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Re: Island of Doom [23.Dec.11] - V9 - p1&7

Posted: Fri Dec 23, 2011 11:34 am
by AndyDufresne
Yeah, pretty much that. It might take away from the 'written upon' feel that you have going with text, but it does highlight those areas.


--Andy

Re: Island of Doom [23.Dec.11] - V9 - p1&7

Posted: Fri Dec 23, 2011 12:39 pm
by DiM
okey, i'll do that and start on the small.

Re: Island of Doom [23.Dec.11] - V9 - p1&7

Posted: Mon Dec 26, 2011 5:27 am
by zimmah
the word temples right below the red zone in the legend is hard to read.

probably early to say but maybe adding some cloud effects above the sea may improve the looks even more. i mean like dark strom clouds that apear to be hovering above the sea and maybe also a little bit around the volcano.

oh wait i think the volcano actually already has clouds, now that i look at it again.

the mountain peaks seem to emit light, they're pretty bright to my taste.

Re: Island of Doom [23.Dec.11] - V9 - p1&7

Posted: Mon Dec 26, 2011 9:57 am
by DiM
the word temples is a bit obstructed by the red zone but i think it will be fine cause it's colour coded.

V10:
*added stormclouds
*reduced brightness of the snow
*tweaked legend text
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/islandofdoom-L-V10.jpg[/bigimg]

Re: Island of Doom [23.Dec.11] - V9 - p1&7

Posted: Mon Dec 26, 2011 1:04 pm
by zimmah
DiM wrote:the word temples is a bit obstructed by the red zone but i think it will be fine cause it's colour coded.

V10:
*added stormclouds
*reduced brightness of the snow
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/islandofdoom-L-V10.jpg[/bigimg]



it's actually better in this one, i guess the black outline helps to improve readability greatly.

Re: Island of Doom [26.Dec.11] - V10 - p1&7

Posted: Mon Dec 26, 2011 5:16 pm
by DiM
V11:
*made the small map
*minor tweaks here and there
large:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/islandofdoom-L-V11.jpg[/bigimg]
small:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/islandofdoom-S-V13.jpg[/bigimg]

Re: Island of Doom [27.Dec.11] - V11 - p1&8

Posted: Tue Dec 27, 2011 1:13 pm
by AndyDufresne
Looks good. The region text on the small map could probably benefit from a slight increase in size, since it looks like there is ample space in most every area to do so.

Otherwise, many thumbs up.


--Andy

Re: Island of Doom [27.Dec.11] - V11 - p1&8

Posted: Tue Dec 27, 2011 4:20 pm
by zimmah
AndyDufresne wrote:Looks good. The region text on the small map could probably benefit from a slight increase in size, since it looks like there is ample space in most every area to do so.

Otherwise, many thumbs up.


--Andy


agreed

Re: Island of Doom [27.Dec.11] - V11 - p1&8

Posted: Tue Dec 27, 2011 4:46 pm
by DiM
increased region text as well as legend text on the small map and updated the image in the previous post.

Re: Island of Doom [27.Dec.11] - V11 - p1&8

Posted: Tue Dec 27, 2011 4:53 pm
by zimmah
the army circle at ewon looks strange. but i don't really know why.

Re: Island of Doom [27.Dec.11] - V11 - p1&8

Posted: Tue Dec 27, 2011 4:58 pm
by DiM
it's perfectly identical with all the other circles since it is a copied layer.
maybe it's just an optical illusion.

Re: Island of Doom [27.Dec.11] - V11 - p1&8

Posted: Wed Dec 28, 2011 2:57 am
by zimmah
DiM wrote:it's perfectly identical with all the other circles since it is a copied layer.
maybe it's just an optical illusion.


yes i thought so too, but i think i'll just point it out

Re: Island of Doom [27.Dec.11] - V11 - p1&8

Posted: Wed Dec 28, 2011 7:40 pm
by gimil
DiM can I please see a version of the maps with 88 digits on them? This is so I can check how the overall map will feel. Right now I am concerned that alot of details are eaten up by the heavy texture. This may not be the case with the digits in place.

Re: Island of Doom [27.Dec.11] - V11 - p1&8

Posted: Wed Dec 28, 2011 8:25 pm
by DiM
gimil wrote:DiM can I please see a version of the maps with 88 digits on them? This is so I can check how the overall map will feel. Right now I am concerned that alot of details are eaten up by the heavy texture. This may not be the case with the digits in place.


digits fit just fine and are perfectly visible.
here's a sample from the small map.

