AndyDufresne wrote:I'd assume they are on a white background...because those holes are...indeed that...holes. Hm, but I'm really not such a big fan of the plain blue. Maybe it's the tone or the shade, but see if you can make a it a little more realistic looking. I'd also suggest a different color, but I don't think anything would look good with the red font (have you considered using CC's font also for the title?)
--Andy
I think the colour looks pretty good as it is to be honest. It seems pretty true to the 'real' plasticy colour without being too bright. The font, also, seems true to the actual game as I remember it. Think the CC font would spoil it somewhat.
The 'two bonuses can only share a single space' is confusing though...
Other than that, looking hot Keyogi!
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
i haven't been following this thread so excuse me if this has been said before. i fear that this map is so complicated that it will end up like crossward. a novelty that people will play once and then never play again.
viperbitex wrote: what the f*ck were the dinosaurs all about?? Did G-Dog wear his silly pants one day 10 million years ago and make them??
The bonuses actually are a major issue for me (which I've just been pondering). They seem very very confusing at the moment (i.e. if you have the +20 do you also get the +14?)
Would it not be simpler (and more in keeping with the game) to just give a +1 or +2 for every complete row of four you hold in any direction, but spaces can't overlap as a bonus. For example if you held the +20 example you would get +8, if you held the +10 example you would get +6, any of the +4 examples would get you +2 (as they can't overlap).
This would create a map where pure accumilation of territory is important, which seems slightly different to the cirrent ones we have on offer.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
Guiscard wrote:I think the colour looks pretty good as it is to be honest. It seems pretty true to the 'real' plasticy colour without being too bright.
That's what I was aiming for. Although I also like the new version.
Guiscard wrote:The 'two bonuses can only share a single space' is confusing though...if you have the +20 do you also get the +14?
I think it's pretty straightforward. If you have four in a row you get +2 for each combo. You would only get the +20.
Guiscard wrote:Would it not be simpler (and more in keeping with the game) to just give a +1 or +2 for every complete row of four you hold in any direction, but spaces can't overlap as a bonus. For example if you held the +20 example you would get +8, if you held the +10 example you would get +6, any of the +4 examples would get you +2 (as they can't overlap).
You're right, but lets see what everyone else has to say about it.
In regard to no 'overlap':
Having an overlap for bonuses allows for reduction of multiple bonuses in only 1 attack; i.e. these intersections become of great strategic and tactical importance. I say keep 'em as is.
Last edited by Captain Crash on Thu Mar 01, 2007 11:20 pm, edited 1 time in total.
Nah I preffered the previous version I'm afraid, although the new one is pretty smart.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
I'm already using that particular grey around the outside of the map, I can use it behind the holes as well. My only concern is if it would clash with the neutral (grey) numbers.