Circus Maximus [Quenched]
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- minihaymanz
- Posts: 267
- Joined: Wed May 24, 2006 4:45 pm
- Location: Hamilton, Ontario
Looks good to me. The dust definitely looks more like a proper dustcloud now. If I were going to suggest anything, it would be that the border around the outer edge of the track should maybe match the border around the inside edge (rather than apparently only existing for the top half but not the bottom), but I won't actually do that, since I'd like to see this map get quenched :)
- AndyDufresne
- Posts: 24935
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
- Contact:
- AndyDufresne
- Posts: 24935
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
- Contact:
- AndyDufresne
- Posts: 24935
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
- Contact:
Evil Pope wrote:I think that the names could be a bit clearer..
Curving them to swing them into the curve makes them a tiny bit harder to read, but no two names start with the same letter, and I think the first time anyone uses a drop-down list they'll notice that they're in alphabetical order/consecutive order and realize their freedom from confusion. I can't imagine a single turn on this map going awry as a result of them being the way they are, though I concede they may be a little harder to read out loud. EP, maybe you can let me know if this is a problem once gameplay starts?
Sorry about double posting.. I probably should have just edited my last post..
You're right.. So its not that much of a problem..
You've made a good point, so I doubt there will be a problem.. But If there is, i'll let you know..
rocksolid wrote:Evil Pope wrote:I think that the names could be a bit clearer..
but no two names start with the same letter, and I think the first time anyone uses a drop-down list they'll notice that they're in alphabetical order/consecutive order and realize their freedom from confusion. I can't imagine a single turn on this map going awry as a result of them being the way they are
You're right.. So its not that much of a problem..
though I concede they may be a little harder to read out loud. EP, maybe you can let me know if this is a problem once gameplay starts?
You've made a good point, so I doubt there will be a problem.. But If there is, i'll let you know..
- fluffybunnykins
- Posts: 385
- Joined: Tue May 02, 2006 6:43 am
- Location: Liverpool, UK
- AndyDufresne
- Posts: 24935
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
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