You're welcome to pester lack with us.unriggable wrote:This is really starting to get ridiculous.
Age of Realms: Magic [Quenched]
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- unriggable
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- AndyDufresne
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XML: http://www.sendspace.com/file/wozck8
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LARGE LINK: http://i178.photobucket.com/albums/w250/DiM-topia/AgeofRealms-AgeofMagic-large1cop-3.jpg
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“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- unriggable
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- unriggable
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unriggable wrote:yeti_c wrote:Lots of bugs have been fixed over the xmas period...
You kidding? Every time I press 'my games' at the top I get logged out.
Well according to the Suggs & Bugs forum lots have been fixed - perhaps this one isn't fully fixed yet - and as it's not fixed it's probably what Lack is spending his time on?!
C.

Highest score : 2297
Congrats DiM...this game has put the ranking point accumulation abilities way out of whack.
On a speed game...1 player conquers 4 castles and all the associated resources pairs, and gets 150 odd additional armies to blitz someone with.
Then conquers the Sanctuary, and gets 131 game points when wins the game. (yes i lost the game, but this is not sour grapes, just i see it as out of kilter)
As in V1 of this....Blacksmith is too far away from castle compared to other resource pairs and makes for uneven gameplay.
Good graphics though and i like the ice in the middle to cut of the ports.
But rankings are going to go way out of kilter when everyone learns how to play this one.
On a speed game...1 player conquers 4 castles and all the associated resources pairs, and gets 150 odd additional armies to blitz someone with.
Then conquers the Sanctuary, and gets 131 game points when wins the game. (yes i lost the game, but this is not sour grapes, just i see it as out of kilter)
As in V1 of this....Blacksmith is too far away from castle compared to other resource pairs and makes for uneven gameplay.
Good graphics though and i like the ice in the middle to cut of the ports.
But rankings are going to go way out of kilter when everyone learns how to play this one.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- AndyDufresne
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cairnswk wrote:Congrats DiM...this game has put the ranking point accumulation abilities way out of whack.
On a speed game...1 player conquers 4 castles and all the associated resources pairs, and gets 150 odd additional armies to blitz someone with.
Then conquers the Sanctuary, and gets 131 game points when wins the game. (yes i lost the game, but this is not sour grapes, just i see it as out of kilter)
As in V1 of this....Blacksmith is too far away from castle compared to other resource pairs and makes for uneven gameplay.
Good graphics though and i like the ice in the middle to cut of the ports.
But rankings are going to go way out of kilter when everyone learns how to play this one.
out of curiosity i searched that game.
if in a 5 player game you allow a person to get 4 out of 6 castles plus all resources then it's only natural he should win. it's not about whack gameplay but about the fact that nobody tried to stop him.
oh and blacksmith might seem too far away but in fact you have to conquer less armies to get it then the number of armies another castle with closer resources has to conquer.
for example aoria has the resources really close. it needs to take 3 terits with 14 troops. a 6 a 5 and a 3
yes ghyr has to take 5 terits to get the resource pair but those 5 terits mean just 12 troops. 3,2,4,1,2
roughly the same thing so no imbalance there mate.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
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btw what people need to realize is that sitting in a corner bulding troops on the castle no longer works like chapter 1. you must be aggressive now. castles offer less troops but resources offer more. expand fast and get a strong economy and you shall rule.
totally different than chapter 1.
and chapter 3 will offer something else.
totally different than chapter 1.
and chapter 3 will offer something else.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- Sven Hassel
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- DiM
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The1exile wrote:About the XML - BOB is telling me that butchery has a -1. Surely it should not lose, since it's not a simple terit?
i just rechecked all the terits and that was the only one. new xml sent to lack.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
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you're right.
i can't wait to see people messed up when they see chapter 3. each castle will have a different playing style. so in each game you'll have to adapt to whatever castle you're assigned to
i can't wait to see people messed up when they see chapter 3. each castle will have a different playing style. so in each game you'll have to adapt to whatever castle you're assigned to
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- lord voldemort
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yays for DiM..i love it...
it was good cause i was pretty heavily involved in discussion of this. and i play it and im like i had a hand in suggesting this..
i love this map
cant wait for chapter 3...
wait til im home from hollies, so i can be in the discussion for it (14th jan)
j/k
yer man great work!!
it was good cause i was pretty heavily involved in discussion of this. and i play it and im like i had a hand in suggesting this..
i love this map
cant wait for chapter 3...
wait til im home from hollies, so i can be in the discussion for it (14th jan)
j/k
yer man great work!!

- DiM
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Forza AZ wrote:I found 1 more mistake in the XML. In the borders of U'rl you forgot Qasr.
already solved
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku




