soo... now we look for what? Scum ? opposing party members? i feel like there is not really a case to be build, just politics really? try to form alliances and survive? so who is gonna claim dictator awaiting a coup ? i suggest we lynch all putins, chavez(yes i know he is dead), erdogan, al assads, mugabes etc. on that note, fun commercial: [YouTube] https://www.youtube.com/watch?v=PYnL5oUePM8 [/YouTube]
Re: Political Mafia (16/16)
Posted: Wed Jul 22, 2015 4:22 pm
by Ragian
virus90 wrote:soo... now we look for what? Scum ? opposing party members? i feel like there is not really a case to be build, just politics really? try to form alliances and survive? so who is gonna claim dictator awaiting a coup ? i suggest we lynch all putins, chavez(yes i know he is dead), erdogan, al assads, mugabes etc. on that note, fun commercial:
Sorted that for you
You only need to put the video-ID between the brackets.
Also, I find that it's difficult guessing the format right off the bat. Obviously, it's different as we can read in the first post, but surely we can still hunt, right?
Re: Political Mafia -- D1, The Session Begins (16/16)
Posted: Wed Jul 22, 2015 4:25 pm
by got tonkaed
Epi is still the most interesting pressure point for me. Role fished and essentially tried to soft claim 3p so that no one would take an interest.
Re: Political Mafia -- D1, The Session Begins (16/16)
Posted: Wed Jul 22, 2015 4:31 pm
by virus90
ahh so thats how it works. (youtube)
sure we can hunt, but i think in the end its more about making alliances, cause we might just have 2 - 3 ? 4? (16 players) parties of equal numbers, perhaps equal roles, who knows. go against eachother. so if there are multiple parties its gonna be about alliances aswell. 2 partys eliminating 1 from another party. i dont have a clue about the format either but since the first post said: be aware from the start the balance might be different i am just throwing out some ideas.
fped by got tonkad.
yes think epi is deffinatly interesting to look at. if he is 3th party he is an interesting lynch for all parties i guess, i mean until you find out who are your party members its a save shot and gives information about the set up.
Re: Political Mafia -- D1, The Session Begins (16/16)
Posted: Wed Jul 22, 2015 5:18 pm
by NoSurvivors
virus90 wrote:ahh so thats how it works. (youtube)
sure we can hunt, but i think in the end its more about making alliances, cause we might just have 2 - 3 ? 4? (16 players) parties of equal numbers, perhaps equal roles, who knows. go against eachother. so if there are multiple parties its gonna be about alliances aswell. 2 partys eliminating 1 from another party. i dont have a clue about the format either but since the first post said: be aware from the start the balance might be different i am just throwing out some ideas.
fped by got tonkad.
yes think epi is deffinatly interesting to look at. if he is 3th party he is an interesting lynch for all parties i guess, i mean until you find out who are your party members its a save shot and gives information about the set up.
How do you expect we make alliances? How do we tell which party is considered third party? (Im not big into politics so I dont know how it works...)
And an alliance of what? Im not gonna vote for you if you dont vote for me? That's stupid in my opinion because we dont know our party members (unless you're mafia or a mason if we have them) and therefore cant make any real connection. I dont follow your reasoning?
Re: Political Mafia -- D1, The Session Begins (16/16)
Posted: Wed Jul 22, 2015 6:25 pm
by Endgame422
Today we need to pressure someone into a claim,maybe 2 today before the vote is called. Thats when alliances will be made. My best guess is its right v left in equal amounts with a smaller green party just trying to survive.
Re: Political Mafia -- D1, The Session Begins (16/16)
Posted: Wed Jul 22, 2015 9:21 pm
by dakky21
If we're counting my country, every party would like to win so you can have 10 3rd parties lmao
Re: Political Mafia -- D1, The Session Begins (16/16)
Posted: Wed Jul 22, 2015 11:13 pm
by JamesKer1
I hate to be the one to suggest this, but I would like to make sure our speaker is clean.
Vote Streaker
Of course it would only be fair since he has been trusted with that power.
Re: Political Mafia (16/16)
Posted: Thu Jul 23, 2015 12:11 am
by Streaker
Epitaph1 wrote:Confirm.
My thought on the first Speaker is to anoint a VT or weak role. The Speaker is already going to have a target on his back so I'd rather not see us give it to a PR only to get whacked right off the bat.
fpd
End, why would you rather not be speaker?
Here starts the rolefishing. I also don't really understand the target on back of Speaker, as it only grants the power to call for vote (soft-ending the day). But that power will be in the game for the entire game, killing off whoever is currently speaker won't solve that. It's a weird post.
