Rent a space INSIDE a CC map!! MAJOR UPDATE! 1/22
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- conquerAce
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whitestazn88
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i go to las vegas for 2 days, come back and the construction is gone! what happened? and if whitestazn's indoor minigolf doesnt work out, im all for having whitestazn's law offices for discriminated players
edit: my mistake, im a dumbass and looked at the wrong thread....
edit: my mistake, im a dumbass and looked at the wrong thread....
Last edited by whitestazn88 on Sat Dec 29, 2007 6:21 am, edited 1 time in total.
Coleman wrote:I'd like to remind everyone that this isn't likely to see live play anytime soon. The average foundry time for something within our current standards is 2 to 3 months. Something trying to break [these standards] can take up to a year if it makes it through at all.
Warning: You may be reading a really old topic.
- Captain_Kris
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Coleman wrote:I'd like to remind everyone that this isn't likely to see live play anytime soon. The average foundry time for something within our current standards is 2 to 3 months. Something trying to break it can take up to a year if it makes it through at all.
Okay, apparently this was being too nice.
We kindly request that you stop posting stupid store names and let this topic float away until the site has been configured in such a way as to allow maps of this size to exist.
Since that is not today, shut up. If you really want to keep doing this go to the map ideas topic.
Warning: You may be reading a really old topic.
- Dancing Mustard
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- super Mario 009
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- Location: Mushroom Kingdom... Canada
since you're looking for offices then:
Canadian Clasher Citizenship Office
or just Clasher Citizenship or Canadian Citizensip
or that.
Canadian Clasher Citizenship Office
or just Clasher Citizenship or Canadian Citizensip
sensfan wrote:well need to be confirmed but if canadian clasher citizenship office or Canadian clasher passport office are too long then we will go with Canadian Games Store(only for canadians!)you dont have to add only for canadians though.
or that.
Last edited by super Mario 009 on Sun Dec 30, 2007 8:53 pm, edited 2 times in total.
- sully800
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Coleman wrote:Coleman wrote:I'd like to remind everyone that this isn't likely to see live play anytime soon. The average foundry time for something within our current standards is 2 to 3 months. Something trying to break it can take up to a year if it makes it through at all.
Okay, apparently this was being too nice.
We kindly request that you stop posting stupid store names and let this topic float away until the site has been configured in such a way as to allow maps of this size to exist.
Since that is not today, shut up. If you really want to keep doing this go to the map ideas topic.
Just because it won't be quenched any time soon doesn't mean the map can't be developed....
- AndyDufresne
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- Blitzaholic
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sully800 wrote:Coleman wrote:Coleman wrote:I'd like to remind everyone that this isn't likely to see live play anytime soon. The average foundry time for something within our current standards is 2 to 3 months. Something trying to break it can take up to a year if it makes it through at all.
Okay, apparently this was being too nice.
We kindly request that you stop posting stupid store names and let this topic float away until the site has been configured in such a way as to allow maps of this size to exist.
Since that is not today, shut up. If you really want to keep doing this go to the map ideas topic.
Just because it won't be quenched any time soon doesn't mean the map can't be developed....
agreed and have my names on any been accepted yet? i can shorten any if any are approved.

- sully800
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- Gender: Male
- Location: Bethlehem, Pennsylvania
AndyDufresne wrote:I think it's more of the idea that since the map and it's features aren't supported by the site currently, efforts should be focused on ideas that currently work.
--Andy
Understood. But if people want to discuss a map (even one that can't be added currently) they have every right to, correct?. Perhaps this thread should be moved to the foundry and merged with the other topic, but the discussion can still take place.
I've posted my thoughts on extremely tall maps before: If the attack/fortify buttons and dice were moved to the right hand side of the screen, and made "dynamic" so they follow the map downward as you scroll down, a map like this would be completely playable. You would always be able to read the map and make any moves at the same time without scrolling in between, which is currently the problem with scrolling.
I think people are entertained by the idea of a large map and the thought of getting their name on it (preferably using some creativity). If the map can't be added at the moment or even for a long time, this still shows that there are many players who want to play very large maps. If a separate category is made for tall maps and the buttons are moved to make them playable, I think something like this could eventually be added.
AndyDufresne wrote:I think it's more of the idea that since the map and it's features aren't supported by the site currently, efforts should be focused on ideas that currently work.
--Andy
There are many other maps that are not currently supported by the site, Supermax, Battle for Iraq, etc... and are in the foundry.
Sometimes the man moves the mountain... and sometimes the mountain moves the man.