Image

Re: Island of Doom [27.Dec.11] - V11 - p1&8

Posted: Wed Dec 28, 2011 8:27 pm
by gimil
I would still like to see the overall version please :) For my own reasons.

Re: Island of Doom [27.Dec.11] - V11 - p1&8

Posted: Wed Dec 28, 2011 8:27 pm
by DiM
gimil wrote:I would still like to see the overall version please :) For my own reasons.


jerk. :twisted:

Re: Island of Doom [27.Dec.11] - V11 - p1&8

Posted: Wed Dec 28, 2011 8:38 pm
by DiM
here you go. happy? :evil:

[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/islandofdoom-S-V14.jpg[/bigimg]

Re: Island of Doom [27.Dec.11] - V11 - p1&8

Posted: Wed Dec 28, 2011 8:48 pm
by gimil
Would it be possible to punch up the terr names a size or two? So that their colours shine through a little better? Some are just a little to dark and difficult to read for me.


Cheers,
gimil

Re: Island of Doom [27.Dec.11] - V11 - p1&8

Posted: Wed Dec 28, 2011 8:57 pm
by DiM
gimil wrote:Would it be possible to punch up the terr names a size or two? So that their colours shine through a little better? Some are just a little to dark and difficult to read for me.


Cheers,
gimil



updated the image in previous post with bigger terit names.

Re: Island of Doom [27.Dec.11] - V11 - p1&8

Posted: Wed Dec 28, 2011 9:07 pm
by gimil
Military base colour is to similar in tone to the background it is placed in. I find it difficult to read. There are still some other territories that are concerning me as to whether they are clear enough. But I am tired right now so I will check them with a clear head and fresh eyes tomorrow and get back to you.

Re: Island of Doom [27.Dec.11] - V11 - p1&8

Posted: Wed Dec 28, 2011 9:09 pm
by DiM
gimil wrote:Military base colour is to similar in tone to the background it is placed in. I find it difficult to read. There are still some other territories that are concerning me as to whether they are clear enough. But I am tired right now so I will check them with a clear head and fresh eyes tomorrow and get back to you.



would it help if i added a light colour glow like this?

Image



if you still can't see that, then you're blind as a bat, that's all :lol:

Re: Island of Doom [27.Dec.11] - V11 - p1&8

Posted: Thu Dec 29, 2011 7:46 am
by zimmah
DiM wrote:
gimil wrote:Military base colour is to similar in tone to the background it is placed in. I find it difficult to read. There are still some other territories that are concerning me as to whether they are clear enough. But I am tired right now so I will check them with a clear head and fresh eyes tomorrow and get back to you.



would it help if i added a light colour glow like this?

Image



if you still can't see that, then you're blind as a bat, that's all :lol:


lol, yes it helps.

Re: Island of Doom [27.Dec.11] - V11 - p1&8

Posted: Thu Dec 29, 2011 10:07 am
by gimil
Perhaps all the terr names could do with a glow. Darker terr names a light glow and lighter terr names with a dark glow. Just to give some contrast between the terr names and the backgrounds...as I feel they are still a little to hard or uncomfortable to read in places.

Re: Island of Doom [27.Dec.11] - V11 - p1&8

Posted: Thu Dec 29, 2011 4:50 pm
by DiM
gimil wrote:Perhaps all the terr names could do with a glow. Darker terr names a light glow and lighter terr names with a dark glow. Just to give some contrast between the terr names and the backgrounds...as I feel they are still a little to hard or uncomfortable to read in places.



will do

Re: Island of Doom [27.Dec.11] - V11 - p1&8

Posted: Thu Dec 29, 2011 4:53 pm
by DiM
zimmah wrote:
DiM wrote:
gimil wrote:Military base colour is to similar in tone to the background it is placed in. I find it difficult to read. There are still some other territories that are concerning me as to whether they are clear enough. But I am tired right now so I will check them with a clear head and fresh eyes tomorrow and get back to you.



would it help if i added a light colour glow like this?

Image



if you still can't see that, then you're blind as a bat, that's all :lol:


lol, yes it helps.



then it's set. :D