Maps that may be nearing the end of production. Finalize maps here, while testing.
Moderator: Cartographers
HitRed
Posts: 5262 Joined: Fri Jun 26, 2015 12:16 pm
Post
by HitRed » Wed Mar 14, 2018 9:41 am
Large Map Small Map XML Question 1
The division sign
/ would need to be an obelus
÷ . So far
"\u00F7" works with the in XML test.
But is that the correct choice?
XML Question 2
Transforms are explained in-depth in the XML Guide
except for their placement. Pi will use them in <territory> only (not globally).
Example for white buttons random decay
<transforms>
<transform>
<type>R</type>
<applyto>N</applyto>
<inc>-</inc>
<lower>0.5</lower>
<upper>1.5</upper>
</transform>
</transforms>
The XML Test didn't like the
placement .
Keep getting a
<transform> - Did not expect element transforms there Example:
<territory>
<name>EVEN</name>
<borders>
<border>Pi4</border>
<border>Pi2</border>
<border>Pi6</border>
</borders>
<coordinates>
<smallx>61</smallx>
<smally>375</smally>
<largex>82</largex>
<largey>493</largey>
</coordinates>
<neutral>10</neutral>
<transforms> <transform> <type>R</type> <applyto>N</applyto> <inc>-</inc> <lower>0.5</lower> <upper>1.5</upper> </transform> </transforms> </territory>
HitRed
Last edited by
HitRed on Sat Aug 25, 2018 9:39 am, edited 5 times in total.
iancanton
Foundry Foreman
Posts: 2451 Joined: Fri Jun 01, 2007 5:40 am
Location: europe
Post
by iancanton » Wed Mar 14, 2018 6:08 pm
HitRed wrote: The division sign
/ would need to be an obelus
÷ . So far
"\u00F7" works with the in XML test.
But is that the correct choice?
u might be able to use the ÷ in the xml file without ill-effects. after all,
magyarország contains the letter ő which, unless i'm mistaken, cannot be readily typed without using hungarian keyboard input.
HitRed wrote: <territory> <name>EVEN</name> <borders> <border>Pi4</border> <border>Pi2</border> <border>Pi6</border> </borders> <coordinates> <smallx>61</smallx> <smally>375</smally> <largex>82</largex> <largey>493</largey> </coordinates> <neutral>10</neutral> <transforms> <transform> <type>R</type> <applyto>N</applyto> <inc>-</inc> <lower>0.5</lower> <upper>1.5</upper> </transform> </transforms> </territory>
except for the region always decaying by exactly 1 troop, the above looks fine to me, so i'm unsure what to suggest, other than perhaps to remove the unexpected <transform> and </transform>, even though doing this seems logically inconsistent.
ian.
HitRed
Posts: 5262 Joined: Fri Jun 26, 2015 12:16 pm
Post
by HitRed » Fri Mar 16, 2018 3:40 pm
iancanton wrote: HitRed wrote: The division sign
/ would need to be an obelus
÷ . So far
"\u00F7" works with the in XML test.
But is that the correct choice?
u might be able to use the ÷ in the xml file without ill-effects. after all,
magyarország contains the letter ő which, unless i'm mistaken, cannot be readily typed without using hungarian keyboard input.
HitRed wrote: <territory> <name>EVEN</name> <borders> <border>Pi4</border> <border>Pi2</border> <border>Pi6</border> </borders> <coordinates> <smallx>61</smallx> <smally>375</smally> <largex>82</largex> <largey>493</largey> </coordinates> <neutral>10</neutral> <transforms> <transform> <type>R</type> <applyto>N</applyto> <inc>-</inc> <lower>0.5</lower> <upper>1.5</upper> </transform> </transforms> </territory>
except for the region always decaying by exactly 1 troop, the above looks fine to me, so i'm unsure what to suggest, other than perhaps to remove the unexpected <transform> and </transform>, even though doing this seems logically inconsistent.
ian.
Removed the transform lines as recommended and got the same error <transform> not expect here
<coordinates>
<smallx>296</smallx>
<smally>316</smally>
<largex>388</largex>
<largey>414</largey>
</coordinates>
<neutral>35</neutral>
<transforms>
<type>R</type>
<applyto>N</applyto>
<inc>-</inc>
<lower>0.5</lower>
<upper>2.5</upper>
</transforms>
</territory>
Also, the XML test still doesn't like the
÷ . Likes the
/ .
I really want to conquer this. Hope I don't have to go with "/" and the straight -2 instead of the transforms.
HitRed
Last edited by
HitRed on Sat Mar 17, 2018 10:16 pm, edited 2 times in total.
Swifte
Posts: 2474 Joined: Wed Nov 14, 2007 12:05 pm
Gender: Male
Location: usually Mahgreb
Post
by Swifte » Fri Mar 16, 2018 5:04 pm
just wondering - do we know that the xml checker understands transforms?
HitRed
Posts: 5262 Joined: Fri Jun 26, 2015 12:16 pm
Post
by HitRed » Mon Mar 19, 2018 6:01 pm
GREAT NEWS on the
÷ Success
XML is valid.
