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Re: Wait, What? Mafia (9/9) D1: The Revealing
Posted: Thu Nov 14, 2013 5:27 pm
by Anarkistsdream
Lootifer wrote:Anarkistsdream wrote:I agree... The more townies that pop their little heads up, saying "I have info that will only make me a target for mafia," the quicker this game goes to scum...
We already have to worry about taking care of Spiesr now, so, whoever we have with protective roles, keep your eyes on the Spies-r (Like my pun?)
Now, what makes this investigative role- that outed Spiesr- different from most anything I have seen is that the info goes to EVERYONE in the game... Most of the time, you get your answer and keep moving. However, making it a worldwide message is really bad. If this is a townie doing this, you had better be VERY careful, because otherwise you are just screwing us and letting mafia know who the power roles are. If it is scum, you must ALSO be careful because, whoever you out as town will have the rest of the town to take care of them- Docs, roleblockers, etc.
All that said, I will FOS Lootifer for now for the odd request to have people admit to having power role-type knowledge
We, the town, are the ignorant majority; compared to scum, the informed minority.
I agreeWhat if, in this case, the information was regarding how the game is structured? Or knowledge about scum roles? Or something similar? Information disclosure can most certainly be pro-town in some circumstances, especially when its information scum have, and town do not. Sure it may paint a target on the persons head who is releasing the information, but I dont see a rule anywhere that says only PR's get to have supplementary information.
Somehow, I am doubting that there is a Vanilla Townie in this game... James wanted this game to be fun, and Vanilla Townies never get that level of "fun" that other roles get. As for painting a target on people's heads, it not only affects the person who speaks, but also the person/people that it is about. In fact, combining the fact that you are both experienced and reasonably smart, its odd that you would only mention the negative side of information disclosure, a little scummy? Not sure.
Hey, nobody said I was smart!!
However, why only mention the negative??? IT IS DAY ONE! This is the BEST time for the mafia to gain information or the upper hand, because all they have to do is sit back and watch townies stumble over themselves figuring out who else may be town. If I were scum, I would post rarely day one and watch what everyone is doing. You already know who your partners are, so all you have to figure out is which townies have what powers. By asking people to stick their head out and ask, you are giving perfect targets to mafia. On the first day, a roleclaim or even claim of knowledge is ignorant, and I doubt you can find one game in our archives where a REAL claim (not a fake mafia made one) influenced the game in a positive way.
OK, so, now for more rambling that may be nearly identical to what I put in your quote:
The only thing that allows town to win is that the mafia are in the dark about who does what and there are more town than scum... We know now that Spiesr will need protection in the night. And, according to the role name and several people's assumptions (which I agree with) there is more than one investigative role... We DON'T want to know who else is right now. That just gives more and more chances for them to get picked off... Unless we have more protective roles than either aggressive or investigative roles, which I doubt, the scum will be able to start knocking off cops... How is that going to end up being good or helpful to town?
This also assumes we have no third-party killers or cults, who have no issue with either side winning. So, say we DO have a cult recruiter... He knows he can now safely induct Spiesr and Spiesr will most likely not be investigated or forced to reveal his role again...
So, by all means, explain to us how ANY knowledge on Day 1 does the town more good than ill. I respect that you are using your old noggin and coming up with ideas... (I get sick of playing games with a bunch of one liner players) However, let's make sure that we protect town first, and find out information second.
With that said, I revoke my FOS, because I think you really just have a different viewpoint of how information will be used. And I respect different viewpoints.
Re: Wait, What? Mafia (9/9) D1: The Revealing
Posted: Thu Nov 14, 2013 5:34 pm
by epic pie
A quick reason that knowing any information in D1 is that the town will not accidentally lynch a pro-town power role. Now, this is refutable by the Mafia knowing that the town has a power role, and therefore a target.
I basically summed up what you said into a TL;DR
Re: Wait, What? Mafia (9/9) D1: The Revealing
Posted: Thu Nov 14, 2013 5:58 pm
by kratos644
Unvote With only 9 players it is very likely we have a small mafia. If we have a protective role we can play a little follow the cop with spiesr since he has already been confirmed as our cop. This of course assumes 2 things. 1 being that we have a protective role and 2 being that mafia doesn't have a strongman. If this is the case, it would be a viable option to no lynch today. Obviously I'm not suggesting we do this right this minute because there is a lot of day left but just throwing that out there.
Re: Wait, What? Mafia (9/9) D1: The Revealing
Posted: Thu Nov 14, 2013 6:07 pm
by JamesKer1
Day 1 Vote Count 2:
jonty125 (1): spiesr
With 9 alive, it takes 5 to lynch.
