Page 5 of 11

Posted: Wed Mar 07, 2007 9:32 pm
by corner G
I like the idea of a human body being a map, but not really the gameplay factors like the virus' and stuff.

Posted: Wed Mar 07, 2007 9:38 pm
by DiM
the human body as a map is do-able but it has nothing innovative regarding the gameplay.
this thread is mostly about the gameplay not about the graphic itself.

Map idea - The Human Brain

Posted: Thu Apr 12, 2007 9:23 pm
by MontyRamone
Another WIP I've been doing. Any interest? Shall I post what I've got so far?

-MontyRamone

Posted: Thu Apr 12, 2007 9:24 pm
by hecter
That generally helps us form an opinion…

Posted: Thu Apr 12, 2007 9:35 pm
by Spockers
as long as it involves a sperm bank, it should be fine

Posted: Thu Apr 12, 2007 9:48 pm
by MontyRamone
Image

Posted: Thu Apr 12, 2007 10:29 pm
by mibi

Posted: Thu Apr 12, 2007 10:36 pm
by Evil DIMwit
Those territory names are a tad on the long side, I think.

Posted: Fri Apr 13, 2007 7:21 am
by MontyRamone
That's true - I like the idea of mapping the emotions out, I can work on some of that instead.

I posted at that topic about using the idea. Let's see if there's any interest.

-MontyRamone

Re: Map idea - The Human Brain

Posted: Fri Apr 13, 2007 1:14 pm
by EvilOtto
Also check out the human body threads... seems like some of those went off on brain-only tangents.

Like this one:
http://www.conquerclub.com/forum/viewtopic.php?t=12948
had a cool brain image in it.

Posted: Sun Apr 15, 2007 3:41 pm
by ParadiceCity9
this map makes my brain hurt... 8)

Map Idea - Human Body

Posted: Wed Oct 10, 2007 9:33 am
by sjforti
Not sure if this has been suggested before. Here's a terrible rough sketch as a sample. You could make a map of any system (especially those with recognizable part names, like the muscular and skeletal systems), but here's just an overall body. If people like the idea, I could work on a better version. Or someone more talented graphically than me could pick it up.

Image

Posted: Wed Oct 10, 2007 9:45 am
by Vace Cooper
Their should be a bonus for havein the "Head and shoulder's knee's and Toe's!"

Posted: Wed Oct 10, 2007 10:04 am
by yeti_c
I like the way the cock is impassible!?

C.

Posted: Wed Oct 10, 2007 12:23 pm
by cairnswk
sjforti
this map ideas has been mentioned before here...you might get some ideas from it, or some collaboration between two mapmakers. :)

Posted: Wed Oct 10, 2007 12:35 pm
by Aerial Attack
yeti_c wrote:I like the way the cock is impassible!?

C.


*ROFL*

I like this idea. I too like the idea for a Head, Shoulders, Knees, & Toes bonus [would this also include an Eyes, Ears, Mouth, & Nose bonus? - guess that would be face].

Let's do a territory count (current & suggested):

Hair, Eyes (2), Mouth, Shoulders (2), Biceps (2), Forearms (2), Lungs (2), Abdomens (2), Groin, Thighs (2), Hands (2), Calves (2), Feet (2), Heart

That's 24 terrs. Here's my suggestion:

Eyes (2), Shoulders (2), Biceps (2), Forearms (2), Hips (2), Pectorals [or Breasts/Chest] (2), Thighs (2), Hands (2), Shins (2), Feet (2), Elbows (2), Knees (2), Wrists (2), Ears (2), Ankles (2), Nose, Neck, Hair, Mouth, Groin, Stomach [with Belly Button], Face [encircles Eyes, Mouth, and Nose]

This would increase it to 38 terrs. You'll notice I changed a few territory names. Seeing as how this is a front view [Calves are in back, Shins in front] and not an X-ray [Lungs internal - Breast/Pectoral/Chest external]

You can include Heart (39) if you want. Would you also want a Brain (40)?

I like the Hands to Thighs attack lines (should be one way). If you make it with my suggested terrs - the Hands should be on Hips.

Posted: Wed Oct 10, 2007 2:00 pm
by sjforti
Excellent suggestions Aerial, thanks! Here's Version 2.0 (again, major apologies for the atrocious MS Paint sketch):

Image

So territories are now:
eyes (2), nose, ears (2), mouth, forehead, brain, neck (2), shoulders (2), biceps (2), elbows (2), forearms (2), wrists (2), hands (2), pectorals (2), heart, navel, abs (2), groin, hips (2), thighs (2), knees (2), shins (2), ankles (2), feet (2). Total of 41 territories.