Thanks all,
now on the to Transforms! Since the XML Guide was written in 2014 there appears to be NO EXAMPLES of Transforms used in maps. I may be chasing a unicorn on this one. If so, I will have the 00,0,7,8,+,-,x,÷ buttons +1 each and the white, red and yellow buttons -2.
Issue is consistent. Keep getting a <transform> - Did not expect element transforms there
HitRed
IcePack
Multi Hunter
Posts: 16847 Joined: Wed Aug 04, 2010 6:42 pm
Gender: Male
Location: California
Post
by IcePack » Wed Mar 21, 2018 9:53 am
I don’t think there ever were any that used it, but we did test a few on beta. There might be some info there for you in the archives potentially?
fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
HitRed
Posts: 5262 Joined: Fri Jun 26, 2015 12:16 pm
Post
by HitRed » Wed Mar 21, 2018 7:52 pm
Ian, Need your help here. There is no completed map that has ever used Transformations. If it worked it would be amazingly popular. 1) Is this an XML TEST issue? 2) Can the Engine be checked to make sure it accepts Transformations? HitRed
iancanton
Foundry Foreman
Posts: 2451 Joined: Fri Jun 01, 2007 5:40 am
Location: europe
Post
by iancanton » Fri Mar 23, 2018 8:11 am
bW appeared to believe that transformations worked when he started the
the beast thread in the
map ideas sub-forum.
i'll try to find out where the
transforms tag goes.
ian.
iancanton
Foundry Foreman
Posts: 2451 Joined: Fri Jun 01, 2007 5:40 am
Location: europe
Post
by iancanton » Fri Apr 06, 2018 4:47 pm
bigWham wrote: the transforms tag can either go in the root of the xml, for global transforms, or inside a territory tag to apply to that territory. since there has been a long time since this has been used the chances of bugs are high.
i suspect that changes in the coding over the intervening period have caused the transforms tag to cease working in the way intended. unlike bugs that affect active maps, which are picked up almost immediately, we don't know the timing of the change that caused the transforms tag to fail, so its hard to pinpoint a reason and, consequently, devise a solution.
there is, however, an outside chance that the issue is with the xml checker and that the xml itself will work properly in actual play.
ian.
HitRed
Posts: 5262 Joined: Fri Jun 26, 2015 12:16 pm
Post
by HitRed » Sat Apr 07, 2018 3:49 pm
iancanton wrote: bigWham wrote: the transforms tag can either go in the root of the xml, for global transforms, or inside a territory tag to apply to that territory. since there has been a long time since this has been used the chances of bugs are high.
i suspect that changes in the coding over the intervening period have caused the transforms tag to cease working in the way intended. unlike bugs that affect active maps, which are picked up almost immediately, we don't know the timing of the change that caused the transforms tag to fail, so its hard to pinpoint a reason and, consequently, devise a solution.
there is, however, an outside chance that the issue is with the xml checker and that the xml itself will work properly in actual play.
ian.
Pi-school will be changed. All of the Yellow, Red and White buttons will become killer neutrals. It will still work!
HitRed
HitRed
Posts: 5262 Joined: Fri Jun 26, 2015 12:16 pm
Post
by HitRed » Sat Apr 07, 2018 4:28 pm
Mostly text will change. One button will change color. The = button will change color to yellow. Same color as On/AC button. Terms auto-deploy +1 0, 00, 7, 8, +, -, X, ÷ auto-deploy +1 Using Killer Neutrals instead of random decay White resets to 1 ON/AC and = resets to 2 OFF resets to 20 I could make it more complex but choose not to. HitRed
iancanton
Foundry Foreman
Posts: 2451 Joined: Fri Jun 01, 2007 5:40 am
Location: europe
Post
by iancanton » Sun Apr 29, 2018 5:41 pm
bigWham wrote: iancanton wrote: bigWham wrote: thenobodies80 wrote: it looks a great job bigwham!
A couple of questions (reading this at 5:30 am so sorry if I misunderstood something
) :
Since order has always been important with the xml files, where the </transforms> tag is placed?
really, is order important? to be honest, i could not see where order was important, typically with these things it would not be. as far as i know the <transforms> element can be put anywhere under the <map> element or the <territory> element.
[player]bigWham[/player], are u saying that the mapmaker can choose where to put the </transforms> tag for the exact effect that he wants? an example of this is where the transformation is, on round 10, to decay to 1 all volcano regions, which also have a +1 auto-deploy; the effect will be slightly different depending on whether the </transforms> tag goes before or after the </bonus> tag, but both orders are valid, is that right?
ian.
transforms are always processed first, currently, so it doesn't matter where the transform tag is. and yes, your example is something they can do.... the decay would be applied first (at the start of the first turn of round 10), then the +1 auto deploy would happen at the start of each players turn (presuming they still hold the volcano).
from the above, bW himself said that it doesn't matter where the transform tag is.
however, it does make sense to stick to something that we know will work, such as killer neutrals, and have the map working on the beta site before experimenting with transforms at that stage, should u still want to try.
looking forward to seeing the next version, with the version number in the title to aid identification.
ian.
