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Posted: Tue Mar 11, 2008 4:45 pm
by tenio
not compatible with FFb4

Posted: Wed Mar 12, 2008 3:36 am
by yeti_c
tenio wrote:not compatible with FFb4


Hmmm - LobsterCrush says that it is!?

C.

Posted: Wed Mar 12, 2008 5:05 pm
by Lobster Crush
yeti_c wrote:
tenio wrote:not compatible with FFb4


Hmmm - LobsterCrush says that it is!?

C.


tenio, do you mean that Greasemonkey is not compatible with FF3b4? Or BOB?

The current release of GM needs its version bumped to install correctly in FF3b4...if you're not comfortable hacking FF extensions, I'd recommend going back to FF2 until the official GM update.

LC

Posted: Wed Mar 12, 2008 6:24 pm
by tenio
ok i just couldn't install it, guess greasemonkey is the issue

Posted: Thu Mar 13, 2008 7:21 am
by xmaveric
I just noticed that points are showing up in the log, and in the elimination summary.

Posted: Thu Mar 13, 2008 7:55 am
by clapper011
I seem to be having some bugs"" with bob.. :lol: anyway...it keeps freezing up...and sometimes when I click to deploy or even start my turn nothing happens,almost like before when I first installed clickable maps...but it doesnt happen when i shut of grease monkey.... :?

Posted: Thu Mar 13, 2008 8:41 am
by yeti_c
clapper011 wrote:I seem to be having some bugs"" with bob.. :lol: anyway...it keeps freezing up...and sometimes when I click to deploy or even start my turn nothing happens,almost like before when I first installed clickable maps...but it doesnt happen when i shut of grease monkey.... :?


The log is being downloaded - and this will be taking up the browser resources - possibly for a little while...

The next release will hopefully have a method of Progress bar/Please wait etc to show you when BOB has finished processing.

C.

Posted: Thu Mar 13, 2008 9:26 am
by clapper011
oh ok..so I'm not the only one having this trouble then?

Posted: Thu Mar 13, 2008 9:27 am
by yeti_c
clapper011 wrote:oh ok..so I'm not the only one having this trouble then?


You're just the only impatient person...

Actually I'd been wanting to put some kindof progress notifier on the screen since Conquerman came along...

C.

Posted: Fri Mar 14, 2008 2:04 am
by jbeaver
that is smth interesting, mb it'll help to understand the issue.
the script doesn't work at all atm
but when i click this link: http://www.conquerclub.com/game.php?game=1858671 script works and after this it works on all other maps

Posted: Fri Mar 14, 2008 2:08 am
by yeti_c
You might have had a wrongly cached version of game.js - which is a Conquerclub file not GM - and would react badly.

C.

Posted: Fri Mar 14, 2008 2:42 am
by jbeaver
script stops working when i close and reopen FF

Posted: Fri Mar 14, 2008 4:53 am
by yeti_c
jbeaver wrote:script stops working when i close and reopen FF


TBH - I don't think this is anything todo with the script - it must be something on your end.

C.

Posted: Fri Mar 14, 2008 2:18 pm
by clapper011
yeti_c wrote:
clapper011 wrote:oh ok..so I'm not the only one having this trouble then?


You're just the only impatient person...

Actually I'd been wanting to put some kindof progress notifier on the screen since Conquerman came along...

C.
it actually has been working very well till the latest update :P

Posted: Sat Mar 15, 2008 6:20 pm
by poo-maker
Since the last update it has been v.buggy for me.

a) sometimes it just doesnt work. The monkey is smiling, but bob isnt working. Out of the last 4 games i have visited, this has happened in 1 of them...a 8 player freestyle esc.

b) when bob is not working, i cannot post after about 10 secs of the page being refreshed.(i think that its when/after the page refreshes automatically)... I have to refresh the page and type what i want to say really quickly

EDIT: Fixed... scott told me to load the whole logs and it works fine now.

Posted: Sat Mar 15, 2008 6:55 pm
by pepperonibread
poo-maker wrote:Since the last update it has been v.buggy for me.

a) sometimes it just doesnt work. The monkey is smiling, but bob isnt working. Out of the last 4 games i have visited, this has happened in 1 of them...a 8 player freestyle esc.

b) when bob is not working, i cannot post after about 10 secs of the page being refreshed.(i think that its when/after the page refreshes automatically)... I have to refresh the page and type what i want to say really quickly


All of this works fine for me, but I do have a problem with typing in chat. On some maps, the HUD will half cover the post message button, and I can't press it without turning off the HUD. Changing the width doesn't help, because it's really a problem with the height. I can't suggest anything, but if there's something that could be done to fix this, that would be great :)

EDIT: I can post a screenshot if need be.