Epitaph1 wrote:Well, in RL I don't think there is a political party actively trying to kill me--make of that what you will.
I was going to vote for myself but that has the same effect as abstaining. At least by abstaining I can still use my vote before the deadline if I choose instead of wasting it on myself.
I just can't get on board giving someone power based on nothing. I understand that someone has to be elected speaker right off the bat, so we've got to do something. However, I'm reserving my vote until someone does something that I find townie. I'm surprised how little discussion is going into this.
fpd
huh?
This is the equivalent of going for a no-lynch day 1. 'Let's just all abstain from voting, so nobody will be elected. It's the safest option.'
Vote Epi
Re: Political Mafia -- D1, The Session Begins (16/16)
Posted: Thu Jul 23, 2015 7:49 am
by BGtheBrain
*****
Re: Political Mafia -- D1, The Session Begins (16/16)
Posted: Thu Jul 23, 2015 7:54 am
by Epitaph1
Yawn. I knew someone would accuse me of role fishing for that first comment. Obviously, you didn't see my point so let me break it down for you.
1) The speaker does have more power, which makes him a target. 2) Make the speaker a low value role so that if we lose the speaker, we don't lose a PR too.
Apparently, no one liked that idea and that's fine, maybe it wasn't very good. But at least it's trying to put some thought into the game whereas no one really wanted to do that in the speaker vote. I'm surprised there weren't more people trying to get a little more information to help make a more educated vote.
---
Also, this:
Streaker wrote:This is the equivalent of going for a no-lynch day 1. 'Let's just all abstain from voting, so nobody will be elected. It's the safest option.'
is not what I said at all and a distortion of my arguments. FOS Streaker
---
I'd rather look at the voting patterns to start the day. You guys can question me all you want about my abstention because that's my voting record, but I have a question for the rest of you: why did you vote the way you did? If we're going to look at the Speaker votes the same way you look at normal mafia voting, the way Streaker has by saying I voted "no lynch", then why did you guys all vote the way you did? Streaker was ordained out of the blue and a lot of people just hopped on the wagon. Talk about weird.
fpd
Re: Political Mafia -- D1, The Session Begins (16/16)
Posted: Thu Jul 23, 2015 8:37 am
by virus90
we had 1 day to decide basicly, it was random one way or another, at the point i voted there were 2 people with some votes maybe 3, so suggesting someone new seemed pointless. so i decided to vote streaker; A: i know him (sorry BG but dont know you that well) B: i know he has a schedule compared to mine, we are in the same timezone and we seem to have a similar activity schedule (sleep, work, freetime) thus i would think he would make deadlines which are ok for me aswell.
i do see the point of the comment, ideally we have a confirmed town speaker, but we only had 1 day. even if someone claimed we usualy need more time to discuss whether it probable or not what is claimed so what is it worth?
I agree with BG here, at this point the speaker role is over thought.
Re: Political Mafia -- D1, The Session Begins (16/16)
Posted: Thu Jul 23, 2015 9:10 am
by Army of GOD
virus90 wrote:ahh so thats how it works. (youtube)
sure we can hunt, but i think in the end its more about making alliances, cause we might just have 2 - 3 ? 4? (16 players) parties of equal numbers
I would say no way to this.
I would imagine Mets try to fashion it like a typical two party system (which most democratic nations are): a bunch of liberals, a bunch of conservatives and a few third parties.
In a 16 player game I would guess something like, 6-7 of each major party and then 2-4 third parties who are independent of each other.
Re: Political Mafia -- D1, The Session Begins (16/16)
Posted: Thu Jul 23, 2015 9:13 am
by Army of GOD
also, if my theory is correct, then looking at killing someone is different than a typical game. Instead of scumhunting, we're trying to lynch people who aren't on our parties, which is a little tricky.
I'm not sold on the epi rolefishing case really. This is different than typical mafia because a role is only so much, you need to know alignment as well. It's not as black and white as usual.
Re: Political Mafia -- D1, The Session Begins (16/16)
Posted: Thu Jul 23, 2015 10:32 am
by got tonkaed
Given that this is a pretty non-standard set up, it seems like Epi was driving toward unproductive or unhelpful discussion.
In a game like this, alignment claims are probably what will be sought after as much as anything, so for Epi to be trying to get a confirmed townie, is essentially alignment fishing as much as role fishing. Just because Epi acts like Epi is oblivious towards it doesnt mean Epi is.
Re: Political Mafia -- D1, The Session Begins (16/16)
Posted: Thu Jul 23, 2015 10:47 am
by Endgame422
I think a claim or 2 will help clear things up. If noone is scum just seperate parties then we wont be able to learn anything until we see who is defending who through the voting process. Id personally like to have 1 from each side of the aisle claim, have streaker call the vote, and let the chips fall where they may.