HitRed
Posts: 5262 Joined: Fri Jun 26, 2015 12:16 pm
Post
by HitRed » Wed May 02, 2018 8:59 am
Pi.V1.10 art Large Map This is the latest version. The white buttons are now killer neutrals that revert to 1. The Yellow buttons are killer neutrals that revert to 2. The Red button is now killer neutral that reverts to 20.
The yellow buttons color are slightly different and will be corrected.
We are still working on game play. The art has come a long way!
HitRed
HitRed
Posts: 5262 Joined: Fri Jun 26, 2015 12:16 pm
Post
by HitRed » Tue May 08, 2018 2:14 pm
Pi.V1.11 art Large Map Yellow buttons are now more similar in color.
Donelladan
Posts: 3681 Joined: Tue Mar 03, 2009 8:48 am
Post
by Donelladan » Mon Jun 04, 2018 3:06 am
Just discovered this thread. Let me first say the map is beautiful. And I like the idea. On the legend, I don't really like the " One way dead end attack into display". Don't really understand what it means. Actually every button on the calculator attack the display, why don't you call it buttons ? Also, greens aren't one way dead end, ( since they can attack each other) but they can also attack the display, thus it's not clear why you call it one way dead end. ( unless I am missing something. Als, why did you choose the symbol ">" to means attack, rather than " -> " ? The map would be much easier to read if you take an arrow for the attack symbol. I didn't read the whole thread, but I think it's nice to give you the opinion of someone clueless about previous discussion, so that you can see what the players (who also won't read the thread) will think at first glance.
Donelladan
Posts: 3681 Joined: Tue Mar 03, 2009 8:48 am
Post
by Donelladan » Mon Jun 04, 2018 3:26 am
After reading the first post, I understand the "one way dead end attacks " I thought it means "one way dead end regions attack the display" but "attacks " is a noun not a verb. Not native english here, it wasn't clear for me. Still think it's a bit not easy to understand. Another question after reading first post, why didn't you write the victory condition on the map ? I think = and ON/AC button should be a bit more difficult to take, 2 neutral is low for such powerful regions. Don't you think white buttons will mainly be ignored, since the numbers can already be attacked by the greens number ?
HitRed
Posts: 5262 Joined: Fri Jun 26, 2015 12:16 pm
Post
by HitRed » Tue Jul 24, 2018 7:42 pm
Pi.V1.12 art Large Map ">" signs are now "->"
Art updated also for Victory Condition
http://indigo-post.com/cc/misc/pi/Pi-School_v12.xml Pi.V1.12 XML Code: Select all
<?xml version="1.0" encoding="UTF-8"?> <map> <minreinforcement>3</minreinforcement> <reinforcements> <reinforcement> <lower>1</lower> <upper>42</upper> <divisor>3</divisor> </reinforcement> </reinforcements> <!-- GAME STARTING POSITIONS --> <positions> <position> <territory>Circumference</territory> </position> <position> <territory>Concentric</territory> </position> <position> <territory>Radius</territory> </position> <position> <territory>Circle</territory> </position> <position> <territory>Diameter</territory> </position> <position> <territory>Tangent</territory> </position> <position> <territory>Curve</territory> </position> <position> <territory>Arc</territory> </position> </positions> <!-- WINNING CONDITION --> <objective> <name>CAPTURE PI</name> <components> <territory>pi3</territory> <territory>Pi.</territory> <territory>Pi1A</territory> <territory>Pi4</territory> <territory>Pi1B</territory> <territory>Pi5A</territory> <territory>Pi9</territory> <territory>Pi2</territory> <territory>Pi6</territory> <territory>Pi5B</territory> </components> </objective> <!-- TERMS TERRITORY POSITIONS --> <territory> <name>Circumference</name> <borders> <border>0</border> <border>00</border> <border>.</border> <border>1</border> <border>2</border> <border>3</border> <border>4</border> <border>5</border> <border>6</border> <border>7</border> <border>8</border> <border>9</border> <border>+</border> <border>-</border> <border>x</border> <border>÷</border> </borders> <coordinates> <smallx>19</smallx> <smally>87</smally> <largex>30</largex> <largey>107</largey> </coordinates> <bonus>1</bonus> </territory> <territory> <name>Concentric</name> <borders> <border>0</border> <border>00</border> <border>.</border> <border>1</border> <border>2</border> <border>3</border> <border>4</border> <border>5</border> <border>6</border> <border>7</border> <border>8</border> <border>9</border> <border>+</border> <border>-</border> <border>x</border> <border>÷</border> </borders> <coordinates> <smallx>181</smallx> <smally>59</smally> <largex>246</largex> <largey>71</largey> </coordinates> <bonus>1</bonus> </territory> <territory> <name>Radius</name> <borders> <border>0</border> <border>00</border> <border>.