Posted: Sun Mar 16, 2008 9:49 am
by oggiss
Bug - BOB works on some games and some games not.

Any clue what might be wrong yeti?

question

Posted: Sun Mar 16, 2008 4:31 pm
by friendly1
Hey Yeti :D

Just have a question regarding missed turns.

Game 1863826
Round 13


Missed Turns not calculating for eliminated or active players. (1 active player, 1 eliminated player)

FF Version 2.0.0.12
Bob Version 4.3.6

Load Entire Log is enabled, and I have performed ctrl F5 to reload, no change.

No difference on standard or extended stats display.

Game 1863824
Round 14

Exact same issue. Also 1 active player and 1 eliminated player.

If I had to guess, the script is loading the entire log but possibly not scanning the entire log? Of course this should be considered an extremely uneducated guess, friendly1 couldn't write a basic program with decades of training, much less delve into scripting ;-)

Thanks!

friendly1

Posted: Sun Mar 16, 2008 4:33 pm
by poo-maker
oggiss wrote:Bug - BOB works on some games and some games not.

Any clue what might be wrong yeti?


Set it to load the full logs. It works fine for me after that.

Posted: Sun Mar 16, 2008 4:44 pm
by oggiss
poo-maker wrote:
oggiss wrote:Bug - BOB works on some games and some games not.

Any clue what might be wrong yeti?


Set it to load the full logs. It works fine for me after that.


Where do I do that? :O

Re: question

Posted: Mon Mar 17, 2008 3:41 am
by yeti_c
friendly1 wrote:Hey Yeti :D

Just have a question regarding missed turns.

Game 1863826
Round 13


Missed Turns not calculating for eliminated or active players. (1 active player, 1 eliminated player)

FF Version 2.0.0.12
Bob Version 4.3.6

Load Entire Log is enabled, and I have performed ctrl F5 to reload, no change.

No difference on standard or extended stats display.

Game 1863824
Round 14

Exact same issue. Also 1 active player and 1 eliminated player.

If I had to guess, the script is loading the entire log but possibly not scanning the entire log? Of course this should be considered an extremely uneducated guess, friendly1 couldn't write a basic program with decades of training, much less delve into scripting ;-)

Thanks!

friendly1


Bit confused by your game numbers here... both games are a) without you in them b) with no missed turns in. c) with 1/2 players eliminated not kicked.

C.

Posted: Tue Mar 18, 2008 12:18 am
by vrex
im assuming problems with bob go here? it seems to me that the senate map im playing on is producing bob issues...mainly the whole territ/strength/value card estimate thing doesnt show up at all and any bob confirmation when i take a turn requires me to reload the page ...yes even attack to attack makes me reload... game 1635262 in case for some reason other people with bob can see if there territ/strength thingy doesn't load... ive reinstalled greasemonkey itself and the script already and have done all that cash clearing stuff i believe... thnx 8)

Posted: Tue Mar 18, 2008 1:16 am
by lancehoch
vrex, I just looked at that game and could not see the STATS box. I believe it is only that game though. If you look at my U.S. Senate game 1927449, you should see the box (at least I do).

Posted: Tue Mar 18, 2008 3:37 am
by yeti_c
vrex wrote:im assuming problems with bob go here? it seems to me that the senate map im playing on is producing bob issues...mainly the whole territ/strength/value card estimate thing doesnt show up at all and any bob confirmation when i take a turn requires me to reload the page ...yes even attack to attack makes me reload... game 1635262 in case for some reason other people with bob can see if there territ/strength thingy doesn't load... ive reinstalled greasemonkey itself and the script already and have done all that cash clearing stuff i believe... thnx 8)


This game has a "Neutral is a deadbeat" log... these fail to load I'm afraid...

You'll have to play without BOB in that game.

C.

PS

Code: Select all

2008-03-04 22:12:24 - neutral player was kicked out for missing too many turns

Posted: Tue Mar 18, 2008 1:07 pm
by vrex
darn that neutral player deadbeating! :lol: thnx for letting me know what the problem is yeti...by the way...not that i care since neutral hardly ever deadbeats but im curious...going to make a bob script that can look past this problem?