Re: Political Mafia -- D1, The Session Begins (16/16)
Posted: Thu Jul 23, 2015 11:14 am
by dakky21
Endgame422 wrote:I think a claim or 2 will help clear things up. If noone is scum just seperate parties then we wont be able to learn anything until we see who is defending who through the voting process. Id personally like to have 1 from each side of the aisle claim, have streaker call the vote, and let the chips fall where they may.
You think the other party knows who are their members? I believe there are two parties and maybe some 3rd, but no one knows who is aligned to which side, so defending someone in the voting process will not happen, unless we have an alignment claim.
Re: Political Mafia -- D1, The Session Begins (16/16)
Posted: Thu Jul 23, 2015 11:35 am
by Endgame422
Just for example lets say epi claims alignment A Then I claim alignment B. Streaker calls the vote and everyone votes for the person whos alignment does not match their own trying to gain the numerical advantage for D2. Of course people have various actions to affect this somehow and 3rd party has its own goals so it wont be so simple in practice but i imagine most everyones alignment will be known fairly quickly.
Re: Political Mafia -- D1, The Session Begins (16/16)
Posted: Thu Jul 23, 2015 1:38 pm
by Army of GOD
hm
well, if there are two parties with equal amounts on both sides, voting will get weird. If we follow Endgame's scenario above, epi and him would have the same votes based on the two big parties and it'd come down to a third party vote.
but with the third parties probably not being aligned, it'd get weird.
that being said, I don't want to claim my alignment and put a possible target on my back. I don't want people knowing they should lynch me rather than there being some mystery
Re: Political Mafia -- D1, The Session Begins (16/16)
Posted: Thu Jul 23, 2015 1:51 pm
by got tonkaed
Honestly this should go a fair amount like the Civil War mafia game did back in the day. If Epi wants to claim third party alignment, it is kind of a no brainer fall back option for both groups, since giving the upper hand to the other side is a no-no.
Re: Political Mafia -- D1, The Session Begins (16/16)
Posted: Thu Jul 23, 2015 2:35 pm
by Epitaph1
got tonkaed wrote:Honestly this should go a fair amount like the Civil War mafia game did back in the day. If Epi wants to claim third party alignment, it is kind of a no brainer fall back option for both groups, since giving the upper hand to the other side is a no-no.
You would think a 3p is a good fall back option, but that didn't quite work out in HP mafia.
virus is the only one who explained his vote on Streaker. Not sure why everyone is ducking that question, unless I have to ask everyone one at a time--perhaps with a vote.
I think until we see some people start flipping, we approach this like a standard mafia game, i.e. go after the most scummy.
--
VC for Speaker: BGtheBrain (4): got tonkaed, Ragian, dazza2008, dakky21 Army of GOD (2): Endgame422, NoSurvivors JamesKer1 (1): JamesKer1 Streaker (7): /, madmitch, Streaker, virus90, HotShot53, BGtheBrain, Army of GOD
IronButterfly is the other person who didn't vote. While I made a big ordeal out of it, he just hasn't shown up.
B, why'd you campaign for speaker and then jump ship at the 11th hour?
Re: Political Mafia -- D1, The Session Begins (16/16)
Posted: Thu Jul 23, 2015 2:38 pm
by Epitaph1
Just check the Wheel of Time game, and IronButterfly has been quite active there while not posting in here at all.
Vote IronButterfly
Re: Political Mafia -- D1, The Session Begins (16/16)
Posted: Thu Jul 23, 2015 2:45 pm
by BGtheBrain
*****
Re: Political Mafia -- D1, The Session Begins (16/16)
Posted: Thu Jul 23, 2015 3:03 pm
by HotShot53
Epitaph1 wrote: virus is the only one who explained his vote on Streaker. Not sure why everyone is ducking that question, unless I have to ask everyone one at a time--perhaps with a vote.
I explained my vote as I made it, I've played with streaker more than with BG, so I went with streaker. There wasn't really time for much discussion or really figuring out anyone at that point; if streaker does a bad job we can always replace him anyway.
The combination of your role fishing and trying to make the speaker vote more than it was makes me vote epi as the person I most disagree with at the moment.
Re: Political Mafia -- D1, The Session Begins (16/16)
Posted: Thu Jul 23, 2015 3:36 pm
by Army of GOD
hm
so my feeling in this game is that we won't learn anything until at least the night. If my theory of the game is correct, there is no scum vs town, so trying to interpret scumtells at this point of the game doesn't make sense.
We'll learn the most info by lynching someone and finding out their alignment and...well, unfortunately for epi, the avalanche against him has begun