</border> <border>1</border> <border>2</border> <border>3</border> <border>4</border> <border>5</border> <border>6</border> <border>7</border> <border>8</border> <border>9</border> <border>+</border> <border>-</border> <border>x</border> <border>÷</border> </borders> <coordinates> <smallx>30</smallx> <smally>116</smally> <largex>44</largex> <largey>145</largey> </coordinates> <bonus>1</bonus> </territory> <territory> <name>Circle</name> <borders> <border>0</border> <border>00</border> <border>.</border> <border>1</border> <border>2</border> <border>3</border> <border>4</border> <border>5</border> <border>6</border> <border>7</border> <border>8</border> <border>9</border> <border>+</border> <border>-</border> <border>x</border> <border>÷</border> </borders> <coordinates> <smallx>121</smallx> <smally>100</smally> <largex>165</largex> <largey>125</largey> </coordinates> <bonus>1</bonus> </territory> <territory> <name>Diameter</name> <borders> <border>0</border> <border>00</border> <border>.</border> <border>1</border> <border>2</border> <border>3</border> <border>4</border> <border>5</border> <border>6</border> <border>7</border> <border>8</border> <border>9</border> <border>+</border> <border>-</border> <border>x</border> <border>÷</border> </borders> <coordinates> <smallx>210</smallx> <smally>84</smally> <largex>285</largex> <largey>104</largey> </coordinates> <bonus>1</bonus> </territory> <territory> <name>Tangent</name> <borders> <border>0</border> <border>00</border> <border>.</border> <border>1</border> <border>2</border> <border>3</border> <border>4</border> <border>5</border> <border>6</border> <border>7</border> <border>8</border> <border>9</border> <border>+</border> <border>-</border> <border>x</border> <border>÷</border> </borders> <coordinates> <smallx>46</smallx> <smally>147</smally> <largex>64</largex> <largey>187</largey> </coordinates> <bonus>1</bonus> </territory> <territory> <name>Curve</name> <borders> <border>0</border> <border>00</border> <border>.</border> <border>1</border> <border>2</border> <border>3</border> <border>4</border> <border>5</border> <border>6</border> <border>7</border> <border>8</border> <border>9</border> <border>+</border> <border>-</border> <border>x</border> <border>÷</border> </borders> <coordinates> <smallx>149</smallx> <smally>128</smally> <largex>200</largex> <largey>164</largey> </coordinates> <bonus>1</bonus> </territory> <territory> <name>Arc</name> <borders> <border>0</border> <border>00</border> <border>.</border> <border>1</border> <border>2</border> <border>3</border> <border>4</border> <border>5</border> <border>6</border> <border>7</border> <border>8</border> <border>9</border> <border>+</border> <border>-</border> <border>x</border> <border>÷</border> </borders> <coordinates> <smallx>237</smallx> <smally>113</smally> <largex>319</largex> <largey>144</largey> </coordinates> <bonus>1</bonus> </territory> <!-- GREEN CALCULATOR TERRITORY BUTTONS --> <territory> <name>0</name> <borders> <border>00</border> <border>.</border> <border>1</border> <border>2</border> <border>3</border> <border>4</border> <border>5</border> <border>6</border> <border>7</border> <border>8</border> <border>9</border> <border>EVEN</border> <border>ODD</border> <border>PRIME</border> <border>COMPOSIT</border> <border>UNITY</border> <border>ALT-L</border> <border>ALT-R</border> <border>ON/AC</border> <border>OFF</border> <border>÷</border> <border>x</border> <border>-</border> <border>+</border> <border>=</border> </borders> <coordinates> <smallx>102</smallx> <smally>559</smally> <largex>139</largex> <largey>738</largey> </coordinates> <neutral>2</neutral> <bonus>1</bonus> </territory> <territory> <name>00</name> <borders> <border>0</border> <border>.</border> <border>1</border> <border>2</border> <border>3</border> <border>4</border> <border>5</border> <border>6</border> <border>7</border> <border>8</border> <border>9</border> <border>EVEN</border> <border>ODD</border> <border>PRIME</border> <border>COMPOSIT</border> <border>UNITY</border> <border>ALT-L</border> <border>ALT-R</border> <border>ON/AC</border> <border>OFF</border> <border>÷</border> <border>x</border> <border>-</border> <border>+</border> <border>=</border> </borders> <coordinates> <smallx>160</smallx> <smally>544</smally> <largex>216</largex> <largey>719</largey> </coordinates> <neutral>2</neutral> <bonus>1</bonus> </territory> <territory> <name>.