//----------------------------------------------------------------------------- // New features in Version RJS.7 //----------------------------------------------------------------------------- // * Add Team Roll-over // * Remove Card Count from player list // * add site style card count to stats table // * move missed turns to it's own column // * Bug fix - map inspect, the status bar was not hiding if the option was turned off // * Tweak the options order to move the options that are changed more often to the top. // * Merge Ishiro's confirm attacks script, and add options to control it. // * Merge TAHITIWAHINI's estimate of armies from cards (with option to hide it) - I put it in it's own column
yeti_c wrote:Stocksr - just thought of another addition...
When you have Cards sometimes you might want to attack that territory so that when you trade you get the bonus...
Finding said territory can be hard (esp in Tamriel (or made up maps)) If you roll over the card name could it be highlighted on the map?
C.
Good idea I have added this to my todo list.
Nice one... I assume this should be fairly easy due to your existing highlight code... should be a case of adding the rollover and showing the correct territory... Thinking about it I should've just looked and worked out how to do it to help you!!
yeti_c wrote:Stocksr - just thought of another addition...
When you have Cards sometimes you might want to attack that territory so that when you trade you get the bonus...
Finding said territory can be hard (esp in Tamriel (or made up maps)) If you roll over the card name could it be highlighted on the map?
C.
Good idea I have added this to my todo list.
Nice one... I assume this should be fairly easy due to your existing highlight code... should be a case of adding the rollover and showing the correct territory... Thinking about it I should've just looked and worked out how to do it to help you!!
C.
I have just looked and yes it is very easy to do, I just don't want to do two releases with in an hour of each other, I have the .8 release started and that is the first feature to go in.
yeti_c wrote:Stocksr - just thought of another addition...
When you have Cards sometimes you might want to attack that territory so that when you trade you get the bonus...
Finding said territory can be hard (esp in Tamriel (or made up maps)) If you roll over the card name could it be highlighted on the map?
C.
Good idea I have added this to my todo list.
Nice one... I assume this should be fairly easy due to your existing highlight code... should be a case of adding the rollover and showing the correct territory... Thinking about it I should've just looked and worked out how to do it to help you!!
C.
I have just looked and yes it is very easy to do, I just don't want to do two releases with in an hour of each other, I have the .8 release started and that is the first feature to go in.
Any other requests?
Christ... I had a look at the script... it's huge!!
I think I found roughly the right area but without debugging it thoroughly and working what the hell is going on I'm not in a position to attempt to edit it!!!
Other additions?
Still quite like the "you are about to deploy/attack/fortify a team mate" confirm box idea but not sure how hard that is for you?
yeti_c wrote:Stocksr - just thought of another addition...
When you have Cards sometimes you might want to attack that territory so that when you trade you get the bonus...
Finding said territory can be hard (esp in Tamriel (or made up maps)) If you roll over the card name could it be highlighted on the map?
C.
Good idea I have added this to my todo list.
Nice one... I assume this should be fairly easy due to your existing highlight code... should be a case of adding the rollover and showing the correct territory... Thinking about it I should've just looked and worked out how to do it to help you!!
C.
I have just looked and yes it is very easy to do, I just don't want to do two releases with in an hour of each other, I have the .8 release started and that is the first feature to go in.
Any other requests?
Christ... I had a look at the script... it's huge!!
I think I found roughly the right area but without debugging it thoroughly and working what the hell is going on I'm not in a position to attempt to edit it!!!
C.
this is in the next release but for those not afraid to edit add this
// Add Rollovers to cards var allC = getElementsByClassName(document.getElementById('dashboard'), "span","card"); for( i in allC ) { var title = allC[i].innerHTML; var c = countriesArray[title];
I know Greasemonkey makes it easier to work with, but if you made it a Firefox extension, it could be automatically updated so that you could release 2 times an hour and it wouldn't annoy people.
Also, in a more practical request, is there any chance you could have an option of instead of the text map, just a list of continents and their countries? As a colorblind person, some maps are just impossible to tell which countries are in which continent.
weirdbro wrote:I know Greasemonkey makes it easier to work with, but if you made it a Firefox extension, it could be automatically updated so that you could release 2 times an hour and it wouldn't annoy people.
Also, in a more practical request, is there any chance you could have an option of instead of the text map, just a list of continents and their countries? As a colorblind person, some maps are just impossible to tell which countries are in which continent.
It's not convenient, but as an interim measure you could consult the xml for the map you're playing. Look for continent and then components below that. The components of the continent are of course the territories contained within the continent.
Well, if I wanted inconvenient, I could look at the text map, which does provide that. Unfortunately, its way too large and cluttered to be very useful.
AAFitz wrote:wow...awesome features...wheres the one that suggests my next move?
I'm with fitz. I think the next update needs a 'PM blitzaholic for advice' button.
Or PM Qeee1 if it's a singles game...
C.
I think qeee1's in the process of retiring... so I guess it's robinette or mm17 or cyberdaniel... or maybe a player should have the chance to solicit each opinion and determine the best of the three. That would kick ass.
THOTA: dingdingdingdingdingdingBOOM
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
weirdbro wrote:Also, in a more practical request, is there any chance you could have an option of instead of the text map, just a list of continents and their countries? As a colorblind person, some maps are just impossible to tell which countries are in which continent.
This is in the next (.8) release, currently undergoing development/testing.
Since this script rocks, I'm gonna be a pest and request another feature:
When you click on the name of a country anywhere, in the card list, text map, log, etc., it could jump to the map, and flash the highlight for a bit to show where the country is.
In the game log - when you have 2 bonuses that are the same string... i.e. "Kings" in King of the Mountains... then the bonus is added together and written out once...
weirdbro wrote:Since this script rocks, I'm gonna be a pest and request another feature:
When you click on the name of a country anywhere, in the card list, text map, log, etc., it could jump to the map, and flash the highlight for a bit to show where the country is.
seconded... nothing worse than searching a foreign map for some obscure country name.
In the game log - when you have 2 bonuses that are the same string... i.e. "Kings" in King of the Mountains... then the bonus is added together and written out once...
The continent bonuses are a little difficult to understand, and some of them are negative. This may be due to the complexity of the bonus system in King of the Mountains and given the xml there may be nothing the script developer can do.
There's a glitch where, if the Fade is equal to 0, it will not change the opacity till you refresh, This can be changed by removing an if statement around line 143 in version .7
weirdbro wrote:There's a glitch where, if the Fade is equal to 0, it will not change the opacity till you refresh, This can be changed by removing an if statement around line 143 in version .7
Thanks for spotting that, the if statment was there long before the option to dynamicly change the fade.
Your fix will be in the .8 release.
For those interested in reproducing, if the fade is 0 when the page loads then the menu option was ignored till there was a manual reload.
weirdbro wrote:There's a glitch where, if the Fade is equal to 0, it will not change the opacity till you refresh, This can be changed by removing an if statement around line 143 in version .7
Thanks for spotting that, the if statment was there long before the option to dynamicly change the fade.
Your fix will be in the .8 release.
For those interested in reproducing, if the fade is 0 when the page loads then the menu option was ignored till there was a manual reload.
Ah yes I understand (& have reproduced it) now... good spot Weirdbro.
In the game log - when you have 2 bonuses that are the same string... i.e. "Kings" in King of the Mountains... then the bonus is added together and written out once...
The continent bonuses are a little difficult to understand, and some of them are negative. This may be due to the complexity of the bonus system in King of the Mountains and given the xml there may be nothing the script developer can do.
If you had any idea the amount of problems that map caused me you would be impresed that the script works at all on it.
However I have added this request to my todo list, I will have a look and see what I can come up with.