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Re: The unholy story of Count Giure "Grando" Stregone
Posted: Thu Sep 26, 2024 2:38 am
by Votanic
Extreme Ways wrote:Don't forget that the setup is always scumsided.
Not always, but that game you modded recently certainly was, ...even if Town did overcome it in the end.
Extreme Ways wrote:PMC/Rag town. This is probably town vs town violence.
I might presume you're just playing the odds here, ...but it wouldn't hurt to put in a "might be".
That is unless you do possess some omniscience beyond the average Day 1 Townie....
Re: The unholy story of Count Giure "Grando" Stregone
Posted: Thu Sep 26, 2024 3:00 am
by SoN!c
Official vote count :
Votanic (1) - Pixar
Loose Canon (1) - PMC
DDS (1) - Fusi
With 13 alive it takes 7 to lynch
Re: The unholy story of Count Giure "Grando" Stregone
Posted: Thu Sep 26, 2024 3:32 am
by Ragian
What's Fusi doing these days? Apart from hiding?
Re: The unholy story of Count Giure "Grando" Stregone
Posted: Thu Sep 26, 2024 4:18 am
by DirtyDishSoap
Ragian wrote:Q.E.D.
---
@DDS, what do you want to speculate?
Well, i think we all do deserve some fair shake if this bastard element screws town, we should at least know how it works rather than find out last minute. Save us the grief.
Why poke Fusi?
Re: The unholy story of Count Giure "Grando" Stregone
Posted: Thu Sep 26, 2024 4:28 am
by Ragian
Seeing the first few pages, I feel that Fusi hasn't said much. And I know that he's a valuable member of town when active.
Also, how would you figure out the bastard element? Guessing? And to what end?
Re: The unholy story of Count Giure "Grando" Stregone
Posted: Thu Sep 26, 2024 6:02 am
by Loose Canon
On the bastard element I have a fun theory.
The Count is a lazy count of a vampire, and gets his blood by DeliverYoo.
So if you visit the count at night you are converted.
I mean who would visit a vampire at night anyway?
Re: The unholy story of Count Giure "Grando" Stregone
Posted: Thu Sep 26, 2024 6:31 am
by *Pixar*
Unvote
My joke vote is over. Someone who I usually like to hear from is strike wolf.
-Also, I hardly like to refer people's scummyness to previous games (I may have done it once or twice), But I've realized it's so easy to change behavior from game to game while holding same role as before. So as far as Vot goes I think we have no lead compared to the next guy.
-I'm curious if anyone has day actions they can use, being a vampire game, I'm assuming no?
-Note I haven't watched too many vampire shows/movies so scene wise I may be a little lost, will try to keep up on the lingo.
Re: The unholy story of Count Giure "Grando" Stregone
Posted: Thu Sep 26, 2024 7:35 am
by Loose Canon
I played I think quite exhaustively in the last game.
Also adjusting to a flavourful and maybe role heavy game.
So that's why I haven't gone hard with anything so far in this one.
Just saying that because I think PMC has been trying to shake my tree to see if anything falls out - there's nothing to fall out PMC - honesty is best policy as town.
I think early tree shaking is town indicative so edging town on pmc.
Also I think Charle having run the last game will have a good first feel for town/scum, but probably not good 2nd feels as he gets into this game.
Therefore place a premium on Charle s posted feels so far but drawing a line under that from now on.
Re: The unholy story of Count Giure "Grando" Stregone
Posted: Thu Sep 26, 2024 7:39 am
by Loose Canon
Do we think there are masons who know each other?
And if so can chat to each other as town?
Re: The unholy story of Count Giure "Grando" Stregone
Posted: Thu Sep 26, 2024 7:52 am
by Ragian
SoN!c wrote:
ADDITIONAL RULES:
1. Scum and Masons may talk during night and day but only in a designated chat channel provided by the mod.
2. When the Back-up Mason die before any of the Masons - if there is one, then the Masons go without a backup (there can be only one backup and at this stage, I am the only one knowing who he is - if there is one)
Just read the first post, mate
I get a sense that Pixar and Loose are role fishing. What's up with that?
Re: The unholy story of Count Giure "Grando" Stregone
Posted: Thu Sep 26, 2024 8:01 am
by Charle
Loose Canon wrote:
Also I think Charle having run the last game will have a good first feel for town/scum, but probably not good 2nd feels as he gets into this game.
Therefore place a premium on Charle s posted feels so far but drawing a line under that from now on.
Not sure what you are on about here, maybe you can send me the same stuff you are smoking?
Re: The unholy story of Count Giure "Grando" Stregone
Posted: Thu Sep 26, 2024 8:22 am
by Charle
Loose Canon wrote:Do we think there are masons who know each other?
And if so can chat to each other as town?
Yes, they know each other, see extract from Rules on 1st page, but please we should not try and find them.
SoN!c wrote:
ADDITIONAL RULES:
1. Scum and Masons may talk during night and day but only in a designated chat channel provided by the mod.
2. When the Back-up Mason die before any of the Masons - if there is one, then the Masons go without a backup (there can be only one backup and at this stage, I am the only one knowing who he is - if there is one)
Re: The unholy story of Count Giure "Grando" Stregone
Posted: Thu Sep 26, 2024 8:50 am
by Ragian
@Son!c, Charle is copying my notes, sir!
Re: The unholy story of Count Giure "Grando" Stregone
Posted: Thu Sep 26, 2024 9:15 am
by SoN!c
Ragian wrote:@Son!c, Charle is copying my notes, sir!
Charle, stop copying his notes!
----
Official vote count :
Loose Canon (1) - PMC
DDS (1) - Fusi
With 13 alive it takes 7 to lynch
Re: The unholy story of Count Giure "Grando" Stregone
Posted: Thu Sep 26, 2024 9:18 am
by Charle
Ragian wrote:@Son!c, Charle is copying my notes, sir!
LOL!! Oh my word!! So sorry, did not even see that! Well, now we are sure that everybody knows it

Re: The unholy story of Count Giure "Grando" Stregone
Posted: Thu Sep 26, 2024 11:22 am
by DirtyDishSoap
Ragian wrote:Seeing the first few pages, I feel that Fusi hasn't said much. And I know that he's a valuable member of town when active.
Also, how would you figure out the bastard element? Guessing? And to what end?
Fair. Have you considered he's polishing our community asset?! Better than discussing the flavor for 10 pages. I'm not seeing a set up link so I'm assuming these roles are being balanced on a mad man. Good news is, likely no vanilla town, so there goes that fake claim.
Re: The unholy story of Count Giure "Grando" Stregone
Posted: Thu Sep 26, 2024 11:47 am
by SoN!c
DirtyDishSoap wrote:Ragian wrote:Seeing the first few pages, I feel that Fusi hasn't said much. And I know that he's a valuable member of town when active.
Also, how would you figure out the bastard element? Guessing? And to what end?
Fair. Have you considered he's polishing our community asset?! Better than discussing the flavor for 10 pages. I'm not seeing a set up link so I'm assuming these roles are being balanced on a mad man. Good news is, likely no vanilla town, so there goes that fake claim.
"As a rule, there's no way to balance a Role Madness game, as there are only precautions that can be taken. While it is possible to assign a Vanilla Town role in a Role Madness game, it is recommended to limit any VT role to 1, as the novelty of a single Vanilla Town effectively makes it a Named Townie that is difficult or impossible for scum to effectively counterclaim" (from wiki.mafiascum.net).
and here:
[url][color=#0000FF]https://wiki.mafiascum.net/index.php?title=Role_Madness[/color][/url]
So 1 VT in here is something that is not beyond the realms of possibility..so one, just one, could exist (or not).
PS: (I always follow good free advice so IF there is one, that free good advice and mafia setup guideline limits any VT role in here to 1.)
PS2:Also last and final warning to receive mod penalty for calling the mod a "mad man" (I will change your flip card to a Village idiot looking face) if you do it again!
Re: The unholy story of Count Giure "Grando" Stregone
Posted: Thu Sep 26, 2024 12:24 pm
by Extreme Ways
@ Sonic (and game here)
The other way you can do in a more fun way imo is to assign roles which don't do anything by themselves in this setup. In a role madness game I played, we had a town coroner (can check roles of dead bodies). This ability was useless, but it still interacted with roles like tracker etc.
Also I base my bastard guess on the reasons laid out earlier. I wouldnt be surprised if a townie suddenly decides they are going through their mid-life crisis and become a mason.
Re: The unholy story of Count Giure "Grando" Stregone
Posted: Thu Sep 26, 2024 12:27 pm
by Extreme Ways
Furthermore I think Sonic's only real role madness game was the one from dega with insane abilities and some(?) homebrew.
I expect:
- roleblockers
- trackers
- watchers
- vigilantes
- cops, in some variety
- redirectors
- bodyguard/nurse/doctor
- third party roles, maybe executioner/serial killer
- pyromaniac?
- pr-killer?
Re: The unholy story of Count Giure "Grando" Stregone
Posted: Thu Sep 26, 2024 12:27 pm
by SoN!c
Extreme Ways wrote:@ Sonic (and game here)
The other way you can do in a more fun way imo is to assign roles which don't do anything by themselves in this setup. In a role madness game I played, we had a town coroner (can check roles of dead bodies). This ability was useless, but it still interacted with roles like tracker etc.
Also I base my bastard guess on the reasons laid out earlier. I wouldnt be surprised if a townie suddenly decides they are going through their mid-life crisis and become a mason.
I think this is my cue to continue with the opening story as the entire story is already set in stone.
So here is the second opening story of The unholy story of Count Giure "GRANDO" Stregone:
---
"The Masons and their bodyguard arrive back at city hall to regroup and rethink their strategy, and after a hastily contingency plan deliberation the 6 brave Townsman were summoned there too.
Sitting around a large table in chesterfield leather wingback chairs, each man having a whisky, one of the Masons takes of his
gentlemen's shawl that was hiding his face, and introduces himself als Lord Mobrey from the Masonic Society.
He then takes a good swig of his whiskey and starts to speak,...