</name> <borders> <border>0</border> <border>00</border> <border>1</border> <border>2</border> <border>3</border> <border>4</border> <border>5</border> <border>6</border> <border>7</border> <border>8</border> <border>9</border> <border>EVEN</border> <border>ODD</border> <border>PRIME</border> <border>COMPOSIT</border> <border>UNITY</border> <border>ALT-L</border> <border>ALT-R</border> <border>Pi.</border> <border>ON/AC</border> <border>OFF</border> <border>÷</border> <border>x</border> <border>-</border> <border>+</border> <border>=</border> </borders> <coordinates> <smallx>218</smallx> <smally>530</smally> <largex>294</largex> <largey>698</largey> </coordinates> <neutral>3</neutral> </territory> <territory> <name>1</name> <borders> <border>0</border> <border>00</border> <border>.</border> <border>2</border> <border>3</border> <border>4</border> <border>5</border> <border>6</border> <border>7</border> <border>8</border> <border>9</border> <border>EVEN</border> <border>ODD</border> <border>PRIME</border> <border>COMPOSIT</border> <border>UNITY</border> <border>ALT-L</border> <border>ALT-R</border> <border>Pi1A</border> <border>Pi1B</border> <border>ON/AC</border> <border>OFF</border> <border>÷</border> <border>x</border> <border>-</border> <border>+</border> <border>=</border> </borders> <coordinates> <smallx>91</smallx> <smally>513</smally> <largex>124</largex> <largey>676</largey> </coordinates> <neutral>4</neutral> </territory> <territory> <name>2</name> <borders> <border>0</border> <border>00</border> <border>.</border> <border>1</border> <border>3</border> <border>4</border> <border>5</border> <border>6</border> <border>7</border> <border>8</border> <border>9</border> <border>EVEN</border> <border>ODD</border> <border>PRIME</border> <border>COMPOSIT</border> <border>UNITY</border> <border>ALT-L</border> <border>ALT-R</border> <border>Pi2</border> <border>ON/AC</border> <border>OFF</border> <border>÷</border> <border>x</border> <border>-</border> <border>+</border> <border>=</border> </borders> <coordinates> <smallx>149</smallx> <smally>498</smally> <largex>201</largex> <largey>657</largey> </coordinates> <neutral>3</neutral> </territory> <territory> <name>3</name> <borders> <border>0</border> <border>00</border> <border>.</border> <border>1</border> <border>2</border> <border>4</border> <border>5</border> <border>6</border> <border>7</border> <border>8</border> <border>9</border> <border>EVEN</border> <border>ODD</border> <border>PRIME</border> <border>COMPOSIT</border> <border>UNITY</border> <border>ALT-L</border> <border>ALT-R</border> <border>Pi3</border> <border>ON/AC</border> <border>OFF</border> <border>÷</border> <border>x</border> <border>-</border> <border>+</border> <border>=</border> </borders> <coordinates> <smallx>207</smallx> <smally>484</smally> <largex>278</largex> <largey>638</largey> </coordinates> <neutral>3</neutral> </territory> <territory> <name>4</name> <borders> <border>0</border> <border>00</border> <border>.</border> <border>1</border> <border>2</border> <border>3</border> <border>5</border> <border>6</border> <border>7</border> <border>8</border> <border>9</border> <border>EVEN</border> <border>ODD</border> <border>PRIME</border> <border>COMPOSIT</border> <border>UNITY</border> <border>ALT-L</border> <border>ALT-R</border> <border>Pi4</border> <border>ON/AC</border> <border>OFF</border> <border>÷</border> <border>x</border> <border>-</border> <border>+</border> <border>=</border> </borders> <coordinates> <smallx>80</smallx> <smally>467</smally> <largex>109</largex> <largey>616</largey> </coordinates> <neutral>3</neutral> </territory> <territory> <name>5</name> <borders> <border>0</border> <border>00</border> <border>.</border> <border>1</border> <border>2</border> <border>3</border> <border>4</border> <border>6</border> <border>7</border> <border>8</border> <border>9</border> <border>EVEN</border> <border>ODD</border> <border>PRIME</border> <border>COMPOSIT</border> <border>UNITY</border> <border>ALT-L</border> <border>ALT-R</border> <border>Pi5A</border> <border>Pi5B</border> <border>ON/AC</border> <border>OFF</border> <border>÷</border> <border>x</border> <border>-</border> <border>+</border> <border>=</border> </borders> <coordinates> <smallx>137</smallx> <smally>453</smally> <largex>186</largex> <largey>596</largey> </coordinates> <neutral>4</neutral> </territory> <territory> <name>6</name> <borders> <border>0</border> <border>00</border> <border>.