Holy Roman Empire 1648

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multiplayertim
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Re: Holy Roman Empire+Bordering AD 1648 -V21 Pg.1 and 7 -01Apr08

Post by multiplayertim »

looks a lot better than last time i saw it. really impressed with your bonus system it seems very fair. hope your map it quenched
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TaCktiX
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Re: Holy Roman Empire+Bordering AD 1648 -V21 Pg.1 and 7 -01Apr08

Post by TaCktiX »

Any word on the next update grayhawke? Would like to see your new edits.
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grayhawke
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Re: Holy Roman Empire+Bordering AD 1648 -V21 Pg.1 and 7 -01Apr08

Post by grayhawke »

TaCktiX wrote:Any word on the next update grayhawke? Would like to see your new edits.

Been, and still am, rather busy I'm afraid - not to mention my monitor died last Friday. Replacement one arrived today. Hope to have version 22 ready by this Friday or Saturday.
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grayhawke
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Version 22-alpha

Post by grayhawke »

Image
Still not finished the next revision since:
    free time sadlly lacking right now
    minor revision becoming major overhaul
I thought I'd try for an "old parchment" look.

Should I complete the overhaul or return to the minor revision? :?
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t-o-m
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Re: Holy Roman Empire+Bordering AD 1648 -V21 Pg.1 and 7 -01Apr08

Post by t-o-m »

i dont really like it sorry, it looks like you did it on paint, which you probably didnt,
what are those things linking terits at the top?
why are there yellow boxes around the outside?
the country outlines dont go with the whole theme of the map
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TaCktiX
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Re: Holy Roman Empire+Bordering AD 1648 -V21 Pg.1 and 7 -01Apr08

Post by TaCktiX »

Torch the old parchment look, it doesn't look good. Keep the old scheme, but in your minor revision you don't have to put that many boats. Simply a boat and a dotted line connecting should work.
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t-o-m
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Re: Holy Roman Empire+Bordering AD 1648 -V21 Pg.1 and 7 -01Apr08

Post by t-o-m »

TaCktiX wrote:Torch the old parchment look,

lmao,
YES!
keep working on the old one, the map could work :)
mmmearcam
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Re: Holy Roman Empire+Bordering AD 1648 -V21 Pg.1 and 7 -01Apr08

Post by mmmearcam »

It's nice, but it might have been better if you put in some of the surrounding countries that were also in the 30 years war.
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Unit_2
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Re: Holy Roman Empire+Bordering AD 1648 -V21 Pg.1 and 7 -01Apr08

Post by Unit_2 »

I like that look:) much better to me.
Image
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t-o-m
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Re: Holy Roman Empire+Bordering AD 1648 -V21 Pg.1 and 7 -01Apr08

Post by t-o-m »

i dont really like the "boardering states", i think that you should just do the kind of actual "empire" bit rather than things around it, it would be too hard to defend bonuses as the boardering states are too big to be terits i think - unless you do a
-2 each turn that youre on there.
people could simply go and knock out someone's bonus by going from the north-west to the south in a turn - ish
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Unit_2
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Re: Holy Roman Empire+Bordering AD 1648 -V21 Pg.1 and 7 -01Apr08

Post by Unit_2 »

Ok guys, here it is, hows it look?:

[bigimg]http://i229.photobucket.com/albums/ee88/Unit_2/help1.png[/bigimg]

List of updates:
-Borders Fixed
-New Text
-Rivers smoothed
-Boats fixed
Image
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grayhawke
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Version 22.

Post by grayhawke »

Many thanks to Unit_2 for helping with version 22
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grayhawke
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Re: Holy Roman Empire+Bordering AD 1648 -V21 Pg.1 and 7 -01Apr08

Post by grayhawke »

mmmearcam wrote:It's nice, but it might have been better if you put in some of the surrounding countries that were also in the 30 years war.

I think if the likes of Spain,England,Scotland,Sweden were to be included then we have a different map - The Thirty Years War map - which I've already threatened to make my next project. :shock:
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TaCktiX
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Re: Holy Roman Empire+Bordering AD 1648 -V22 Pg.1 and 8 -24Apr08

Post by TaCktiX »

A few points:
-The legend background needs to change. The bonus colors are being washed out on the lighter shades.
-You have INpassable Terrain instead of IMpassable Terrain.
-Another point you may have to resolve sometime is how clear the cannons are compared to the other impassables, which are gloriously indistinct. Either switch the cannons to something more vague, or switch the mountains to something more precise, if that makes sense. It gives your map graphical consistency.
-Also, you didn't edit the legend's sea routes to match the new ones on the map proper.
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Unit_2
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Re: Holy Roman Empire+Bordering AD 1648 -V22 Pg.1 and 8 -24Apr08

Post by Unit_2 »

Q. The legend background needs to change. The bonus colors are being washed out on the lighter shades.
A. Ok, that will be fixed so you can see it better.