...and he explains since it's the year of our Lord 1604, and given today is Sunday May 13th, tonight will be extremely dangerous and anything can happen. Lord Mobrey from the Masonic Society explains further that after the sun sets tonight, on the night between sunday and monday, an extremely rare celestial event will occur.
At exactly the position of our town, a Full Supermoon will be become visible during the night and at exactly at the position of our town a lunar eclipse will occur to the naked eye, exactly 13 unholy minutes after midnight..
Furthermore, during this extremely rare nocturnal event, the Moon will also be positioned exactly halfway in the constellation Libra, otherwise known as the Scales...
The Mason explain's that it's probably no coincidence that this unholy creature is exactly here for this reason, because if the creature can drink the blood of the one he is searching for, then mankind is surely doomed.
The Mason clarifies that whatever Striga vampire they are hunting here, to the naked eye the Moon will appear to be full for at least three more nights, but given the specific northern hemisphere position of our town that could very well even be 4 to 5 nights and that a Striga is most powerful on Full Moon nights. He says he can only hope some nights will be clouded.
The Masonic Lord also reveals that 16 years ago his secret Masonic Order has calculated the position of where this nocturnal event could occur - at precise 13 minutes after midnight - as roughly a great region in which our village falls and that back then 2 Masons and a bodyguard were already send to investigate that region but were never to be heared from again.
To this the village priest says he remembers the arrival of 3 strangers 16 years ago, but these strangers immediatly ventured deep into the woods and only one was ever seen returning. And that returning one went in exile deep in the woods as a hermit, rarely to be seen in town ever again."
Re: The unholy story of Count Giure "Grando" Stregone
Posted: Thu Sep 26, 2024 12:48 pm
by Loose Canon
You are saying we should not try to find Masons and normally I'd agree, and I'd agree that it smells scummy to even suggest they should be found / come forward.
I'm thinking about the mechanics of this game.
Have you all considered this may be a flawed game that turns everything you/we think we know about Mafia on its head???
Its been said there are or might be
2 Masons , 1 Driver (for Masons) , 5 villagers, 1 priest = 9
1 Vampire + Driver for Vampire = 2
2 unknown
So the 2 masons cancel out the driving a mislynch power of the Vampire known team - which puts a day1 lynch higher up as an agenda possibility.
Then you add my fun (or is it just fun?) theory that the head Vampire strikes whenever someone visits him at night.
The villagers among us with night powers should at least think about whether or not to exercise their night powers (a bastard element to this game has been mentioned).
And the masons should at least think about whether to claim and when.
Re: The unholy story of Count Giure "Grando" Stregone
Posted: Thu Sep 26, 2024 1:13 pm
by SoN!c
Loose Canon wrote:
I'm thinking about the mechanics of this game.
The mechanics of this game will only become clear AFTER the First Full Moon.. So D1 will be sonic fast as there is no other option.. Roughly 1 week maximum with deadline coming 48 hours in advance.
Re: The unholy story of Count Giure "Grando" Stregone
Posted: Thu Sep 26, 2024 1:14 pm
by Votanic
The year is 1604 and Lord Mobley is dessed like a 19th Century gentleman...
Also another (or same?) two masons and a bodyguard disappeared in the village 16 years ago.
Four possibilities (Yes, there could be others.)
• Time travel
• Alternate reality with alternate dates/timelines
• Sonic didn't care if the picture matches the text. (Though the tone of the story is also more 19th-20th Century than early 17th Century.)
• Sonic doesn't know sh*t about dates or period clothing.
Use of the term 'bastard' is also being flung around rather loosely...
Of course, there is a large gray area between fun and acceptable secrets and plot twists ...and full-on deceitful/cheatful bastard modding.
I, for one, am going to give Sonic the benefit of the doubt. (OMG, I can't believe I just wrote that!!)
If the game does go south, we can all pillory him in post.
Re: The unholy story of Count Giure "Grando" Stregone
Posted: Thu Sep 26, 2024 1:25 pm
by SoN!c
Votanic wrote:The year is 1604 and Lord Mobley is dessed like a 19th Century gentleman...
.
That is true, and im glad you noticed!
But the town flip cards were already made (custom made, except 1, so each card takes time to make and i was not going to make a new set - hope you understand, each card takes 15 minutes to make..)
But later looking up such a celestial Full Moon event (with a full supermoon on a sunday 13th and the Moon positioned exactly halfway in the constellation Libra) it turned out i had to go back to 1604..
To 13th of may 1604...
[url]https://moonphasetonight.com/date/1604-05-13[/url]
13 may 1604
[url]https://www.eclipsewise.com/lunar/LEprime/1601-1700/LE1604May13Nprime.html[/url]
Votanic wrote:
Also another (or same?) two masons and a bodyguard disappeared in the village 16 years ago.
If you read correctly, same setup masons arrived 16 years ago yes, of which 2 dissapeared 16 years ago... but one is been living like a hermit in the woods eversince (so living there for 16 years before the new masons arrived)..
Re: The unholy story of Count Giure "Grando" Stregone
Posted: Thu Sep 26, 2024 1:33 pm
by Loose Canon
Sorry to say it but I have a FOS on Rag.
Seems he is lightly accusing everyone , and so playing interference on game strategizing while making himself seem busy.