</border> <border>1</border> <border>2</border> <border>3</border> <border>4</border> <border>5</border> <border>7</border> <border>8</border> <border>9</border> <border>EVEN</border> <border>ODD</border> <border>PRIME</border> <border>COMPOSIT</border> <border>UNITY</border> <border>ALT-L</border> <border>ALT-R</border> <border>Pi6</border> <border>ON/AC</border> <border>OFF</border> <border>÷</border> <border>x</border> <border>-</border> <border>+</border> <border>=</border> </borders> <coordinates> <smallx>196</smallx> <smally>438</smally> <largex>263</largex> <largey>577</largey> </coordinates> <neutral>3</neutral> </territory> <territory> <name>7</name> <borders> <border>0</border> <border>00</border> <border>.</border> <border>1</border> <border>2</border> <border>3</border> <border>4</border> <border>5</border> <border>6</border> <border>8</border> <border>9</border> <border>EVEN</border> <border>ODD</border> <border>PRIME</border> <border>COMPOSIT</border> <border>UNITY</border> <border>ALT-L</border> <border>ALT-R</border> <border>ON/AC</border> <border>OFF</border> <border>÷</border> <border>x</border> <border>-</border> <border>+</border> <border>=</border> </borders> <coordinates> <smallx>69</smallx> <smally>421</smally> <largex>94</largex> <largey>554</largey> </coordinates> <neutral>2</neutral> <bonus>1</bonus> </territory> <territory> <name>8</name> <borders> <border>0</border> <border>00</border> <border>.</border> <border>1</border> <border>2</border> <border>3</border> <border>4</border> <border>5</border> <border>6</border> <border>7</border> <border>9</border> <border>EVEN</border> <border>ODD</border> <border>PRIME</border> <border>COMPOSIT</border> <border>UNITY</border> <border>ALT-L</border> <border>ALT-R</border> <border>ON/AC</border> <border>OFF</border> <border>÷</border> <border>x</border> <border>-</border> <border>+</border> <border>=</border> </borders> <coordinates> <smallx>126</smallx> <smally>407</smally> <largex>171</largex> <largey>535</largey> </coordinates> <neutral>2</neutral> <bonus>1</bonus> </territory> <territory> <name>9</name> <borders> <border>0</border> <border>00</border> <border>.</border> <border>1</border> <border>2</border> <border>3</border> <border>4</border> <border>5</border> <border>6</border> <border>7</border> <border>8</border> <border>EVEN</border> <border>ODD</border> <border>PRIME</border> <border>COMPOSIT</border> <border>UNITY</border> <border>ALT-L</border> <border>ALT-R</border> <border>Pi9</border> <border>ON/AC</border> <border>OFF</border> <border>÷</border> <border>x</border> <border>-</border> <border>+</border> <border>=</border> </borders> <coordinates> <smallx>184</smallx> <smally>392</smally> <largex>248</largex> <largey>516</largey> </coordinates> <neutral>3</neutral> </territory> <territory> <name>+</name> <borders> <border>0</border> <border>00</border> <border>.</border> <border>1</border> <border>2</border> <border>3</border> <border>4</border> <border>5</border> <border>6</border> <border>7</border> <border>8</border> <border>9</border> <border>EVEN</border> <border>ODD</border> <border>PRIME</border> <border>COMPOSIT</border> <border>UNITY</border> <border>ALT-L</border> <border>ALT-R</border> <border>Pi9</border> <border>ON/AC</border> <border>OFF</border> <border>÷</border> <border>x</border> <border>-</border> <border>=</border> </borders> <coordinates> <smallx>279</smallx> <smally>512</smally> <largex>372</largex> <largey>677</largey> </coordinates> <neutral>2</neutral> <bonus>1</bonus> </territory> <territory> <name>-</name> <borders> <border>0</border> <border>00</border> <border>.</border> <border>1</border> <border>2</border> <border>3</border> <border>4</border> <border>5</border> <border>6</border> <border>7</border> <border>8</border> <border>9</border> <border>EVEN</border> <border>ODD</border> <border>PRIME</border> <border>COMPOSIT</border> <border>UNITY</border> <border>ALT-L</border> <border>ALT-R</border> <border>Pi9</border> <border>ON/AC</border> <border>OFF</border> <border>÷</border> <border>x</border> <border>+</border> <border>=</border> </borders> <coordinates> <smallx>263</smallx> <smally>441</smally> <largex>349</largex> <largey>585</largey> </coordinates> <neutral>2</neutral> <bonus>1</bonus> </territory> <territory> <name>x</name> <borders> <border>0</border> <border>00</border> <border>.</border> <border>1</border> <border>2</border> <border>3</border> <border>4</border> <border>5</border> <border>6</border> <border>7</border> <border>8</border> <border>9</border> <border>EVEN</border> <border>ODD</border> <border>PRIME</border> <border>COMPOSIT</border> <border>UNITY</border> <border>ALT-L</border> <border>ALT-R</border> <border>Pi9</border> <border>ON/AC</border> <border>OFF</border> <border>÷</border> <border>-</border> <border>+</border> <border>=</border> </borders> <coordinates> <smallx>253</smallx> <smally>404</smally> <largex>338</largex> <largey>535</largey> </coordinates> <neutral>2</neutral> <bonus>1</bonus> </territory> <territory> <name>÷</name> <borders> <border>0</border> <border>00</border> <border>.