do you join/start those types of games then? it is very easy to avoid it all by selecting "sequential" under "game type"

Posted: Wed May 24, 2006 3:44 pm
by Joe McCarthy
Joe McCarthy wrote:Yeah I could pay more attention but screw that Id like to just point out that freestyle/double turn game-starters are jerkoffs. Thats what Im driving at here.

Posted: Wed May 24, 2006 3:53 pm
by thegrimsleeper
thegrimsleeper wrote::lol:

Posted: Wed May 24, 2006 4:02 pm
by Haydena
Just leave em to it... If they can't play risk like it should be played... Let em :)

I'd love to see them play freestyle no double turns around a table... It would be a laugh

Posted: Wed May 24, 2006 4:09 pm
by UTGreen
Yeah, there's a lot of settings I don't like. I hate either type of freestyle game, and really hate unlimited fortifications games, and am pretty unfond of team games. So create your own game. Sure, it might take 12 hours to get started, and will probably be populated by newbies, but at least you'll get to pick your rules.

But your point is valid, why would someone play "with double turns" unless his goal was to take double turns as often as possible to get a victory he couldn't earn through strategy and patience?

Posted: Wed May 24, 2006 5:41 pm
by Joe McCarthy
To make it easier for those that want to start a game with freestyle and double turns allowed, how about there be just one button that says "Im a jerk-off and cant play this game at all, but want to start one anyways" Save 'em from pressing all those buttons. Just trying to make it simpler for everybody.

Posted: Wed May 24, 2006 6:22 pm
by fubarcivic
Funny you don't complain about the difference in "Escalating, Flat Rate and None" for cards...