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Posted: Mon Apr 02, 2007 6:31 am
by Spockers
stop, the excitement is getting to me. i'll be up all night.
Posted: Mon Apr 02, 2007 8:26 am
by Wisse
nice now make the legend the same colors

Posted: Tue Apr 03, 2007 7:59 am
by spinwizard
any other comments
Posted: Tue Apr 03, 2007 8:51 am
by Spockers
Yeah. It's really boring. make it more interesting
Posted: Tue Apr 03, 2007 8:54 am
by spinwizard
Spockers wrote:Yeah. It's really boring. make it more interesting
how?
Posted: Tue Apr 03, 2007 12:52 pm
by CliffyQS
I'd play it.
Posted: Tue Apr 03, 2007 2:17 pm
by Wisse
i don't think its boring.
Posted: Tue Apr 03, 2007 3:01 pm
by EvilOtto
Spockers wrote:yes, it would be more exciting if the squares were white
Funniest comment I've read in weeks! Thanks, Spockers!
These non-geographic maps usually have a playability innovation... I think that is the point. Just making a map look like Sudoku isn't enough. When you play this map it needs to be more than just a grid of square territories. For example: if you could make a rule that no two territories in a row can have the same army count, that would be a whole new type of game and could have interesting effects on play, but CC doesn't allow for that kind of rule change. It would allow something like saying any "4" square can attack other "4" squares... but this would result in all the squares having 12 borders. But you need something like that; something that makes the game fun to play, not just fun to look at.
As it is now, it is just a race for the four corners... everything else would be impossible to hold until late in the game.
Posted: Tue Apr 03, 2007 6:50 pm
by Spockers
spinwizard wrote:Spockers wrote:Yeah. It's really boring. make it more interesting
how?
- Helipads
- Aeroplane/Ship routes
- one way attacks
- transporters
- 3D trees
- kings that can only be attacked by helipads
- etc
Posted: Tue Apr 03, 2007 7:30 pm
by KEYOGI
Spockers wrote:spinwizard wrote:Spockers wrote:Yeah. It's really boring. make it more interesting
how?
- Helipads
- Aeroplane/Ship routes
- one way attacks
- transporters
- 3D trees
- kings that can only be attacked by helipads
- etc
LOL.
I don't think you can do much to add any extra appeal to the map. Personally I don't find the map appealing at all and I don't think that will change no matter how you paint the picture.
Posted: Wed Apr 04, 2007 3:09 am
by hulmey
Posted: Wed Apr 04, 2007 4:05 am
by spinwizard
hulmey wrote::!:

Posted: Wed Apr 04, 2007 6:11 am
by sam_levi_11
ummm, how are u going to put the army numbers there without obscuring the actual names/numbers of the continants
Posted: Sat Apr 21, 2007 4:25 pm
by nagerous
why was this abandonned?
Posted: Sat Apr 21, 2007 4:34 pm
by Coleman
nagerous wrote:why was this abandonned?
The same reason conquer 4 was abandoned, it was just too cool for the site.

Posted: Sat Apr 21, 2007 4:35 pm
by spinwizard
not enouth support, sorry!
Posted: Sat Apr 21, 2007 4:37 pm
by Coleman
spinwizard wrote:not enouth support, sorry!
It looks like you had a ton to me, but it's your map...
Posted: Sat Apr 21, 2007 4:45 pm
by mibi
steve monkey wrote:I just don't think this map has playability. What would be its appeal? Crossword is the least played map on the site, I don't see this being any more popular than that.
i think the bonuses are interesting enough, and i'd say its more intuitive than crossword... hell i still dont even know how to play crossword
Posted: Sat Apr 21, 2007 4:48 pm
by Coleman
mibi wrote:steve monkey wrote:I just don't think this map has playability. What would be its appeal? Crossword is the least played map on the site, I don't see this being any more popular than that.
i think the bonuses are interesting enough, and i'd say its more intuitive than crossword... hell i still dont even know how to play crossword
Also, people that didn't like the other symetrical maps should like this one because it is sooo open.
Posted: Sat Apr 21, 2007 4:52 pm
by spinwizard
another reson was that i could not see a way forward as the feedback was very slow, i will open it back up so how do i improve it?
Posted: Sat Apr 21, 2007 5:01 pm
by Coleman
Well, I'm still having trouble seeing how the army numbers are going to fit on it without obstructing the view of what Soduko number you are on.
EDIT: Other then that issue I don't see any real problems with this map.
Posted: Sat Apr 21, 2007 5:08 pm
by spinwizard
any ideas?
Posted: Sat Apr 21, 2007 5:13 pm
by Coleman
spinwizard wrote:any ideas?
The only thing I can come up with, and I don't think you'll like it, is to make all the Soduko numbers smaller and put into the upper left corners of the squares they are in so the army numbers can be in the middle without overlapping anything.
Posted: Sun Apr 22, 2007 1:21 am
by spinwizard
well i put my mock army numbers on they r realy small so...
Sudoku Mania [Vacation]
Posted: Mon Dec 08, 2008 6:12 am
by samuelc812
Sudoku ManiaWell spinwizard tried and gave up but i'm bringing it back...The Sudoku Map, I have thought of some new gameplay possibilities that will make this map (i hope) more appealing.
Map Maker: [player]samuelc812[/player]
Regions: 81
Continents: 9
Unique Gameplay: Discussion PointsPlease leave Graphic Discussions out of this thread for the time-being as i wish to sort out gameplay first, please only discuss gameplay and it's possibilities for this map.
Version 1 --8/12/08--
[bigimg]http://i153.photobucket.com/albums/s237/samuelc812/SudokuV1.jpg[/bigimg]
Discuss the Gameplay!