</border> <border>1</border> <border>2</border> <border>3</border> <border>4</border> <border>5</border> <border>6</border> <border>7</border> <border>8</border> <border>9</border> <border>EVEN</border> <border>ODD</border> <border>PRIME</border> <border>COMPOSIT</border> <border>UNITY</border> <border>ALT-L</border> <border>ALT-R</border> <border>Pi9</border> <border>ON/AC</border> <border>OFF</border> <border>x</border> <border>-</border> <border>+</border> <border>=</border> </borders> <coordinates> <smallx>243</smallx> <smally>368</smally> <largex>325</largex> <largey>484</largey> </coordinates> <neutral>2</neutral> <bonus>1</bonus> </territory> <!-- WHITE CALCULATOR BUTTONS --> <territory> <name>EVEN</name> <borders> <border>Pi4</border> <border>Pi2</border> <border>Pi6</border> </borders> <coordinates> <smallx>61</smallx> <smally>375</smally> <largex>82</largex> <largey>493</largey> </coordinates> <neutral killer="yes">1</neutral> </territory> <territory> <name>ODD</name> <borders> <border>Pi3</border> <border>Pi1A</border> <border>Pi1B</border> <border>Pi5A</border> <border>Pi9</border> <border>Pi5B</border> </borders> <coordinates> <smallx>119</smallx> <smally>361</smally> <largex>156</largex> <largey>474</largey> </coordinates> <neutral killer="yes">1</neutral> </territory> <territory> <name>PRIME</name> <borders> <border>Pi3</border> <border>Pi5A</border> <border>Pi2</border> <border>Pi5B</border> </borders> <coordinates> <smallx>176</smallx> <smally>346</smally> <largex>239</largex> <largey>453</largey> </coordinates> <neutral killer="yes">1</neutral> </territory> <territory> <name>COMPOSIT</name> <borders> <border>Pi4</border> <border>Pi9</border> <border>Pi6</border> </borders> <coordinates> <smallx>235</smallx> <smally>333</smally> <largex>312</largex> <largey>435</largey> </coordinates> <neutral killer="yes">1</neutral> </territory> <territory> <name>UNITY</name> <borders> <border>Pi1A</border> <border>Pi1B</border> </borders> <coordinates> <smallx>306</smallx> <smally>353</smally> <largex>403</largex> <largey>471</largey> </coordinates> <neutral killer="yes">1</neutral> </territory> <territory> <name>ALT-L</name> <borders> <border>Pi3</border> <border>Pi1A</border> <border>Pi1B</border> <border>Pi9</border> <border>Pi6</border> </borders> <coordinates> <smallx>316</smallx> <smally>390</smally> <largex>416</largex> <largey>520</largey> </coordinates> <neutral killer="yes">1</neutral> </territory> <territory> <name>ALT-R</name> <borders> <border>Pi.</border> <border>Pi4</border> <border>Pi5A</border> <border>Pi2</border> <border>Pi5B</border> </borders> <coordinates> <smallx>326</smallx> <smally>427</smally> <largex>428</largex> <largey>568</largey> </coordinates> <neutral killer="yes">1</neutral> </territory> <territory> <name>=</name> <borders> <border>Pi3</border> <border>Pi.</border> <border>Pi1A</border> <border>Pi4</border> <border>Pi1B</border> <border>Pi5A</border> <border>Pi9</border> <border>Pi2</border> <border>Pi6</border> <border>Pi5B</border> </borders> <coordinates> <smallx>343</smallx> <smally>494</smally> <largex>450</largex> <largey>657</largey> </coordinates> <neutral killer="yes">2</neutral> </territory> <!-- CALCULATOR DISPLAY NUMBER TERRITORIES --> <territory> <name>Pi3</name> <borders> </borders> <coordinates> <smallx>16</smallx> <smally>279</smally> <largex>33</largex> <largey>361</largey> </coordinates> <bonus>3</bonus> </territory> <territory> <name>Pi.</name> <borders> </borders> <coordinates> <smallx>42</smallx> <smally>272</smally> <largex>64</largex> <largey>353</largey> </coordinates> <bonus>3</bonus> </territory> <territory> <name>Pi1A</name> <borders> </borders> <coordinates> <smallx>68</smallx> <smally>266</smally> <largex>95</largex> <largey>345</largey> </coordinates> <bonus>3</bonus> </territory> <territory> <name>Pi4</name> <borders> </borders> <coordinates> <smallx>94</smallx> <smally>259</smally> <largex>125</largex> <largey>337</largey> </coordinates> <bonus>3</bonus> </territory> <territory> <name>Pi1B</name> <borders> </borders> <coordinates> <smallx>121</smallx> <smally>252</smally> <largex>158</largex> <largey>329</largey> </coordinates> <bonus>3</bonus> </territory> <territory> <name>Pi5A</name> <borders> </borders> <coordinates> <smallx>148</smallx> <smally>245</smally> <largex>190</largex> <largey>321</largey> </coordinates> <bonus>3</bonus> </territory> <territory> <name>Pi9</name> <borders> </borders> <coordinates> <smallx>175</smallx> <smally>238</smally> <largex>226</largex> <largey>312</largey> </coordinates> <bonus>3</bonus> </territory> <territory> <name>Pi2</name> <borders> </borders> <coordinates> <smallx>201</smallx> <smally>232</smally> <largex>261</largex> <largey>304</largey> </coordinates> <bonus>3</bonus> </territory> <territory> <name>Pi6</name> <borders> </borders> <coordinates> <smallx>227</smallx> <smally>225</smally> <largex>296</largex> <largey>295</largey> </coordinates> <bonus>3</bonus> </territory> <territory> <name>Pi5B</name> <borders> </borders> <coordinates> <smallx>253</smallx> <smally>219</smally> <largex>332</largex> <largey>286</largey> </coordinates> <bonus>3</bonus> </territory> <!