I could split forehead into forehead + hair, with brain connected to both if an even number of 42 is better.

Hands have one-way attacks to the hips, and hands can attack each other. Feet can attack each other.
Brain and heart can attack each other. Brain can also one-way attack both hands and feet.
Oh, and contrary to my crappy drawing, only the right hand should be touching any part of the torso.

(And yes, by correct anatomical position, the "left" and "right" are reversed, but I think it looks better this way for map purposes.

Still thinking about a "head, shoulders, knees, and toes" bonus somehow.

Thoughts?

Posted: Wed Oct 10, 2007 2:12 pm
by oaktown
maybe you like the cartoon style - which could be fun - but what if you worked from an existing, famous model? I can see these territories being superimposed on something like Michelangelo's David; 400+ years old so no copyright. It would be instantly recognizable which may lure in more players, and it would provide additional context to expand upon the map's theme.

Posted: Wed Oct 10, 2007 2:28 pm
by Vace Cooper
I like the daisy dukes

Posted: Wed Oct 10, 2007 3:02 pm
by Herakilla
i like it!

would prefer a woman tho lol!

Posted: Wed Oct 10, 2007 3:28 pm
by Aerial Attack
sjforti wrote:So territories are now:
eyes (2), nose, ears (2), mouth, forehead, brain, neck (2), shoulders (2), biceps (2), elbows (2), forearms (2), wrists (2), hands (2), pectorals (2), heart, navel, abs (2), groin, hips (2), thighs (2), knees (2), shins (2), ankles (2), feet (2). Total of 41 territories.

I could split forehead into forehead + hair, with brain connected to both if an even number of 42 is better.

Hands have one-way attacks to the hips, and hands can attack each other. Feet can attack each other.
Brain and heart can attack each other. Brain can also one-way attack both hands and feet.
Oh, and contrary to my crappy drawing, only the right hand should be touching any part of the torso.

(And yes, by correct anatomical position, the "left" and "right" are reversed, but I think it looks better this way for map purposes.

Still thinking about a "head, shoulders, knees, and toes" bonus somehow.

Thoughts?


I dunno, I don't think anybody has a neck that can be divided in two (unless on steroids).

I say keep neck as one terr. move heart up and to the left (have it border left pectoral). Add in Torso between the abdomens and pectorals [Navel should be encapsulated in Torso OR it should connect to Torso, Left Ab, and Right Ab].

I like the idea where Brain has attack only against Hands and Feet (since it controls them). But, to further offset Brain's power - Groin should have an attack only against Brain

I don't know that I like adding Hair as a terr. Maybe you could add in something like a "Wedding Ring on left hand." Ring is defend only. Attackable from either hand (possibly heart and brain).

Ring = -1 (start neutral)
Ring + Heart = 0 [-1 for Ring + 1 for Heart]
Ring + Heart + Brain = +2 [AND +1 for Brain and +1 for Heart (4 total)], cause you're totally in love

Posted: Wed Oct 10, 2007 4:19 pm
by jako
Herakilla wrote:i like it!

would prefer a woman tho lol!


QFT

Posted: Sat Oct 13, 2007 5:48 pm
by Contron13542
if the brain alone is worth one, and the heart alone is worth one, then shouldn't brain +heart be worth a little bit more?

Posted: Sat Oct 13, 2007 5:49 pm
by wrightfan123
1) This idea has been tried before, always fails miserably. I expect this map with do the same.

2) To quote my good friend Pepperonibread, I would rather inhale a bag of sea monkeys than ever look at this map again.

3) Your not allowed to use paint to create a map.

Posted: Sat Oct 13, 2007 6:05 pm
by pepperonibread
wrightfan123 wrote:1) This idea has been tried before, always fails miserably. I expect this map with do the same.

2) To quote my good friend Pepperonibread, I would rather inhale a bag of sea monkeys than ever look at this map again.

3) Your not allowed to use paint to create a map.


Sea monkey eggs, Wright. There's a difference. :) (I didn't say that about this map, this might be good if done right).

Seriously though, I agree with Wright on #3, you'll either have to use a better program or collaborate with another mapmaker to make this work.