[Abandoned] - Official Feudal War Revamp
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The map itself is really nice but you should definitely improve the title area (left part of header). I think it's mostly the glow effect of the top and bottom text that bothers me, the middle informational text is pretty ok. Maybe have the top and bottom text in different color, like yellowish?
I don't need a 500px image in my signature because I don't have anything to compensate for.
- snapdoodle
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- Sir. Ricco
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1)The borders are way too unclear. I can barely see them at all!
2) I don't like that river you added by Rebel Territory. I don't think giving Rebel Territory 7 one less border really affects gameplay. It also removes the connection between Lake Minstello 4 and 5, which I don't like either, as it forces the player with Barbarians to take Rebel 7 before going to Realm of Might.
3) I don't understand why you widened the river. The length of the bridge between Great Kingdom and Realm of Might just makes me nervous now...
Sorry if I'm repeating anybody, as I haven't read the entire thread.
2) I don't like that river you added by Rebel Territory. I don't think giving Rebel Territory 7 one less border really affects gameplay. It also removes the connection between Lake Minstello 4 and 5, which I don't like either, as it forces the player with Barbarians to take Rebel 7 before going to Realm of Might.
3) I don't understand why you widened the river. The length of the bridge between Great Kingdom and Realm of Might just makes me nervous now...
Sorry if I'm repeating anybody, as I haven't read the entire thread.
- gimil
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Kaplowitz wrote:i dont like the left bridge and the bottom two walls.
Klap, there is absolutly nothing I can do with a comment like this. I dont like peanut butter, but that doesnt mean someone should change it
As for all other concerns, I think ive addressed them all in the next update which will be here any minute
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
gimil wrote:Kaplowitz wrote:i dont like the left bridge and the bottom two walls.
Klap, there is absolutly nothing I can do with a comment like this. I dont like peanut butter, but that doesnt mean someone should change it
As for all other concerns, I think ive addressed them all in the next update which will be here any minute
I dont like them because (:P) they look more flat, pixely, and i guess fake than the other ones. Maybe its because they are missing a shadow or something, idk.
And i dont like peanut butter either. Lets start a cult.
- wcaclimbing
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The text on the water about XML is impossible to read. It matches too closely to the water.
for those of you that can't find the text (this is the first time i've seen it, also. dont feel bad.) It is in the water directly above Lake Minstello 14 and 15.
edit: ah... i figured out what (part) of it says. I can see "XML_____Lanyards". Can't figure out what the middle word is, though....
edit2: much better borders in the update. I like them a lot more now.
for those of you that can't find the text (this is the first time i've seen it, also. dont feel bad.) It is in the water directly above Lake Minstello 14 and 15.
edit: ah... i figured out what (part) of it says. I can see "XML_____Lanyards". Can't figure out what the middle word is, though....
edit2: much better borders in the update. I like them a lot more now.
Last edited by wcaclimbing on Thu Feb 14, 2008 7:54 pm, edited 1 time in total.

- gimil
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wcaclimbing wrote:The text on the water about XML is impossible to read. It matches too closely to the water.
for those of you that can't find the text (this is the first time i've seen it, also. dont feel bad.) It is in the water directly above Lake Minstello 14 and 15.
edit: ah... i figured out what (part) of it says. I can see "XML_____Lanyards". Can't figure out what the middle word is, though....
okey doeky
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
- wcaclimbing
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The border between Imperial Dynasty 7 and Lake Minstello 12 looks kinda strange. It doesn't look connected to the grey walls. The left side looks connected, but the right side seems to just end, not connecting to the walls. Extending that border a bit farther to the right so it touches the grey would fix it.

- Sir. Ricco
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- gimil
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bryguy wrote:Sir. Ricco wrote:I like it darker. The castles are also looking cooler.
yea but i can see the pixels on the castles, which i dont care for. And i agree that it looks better darker
Those pixels are castle battlements.
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
- gimil
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NOTE: Except for the minor border changes ive made, I veto any other major gameplay games other than the changing of neutrals to balance the map out.
Heres all the changes I made:
-Increase rhu neutral from 3 to 5, this is to reduce the chance of an early village grab which ive witnessed many times.
-reworked hte layout for lake 1,2,3,4 and 5 + Rebel 7 to try and give better expansion options in that area.
-Tweeks lake 8,9,11 for graphic purposes.
-reduced the neutral by one on fol and surrounding terrs, this was to help with hte disadvantage on the middle castles
-Reworked realm of might to have a single terr that can defend both kingdom enterences.
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
I say again, do what you like to your map AS LONG AS IT DOESN'T CHANGE GAME PLAY!
Edit:
^^^ Wicked is the one who got me hooked on this map... An rt that I won.
Edit:
Last edited by Mr_Adams on Tue Feb 19, 2008 11:24 pm, edited 1 time in total.
I've said this before, but I don't think there was a response from you to it so I'll say it again.
On the previous version, the borders between Kingdoms were easily distinguishable from other borders. Now, they are essentially the same so figuring out where a kingdom ends and the other one starts is a bit difficult. It's not terribly bad, but before I could just look and know right away that the kingdom ended at that border. Now, I have to think about it and possibly look towards the mini-map and territory numbers for help.
On the previous version, the borders between Kingdoms were easily distinguishable from other borders. Now, they are essentially the same so figuring out where a kingdom ends and the other one starts is a bit difficult. It's not terribly bad, but before I could just look and know right away that the kingdom ended at that border. Now, I have to think about it and possibly look towards the mini-map and territory numbers for help.