Deadline set at Nov. 19th, 19:00 CC time (7 PM)
Actions of the day:
___?___ revealed Spiesr as Town NIU
Re: Wait, What? Mafia (9/9) D1: The Revealing
Posted: Thu Nov 14, 2013 6:34 pm
by Anarkistsdream
epic pie wrote:A quick reason that knowing any information in D1 is that the town will not accidentally lynch a pro-town power role. Now, this is refutable by the Mafia knowing that the town has a power role, and therefore a target.
I basically summed up what you said into a TL;DR
No, you certainly didn't sum up my points, unless you yourself skimmed my post. The way you don't lynch a townie is a claim at lynch -1 or -2... Don't ask for the info first, wait until it is close to a lynch and BEFORE hammering, the possible lynchee can talk about their role...
Hey guys, why don't we all just start the game listing are roles? That is what you two are saying...

Re: Wait, What? Mafia (9/9) D1: The Revealing
Posted: Thu Nov 14, 2013 7:32 pm
by Lootifer
I was not suggesting we mass claim or anything like that. But I have made my case and I'll leave it at that for now.
I would be ok with a no lynch.
Re: Wait, What? Mafia (9/9) D1: The Revealing
Posted: Thu Nov 14, 2013 9:31 pm
by gregwolf121
well, i think its too early to talk about a no lynch, we have 5 days to gather information and to get some reads on people, so far nothing has really stood out to me. basically i'm just saying that we shouldn't end this day early.
Re: Wait, What? Mafia (9/9) D1: The Revealing
Posted: Thu Nov 14, 2013 10:30 pm
by kratos644
gregwolf121 wrote:well, i think its too early to talk about a no lynch, we have 5 days to gather information and to get some reads on people, so far nothing has really stood out to me. basically i'm just saying that we shouldn't end this day early.
Agreed. When I threw a no lynch out I didn't mean I wanted it immediately. I was just throwing it out as a viable option to end the day instead of a random lynch.
Re: Wait, What? Mafia (9/9) D1: The Revealing
Posted: Thu Nov 14, 2013 10:45 pm
by Anarkistsdream
gregwolf121 wrote:well, i think its too early to talk about a no lynch, we have 5 days to gather information and to get some reads on people, so far nothing has really stood out to me. basically i'm just saying that we shouldn't end this day early.
Hey, dude. Hope I make a better impression on you this game.
In any case, I totally agree with your statement.
Re: Wait, What? Mafia (9/9) D1: The Revealing
Posted: Thu Nov 14, 2013 11:54 pm
by gregwolf121
Anarkistsdream wrote:gregwolf121 wrote:well, i think its too early to talk about a no lynch, we have 5 days to gather information and to get some reads on people, so far nothing has really stood out to me. basically i'm just saying that we shouldn't end this day early.
Hey, dude. Hope I make a better impression on you this game.
In any case, I totally agree with your statement.
hmmm i don't remember any games where i had a bad impression of you
Re: Wait, What? Mafia (9/9) D1: The Revealing
Posted: Fri Nov 15, 2013 8:12 am
by jonty125
colton24 wrote:Well...that screams Mafia Day Cop to me.
Why does it scream, mafia day cop to you?
Re: Wait, What? Mafia (9/9) D1: The Revealing
Posted: Fri Nov 15, 2013 9:09 am
by epic pie
Anarkistsdream wrote:No, you certainly didn't sum up my points, unless you yourself skimmed my post.
I summed up what I felt the most important, and the main points.
I agree with everything else you said in your post in reply to me, except roleclaims. I don't understand why roleclaiming is a viable option; people lie. A lot in Mafia.
Kratos, how would you define a "small" mafia? Two? Three?
Re: Wait, What? Mafia (9/9) D1: The Revealing
Posted: Fri Nov 15, 2013 11:22 am
by kratos644
epic pie wrote:Anarkistsdream wrote:No, you certainly didn't sum up my points, unless you yourself skimmed my post.
I summed up what I felt the most important, and the main points.
I agree with everything else you said in your post in reply to me, except roleclaims. I don't understand why roleclaiming is a viable option; people lie. A lot in Mafia.
Kratos, how would you define a "small" mafia? Two? Three?
Three seems like too many. I'd say 2.
Re: Wait, What? Mafia (9/9) D1: The Revealing
Posted: Fri Nov 15, 2013 11:40 am
by Anarkistsdream
JamesKer1 wrote:The setup may be a little weird at first, but I promise it is balanced.
