Adjacent Attacks Swiss Style [Needs Rescued]
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]
Scores updated both in the online file and the scoretable image
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]
hi oliver, can you have a look at our game, we have a problem that needs to be solved fairly quickly
cheers
cheers
Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]
Hello Arno. Sorry for the late reply. Usually a PM works better because I always reply them within 24 hours. Anyway, I have made my rule about the issue. If you have any comments or corrections feel free to let me know.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]
Scores updated. There are 3 games from the 4th set still running.
You can check scores both in the graphic summary here in the first page or in the online detailed scoreboard (link also in the first page)
You can check scores both in the graphic summary here in the first page or in the online detailed scoreboard (link also in the first page)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Moving to weekly updates
Hi all.
First of all, I want to apologize for the reduced number of updates lately. Right now I am getting more busy and this is the reason i don't update as often as before.
However, I continue to be commited to this tournament, so to guarantee that regular updates keep coming, I will change them to once weekly. Lowering the commitment will make easier to meet it and to have scores updated in regular way.
About broken rules, I know I have been a bit slow in this, but I renew the compromise to make the rule in 24 hours or less after receiving a PM. From now on the compromise stays renewed.
Thanks for playing this tournament, and I hope you have fun
First of all, I want to apologize for the reduced number of updates lately. Right now I am getting more busy and this is the reason i don't update as often as before.
However, I continue to be commited to this tournament, so to guarantee that regular updates keep coming, I will change them to once weekly. Lowering the commitment will make easier to meet it and to have scores updated in regular way.
About broken rules, I know I have been a bit slow in this, but I renew the compromise to make the rule in 24 hours or less after receiving a PM. From now on the compromise stays renewed.
Thanks for playing this tournament, and I hope you have fun
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]
I have finally updated the scores. My commitment is to do it once a week. Thanks again for playing this tournament.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]
I was reviewing arno30 games since his high score and i noticed that that in one game he got +1 for the other guy breaking a rule but you, oliverFA, said that will not get more then 5, highest for wining game, and arno30 got first yet he still got those points and that +1 which is now for some reason being carryed over why. i understand that the latest +1 but not the other old one so plz fix this and lower his score by 1 for this reason
Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]
No change in scores
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]
manu22 wrote:I was reviewing arno30 games since his high score and i noticed that that in one game he got +1 for the other guy breaking a rule but you, oliverFA, said that will not get more then 5, highest for wining game, and arno30 got first yet he still got those points and that +1 which is now for some reason being carryed over why. i understand that the latest +1 but not the other old one so plz fix this and lower his score by 1 for this reason
Hello Manu22. This +1 comes directly from the game your are playing now. If you look at the scores, Calicus has a -1. If arno won the current game, the +1 would dissapear.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Scores
OliverFA wrote:[bigimg]http://www.arrakis.es/~oliverfa/AA_Swiss_Scores_Round1.jpg[/bigimg]
ok let's do math
he has won 1 game with 10 points
2 games with 5 points
so 10 + 5 + 5 and that one point from the game we are playing
right
10 + 5 + 5 + 1 = 21 why does it way 22 up there
i was just wondering
Re: Scores
manu22 wrote:OliverFA wrote:[bigimg]http://www.arrakis.es/~oliverfa/AA_Swiss_Scores_Round1.jpg[/bigimg]
ok let's do math
he has won 1 game with 10 points
2 games with 5 points
so 10 + 5 + 5 and that one point from the game we are playing
right
10 + 5 + 5 + 1 = 21 why does it way 22 up there
i was just wondering
Because you need to add the +1 he has as a compensation. If he finishes the first in that game, the +1 will dissapear. Otherwise it will stay
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]
Scores updated. Both in the table here in the first page and in the online spreadsheet
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]
The only remaining game in set 4 is about to finish, so set 5 is about to begin soon.
Scores updated.
Scores updated.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]
Set 5 of games created. manu22 has been replaced by Victor Sullivan. There are some missing points in a game of set 2, but they won't be given now because it would change all the match structure.For this reason they will be given at the end of the round.
And scores updated.
And scores updated.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]
Scores updated. Only 2 games left in the 5th set.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [Round 1 - Set 06]
Scores updated, games for Set 06 created and invitations sent.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [Round 1 - Set 06]
10075974 has only 3 players. Is is a mistake?
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 06]
DoomYoshi wrote:10075974 has only 3 players. Is is a mistake?
The fourth player did not show, so the game had to be recreated with only 3 players. That's something contemplated in the tournament rules
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [Round 1 - Set 06]
Scores updated both in the online Excel and the scoreboard in 3rd post
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [Round 1 - Set 06]
Scores updated.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [Round 1 - Set 06]
Scores updated
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [Round 1 - Set 07]
Set 07 has begun now
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [Round 1 - Set 07]
Set 08 invites sent, and scores updated both in the general table and the detailed results (as always you can check on page 1)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
- mcshanester29
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- Joined: Tue Sep 07, 2010 3:09 pm
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- Location: ID, USA
Re: Adjacent Attacks Swiss Style [Round 1 - Set 07]
This Tournament is Still Active
Re: Adjacent Attacks Swiss Style [Round 1 - Set 07]
Scores updated and new set of games sent. You can check updated scored in first page
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%