-- BOMBARDMENT OF DISPLAY NUMBERS BY YELLOW BUTTON--> <territory> <name>ON/AC</name> <borders></borders> <bombardments> <bombardment>Pi3</bombardment> <bombardment>Pi.</bombardment> <bombardment>Pi1A</bombardment> <bombardment>Pi4</bombardment> <bombardment>Pi1B</bombardment> <bombardment>Pi5A</bombardment> <bombardment>Pi9</bombardment> <bombardment>Pi2</bombardment> <bombardment>Pi6</bombardment> <bombardment>Pi5</bombardment> </bombardments> <coordinates> <smallx>287</smallx> <smally>279</smally> <largex>376</largex> <largey>371</largey> </coordinates> <neutral killer="yes">2</neutral> </territory> <!-- BOMBARDMENT OF STARTING POSITIONS BY RED BUTTON --> <territory> <name>OFF</name> <borders></borders> <bombardments> <bombardment>Circumference</bombardment> <bombardment>Concentric</bombardment> <bombardment>Radius</bombardment> <bombardment>Circle</bombardment> <bombardment>Diameter</bombardment> <bombardment>Tangent</bombardment> <bombardment>Curve</bombardment> <bombardment>Arc</bombardment> </bombardments> <coordinates> <smallx>296</smallx> <smally>316</smally> <largex>388</largex> <largey>414</largey> </coordinates> <neutral killer="yes">20</neutral> </territory> </map>
iancanton
Foundry Foreman
Posts: 2451 Joined: Fri Jun 01, 2007 5:40 am
Location: europe
Post
by iancanton » Mon Aug 20, 2018 6:40 pm
do u need to label the display 1s and 5s with a little A and B, so that players know which is which?
in the xml file, pi3 starts with a lower case p, while the other display region names start with an upper case P.
once u have a small image, u'll be ready to test.
when u eventually load the map to the beta site, remember to tick the exclusions boxes for 9, 10, 11 and 12 players, as the map is for 2 to 8 players, which is something to note in the opening post.
ian.
HitRed
Posts: 5262 Joined: Fri Jun 26, 2015 12:16 pm
Post
by HitRed » Thu Aug 23, 2018 4:51 pm
This is it!
Code: Select all
https://www.conquerclub.com/mapmaker/index.phpXML TESTER Code: Select all
http://indigo-post.com/cc/misc/pi/Pi-School_v13.xmlPi.V1.13 XML Pi.V1.13 art Large Map Pi.V1.13 art Small Map Numbers 1 and 5 in the display are now labeled 1A, 1B, 5A and 5B to help with recognition.
Text area now show 1A, 1B, 5A and 5B.
Lines have been added to the text to separate sections.
Some art changes.
Moved placement of some Terms for space reasons.
Rewrote Winning Condition to make is shorter
iancanton
Foundry Foreman
Posts: 2451 Joined: Fri Jun 01, 2007 5:40 am
Location: europe
Post
by iancanton » Mon Aug 27, 2018 5:43 pm
having checked both version 1.13 images in conjunction with the xml, using the mapmaker tool, the only obvious optical fault is that, for some of the
terms , the third digit of blue troop counts such as "b68" is very hard to see. u can fix this later by elongating the troop box to the right and moving the names to the right to accommodate this.
the images themselves look every bit as good as many of the live maps, so i'm happy for u to upload version 1.13 to the beta site to start some test games.
ian.
Symmetry
Posts: 9255 Joined: Sat Feb 24, 2007 5:49 am
Post
by Symmetry » Tue Aug 28, 2018 1:45 pm
I'm actually sort of curious to see if this map works for people at this point. I have no idea what most of it means.
the world is in greater peril from those who tolerate or encourage evil than from those who actually commit it- Albert Einstein
riskllama
Posts: 9024 Joined: Thu Jan 30, 2014 9:50 pm
Location: deep inside Queen Charlotte.
Post
by riskllama » Wed Aug 29, 2018 6:59 pm
congrats. HR...
HitRed
Posts: 5262 Joined: Fri Jun 26, 2015 12:16 pm
Post
by HitRed » Sat Sep 01, 2018 4:41 pm
We need some help up-loading on to the Beta Site. If you could please upload Pi-School to get us running and then then show us how for future edits that would be great! Thanks, HitRed
HitRed
Posts: 5262 Joined: Fri Jun 26, 2015 12:16 pm
Post
by HitRed » Mon Sep 17, 2018 7:29 pm
Last edited by
HitRed on Tue Sep 18, 2018 4:28 pm, edited 1 time in total.