Q. You have INpassable Terrain instead of IMpassable Terrain.
A. My mistake, will be fixed.


Q. Another point you may have to resolve sometime is how clear the cannons are compared to the other impassables, which are gloriously indistinct. Either switch the cannons to something more vague, or switch the mountains to something more precise, if that makes sense. It gives your map graphical consistency.
A. I really don't see a problem there, lets see what everyone else thinks.


Q. Also, you didn't edit the legend's sea routes to match the new ones on the map proper.
A. I am working on that to see which is better, i'm thinking the legand one is better so one will change.
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t-o-m
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Re: Holy Roman Empire+Bordering AD 1648 -V22 Pg.1 and 8 -24Apr08

Post by t-o-m »

ok my post was ignored :roll:
-
i dont like the way that you're representing the "church" as a cannon!! maybe for all of the things instead of different colured cannons, try other things/objects??
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grayhawke
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Re: Holy Roman Empire+Bordering AD 1648 -V21 Pg.1 and 7 -01Apr08

Post by grayhawke »

t-o-m wrote:i dont really like the "boardering states", i think that you should just do the kind of actual "empire" bit rather than things around it, it would be too hard to defend bonuses as the boardering states are too big to be terits i think - unless you do a
-2 each turn that youre on there.
people could simply go and knock out someone's bonus by going from the north-west to the south in a turn - ish

It was always my intention to have the "Bordering states" in the map - the HRE was chosen as a title since it occupied the centre of the map.

I'm afraid I don't follow your comments about the bonus - sorry
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grayhawke
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Re: Holy Roman Empire+Bordering AD 1648 -V22 Pg.1 and 8 -24Apr08

Post by grayhawke »

t-o-m wrote:ok my post was ignored :roll:
-
i dont like the way that you're representing the "church" as a cannon!! maybe for all of the things instead of different colured cannons, try other things/objects??

I am not representing the church as a cannon: rather the cannons are used to reflect the strength and influence of various political powers of the time, one of which was the Church.
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t-o-m
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Re: Holy Roman Empire+Bordering AD 1648 -V22 Pg.1 and 8 -24Apr08

Post by t-o-m »

but the church's symbol is a cannon!
i will post back soon an image describing what you dont get - i didnt explain it well
EDIT:
Image
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Unit_2
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Re: Holy Roman Empire+Bordering AD 1648 -V22 Pg.1 and 8 -24Apr08

Post by Unit_2 »

Thats up to you Gray.
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grayhawke
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Re: Holy Roman Empire+Bordering AD 1648 -V22 Pg.1 and 8 -24Apr08

Post by grayhawke »

t-o-m wrote:but the church's symbol is a cannon!

As I said before, the cannon is NOT a symbol of the church, it is a symbol for the influence of a political power of the time. It is the same symbol for all, Spain, Prussia, Austria. Electors and the Church, and is I think in keeping with the theme of the map.
t-o-m wrote:i will post back soon an image describing what you dont get - i didnt explain it well

Thanks for taking the time to explain your concerns, I am a bit slow on the uptake sometimes.

I see the "problem", though, as more of a "challenge", with the ability to move rapidly as illustrated in your graphic being similar to that provided by the wormholes and warp-gates of the Space map.
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t-o-m
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Re: Holy Roman Empire+Bordering AD 1648 -V22 Pg.1 and 8 -24Apr08

Post by t-o-m »

yea,
i just thought that the church was werid being represented by a canon but i think it will be fine,
and i suppose that it could add more stratigy to the map about the "back way" attack route.
i think you should consider not having a bonus for the boardering states and they start neutral - maybe have them like the radioactive things on the USApocolypse, or just a -1/-2 bonus on each of those terits that you hold so that would discourage people to go on them
????
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grayhawke
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Re: Holy Roman Empire+Bordering AD 1648 -V22 Pg.1 and 8 -24Apr08

Post by grayhawke »

t-o-m wrote: ... and i suppose that it could add more stratigy to the map about the "back way" attack route.
i think you should consider not having a bonus for the boardering states and they start neutral - maybe have them like the radioactive things on the USApocolypse, or just a -1/-2 bonus on each of those terits that you hold so that would discourage people to go on them
????

I'm not sure I agree with your suggestions, but what do others think?
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ZeakCytho
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Re: Holy Roman Empire+Bordering AD 1648 -V22 Pg.1 and 8 -24Apr08

Post by ZeakCytho »

I'm against having a negative bonus or any other sort of gameplay alteration. The bordering states can be continents just like the divisions of the HRE.
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TaCktiX
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Re: Holy Roman Empire+Bordering AD 1648 -V22 Pg.1 and 8 -24Apr08

Post by TaCktiX »

Another thing to point out is that the HRE gets substantially better bonuses than the bordering states. So what if you can charge from top to bottom of the map in a matter of turns, you won't be picking up any good bonuses that way. Heck, The Citadel has at most 7 territories separation from the top left of the map to the bottom right.
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