Let's remember this quote and not make too many certainties...
Re: Wait, What? Mafia (9/9) D1: The Revealing
Posted: Fri Nov 15, 2013 5:05 pm
by JamesKer1
Prods and a VC will be coming out in less than an hour (I'll just edit this post if no one posts after). Post something related to the game, not just to get out of a prod, if you would like...
Game seems to be slowing down, I don't think there are more than three votes..? Hopefully Day Two will be a whole lot faster

Re: Wait, What? Mafia (9/9) D1: The Revealing
Posted: Fri Nov 15, 2013 5:21 pm
by Anarkistsdream
Vote: Jonty
Scummarining
Re: Wait, What? Mafia (9/9) D1: The Revealing
Posted: Fri Nov 15, 2013 5:43 pm
by JamesKer1
Day 1 Vote Count 3: (and prods)
jonty125 (2): spiesr, Anarkistsdream
With 9 alive, it takes 5 to lynch.
Deadline set at Nov. 19th, 19:00 CC time (7 PM)
Actions of the day:
___?___ revealed Spiesr as Town NIU
Prods will not be sent this time, (Colton was within minutes out of 48 hour requirement, Jonty unvoted and questioned Mafia as day role, but no other posting) but next time I will be sure to do so. This time it seemed more fair not to...
Re: Wait, What? Mafia (9/9) D1: The Revealing
Posted: Fri Nov 15, 2013 6:44 pm
by Lootifer
Anarkistsdream wrote:Vote: Jonty
Scummarining
I can get on board with this, since he also was involved in putting pressure on Spiesr too. Though before I put him on L-2 i'd like to hear more than one word. Is he usually far more active? Can you elaborate on your suspicions?
Re: Wait, What? Mafia (9/9) D1: The Revealing
Posted: Fri Nov 15, 2013 7:06 pm
by Anarkistsdream
Lootifer wrote:Anarkistsdream wrote:Vote: Jonty
Scummarining
I can get on board with this, since he also was involved in putting pressure on Spiesr too. Though before I put him on L-2 i'd like to hear more than one word. Is he usually far more active? Can you elaborate on your suspicions?
He is a good guy, and maybe real life got him, but a joke vote and unvote and no other info just makes him look suspicious.
Re: Wait, What? Mafia (9/9) D1: The Revealing
Posted: Sat Nov 16, 2013 5:18 am
by jonty125
Anarkistsdream wrote:Vote: Jonty
Scummarining
I came up with the case on spiesr, unforatunely, he was town. So I backed off, I have since asked colton to clarify what he said, and am now waiting for him. I haven't said much recently, because I haven't had much to say.
Re: Wait, What? Mafia (9/9) D1: The Revealing
Posted: Sat Nov 16, 2013 12:04 pm
by Anarkistsdream
jonty125 wrote:Anarkistsdream wrote:Vote: Jonty
Scummarining
I came up with the case on spiesr, unforatunely, he was town. So I backed off, I have since asked colton to clarify what he said, and am now waiting for him. I haven't said much recently, because I haven't had much to say.
Just two votes... no big deal... Like I said to Loot, I just usually see you participate more
Re: Wait, What? Mafia (9/9) D1: The Revealing
Posted: Sat Nov 16, 2013 12:18 pm
by spiesr
jonty125 wrote:Anarkistsdream wrote:Vote: Jonty
Scummarining
I came up with the case on spiesr, unforatunely, he was town. So I backed off, I have since asked colton to clarify what he said, and am now waiting for him. I haven't said much recently, because I haven't had much to say.
Interesting, I never saw a "case" from you, just an OMGUS of sorts.
Re: Wait, What? Mafia (9/9) D1: The Revealing
Posted: Sat Nov 16, 2013 12:36 pm
by virus90
Vote colton24
He is awfully quiet in my opinion. not much more then that to the vote. but since he didn't say much that is quite obvious...
Re: Wait, What? Mafia (9/9) D1: The Revealing
Posted: Sat Nov 16, 2013 1:22 pm
by epic pie
Everyone (including myself) is being quiet right now, this is probably the least active game of Mafia I've ever played.
Re: Wait, What? Mafia (9/9) D1: The Revealing
Posted: Sat Nov 16, 2013 1:25 pm
by JamesKer1
epic pie wrote:Everyone (including myself) is being quiet right now, this is probably the least active game of Mafia I've ever played.
Thanks.

At least this is one of the most active games going on right now.
I'll send out some actual prods later tonight, more names should come up that need to be prodded.